* Give 'em something to talk about
* Wire panel visuals
* Wire graphics tweak
* More ads and thanks
* More ads for a noisy arcade
* New screen for space villain machines
* Implement EmitSoundIntervalComponent and a bunch of arcade noises
* Require power for sounds
* Allow earlier startup intervals
* Orange glow
* Audio attributions
* Include the PR link
* Replace EmitSoundInterval with expanded SpamEmitSound
* Remove pacman-themed arcade sounds
* Documentation good.
* Updated methods to use Entity<T>
* Refactored SpamEmitSound to get rid of accumulator and chance.
* Fixed prewarm logic
* Moved stuff to Shared
* Fix outdated YAML
* Better prediction, auto pause handling
* Make enable/disable reset the timer instead of trying to save it.
* Minor lawdrobe changes
* Updates to advertisements, thank you messages, and emaged / contraband inventory
* Removed the 9th lawdrobe advertisement as it was unused
* Removed soap
---------
Co-authored-by: beck <beck3629@uw.edu>
The Duality of Skull Cracking!!!
Fixes a IC standpoint of what the sectech should be threatening to beat, go crack syndicate skulls not non-existent communist skulls silly
* Moved vendor thank you messages into AdvertisementPack, making them vendor-specific.
Wrote a few example messages.
* Only display thank yous when closing the UI after a purchase.
* Tweaked a few messages
* More custom messages
* Missed one
* botany vending machines
egg-plant seeds added to seed vendor since they are available in botany locker at roundstart
botany tool number increased to match the increased botany staff count of most stations
* dinnerware has large beakers now
* nutrimax has buckets and swabs
* bucket advertisement
Buckets!