ThereDrD0
804ea205d6
Eshe fixes ( #388 )
...
* fix: antags must be alive
* fix: fix flare gun
* fix: fix rd suit size
* remove govnovoz
2024-06-27 21:29:16 +03:00
ThereDrD0
afa3325f60
срезал че не стоило срезать ( #383 )
2024-06-26 05:57:46 +03:00
ThereDrD0
e35098f7dd
Красивое УИ телепорта для призрака ( #378 )
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* add: nice ghost teleport ui
* fix: fix unused import
* wtf
* fuck you, search bar
* fix-add: finally
2024-06-26 05:13:42 +03:00
Aviu00
2fefca5f70
Cherrypicks 3 ( #382 )
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* Mobs burn to ashes on excessive heat damage (#26971 )
* mobs burn to ashes on excessive heat damage
* remove comment, remove random lines I didn't mean to add
* combine code into behavior
* clean unused
* fix namespace
* drop next to
* fix spawn entities behavior spawning entities outside container
* fix burning to ash not working on all mobs (#27158 )
* add ghostnado button to warp menu (#27556 )
* add ghostnado button to warp menu
* translator ops
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Make arguments and parameters wrap to one variable per line (#27766 )
* Fix ghosts getting spawned in nullspace (#27617 )
* Add tests for ghost spawn position
* Make ghosts spawn immediately
* Format mind system
* Move ghost spawning to GhostSystem
* Spawn ghost on grid or map
This fixes the ghosts being attached the parent entity instead of the grid.
* Move logging out of the ghost system
* Make round start observer spawn using GhostSystem
* Move GameTicker ghost spawning to GhostSystem
Moved the more robust character name selection code over.
Moved the TimeOfDeath code over.
Added canReturn logic.
* Add overrides and default for ghost spawn coordinates
* Add warning log to ghost spawn fail
* Clean up test
* Dont spawn ghost on map delete
* Minor changes to the role test
* Fix role test failing to spawn ghost
It was failing the map check due to using Nullspace
* Fix ghost tests when running in parallel
Not sure what happened, but it seems to be because they were running simultaneously and overwriting values.
* Clean up ghost tests
* Test that map deletion does not spawn ghosts
* Spawn ghost on the next available map
* Disallow spawning on deleted maps
* Fix map deletion ghost test
* Cleanup
---------
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com >
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
Co-authored-by: ShadowCommander <shadowjjt@gmail.com >
2024-06-26 00:39:44 +03:00
Remuchi
3a08b81d53
перенос общих файлов из папки White в _White
2024-01-28 18:37:24 +07:00
Aviu00
d3cd3c430a
Upstream upstream
2024-01-27 09:34:07 +03:00
LordCarve
05a2e6b3a2
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-23 09:14:13 +11:00
Aviu00
3acd057756
Фиксы педальных фич ( #210 )
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* Aghost invisibility fixes
* Fix naming and bwoink volume on load
2024-01-19 13:37:58 +03:00
Aviu00
3f8ff32206
Фичи для педалей ( #202 )
2024-01-19 13:33:32 +03:00
rhailrake
e458ec9fcd
[add] New ghostrespawn system
2024-01-11 13:46:55 +03:00
metalgearsloth
c326e5d087
Fix multi-ghosts ( #22964 )
...
* Fix multi-ghosts
* Fix mind visits
2023-12-26 00:19:12 +11:00
Leon Friedrich
f308adffaf
Move ActorComponent to shared ( #21293 )
2023-10-29 04:21:02 +11:00
DrSmugleaf
5734f02de5
Fix ghost actions disappearing when toggling visibility of other ghosts ( #21033 )
2023-10-20 00:05:33 -07:00
Leon Friedrich
1f0c9314fd
Default warp point names ( #21017 )
2023-10-16 16:39:39 +11:00
Kara
fb175a520d
Ghost hearing action ( #19722 )
2023-09-24 16:34:08 -04:00
Leon Friedrich
684b334806
Action container rejig ( #20260 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-09-23 18:49:39 +10:00
ShadowCommander
425af9e742
Cleanup GhostSystem ( #17526 )
2023-09-16 15:21:33 +10:00
metalgearsloth
28bf3a6240
Remove SharedEye (but content) ( #19481 )
2023-09-11 16:15:23 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
DrSmugleaf
09bce85f19
Fix actions not being usable, ordering, and containers ( #19964 )
2023-09-09 16:14:17 -07:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2023-08-28 16:53:24 -07:00
metalgearsloth
0b542098db
Remove ghost compref ( #19478 )
2023-08-25 18:50:46 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Leon Friedrich
9fc4fc6ac2
Fix some Mind ECS bugs ( #17480 )
2023-06-20 14:29:26 +10:00
ShadowCommander
dd7032a860
Mind ECS ( #16826 )
2023-06-19 04:33:19 +10:00
Leon Friedrich
4d71b1b81e
Revert "Mind ecs" ( #14881 )
2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377
Mind ecs ( #14412 )
2023-03-26 14:31:13 -04:00
Nemanja
c6c319f7e4
move lockcomponent to shared ( #13722 )
...
* move lockcomponent to shared
* ajcm review
2023-02-12 01:12:29 +00:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
...
Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
Leon Friedrich
fadf9476de
Make ghost boo action start with a cooldown. ( #12936 )
2022-12-14 12:07:36 +11:00
Kara
01e0ea7922
Ghost toggle FoV action ( #12818 )
...
* Ghost toggle FoV action
* p
2022-11-30 23:46:04 -06:00
Jacob Tong
9f485d7124
Add toggle ghost visibility button to ghost GUI ( #12325 )
...
* Add toggle ghost visibility button to ghosts
* Rename to toggleghosts
2022-11-01 20:14:06 -05:00
Jacob Tong
52382aa7a6
Delete ghost when player is detached ( #12221 )
2022-10-28 01:09:35 +11:00
Nemanja
f6234c7920
view ghosts on round end ( #11680 )
...
* view ghosts on round end
* now make it good
* it toggles now i hope
2022-10-05 21:55:11 -05:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
Illiux
acd24bed4d
Use EntityUID for all ghost warps ( #11113 )
2022-09-11 07:47:17 +10:00
Leon Friedrich
414f32a4ee
Make ghost warp use AttachToGridOrMap() ( #11069 )
2022-09-05 22:36:52 -07:00
Nemanja
3e1cf73469
Revs (the spooky ones) ( #9842 )
2022-08-13 23:49:41 +10:00
metalgearsloth
b9e876ca92
The real movement refactor ( #9645 )
...
* The real movement refactor
* ref events
* Jetpack cleanup
* a
* Vehicles partially working
* Balance tweaks
* Restore some shitcode
* AAAAAAAA
* Even more prediction
* ECS compstate trying to fix this
* yml
* vehicles kill me
* Don't lock keys
* a
* Fix problem
* Fix sounds
* shuttle inputs
* Shuttle controls
* space brakes
* Keybinds
* Fix merge
* Handle shutdown
* Fix keys
* Bump friction
* fix buckle offset
* Fix relay and friction
* Fix jetpack turning
* contexts amirite
2022-07-16 13:51:52 +10:00
Júlio César Ueti
d1a0340343
Fixes storage eating buckled players ( #9096 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-06-24 12:26:56 -07:00
metalgearsloth
2b6c352aff
Jetpacks ( #9023 )
...
* Movement acceleration
* tweaks
* Weightless refactor coz fuck it
* CCVars
* weightless movement tweaks
* Some cleanup while I'm here
* dorkpacks
* thanks fork
* fixes
* zoomies
* toggles
* hmm
* yamls
* b
* so true
* Effects refactor
* namespace
* review
2022-06-24 17:44:30 +10:00
metalgearsloth
8905996cfc
Make raiselocalevent not broadcast by default ( #8998 )
2022-06-22 09:53:41 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Júlio César Ueti
7656290831
Add roles to Ghost Warp Menu ( #7546 )
2022-04-15 14:41:27 -07:00
metalgearsloth
836930e733
EntityLookup as a system for content ( #6931 )
2022-03-03 21:18:35 +11:00