* Added new Buy & Sell specific cargo pallets
* Remapped trading outpost with new pallets, tweaked texture
* Removed debug message
* Fixed/Compacted conditional checking to let old pallets still work for backwards compatability
* Update Content.Server/Cargo/Components/CargoPalletComponent.cs
Alright, updating all the references to it.
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Changed textures, changed to enum instead of string for pallet type check
* Few minor code tweaks/formatting fixes
* Missed the prototype change
* Update Content.Server/Cargo/Components/CargoPalletComponent.cs
* Update Content.Server/Cargo/Systems/CargoSystem.Shuttle.cs
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Security hud shows icon based on criminal record status
* Criminal status now linked to name instead of identity
* parole loc
* Test fix
* review changes
* Check station records instead of storing names on criminal record consoles.
* cleanup
* more cleanup
* review changes
* change outdated comments
* rename
* review changes
* remove event subscription
* replaced event with trycomp
* default value
* sprites
something something strength and certainty of steel (except this is brass)
* test1
* commas it was commas
* commas and brackets
* LET THERE BE BRASS
* brass-glass-etc-windows-thindows-floors-lattice
* ALL THE STRUCTURES!!
"Which structures did you add?"
"all."
* buyable brass
and on the first day the quartermaster said "let there be brass" and all the cargo techs stopped inve$ting in awe
* Update windoor.yml
i forgor 💀
* Update tiles.ftl
* i hate random capital letters
* linter fix 1
whew, thank god for linters
* fix 2
* maybe this
shot in the dark, idk what the hell i'm doing hopefully this fixes it?
* fix attempt 1
weather to true, maybe the thingy got confused?
* remove clockwork lattice
it's fixed the test fail... but at what cost?
* changes 1
* fix clockwork windoor
* FLOORS
HAHAHA LET THERE BE FLOORS
* try linter fix 1
i love linters they find things i'd never catch myself
* tweaks fixes 1
fixes merge conflict and does more stuff part two later because i'm tired
* tweaks fixes 2
i should probably do this stuff during the day when i have more energy but eh
* Update assembly.yml
* Update chairs.yml
* fix door sprites
somehow the deny_unlit was broken for all the clockwork doors
* fix glass.yml
* feat(inventory): Add secondary quick-remove star
* style: Fix end of file newline
* feat(inventory): Change secondary smart-equip star to silver star
* feat(inventory): Decrease secondary quick-equip star luminosity to better match the primary
* fix: фикс отображений в ахелпе
* fix: нотисы в чат больше не отправляют сообщение в консоль
* fix: исправлена текстура секретной двери
* fix: ошибки перевода при вылизывании ран
* fix: у мартышек снова отображается одежда
* fix: с зеркалом снова можно взаимодействовать
* tweak: шлюзы культа теперь работают как двери, а не шлюзы
* remove: убрано отображение текущего патрона у револьверов
* add: новые плитки для мапперов
* it works
halilujeah
* toggleable lights
removes a redundant flashlight since you can turn on the balloons to cast light
* final touches
syndicate decoys :trollface:
* touches
it works now
* minor spelling mistake
⭐
* minor spelling mistake 2
darn
* adds whistle
commanders now spawn with a whistle around their neck
* yaml linter
luv you linter baby
* smallify the whistle
it was way too big, this has been addressed
* sprite fix
am dummy 👍
* netsync errors
wouldn't compile properly
* forgor
* i suck at yaml
smh
* decoys for all
now both syndicate and traitors can use the decoys, yippee!
* Update meta.json
credit my discord username
* Update uplink-catalog.ftl
* Update decoys.yml
base decoy no longer shows in the entity browser
* immortal gone
balloons have gained mortality