master
37 Commits
| Author | SHA1 | Message | Date | |
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0e4e5b7805 |
Upstream core (#282)
* yes (cherry picked from commit a6b5e1c66dfe4241977bcde753af594392164eca) * Is real, navernoe (#944) * its real * fix shield * remove comments game preset * maximum predicted * fixes * АААААААААААААААААААААААААААА ПОМОГИТЕ Я ЕБНУЛСЯ ПОКА ФИКСИЛ ЭТУ ЗАЛУПУ * govnoedit * secret (cherry picked from commit 22c7b68048590b5098efbfff0d0f5205d3a64c48) * [Feature/Tweaks] Raznoe (#934) * make thruster great again * make hardsuit hos great again * new ficha for medical hud * fix * vrode da * GOOOVNO REMIX REVERB EXTRA * fix * правки --------- Co-authored-by: BIGZi0348 <svalker0348@gmail.com> (cherry picked from commit 141e61a0449873842f46d83eff9e9ce857147d60) * Automatic changelog update (cherry picked from commit d14fe5fb6c934ed522df0b5bc453e4c04707a6db) * [Feature] Executions (#932) * based * cleanup * cleanup + fixes * fix * fix * fix ftl * Update Resources/Locale/ru-RU/_white/executions/execution.ftl Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update execution.ftl * правки * vrode norm * da --------- Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: BIGZi0348 <svalker0348@gmail.com> (cherry picked from commit 83e164172f8e290acee7634f14ac51281be020ad) * Automatic changelog update (cherry picked from commit 71f907c563a30a1fc7ef5751a4d6f2c780a14f4c) * hotfix (#946) (cherry picked from commit f577caec41ab277ee8fc1c18fe64f7e26a6e50f5) --------- Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru> |
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9df23ee963 | fix retard (#777) | ||
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833ab62382 |
Revert "fix yaica (#773)" (#776)
This reverts commit
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2de5daddc5 | fix yaica (#773) | ||
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55fe86dde4 |
Revert "Не должно ебануть (#170)"
This reverts commit
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aabdcec60c |
Не должно ебануть (#170)
* fix borg (#719)
* Automatic changelog update
* Переводы снаряжения и прочей мелочи в стартовом меню (#720)
* Сумки, мешки и прочее
* Перевод снаряжения
* перевод черт персонажа
* Добавлено ничего
* Automatic changelog update
* Фикс отображения потери мастера для импланта подчинения (#721)
* фикс отображения
* brain damage is real
* я блять запустил райдер ради рефактора одного ифа
* а лучше даже так
* Automatic changelog update
* add coderabbitai config (#722)
* fix (#723)
* Шприц теперь является оружием массового поражения (#724)
* Automatic changelog update
* Пиздец (#725)
Я на это потратил 2 недели
* Automatic changelog update
* Honk FM (#136) (#726)
* Fix Cosmic Temperance и новые песенки в jukebox
* Новая музыка в jucebox x2
Co-authored-by: Vorge7 <vorge228@gmail.com>
* Automatic changelog update
* Флаф (fluff) мне (big_zi_348) (#727)
* Заработал
* brain damage
* fuck (#729)
* Automatic changelog update
* FUCKERS (#732)
* Удаление ненужных суффиксов (#731)
* Перевод захардкукоженной строки (#728)
* Пластырь поможет
* очапятка
* Перевод ревенанта
* Карповый перекат
* Create shakeable-component.ftl
* Криогеника
* Хранилища скафандров
* Update autotranslate-14.ftl
* Update Cyborgs.xml
* Комоды
* Кредиты
* Удалил дубликат
* Информация
* Пластырь миму и клоуну
* Переводы всего
* Перевод аплинка
* Удалил ненужные суффиксы
* Revert "Удалил ненужные суффиксы"
This reverts commit d82f05f30c37ec2c11e5736b91239fe9dd1a4d17.
* Удаление ненужных суффиксов
* Перевод реагентовых слизней
* Перевод аномалий
* Перевод маяков
* Перевод различной мелочи
* Automatic changelog update
* Переводы и правки Гайдов (#730)
* Automatic changelog update
* aaaaa (#733)
* Правка локализации (#737)
* Update ThirstSystem.cs (#736)
* AccessConfiguratorForBorgs (#735)
* Automatic changelog update
* Починил бесконечную сварку (#734)
* Automatic changelog update
* ShowManifestFeature (#738)
* Automatic changelog update
* I LOVE OPENSOURCE
* Изменение размеров милишек (#739)
* Фикс размеров
* Заготовку биты тоже
* Правка
* Automatic changelog update
* Время после взрыва нюки (#740)
* More Fun
* Автоформатирование
* Подкрутка
* Automatic changelog update
* Скальпель в армейские ботинки (#741)
* Automatic changelog update
* DoHeavyAttack stamina check (#742)
* Automatic changelog update
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaa (#743)
* fix retarded code (#744)
* Automatic changelog update
* Локализация (#746)
* Правка мелочей
* Имя клоуну
* Перевод оповещений для РНД
* перевод занавесок
* перевод столов
* Automatic changelog update
* Перевод и обновление кода гипоспрея для боргов (#745)
* Я только хотел перевести...
* refactor
* ещё перевод
* Revert "refactor"
This reverts commit 355c2724c4ed9cd1357661e3ba889a88bdf17db7.
* инверсия условия для проверки наличия прототипа
* Automatic changelog update
* Больше вещей в пояса охраны (#748)
* Подкрутки и докрутки (#749)
* Automatic changelog update
* Добавил отображение защиты от горения и подправил описание защиты от взрывов (#747)
* Добавил отображение защиты от горения
* Update Content.Shared/Clothing/EntitySystems/FireProtectionSystem.cs
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
* Update Resources/Locale/ru-RU/_white/info/fire-protection.ftl
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
* Правки
* негативный ноль с плавающей точкой
---------
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
* Automatic changelog update
* Фикс текстурок внешних шлюзов (#751)
* Микромелочь
* Ещё одна мелочь
* Починка прозрачности
* Automatic changelog update
* the fuck (#752)
* the fuck
* more logs
* avoooo (#753)
* nyaUpdate (#754)
* Merge pull request #756
* nya v1.2
* ahhhh ** всех закопает (#758)
* Ребаланс РНД (#750)
* Третий тир больше нас не остановит
* More less
* Ребаланс
* правочки подправочки
* СКОРАЯ!!! ПОМОГИТЕ!!!
* Automatic changelog update
* Конфета или жизнь (#757)
* Конфета или жизнь
* gremlins invasion
* Я ДОБАВИЛ БОЛЬШЕ МУСОРА НА СТАНЦИЮ!!!
* Переводы (много) (#755)
* Перевод технологий РНД
* Перевод действий поглаживающего характера
* Целая куча мелочей
* Ещё больше мелочей
* Слишком много мелочей
* маленькая мелочь
* unshit some ftl shit
* Automatic changelog update
* [Tweak] Random updates (#760)
* Security random updates
* Engineering random updates
* ERT random updates
* Really random
* Important random update
* Automatic changelog update
* Мелочёчки (#761)
* Automatic changelog update
* optimized network stack (#763)
* [Add] Pouches (#762)
* Add: Pouches base and sprites
* Add: Micro-resprite, pouches in secdrobe
* Minus suffix
* Automatic changelog update
* aaaaa (#765)
* Я как всегда кучу хуйни в один пакет сую (#766)
* Automatic changelog update
* а (#767)
* Automatic changelog update
* fix (#768)
* optimizaaaaaations (#769)
* Переводы (#770)
* Мелочёчки
* А когда ты будешь делать что-то полезное, кроме переводов?
* Я удалил НаноТрейзен
* Automatic changelog update
* fixed dumb shit that nobody cares (#772)
* Automatic changelog update
* Фикс взрывной ручки (#771)
* Automatic changelog update
* угу (#775)
* fix yaica (#773)
* Automatic changelog update
* Revert "fix yaica (#773)" (#776)
This reverts commit
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63b816b83b |
[WIP] Upstream 2 (#489)
* Automatic changelog update
(cherry picked from commit 235091b377d6dc8f95b38d239a8e07560d45fa7c)
* Remove airtight flaps from the construction menu (#27619)
They are meant to be mapping only items.
(cherry picked from commit a4b0a34bc74e3e374d780e7ba142d7670ca5ff59)
* Automatic changelog update
(cherry picked from commit 64a732ad7b1ba93b3aa64c233ecc7e4609683bf1)
* Wine and beer bottles can be inserted into booze dispenser (#27626)
Fixes tags on wine and beer bottles
(cherry picked from commit b728f36f30260a80a7a499429430f0d7c69ff54d)
* Automatic changelog update
(cherry picked from commit 09b6f5c12888ca3a2fa51ab3544e4139988febcd)
* small SpawnItemsOnUse cleanup (#27625)
* small SpawnItemsOnUse cleanup
* that one was not needed
(cherry picked from commit eab276a12da4bd762b33c44c868722c2ef813d68)
* make ducky slippers waddle (#27628)
Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 8909dc7d401a7351ce0034c9e58af66922f5dbda)
* Fix SpawnItemsOnUse not playing sound (#27621)
Made SpamItemsOnUse play sound at entity coordinates instead of parenting
(cherry picked from commit 9b176933969b00e70d52bbb9b960ed631f09b0ac)
* Automatic changelog update
(cherry picked from commit 8a7f7097944f6d9bb7c587a22118cad8b068926c)
* Fix UI interaction priority (#27631)
(cherry picked from commit 3c3c2daf26eb4c215e3de26120e5be593ebb3620)
* Automatic changelog update
(cherry picked from commit f76a471e5a22480f975ec1448a2fdea3c6476271)
* Automatic changelog update
(cherry picked from commit 291ecf9643a5308fd5f8b9172e1710862da683f8)
* Add EntityWhitelistSystem (#27632)
* Add EntityWhitelistSystem
* Sandbox fix
* update test
(cherry picked from commit f348e6aa306a3542b1ed75b021c45228250aca3c)
* Add syndicate sleeper agents random event (#27501)
* Intercept rule (#10)
* add
* b
* add this back lol
* fix test fails (alert levels dont have prototypes)
* tweaks
(cherry picked from commit c69bf2f2aa23d57179dce1f6af9f7c73903d47e2)
* Automatic changelog update
(cherry picked from commit 192de3d9cb06c9526c5c63783507590c175acff9)
* Space Ninjas auto-toggle internals after spawning (#25083)
* fix engine version
* actually fix engine version
* Automatically activated breathing masks
* weh
* who needed that component anyway
* check if internals are already running
* Update Content.Server/Atmos/Components/BreathToolComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Server/Body/Systems/InternalsSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* prediction
* record struct event
* remove delayed activation, instead ensure that masks spawn last
* leftover
* engine version
* re-implement
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit f64dd5f45f8ebc08d791ac34e9482c6c3d85a51b)
* Automatic changelog update
(cherry picked from commit 4ede46003abf4c0593de00f802550df2b3642055)
* Fixes the grammar for the captain's supervisor (#27638)
Fixes the grammar on the captain's supervisor
(cherry picked from commit a28296433b03c041e4374e88bdef7347a85f895f)
* Red bool update (#27597)
* the meat and potatoes
yuh yuh yuh
* what the hell is a copyright?
am I right?
(cherry picked from commit a8bf2689a4696e841ce607c7061ac73faceeeefb)
* Automatic changelog update
(cherry picked from commit 40a4eeaa3953db8213034fd3dd12fedce922deff)
* Allow EMP implants to be used while stunned or cuffed. (#27644)
Update types.yml
(cherry picked from commit 0056befd4bac47f9e86c975342fcc80583affbb9)
* Automatic changelog update
(cherry picked from commit bedec83cd9a778d86795a0c8a5e4d439a3e4d407)
* Geras bug fixes (#27308)
* Geras bug fixes
* oops
* its as shrimple as that
toggled transferName in the polymorph yml instead of using the system to manually change it
* its as shrimple as that (2.0)
fixed reviews for zombies having a dummy action, instead - properly implemented removal of action
* its as shrimple as that (3.0)
fixed tests by removing nameidentifier from slime (its already inherited, anyway)
(cherry picked from commit 76ecdee94604f3cc73aba8b09d7bb36125a069e4)
* Automatic changelog update
(cherry picked from commit c045e2488e6ce85f16c7f4cf5dfced18cb18ce62)
* Ninja's pinpointer tracks the research server (#27552)
Change the tracked component on the ninja's pinpointer from BecomesStation to Research Server
(cherry picked from commit 6fc684812d4deed313970de40e81822157afe461)
* Automatic changelog update
(cherry picked from commit 960f268d1cf5d2b318ccd4b2adf18f1837d1c9bc)
* Fix some gamerules' round summary not working (#27654)
Update GameRuleSystem.cs
(cherry picked from commit 6ecbf0a04ce3ebaa6c74e144a8fb64ddf3223b43)
* Automatic changelog update
(cherry picked from commit 1d5392f86bd9a086283619ad7ce5d3259b1313df)
* Change return to continue in gamerulesystem (#27656)
Update GameRuleSystem.cs
(cherry picked from commit 96a3967c3f4bcf5826b62013bc3e665656b1db81)
* Rename Lizard urist (#27652)
(cherry picked from commit 1b3481f094edffee3d7841e0c3ccbf8ba4cc30cb)
* Automatic changelog update
(cherry picked from commit 07d43af4a6e407d4e752466d965177dfe3e5c876)
* Pathological Liar (#27618)
* content
* upgrade
* n't
* ye ya
* Update speech-liar.ftl
* Mith replacement ideas
* fix
* more!
* Revert "more!"
This reverts commit 6d10bdf694985c525a2b451ed39380f975059b44.
* Update Content.Server/Speech/Components/ReplacementAccentComponent.cs
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit 5ab1cc0c846775e438517bbff9d7713eeb5ef85d)
* Automatic changelog update
(cherry picked from commit 540c45cbe9b6dbfce9eeb523f0c374d39ac7221c)
* npc can no longer attack you through a locker (#27677)
(cherry picked from commit 83b486b63fd23e149bb0112aac4800e63b1f33dc)
* translations
* Automatic changelog update
(cherry picked from commit 8ee9ca22276df595ab4dc7767d66d9145dac2743)
* Security belts can now hold more items commonly carried by secoffs/HoS (#27674)
holobarrier
(cherry picked from commit 873799095cc28cb5db753b005b3fa00ee117c370)
* Automatic changelog update
(cherry picked from commit 0a15d0855083eb5a35c5c8d0170720a294d07bf7)
* Floodlights now have medium powercells instead of small (#27672)
mediumcellfloodlight
(cherry picked from commit 1c125cb14e661492e4c2a31f2e9d07c60bdde0c8)
* Automatic changelog update
(cherry picked from commit 4bb078601845228391db7a09f1b8c4a5c8f410d1)
* More descriptions for the beakers in the status panel (#27669)
Bottles
Descriptions for status panel
(cherry picked from commit c3fe975e8b8cf1dd220a49ceecd7450535eabf45)
* Revert "npc can no longer attack you through a locker" (#27680)
Revert "npc can no longer attack you through a locker (#27677)"
This reverts commit 83b486b63fd23e149bb0112aac4800e63b1f33dc.
(cherry picked from commit 37d0cb9c9085befad4f7fe1ee21a15d1d3c2f66c)
* Scattershot antag fixes (#27429)
* scattershot antag fixes
* this too?
* dawg fuck this code
* ok so we kinda need this?
(cherry picked from commit 5183f3ed8ba40527808610596d7e3eef3c925eef)
* Rename ChemCleanBoodstream.cs (#27691)
(cherry picked from commit 45fc6bed2f6e812603e0c181b0b163f15576749e)
* Add default whistle + whistles reorganize (#27676)
* Add default whistle + whistle reorganize
* aaa
* fux?
* fiiiiix???
* Revert "fiiiiix???"
This reverts commit 15353465d58db615185afa8c549e1819099c1a5b.
* Apply suggestions from code review
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
(cherry picked from commit ead78b72d2e507fadf4f5424377aff8a5f94d271)
* Automatic changelog update
(cherry picked from commit 92c2ff0b05482ea490fbdc8ac3d27776a30dd936)
* Use dotnet run for the run batch files instead of directly calling the exe (#27698)
* Use dotnet run for the run batch files instead of directly calling the exe
* FUCK
(cherry picked from commit eb2fac40db1dfaf789511eef0cb7e394100fef50)
* Emergency Tank + Plasma Can visible on suit storage slot (#27598)
* Suitstorage Sprites + Plasma tank slots
* Fix some extra brackets
(cherry picked from commit 70d3cf7ba411ef38818f63eec944c4f0c7c33c98)
* Cache regex instances in most cases (#27699)
Using static Regex functions that take in a pattern is bad because the pattern constantly needs to be re-parsed. With https://github.com/space-wizards/RobustToolbox/pull/5107, the engine has an analyzer to warn for this practice now.
This commit brings most of content up to snuff already, though some of the tricker code I left for somebody else.
(cherry picked from commit 4a2a63a86b0ad36a2850e5750bfd5e653cb2ebd6)
* update engine 6
* Remove useless line in runclient (#27701)
I forgor
(cherry picked from commit c61e683354d45bd4ec382de9117ba75cab67db9f)
* welding masks on utility belts (#27694)
(cherry picked from commit 7d35d54a814df74ef385ad8293eadff3e921c1c9)
* Automatic changelog update
(cherry picked from commit b947490d089af4c70ff0979250a4a03064e87069)
* Add solution temperature to chemical analysis goggles (#27693)
yes
(cherry picked from commit 93c5e868579c0bd1baec8c6d023d98f530b63c44)
* Automatic changelog update
(cherry picked from commit 254a9177fc99a359f134516b19d2943baf50ae5f)
* Expeditions audio tweaks (#27524)
- Now uses a SoundCollection.
- Now properly handles going between maps (audio rework mucho wow).
- GetAudioLength used so it can properly countdown ANY song (wow audio rework wow wow).
(cherry picked from commit d1a5d3562355a514c42b1027742549180f6edc37)
* Automatic changelog update
(cherry picked from commit 82fe5ab55de121e153b164b83b363fd4d95e437d)
* Fix AlertControl throwing an error if the sprite view entity is deleted multiple times (#27690)
* Fix AlertControl throwing an error if disposed multiple times
* Replace default check with deleted check
(cherry picked from commit c20df3e39ffd3b28db499bcc4a0e1fb48b563826)
* Fix tests (#27711)
* Fix tests
* Fix test fail
* Apply same fix to other tests
(cherry picked from commit eee8e03c15ea22472d6b442281fccc4cb036e64d)
* New Salvage song: Deadline (#27707)
Deadline
(cherry picked from commit 104c2afe692c0c05172b9ba2a15213d2a54ae99c)
* fix(ui): Fix shuttle control radius marking text vertical spacing (#27695)
(cherry picked from commit 7ffa74abd009650de3868d47c95b45ef4a18ea9c)
* Automatic changelog update
(cherry picked from commit 1ecc36b04945169e42ad42de56d7af69092aa447)
* Dock device link port (#27646)
* Add dock device link port
* SpawnAndDeleteAllEntitiesInTheSameSpot moment
* The fuck is TryStopNukeOpsFromConstantlyFailing??
Do we have a new test that can randomly fail?
(cherry picked from commit c7a5587e0710f6d4b8a959bb54fbcd9e9631a96f)
* Automatic changelog update
(cherry picked from commit 3b3cc0e66cd03d71c27ba65810f876001923fcfa)
* update engine 7
* Update license of deadline.ogg (#27715)
(cherry picked from commit b8d03b814b1ede3a53874efe2d8d46f3ef8dbd6c)
* Round event frequency simulation command (#27718)
(cherry picked from commit c1aae2398b5e4510b9b07ea7af877fc5760dd5c3)
* New lobby art: Just a week away (#27717)
just a week away
(cherry picked from commit 026af631f8a844b000dec4702eb6080e9a7bed9b)
* Automatic changelog update
(cherry picked from commit 3dcb65feb292e3088729b69f36fc3d5ac51eae58)
* Fix missing command desc (#27722)
(cherry picked from commit aa426c9c3aec67ee82f7b6d10cd5770ad008483d)
* Remove duplicate liar word id (#27723)
(cherry picked from commit fbe8374c0f79b32dc49f0a009041798510f2c888)
* Event frequency balance pass (#27721)
balance
(cherry picked from commit 8f4362df036ea1dd5dba7a31c3669640964a45c2)
* Automatic changelog update
(cherry picked from commit 8fa7ea7cf9c03ea3273882708d31092a0c6e2eb9)
* Fix some gamerules' round summary not working (#27654)
Update GameRuleSystem.cs
* fixes
* fix antag selection being evil (#28197)
* fix antag selection being evil
* fix test
* untroll the other tests
* remove role timer troll
* Allow tests to modify antag preferences
* Fix antag selection
* Misc test fixes
* Add AntagPreferenceTest
* Fix lazy mistakes
* Test cleanup
* Try stop players in lobbies from being assigned mid-round antags
* ranting
* I am going insane
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
* fucking tests
* fix round restart loops
* Fix `TryFindRandomTile` grid weighting (#27724)
(cherry picked from commit aaabd5e9141e2e51b81c0dacd32e7e849826204d)
* Automatic changelog update
(cherry picked from commit ddb07d5f6362de11832f6b2085c4f6e8abfa625c)
* Remove duplicate liar word id. Again (#27727)
Missed one translation
(cherry picked from commit b58d8a02b6e0d0a8b546fc0d1e437cb0b4f147bf)
* Half the amount of bleed rate cauterized by burn damage (#27726)
half
(cherry picked from commit 7d23d014458180fe26b3ec847417a99120cf6ef5)
* Reduce the amount of burn damage from touching lights (#27728)
* chilled
* external
(cherry picked from commit 7794ab86094d1c406fbb888ae3ed2a489348af9c)
* Automatic changelog update
(cherry picked from commit 008f6ef94a65a48d8bc2e89c80774d1ac6c624b3)
* Moved Serverside solution container code to shared (yes that includes ensureSolution!) (#27478)
* Added warning to tryGetSolution, moved SolutionContainer code to shared
- Added an optional warning (false by default) to print an error if a solution is missing when using tryGetSolution methods
- Moved ensuring solution containers to shared, left the old method stubs for compatability and marked them as obsolete.
* Update SharedSolutionContainerSystem.cs
* Update SharedSolutionContainerSystem.cs
* Update SolutionContainerSystem.cs
* Update SharedSolutionContainerSystem.cs
* Fixing ensuring chem solutions always returning false on client
- ensuring chem solutions will only return false on the client if it is waiting for a server solutionEntity to be synced
* Added concentration helpers
* fix whitespace
(cherry picked from commit 6685146a1e3e188eac1fb2502920225c56cc08e1)
* Automatic changelog update
(cherry picked from commit 19aeff26ec2cb87ceee918c1c5f4f6639fd35ad5)
* Night on Europa (#27731)
night
(cherry picked from commit cc9e40820fa48a7378c6b96371ef819010e7c085)
* Reduce ratking chance severely (#27760)
(cherry picked from commit 7d7c71e6a66bd0e626bc1b31529db0f708b8066a)
* Automatic changelog update
(cherry picked from commit 61c1aeddf369e46c269c2b03cace3f0b25ebf470)
* Fix preference loading bugs (#27742)
First bug: if an error occured during pref loading code, it would fail. If the person then readied up, it would likely cause the round to fail to start.
Why could they ready up? The code only checks that the prefs finished loading, not that they finished loading *successfully*. Whoops.
Anyways, now people get kicked if their prefs fail to load. And I improved the error handling.
Second bug: if a user disconnected while their prefs were loading, it would cause an exception. This exception would go unobserved on lobby servers or raise through gameticker on non-lobby servers.
This happened even on a live server once and then triggered the first bug, but idk how.
Fixed this by properly plumbing through cancellation into the preferences loading code. The stuff is now cancelled properly.
Third bug: if somebody has a loadout item with a playtime requirement active, load-time sanitization of player prefs could run into a race condition because the sanitization can happen *before* play time was loaded.
Fixed by moving pref sanitizations to a later stage in the load process.
(cherry picked from commit 7a38b22ddbf03814680277d54c285dcc70345e20)
* Automatic changelog update
(cherry picked from commit 0cb50a24c37f83da2f852660cf5e38a8936750d8)
* Little morgue overhaul (#27750)
(cherry picked from commit d099b634242b3f8b84724f90b279f5b20f153333)
* Automatic changelog update
(cherry picked from commit 35dc85fd47a9d3e6af10de2f7aad3076586ee4da)
* Make arguments and parameters wrap to one variable per line (#27766)
(cherry picked from commit b9906eb34cb56f7ef34f5b4f050b0ef2f87b1be9)
* Revert "Fix turned off thrusters consume power" (#27755)
Revert "Fix turned off thrusters consume power (#26690)"
This reverts commit
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89d1c95cbf |
Фиксы светошумовых гранат (#470)
* add full headset to security lockers and vendors * wd * fix range * - fix: Night vision. * - fix: Fixes. --------- Co-authored-by: Aviu00 <aviu00@protonmail.com> |
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0c34a1fd9b |
Magic 3 (#340)
* - add: Some tweaks and localization. * - add: Teleport spell. * - tweak: Tweak wizard hardsuit. * - add: Turn off shield on cast. * - add: New wizard clothes & update wizard shuttle, * - remove: Remove old clothes from shuttle. * - fix: No teleporting to centcomm. |
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c05a1d09c2 |
Ling update (#183)
* - add: Augmented Eyesight. * - add: Dissonant Shriek. * - tweak: Nuke use delays. * - tweak: Tweak chemical regeneration and chemical costs. * - add: Add chitinous helmet. * - fix: Fix chem regeneration while dead. * - tweak: Faster fleshmend. * - add: Void Adaptation. * - tweak: No lesser form delay. * - tweak: Lesser form tweaks. * - tweak: Stasis doafter is hidden now. * - add: Refund after absorbing. * - tweak: Some tweaks. |
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e02714787c | - add: Rubber bullet stamina damage resist. | ||
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9caa5a408b |
Температурные пушки (#90)
* - add: Temperature guns. * - tweak: Change cryo sting slowdown. * - tweak: Tempgun tweaks. * - add: Hardsuit temperature adjustment system. |
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eed663e8b4 |
Add health bar overlays for eye equipment (#21980)
* PR 1 * fix an error with health bar overlay (#1292) * Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566) * [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662) * fix build * no crit entities from not updating * cleanup * namespace * undu irrelevant changes * undo icon change * make health bar 1 px taller and icon 1 px shorter * fix medibot * fix comment * don't show health bar ratio when in crit * fix build * put the crit bar back * don't render healthbars for mobs that are in containers * draw more boxes without the background sprite * fine status icon for all bio mobs * add wacky mandatory things * attempt 2 * whoops wrong file * cool, this works too * move null check to top * only 1 init * security huds * remove shader * fix build after cleanup * slight cleanup * little more cleanup * Remove clothing grant component system * security HUD now shows a job icon on entities with a body * remove sec stuff and do similar changes to split off PR + remove unused comp * process comments * don't return * update to ComponentAddedOverlaySystemBase * no cache * colors and not rendering out of sight * touch ups * fix build & cleanup * undo * remove shader from icons * process comments * documentation * fix licence * validate prototype id * just use args * rename method and append in method * type * just fucken delete the command * space * undo * remove * don't use LocalPlayer * re-add showhealthbars command, but working * rename icon lists and conform health icon code to the others * space * undo * update command * oops --------- Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> |
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287d22cc49 | Inventory slot enumerator rejig (#21788) | ||
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50e8707477 |
fix explosion resistance (#22224)
Co-authored-by: deltanedas <@deltanedas:kde.org> |
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abfea8db5f | Add public methods to relay inventory events (#22165) | ||
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615f15e8a9 |
Nukeops hud (#21260)
* a * a * a2 * syndi visor * left icon * a3 |
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1f21826c21 |
Fix inventory relay by-ref events (#20816)
* Fix inventory relay ref events * this works too (avoid duplication) --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru> |
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1a13884961 |
Task/food hud (#19312)
* security HUD now shows a job icon on entities with a body * thirst goggles * set starting hud gear * fix build * remove from starting gear * remove * replace * fix thirst and hunger icons * update icons * space * space * ] * ] * fix build * fix comments * fix * spacing * field * move more namespaces * use AutoGenerateComponentState * comments * fix build * not all fields * comments * unpaused * fix Dirty warning --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru> |
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e5d6d7f1eb |
Make GetExplosionResistance event a struct (#20274)
Also fixed a typo. |
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e083b33aae | security HUD now shows a job icon on entities with a body (#18054) | ||
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1b4d4f8c35 |
Add chemical scanning goggles (#18373)
* add chemical scanning goggles * add prototype and textures * .ftl stuff * add lathe, recipe, research stuff * missing description * emo review * remove static method + newlines --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> |
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84299cae63 |
Blindness refactor (#15705)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> |
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b148bebd60 | Equipment verbs & admin inventory access. (#14315) | ||
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75a559fa55 | Update radio prefix parsing (#13777) | ||
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c6d3e4f3bd | Fix warnings and code cleanup/fixes (#13570) | ||
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92e92dceb0 | Unrevert #10934 | ||
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80fd37041f | Revert "Fix unintentional inventory relayed event handling " (#12182) | ||
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145471be2d |
Fix unintentional inventory relayed event handling (#10934)
* Add InventoryRelayedEvent<TEvent> * implement relays * typos * a |
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2d5ec7f85c |
Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com> |
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206513c31b |
Thieving component and Thieving Gloves (#9158)
* Thieving component and gloves * Fixes popup issue * Forgot to add it for hands * Adds a bool datafield * Comments * Requested changes |
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2b6c352aff |
Jetpacks (#9023)
* Movement acceleration * tweaks * Weightless refactor coz fuck it * CCVars * weightless movement tweaks * Some cleanup while I'm here * dorkpacks * thanks fork * fixes * zoomies * toggles * hmm * yamls * b * so true * Effects refactor * namespace * review |
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56168e592e |
Explosion refactor (#5230)
* Explosions * fix yaml typo and prevent silly UI inputs * oop * Use modified contains() checks And remove IEnumerable * Buff nuke, nerf meteors * optimize the entity lookup stuff a bit * fix tile (0,0) error forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile. * remove celebration * byte -> int * remove diag edge tile dict * fix one bug but there is another * fix the other bug turns out dividing a ushort leads to rounding errors. Why TF is the grid tile size even a ushort in the first place. * improve edge map * fix minor bug If the initial-explosion tile had an airtight entity on it, the tile was processed twice. * some reviews (transform queries, eye.mapid, and tilesizes in overlays) * Apply suggestions from code review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * is map paused * GetAllTiles ignores space by default * WriteLine -> WriteError * First -> FirstOrDefault() * default prototype const string * entity query * misc review changes * grid edge max distance * fix fire texture defn bad use of type serializer and ioc-resolves * Remove ExplosionLaunched And allow nukes to throw items towards the outer part of an explosion * no hot-reload disclaimer * replace prototype id string with int index * optimise damage a tiiiiny bit. * entity queries * comments * misc mirror comments * cvars * admin logs * move intensity-per-state to prototype * update tile event to ECS event * git mv * Tweak rpg & minibomb also fix merge bug * you don't exist anymore go away * Fix build Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> |
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c95516e5b2 | Revert "Explosion refactor TEST MERG (#6995)" (#7005) | ||
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4a466f4927 |
Explosion refactor TEST MERG (#6995)
* Explosions * fix yaml typo and prevent silly UI inputs * oop Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> |
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013edcc545 |
Prevent inventory events from being relayed to pockets (#6074)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> |
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512d6a38c3 |
get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work * equip: done unequip: todo * unequipping done & refactored events * workin * movin * reee namespaces * stun * mobstate * fixes * some work on events * removes serverside itemcomp & misc fixes * work * smol merge fix * ports template to prototype & finishes ui * moves relay & adds containerenumerator * actions & cuffs * my god what is actioncode * more fixes * im loosing my grasp on reality * more fixes * more work * explosions * yes * more work * more fixes * merge master & misc fixed because i forgot to commit before merging master * more fixes * fixes * moar * more work * moar fixes * suffixmap * more work on client * motivation low * no. no containers * mirroring client to server * fixes * move serverinvcomp * serverinventorycomponent is dead * gaming * only strippable & ai left... * only ai and richtext left * fixes ai * fixes * fixes sprite layers * more fixes * resolves optional * yes * stable™️ * fixes * moar fixes * moar * fix some tests * lmao * no comment * good to merge™️ * fixes build but for real * adresses some reviews * adresses some more reviews * nullables, yo * fixes lobbyscreen * timid refactor to differentiate actor & target * adresses more reviews * more * my god what a mess * removed the rest of duplicates * removed duplicate slotflags and renamed shoes to feet * removes another unused one * yes * fixes lobby & makes tryunequip return unequipped item * fixes * some funny renames * fixes * misc improvements to attemptevents * fixes * merge fixes Co-authored-by: Paul Ritter <ritter.paul1@gmail.com> |