Remuchi
1e4ad59270
перенос файлов сервера из папки White в _White
2024-01-28 18:18:54 +07:00
Aviu00
d3cd3c430a
Upstream upstream
2024-01-27 09:34:07 +03:00
Simon
bb828af6d3
ERT, DeathSquad and Central Command Officer Inital Infected immunity ( #23601 )
...
II immunity
Make ERT, DeathSquad and Central Command officers immune to being II
2024-01-26 21:56:09 -05:00
Aviu00
ecf3ecad81
Новые аспекты ( #495 )
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* Add ReflectAspect
* Add SlipperyAspect
* Add TraitorRichAspect
* Add WhisperAspect
* Add DarknessAspect & StolenFloorAspect
* Add WindowLeakAspect
* Add CatEarsAspect
* Add NothingAspect
* Fix fast and furious clone
* Add SkeletonAspect
* Add cvar ceanup
2024-01-25 10:47:22 +03:00
HitPanda
7c9bd1d934
[Feat] Респект и уважуха ( #476 )
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* db
* wd comment
* manager & commands
* system & round end results
* raise ban event
* client manager & cached values
* role pick tweak
* tweak last commit
* more fixes
* weights fix
* Fix for short rounds
* tweak in cached dictionary
* reva pick system
* fix last commit
* cult role pick
* nukeops role picking
* fix cache in async & show command
* ooc msg show value
* move pick method to manager & traitor pick fix
2024-01-25 08:05:48 +03:00
HitPanda
2cd1656188
[Fix] Mood system fix ( #439 )
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* mood back
* fix ready
2024-01-24 08:21:05 +03:00
rhailrake
6db5d91e1c
Aspects ( #399 )
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* base
* remove redudant shit
* implement needed
* doc
* manager
* Commands
* Update AspectManager.cs
* oops, hardcoded!
* fix
* похуй
* да похуй
* увфывфывфывфыв
* Update AspectManager.cs
* RandomAccentAspect
* avoid repeating
* FastAndFuriousAccent
* Update Aspects.yml
* Update FastandFuriousAspect.cs
* RandomAppearanceAspect
* helpers and some shit
* Bombassssssss
* DrunkAspect
* CargoRich
* TraitoredAspect
* require info and feature to force aspect
* add exec only in lobby
* deforce command
* Update TraitoredAspect.cs
* Prepare for Bloody and Weak Aspects.
* comments
* WeakWallsAspect
* tweak
* NoEngineAspect
* airunlock aspect
* BloodyAspect
* WeakAspect
* BattledAspect
* I Have Two Butts But I must Seat
* веса
* Update WhiteCVars.cs
2024-01-23 12:21:54 +03:00
LordCarve
05a2e6b3a2
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-23 09:14:13 +11:00
IProduceWidgets
fad00bb3b3
Zombie round shuttle autocall waits until more crew are zombied. ( #24379 )
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More zombie more fun.
2024-01-21 21:02:25 -05:00
Trevor Day
25cde97d35
Add admin log messages for gamerule addition and end ( #24092 )
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* Add admin log messages for gamerule addition and end
* Use EventRan end EventStopped LogTypes instead of new GameRule logtype
* Apply suggestions from code review
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com >
2024-01-20 12:02:12 -06:00
rhailrake
77e71452cd
sus ( #226 )
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* sus
* панки
2024-01-20 07:20:23 +03:00
deltanedas
0a1b3ba601
more objective logging + maybe fix the no objective bug ( #24139 )
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* more objective log
* remove hijack from group!!!!
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-15 16:09:14 -07:00
deltanedas
a558b112a1
better deconversion ( #23315 )
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* add deconverted window
* show deconverted window when deconverting + remove the role
* webedit ops
* antagonist -> revolutionary
* evil
* oh
* eui ops
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-14 14:20:35 +11:00
LankLTE
993793f162
Fix deadmin on join cvar for nukies ( #20198 )
...
* fix
* oops
2024-01-06 20:29:53 +11:00
dolgovmi
7ff348f1bc
Fix player rolling agent and operative at the same time ( #23568 )
...
Update NukeopsRuleSystem.cs
Probably fix the double pick bug by removing the picked agent from the Operative list
2024-01-05 21:19:11 -07:00
LankLTE
4c179d69e7
add secret weight prototype cvar ( #23564 )
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Add cvar
2024-01-05 18:30:00 -05:00
Mr. 27
0e18d54cf7
head revolutionaries are now blue ( #23432 )
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* inital2
* raemove break
2024-01-03 19:32:38 +11:00
Rainfey
3ea7c5e4f7
Ensure correct number of thieves are selected ( #23270 )
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Fix thief selection
Co-authored-by: Rainfall <rainfey0+git@gmail.com >
2023-12-31 21:25:28 -05:00
Dakamakat
ff77e830d3
Fix Admin-spawned Nukies not counting as dead ( #23103 )
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fix(NukeopsRuleSystem): admin created nukeops not count as dead
2023-12-28 12:16:04 -05:00
Ed
166296b2c5
Thief hotfix ( #22976 )
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* fixes!
* reduced collection amount
* omeeeeega
* pipup
* popup
2023-12-27 12:42:15 -08:00
Ed
78354052ea
Thief pacifist ( #22932 )
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* pac
* to settings
* ensuuure me princess
* Update Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
* Update Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
2023-12-24 20:42:48 -07:00
Ed
144af233c4
New Thief minor antagonist ( #21520 )
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* start working
* add right-click thief antagins
some architecture restruct
* add meh thief greeting audio
* add thief subgamemode to Traitors gamemode
* add late join thief (not tested yet)
add briefing
* add pacifism
* add Steal tasks to thief
* fix crash thief+traitor on person
* add new condition: collection steal
* add tracking of succes collection objective
* add stamp collection target
remove some boring steal target
add check pulling entity to collection target
* finalize first 2 group objective
* start merging stealing objective systems
* merging
* finish merging. Now traitor steal objective work better
* we don't check the items of pullable sentient entity
* clear naming, enable thief signle item objective start
* objective pack add
* finish with steal item objectives
* convert string to ProtoId<>
* some clean up
* add thieves to revolution game mode
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* update pacifism: fix crashing, monkey-thief without pacified
* adaptive animal briefing, cleaning locales
* add structure steal objectives
* remove RCD target
* add thiefs to manifest, but bug with traitor duplications
* add escape objective
* add chat briefing
* setup animal objective group system
* add animal steal objectives
* add animal objectives notroleconditions
* add morty
* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3
* 6 hours of trying to fix duplicate tasks. Failure
* added thief pinpointer (buggy)
* start thief backpack UI work
* revert pinpointer for scope reason
* UI continue work
* add thief starter kits content
* remove ERP kit :trollface:
* finally! giving starting items to thief. Now it playable, but still need more work
* clean up
* fix
* fox
* add merged items into thief
new Starting Kit (buggy)
* fix YES antag menu
* objection tweaks
* remove hearts objective, working on spawning things from toolbox
* smug
* fixes
* add race specifier objective condition LAMPS
* meh
* fix fix fix
* the alive
* Adding stamps
* Update backpack.ftl
* Revert1
* Revert ftl
* add voice mask to communicator kit
* Update Resources/Locale/en-US/administration/antag.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/objectives/conditions/steal.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/prototypes/roles/antags.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* update
* fix
* more reusable function, add documentation
* fix doc
* faint fixes
---------
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-12-24 02:58:28 -07:00
Leon Friedrich
20595813b6
Fix shuttle loading error ( #22767 )
2023-12-19 23:24:26 -07:00
Leon Friedrich
ca90a2819f
Add more centcomm spawning logs ( #22726 )
2023-12-19 12:35:31 +11:00
deltanedas
24476721af
rev roundend shows converted count ( #21854 )
...
* add ConvertedCount field to role
* make objectives roundend title logic reusable
* change rev system + use GetTitle
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-27 14:43:48 -07:00
DrSmugleaf
be53e16746
Move hardcoded pirates gamerule prototype ids to validated consts ( #21914 )
...
* Move hardcoded pirates gamerule prototype ids to validated consts
* Rename
2023-11-27 14:27:17 -07:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
2013HORSEMEATSCANDAL
23b54dae79
Operations ( #21154 )
...
* Creates an operation name when Nukies spawn.
* Fixed each nukie getting a different name
* Fixed it again for real this time
* commit name
* Revert "fix (#20719 )"
This reverts commit bfa301b53e .
* Fixed it (for real this time it works now I swear)
* Update Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
* shortened variable names
* moved a method
* typo fix
* rewrote the lists in alphabetical order
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
2023-11-16 14:04:50 -07:00
Robert Hardy
ac6419c1d1
Changed NukeOps Shuttle Call Time from 10 Minutes to 3 Minutes ( #21690 )
...
* Changed NukeOps Round End Behavior to Instant Round End
* Changed RoundEndBehavior and EvacShuttleTime
2023-11-16 14:01:05 -07:00
deltanedas
318d843b80
Add MindPlaySound to role system ( #21460 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-14 23:52:40 +11:00
brainfood1183
5af97da997
diagonal window glass and pirate shuttle improvements ( #21174 )
...
* shuttle and priate improvements
* fix
* fix damn ubuntu
* darkened syndi airlocks
* fix
* fix ruranium
* added prison cell to pirate ship
2023-11-05 19:38:02 -07:00
IntegerTempest
615f15e8a9
Nukeops hud ( #21260 )
...
* a
* a
* a2
* syndi visor
* left icon
* a3
2023-11-05 19:36:08 -07:00
DrSmugleaf
2d58d19b07
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Vasilis
e1e3eba0d0
Getting turned to a rev makes the rev antag sound ( #21316 )
2023-10-31 23:11:09 -04:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
Leon Friedrich
f308adffaf
Move ActorComponent to shared ( #21293 )
2023-10-29 04:21:02 +11:00
Leon Friedrich
1844ad23a3
Fix namespace error ( #21298 )
2023-10-28 14:24:37 +11:00
faint
59176f7613
Fix nukies sound not played ( #21268 )
...
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
2023-10-27 22:28:20 -04:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
JoeHammad1844
c9827c5364
headrev spawn music ( #21119 )
...
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
2023-10-26 22:19:35 -04:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
coolmankid12345
69b38efaec
Yeah ( #21112 )
...
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com >
2023-10-19 20:50:44 -04:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Vasilis
e04d6a312c
Fixed players without headrevs ticked being picked anyway ( #20895 )
...
* Fixy fix fix uwu merge pwease
* admin message to inform them
* oop
2023-10-18 23:48:55 -04:00
DrSmugleaf
5934c6728f
Replace all T : Component constraints with T : IComponent ( #21073 )
2023-10-17 19:42:47 -07:00
Leon Friedrich
00e274ea38
Add new entity spawn test & fix misc bugs ( #19953 )
2023-10-16 16:54:10 +11:00
deltanedas
a365568a7a
give revs briefing ( #20749 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-05 08:05:09 -07:00
DrSmugleaf
5f0b665f0e
Fix printing $username at round end for head revs when it doesn't have a session ( #20742 )
2023-10-04 23:22:30 -06:00