27488 Commits

Author SHA1 Message Date
HappyRoach
597107c431 Fixed safe filling with WT550 (#26208) 2024-03-18 00:10:28 -06:00
Kevin Zheng
153d2815fc Fix pressure damage calculations (#26217) 2024-03-17 21:16:31 -08:00
Golinth
21de5e9a08 Criminal Record Icons below Job Icons (#26203)
SS13 Criminal Record Icon Location REAL

Adds a new Offset DataField to the StatusIcon Prototype. It effects status icon location on a per-pixel level. Not sure what else it could be used for, but hey, nothing wrong with generalizing. Also moves the mindshield icon priority to one, to fix an unreported bug with them covering non-job icons.
2024-03-17 21:37:00 -04:00
FungiFellow
6095383ce4 Change Syndie Monkey Price 8-6 TC (#26214)
Price 8-6 TC
2024-03-18 12:25:57 +11:00
potato1234_x
2eec906c18 Make puddle smoothing better (#26171)
puddles
2024-03-18 10:15:45 +11:00
CaYpeN1
50f526f98c Merge remote-tracking branch 'origin/master' into weapon-modules 2024-03-18 03:53:17 +05:00
RavmorganButOnCocaine
729f1ce7c4 Automatic changelog update 2024-03-17 22:21:37 +00:00
CaypenNow
28112f32f7 Clumsy tweak (#217)
* tweak: delete gun on clumsy

* fix: fix
2024-03-18 01:20:34 +03:00
Pieter-Jan Briers
865f530d1f Increase air alarm low pressure thresholds.
If a room's pressure drops it can become unbreathable long before people start taking pressure damage, and so also long before the air alarm starts reporting a danger state. I've increased the values so that the air alarm should show danger if the pressure becomes so low as to be unbreathable.
2024-03-17 22:38:48 +01:00
Pieter-Jan Briers
b5138b245e Fix barotrauma calculations
The math for our pressure damage (barotrauma) system is directly taken from TG. The constants are the same and the math is almost the same. However there are two errors.

1. Pressure damage started being applied within the WARNING bounds, rather than the HAZARD bounds. This means you started taking low pressure damage at 50 kPa instead of the intended 20 kPa, and also the HUD icon didn't show "danger" like it should even if you were already taking damage.

2. The calculations for high pressure damage were wrong. These are supposed to be linearly scaled, but the function was wrong so the scaling didn't actually work properly (especially when considering the fixed bounds above). This appears to be the case because the function was taken from an incorrect comment in the original source, rather than the real math.

Both of these issues are now fixed to match the TG behavior. Note that this somewhat nerfs pressure damage in non-extreme circumstances. e.g. a room at 40 kPa now gives NO pressure damage, whereas previously it would do full space damage.

The description of the pressure alerts is wrong for "low" severity, but I can't be arsed to fix that right now. Alerts don't have a way to change the description depending on severity...
2024-03-17 22:37:28 +01:00
Ko4ergaPunk
909b2aaa2d New wooden furniture (#26182)
* ю

* Fences

* bench, stairs and fence shadow

* small gate desc

* empty

* empty

* destructible

* price fix
2024-03-18 00:18:58 +03:00
LordCarve
eeaea6c25b Unify Content's EntitySystem logging (#26216)
Use Log with generated sawmill name rather than explicitly named one for all non rule-based Content EntitySystems.
2024-03-18 07:30:27 +11:00
CaYpeN1
773a39f1ef Merge remote-tracking branch 'origin/master' into weapon-modules 2024-03-18 01:29:01 +05:00
CaYpeN1
407427b31b add: base system + light module 2024-03-18 01:25:09 +05:00
Cinkafox
69ef075eb6 Merge pull request #77 from frosty-dev/kink-update
- add kink`o`mat on random priloli
2024-03-17 21:47:38 +03:00
64f7026230 - add kinkomat on random priloli 2024-03-17 21:33:28 +03:00
wafehling
4357b9ef08 Added 18 new bounties to cargo (#26160)
* Added 18 new bounties + tags, couple of balance tweaks

* Oops, 2 corn tags.

* Fixed another duplicate from merge conflict

* Fixed all arbitrage issues

* Removed metamorphic glass/manly dorf bounty

* Removed manly dorf bounty

* Removed manly dorf bounty

* Removed manly dorf bounty

* Changed hiviz tag, removed commented out bounty

* Removed extra line

* Change HiViz tag

* Removed unused tag

* Removed LaceupShoes, changed HiViz

* Changed flavor text for fruit bounty

* Removed live mouse bounty
2024-03-17 13:06:16 -04:00
ThereDrD0
ddacfce03d add: new ghost (#216) 2024-03-17 20:04:49 +03:00
Cinkafox
b7fbee2e64 Merge pull request #76 from frosty-dev/upstream
Upstream
2024-03-17 18:28:00 +03:00
31a548215c - fix: Height on cline and some stuff 2024-03-17 18:25:52 +03:00
eb78be2549 - fix: harpy and felinid sprite fixes 2024-03-17 16:12:18 +03:00
2d24788571 Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts:
#	Content.Client/_Ohio/UI/AnimatedBackgroundControl.cs
#	Resources/Prototypes/_White/AnimatedLobbyScreens/lobbyScreens.yml
2024-03-17 15:51:30 +03:00
Whisper
f259f2f3a2 Update blood related tips! (#25809) 2024-03-17 22:39:11 +11:00
LordCarve
7d275a4b5e Obsolete Logger cleanup for EntitySystems part 2 (#26159)
* Kill the static InRangeUnOccluded

* Adjusted 4 more EntitySystems that were missed.
2024-03-17 18:31:09 +11:00
Ilya246
90be67e679 Add decoy syndicate bomb to uplink (#26034)
bombening
2024-03-17 13:31:41 +11:00
Ed
c35ff87e14 SlowContactsSystem to SpeedModifierContactsSystem mini rework (#26110)
* rework

* update logic
2024-03-17 13:27:22 +11:00
Adrian16199
209846b18a Gives glue tag to crazy glue (#26154) 2024-03-17 13:22:11 +11:00
21Melkuu
1d72d0777b Add explosion-proof backpack to uplink (#26187)
* Backpacks

* move to wearables

* Update Resources/Prototypes/Catalog/uplink_catalog.yml

* Update Resources/Prototypes/Entities/Clothing/Back/backpacks.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-17 13:21:13 +11:00
RavmorganButOnCocaine
0377fc7091 Automatic changelog update 2024-03-17 01:26:49 +00:00
CaypenNow
9c13b51670 fix: персонажи мужского пола вновь издают звуки (#214) 2024-03-17 04:25:45 +03:00
github-actions[bot]
22477a1f24 Update Credits (#26196)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-03-16 18:19:24 -07:00
metalgearsloth
677fd3c6db Fix presetidcard extended access throwing (#26195) 2024-03-16 21:10:59 -04:00
Velcroboy
03b5c21b6e Change collision mask of canisters to allow passing through cargo flaps (#26193)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-03-16 20:55:32 -04:00
Awlod
0ea4c5ca7c Recolor paper-stamp detective (#26194)
the old seal of the detective on paper has been changed to a new one
2024-03-17 03:06:51 +03:00
Leon Friedrich
00f05ef25e Update engine to v214.2.0 (#26190) 2024-03-17 07:32:27 +11:00
Mr. 27
0a8def1ea2 Small species melee weapon change (#26183)
* inital

* Update animals.yml
2024-03-16 22:23:53 +03:00
LordCarve
d8a7b33b43 Fix anomaly decay logs (#26180)
Fix anomaly decay logs (#26122)
2024-03-16 13:31:21 -04:00
RavmorganButOnCocaine
7bc1c38434 Automatic changelog update 2024-03-16 15:56:17 +00:00
CaypenNow
e1f294c399 Zip Locks and fixes (#212)
* fix: typing...

* fix: переводы

* add: zip locks

* fix: ziplock fix

* fix

* fix: proto & textures to white

* fix: security proto
2024-03-16 18:55:14 +03:00
RavmorganButOnCocaine
4ab65064a7 Automatic changelog update 2024-03-16 15:32:10 +00:00
ThereDrD0
bbb2059482 fix: fix unnecessary devices in shitsilo (#211) 2024-03-16 18:31:06 +03:00
ThereDrD0
8ccf29a2fc Световые приколы (#200)
* add: new visuals to health analyzer and new graphic funny light

* fix: fix pointlight and analyzer visuals
2024-03-16 18:30:57 +03:00
metalgearsloth
f8d023f286 Fix store refunds (#26173) 2024-03-17 01:06:17 +11:00
deltanedas
6aa77700c1 less fish in maints (#26156)
pro

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-03-16 16:49:07 +03:00
Krunklehorn
8ecb78ee5a Fix StrippableSystem blunders (#26166)
* Fixes target hand check when no hands were needed.

* Adds missing CanStripX checks.

* Whitespace.

* Fixed bad math causing instant strips.
2024-03-16 14:50:53 +11:00
Plykiya
23e6d537a4 Round start Ion storms (#26165)
* Round start Ion storms

* five

* Update Resources/Prototypes/GameRules/events.yml

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-16 14:47:13 +11:00
Pieter-Jan Briers
1e8f63df2e Update Robust to v214.1.1 (#26163) 2024-03-16 01:15:19 +01:00
Hannah Giovanna Dawson
41093ab03c SS14-12462 Nerf food and drink vending machines (#25999)
* SS14-17183 Nerf vending machines

Vending machines provide too much food
(and drink) at the moment to the crew,
robbing the chef/bartender of a reason
to exist, and robbing the janitor of a reason
to want to refil vending machines early in
the round.

This PR adds a new "initialStockQuality" field
to vending machines and sets it at 0.33 for almost all
food and drink vendors. The intent at the moment
is to drop food and drink vending machine stocks
by somewhere around a half - two thirds of the time,
about two-thirds of the stock of a given item will be
missing.

This number can be tuned to discourage people relying
on vending machines and make round start
a bit more variable when hunting noms.

* Add comment to InitialStockQuality.

* Update Content.Shared/VendingMachines/VendingMachineComponent.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-03-15 19:28:00 -04:00
Ed
4aa72af574 Convert "IgnoreWeatherComponent" into "BlockWeatherComponent" (#26135)
* ignore

* doc
2024-03-15 18:36:09 -04:00
Nikolai Korolev
3425444c53 Small performance optimization. Don't do String.Trim() second time (#26161)
Don't do Trim 2 times
2024-03-15 17:49:09 -04:00