* New borg sounds (#27205)
* New borg sounds
* Add manic laughter of an assault borg
Never wanted, but needed
* Fix wrong attribution
* Some requested changes
* Change borgwalk sounds
* Forgor
* Make borgs shown in logprobe (#27788)
* Players can no longer see that emagged cyborgs' internals have been tampered with. (#27816)
* Add emag-detection funtionality to diag huds
* Add component to the omniHUD
* Fix namespace
* Adress discord review, just axe the message.
* Medical borg add chem glasses (#27843)
* Update borg_chassis.yml
* Update borg_chassis.yml
* fix
* Removing unnecessary components and adapting changes (#28391) for the syndicate
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* Create Consistency in the Syndicate Borgs (#27875)
* Gives Mediborg the Medical Hud (#28391)
* Shifts borgs hats to the right a bit (#28600)
* Gives Insulation and NoSlip to all bots (#28621)
* Gives Insulation and NoSlip to all bots
* remove NoSlip from children
* Prevent borgs from getting duplicate modules (#28943)
* Prevent borgs from getting duplicate modules
* outta the loop
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Co-authored-by: plykiya <plykiya@protonmail.com>
* fix borgs getting deleted by salvage magnets (#29006)
* Borgs can no longer be freely locked/unlocked when emagged (#29605)
Co-authored-by: plykiya <plykiya@protonmail.com>
* Added Health Analyzer to basic treatment module. (#29696)
Removed dropped, added Health Analyzer to Basic Treatment Module
Co-authored-by: JIP <jipdawg93@gmail.com>
* Add petting cyborgs (#30037)
added petting borgs, adjusted interactions
* Fix: Syndie borg can now wield DEsword (#30229)
* Syndie borg can now wield DEsword
* Made child of EnergySwordDouble for borgs
* Made ESword borg module use this new borg DESword
* Removed name property of CyborgDESword so that it now inherits from DESword and added a suffix to differentiate the two in spawn menu
* Revert "fix borgs getting deleted by salvage magnets (#29006)"
This reverts commit c6a2d3dc0d15b1f5535ad9fe2a481ec9cfd4f111.
* borgs sound change
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Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Jajsha <101492056+Zap527@users.noreply.github.com>
Co-authored-by: marbow <152051971+marboww@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: JIPDawg <51352440+JIPDawg@users.noreply.github.com>
Co-authored-by: JIP <jipdawg93@gmail.com>
Co-authored-by: CookieMasterT <124045269+CookieMasterT@users.noreply.github.com>
Co-authored-by: TheKittehJesus <29379890+SamGithubAccount@users.noreply.github.com>
* Moodsystem cleanups
* remove overhydrated and overfed mood debuffs
* admins now join game deadmined + new player timers
* faster arrivals
* recharging rcd with metal, glass, plastic or cable coils
* better timings and costs + building apc and camera
* preparing for rpd
* RPD + make RCD more generic
* add rpd to atmos lockers, rcd to engivend
* rcd and rpd to technologies
* dont deadmin me in debug
* rcd ammo buff
* add ChargeCountModifier logic for non stackable items
* increase time to become experienced player
* Dynamic Radial Menus (#29678)
* fix
* Clean Some Code
* Some Commentaries
* Update Content.Client/UserInterface/Controls/RadialContainer.cs
* Update Content.Client/UserInterface/Controls/RadialContainer.cs
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* more dynamically parameters
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Co-authored-by: Rinary <72972221+Rinary1@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* SUPER CAMERA(OCHKO)
* Удобный монитор камер и портативный мониторинг для детектива. (#25)
* Улучшение мониторинга камер
* Портативный монитор камер для дека
* чейнжлог
* Revert "Удобный монитор камер и портативный мониторинг для детектива. (#25)"
This reverts commit adf35bb8f6ddd6256b18841a81b330224ebff103.
* Revert "Revert "Удобный монитор камер и портативный мониторинг для детектива. (#25)""
This reverts commit bd30fe45046b7b8508e8277f8c186d03338354cd.
* cleanups
* its so over
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Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
Co-authored-by: drdth <drdtheuser@gmail.com>
* fix a lot of spaces in shuttle call reason
* fix tts fatal without api url
* Physics Based Air Throws (#342)
I've made it so that when a room is explosively depressurized(or when a
body of high pressure air flows into one of lower pressure air), that
entities inside are launched by the air pressure with effects according
to their mass. An entity's mass is now used as an innate resistance to
forced movement by airflow, and more massive entities are both less
likely to be launched, and will launch less far than others. While
lighter entities are launched far more easily, and will shoot off into
space quite quickly! Spacing departments has never been so exciting!
This can be made extraordinarily fun if more objects are given the
ability to injure people when colliding with them at high speeds.
As a note, Humans are very unlikely to be sucked into space at a typical
force generated from a 101kpa room venting into 0kpa, unless they
happened to be standing right next to the opening to space when it was
created. The same cannot be said for "Lighter-Than-Human" species such
as Felinids and Harpies. I guess that's just the price to pay for being
cute. :)
On a plus side, because the math behind this is simplified even further
than it was before, this actually runs more efficiently than the
previous system.
Nothing, this is basically done. I've spent a good 6 hours straight
finely tuning the system until I was satisfied that it reflects
something close to reality.
**Before the Space Wind Rework:**
https://github.com/Simple-Station/Einstein-Engines/assets/16548818/0bf56c50-58e6-4aef-97f8-027fbe62331e
**With this Rework:**
https://github.com/Simple-Station/Einstein-Engines/assets/16548818/6be507a9-e9de-4bb8-9d46-8b7c83ed5f1d🆑 VMSolidus
- add: Atmospheric "Throws" are now calculated using object mass, and
behave accordingly. Tiny objects will shoot out of rooms quite fast!
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Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* fixes
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Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
* add material storage component to whitemoose
* fix pickaxe inventory size
* fix free sponsor only races
* invisible aghost no longer visible in ghost warp menu
* add migration for BoxTrashbag
* fix make wizard admin verb
* fixed wizard components swap and new wizard marks as wizard in ghost warp menu now
* Stop eating food if you drop it (#29854)
* Stop eating food if you drop it
* woops, unused param
* comments
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Co-authored-by: plykiya <plykiya@protonmail.com>
* Eating and Drinking Doafter Change (#30060)
My lawyer told me to do this
Co-authored-by: plykiya <plykiya@protonmail.com>
* ActivatableUI tweaks (#27448)
* ActivatableUI tweaks
* EntGotRemovedFromContainerMessage
* A
* Revert "ActivatableUI tweaks (#27448)"
This reverts commit 5b311c6fdbf77db6838bdcf9993b98272d4ebeac.
* fix eating food from containers
* fix double captain duffel
* add bible for chaplain loadout
* possible bad fix for double security headsets
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Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>