Commit Graph

59 Commits

Author SHA1 Message Date
Pieter-Jan Briers
40432cdc14 TG locker sprites & prototypes.
Closes #947
2020-05-22 15:45:46 +02:00
20kdc
0cfd2f3bb2 Solar Panels (#936) 2020-05-21 21:08:03 +02:00
Jackson Lewis
1f0c72dd28 Gravity (#841) 2020-05-02 16:02:52 +02:00
Pieter-Jan Briers
525e16ce88 Security airlocks. 2020-04-26 14:42:19 +02:00
Pieter-Jan Briers
c64101664e Plain glass & glass engineering airlock. 2020-04-26 01:09:52 +02:00
Pieter-Jan Briers
f636303b8e Import proper reinforced wall sprites. 2020-04-25 12:10:43 +02:00
Pieter-Jan Briers
2734abbe20 Import command airlocks and move all airlock sprites to new directory. 2020-04-25 11:40:17 +02:00
Pieter-Jan Briers
bd88fdc5b6 Bar sign is now unshaded when lit.
Made by wrestlingforme in spritebus.
2020-04-24 21:55:39 +02:00
Pieter-Jan Briers
5a09e91ca3 Arcade prop. 2020-04-23 23:51:15 +02:00
Pieter-Jan Briers
f5a9a953a9 Import bar sign sprites from TG. 2020-04-23 00:16:09 +02:00
Pieter-Jan Briers
8fbf5eae72 Wood chairs, wood tables, bar stools, more sprites from Eris. 2020-04-23 00:15:38 +02:00
Pieter-Jan Briers
ef4bde5399 Import a bunch of vending machines from Bay.
Not all, I got lazy.
2020-04-22 01:50:53 +02:00
Swept
3b06ec8126 Fixed pixel aspect ratio on SMES 2020-03-25 23:16:38 -07:00
Decappi
a1357a1ff3 #391 Done Lathe animations (#774)
* Draft PR, do not merge

* Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there.

* Removed (unneeded?) PowerDeviceVisualizer from the lathe
Refactored & Renamed code and variables
Renamed animation names

* WIP protolathe animation

* Working protolathe animation.
I still don't like the solution though.
2020-03-15 17:55:20 +01:00
Swept
ae5924072f I can see clearly now (#778)
* Updates and crafting recipe

* Updated descriptions
2020-03-06 20:08:02 +01:00
Swept
3e9b93faee Adds Skub (#740)
* Added Skub

* Added Skub crafting recipe
2020-02-28 14:58:25 +01:00
Pieter-Jan Briers
a7f86a4333 Clear out some unused sprites. 2019-12-04 01:10:24 +01:00
DamianX
3a7a3a89ba Added hair, facial hair, magic mirror (#452)
* Added hair, facial hair, magic mirror

* I forgot to commit the textures lmao

* Use shader to fix hair color blending
2019-11-23 21:55:46 +01:00
moneyl
e8679d9308 Add chemistry sprites. Move existing ones into RSIs (#401)
* Add chemistry sprites and move existing ones into RSIs

There are already a few chemistry sprites that are sitting loose in folders. More of them will be needed soon such as pill and other chem machine sprites. This adds RSIs with chemistry sprites from CEV-Eris and moves existing ones into the relevant RSIs.

* Separate machine screens into their own sprites.

Separates screens and machines into their own sprites.
2019-11-03 15:33:23 +01:00
Pieter-Jan Briers
0e1eb71149 Make research point source turn on/off with power. 2019-10-21 23:46:16 +02:00
Pieter-Jan Briers
e4bba4cb6f Fix off lights not being offset correctly. 2019-10-14 14:54:27 +02:00
Pieter-Jan Briers
9a38577a18 Improve autolathe & protolathe visuals.
Used correct Eris autolathe sprite.
Gave them an unlit layer.
2019-10-14 09:57:57 +02:00
Pieter-Jan Briers
f3f05b0396 Correctly implement opening animation for airlocks with open maintenance panel. 2019-10-14 00:20:01 +02:00
Pieter-Jan Briers
b556fd0019 Mute lights on base airlock sprites.
They are only visible when unpowered and as such should be muted.
2019-10-13 16:52:26 +02:00
Pieter-Jan Briers
74dd24f39c Add science & medical closets. 2019-10-13 01:19:16 +02:00
Pieter-Jan Briers
3634b17be4 Add science & medbay airlocks. 2019-10-13 00:23:31 +02:00
moneyl
963bb28f0f Reagent dispensers (#360)
* Expose more private values of Solution and SolutionComponent

Expose SolutionComponent.ContainedSolution and Solution.Contents. Both needed by ReagentDispenserComponent.

* Implement IExamine for SolutionComponent

Allows players to see the contents of a solution by examining the entity which contains it.

* Implement ReagentDispenserComponent

Adds ReagentDispenserComponent. A component which can add or remove reagents from a solution container. It's written in a general way so that it can be used for things such as the Chemical dispensers in chemistry, but also the booze and soda dispensers in the bar. 

The chemicals it may dispense are defined in yaml, similar to the way that vending machines define which entities they can dispense, by defining a reagent pack.

* Add chemical dispenser and equipment

Adds the chemical dispenser, beaker, large beaker, dropper, and a few more chemicals.

* Add booze and soda dispensers.

Adds the booze and soda dispensers, and a few chemicals for them to dispense. There's no drink mixing or drunkenness yet.

* Update engine submodule.

* Remove unneeded and commented out code

Had a few WIP notes and debug code bits I forgot to remove beforehand.

* Make SolutionComponent._containedSolution and it's values private again

- Remove `SolutionComponent.ContainedSolution` property, replace with specific access functions to maintain safety.
- Make Solution.Contents return a `ReadOnlyCollection` instead of `_contents` to prevent uncontrolled access to the Solution values.
- Add `SolutionComponent.RemoveAllSolution()`

* Update Content.Shared/Chemistry/Solution.cs

Commits a suggestion from RemieRichards to match the coding style of the rest of the codebase. Using `IReadOnlyList` instead of `IReadOnlyCollection`.

Co-Authored-By: Remie Richards <remierichards@gmail.com>

* Update Content.Shared/GameObjects/Components/Chemistry/SolutionComponent.cs

Commits a suggestion from RemieRichards to match the coding style of the rest of the codebase. Using `IReadOnlyList` instead of `IReadOnlyCollection`.

Co-Authored-By: Remie Richards <remierichards@gmail.com>

* Add import for IReadOnlyList to Shared/SolutionComponent.cs

* Add documentation

* Improve localization

Improve use of ILocalizationManager.

* Resolve ReagentDispenserWindow._localizationManager before using it

Forgot to do this in the last commit, resulting in a crash. Oops.

* Add SolutionCaps.FitsInDispenser. Use in ReagentDispenserComponent.

Used to limit large containers like buckets or mop buckets from being placed in a dispenser. Both have large capacities (500) and weren't designed to hold certain chemicals like a beaker is, so for now they can be blocked from being put in a dispenser by giving them that flag.

* Add colors to new reagents

* Update engine submodule
2019-10-05 15:10:05 +02:00
Swept
66c327805f Added a bunch more textures (#356) 2019-09-24 22:15:26 +02:00
DamianX
10ca375284 Changed YouTool and EngiVend to use sprites from Bay (#352) 2019-09-20 20:40:36 +02:00
DamianX
364279e0f7 Added medical scanner (#338)
* Added medical scanner

* RegisterIgnore
2019-09-18 20:24:55 +02:00
Víctor Aguilera Puerto
ba8b495ec0 Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far
More work on UI...
Fix ResearchClient and Protolathe UI stuff.
Fix infinite select -> request state -> select -> ... loop
Add UI to ResearchClient, etc.
Technology Database states, and a bit of work on the research console ui
A bit of work on Research Console UI
Protolathe sync
Stuff that actually does things
Protolathe databases yay
Alright got my motivation back
Yeah, no. It's almost 3 AM already
Fix serialization bug again
More work on stuff
Stuff
Adds files for most new components/systems.

* Protolathes actually work now

* Research. Just Research.

* Adds icons from Eris.

* Address reviews

* Change LatheMenu resize behaviour

* Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Client/Research/ResearchConsoleMenu.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Move IoC Resolve out of for loop

* Address review

* Localize stuff
2019-09-03 22:51:19 +02:00
DamianX
264a63b7f6 Wires! (#315)
* Wires!

* Use state instead of messages

* cleanup

* Update submodule

* actually fix conflict

* Maybe fix conflicts?

* Localized strings, removed hardcoded sprite path

* cleanup

* More localization and sounds
2019-09-01 22:15:34 +02:00
DamianX
f0053f15bf Added pickaxe, asteroid rock and floors (#301) 2019-08-21 22:50:15 +02:00
DamianX
88920696f3 Vending Machines (#296)
* Vending Machines

* addressed review
2019-08-14 10:49:28 +02:00
Pieter-Jan Briers
f116e887ea Make light positioning not look as stupid. 2019-08-13 12:05:33 +02:00
Pieter-Jan Briers
73ab543cc2 Fix bad RSI state names causing issues on Windows. 2019-08-13 10:27:28 +02:00
Pieter-Jan Briers
3a25395ff9 Chairs. 2019-08-12 19:16:25 +02:00
Pieter-Jan Briers
d4384aef73 Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
metalgearsloth
4b30c7e710 Add more tiles and walls (#289) 2019-08-10 14:17:49 +02:00
Acruid
2ea8bbf4eb Reagents & Solutions (#280)
* Added the ReagentPrototype class.

* Added the new Solution class.

* Added new shared SolutionComponent to the ECS system.

* Added some basic element and chemical reagent prototypes.

* Added a new Beaker item utilizing the SolutionComponent. This is a testing/debug entity, and should be removed or changed soon.

* Added filters for code coverage.

* Nightly work.

* Added the server SolutionComponent class.

* Added a bucket.
Verbs set up for solution interaction.

* Adds water tank entity to the game.

* Added a full water tank entity.
Solutions are properly serialized.
Solution can be poured between two containers.

* Solution class can now be enumerated.
SolutionComponent now calculates the color of the solution.

* Minor Cleanup.
2019-07-31 14:10:06 +02:00
Pieter-Jan Briers
aea7d01eaa More crate types. 2019-07-26 21:43:01 +02:00
Pieter-Jan Briers
d906bcda03 Eris low walls & windows.
Still needs work blocked by better entity parenting, but oh well.
2019-07-26 13:53:18 +02:00
Injazz
10801af2f7 Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
* initial explosiveComponent

* remove garbagee

* assets

* tile mass deletion baby

* grenades

* tweaks

* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Ex_act based on damage, fixes and tweaks

* One finishing touch

Done the most cringe way

* ex_act explosions, tables are destructible now

also adds fuel tanks

* adds ex_act to mobs
2019-06-07 13:15:20 +02:00
Pieter-Jan Briers
4a4fcad7ef Airlocks use unshaded overlays for the lights. 2019-06-02 13:40:56 +02:00
Pieter-Jan Briers
6e5680b3c2 Engineering lockers. (#210)
* Import Eris engineering locker sprites.

* Allow customizing ClientStorageComponent open/close states better.

* EntityStorage does not blow up if Storage is also defined in prototype.

* Engineering styled lockers.
2019-04-26 23:44:26 +02:00
Víctor Aguilera Puerto
fe0414eda7 Lathes (#207)
* Recipe stuff.

* Lathe GUI and stuff

* god dammit

* Lathe menu works, yay.

* EventArgs henk

* Some work

* SS14 -> Robust

* More SS14 -> Robust

* Lathe materials

* Lathe works, Lathe GUI, Queue GUI, etc

too many changes to name them here

* Remove materials button, add ViewVariables and update lathe on connect

* Add Autolathe RSI

* Adds new recipes, fixes a few bugs.

* Remove unused ScrollContainers

* Use same delegate for spawn.

* Removes client-side LatheComponent in favor of BoundUserInterface

* Remove GetMaterial and TryGetMaterial

* Use auto-properties in a few places.

* Adds LatheDatabase, and a bunch of other changes

* Remove useless log.

* Remove lathetype from prototypes.

* Turns Storage, Lathe and Database into autoproperties

* Remove Hacked property from LatheRecipePrototype

* Remove unneeded dependency injection from components

* Refactors LatheDatabaseComponent to use ComponentState

* Refactors MaterialStorageComponent to use ComponentState

* Oopsie

* Another oopsie

* Last oopsie, I hope

* Fix missing Close call.
2019-04-26 15:51:05 +02:00
Pieter-Jan Briers
995bb2f067 Catwalks from Eris. 2019-03-26 11:37:01 +01:00
Pieter-Jan Briers
feccff9036 Aaand I forgot to commit this.
I blame Rider for not updating correctly.
2019-03-26 09:36:28 +01:00
Pieter-Jan Briers
068e8949c2 Fancy tables from Eris. 2019-03-26 09:35:27 +01:00
Víctor Aguilera Puerto
d9ff72c907 Adds small lights and small light bulbs. (#156)
In the future, someone might want to edit the sprites so the bulb is white and not yellow.
Here's some screenshots:
![image](https://user-images.githubusercontent.com/6766154/54878560-d9242e80-4e2e-11e9-8fde-39ae082f34b0.png)
![image](https://user-images.githubusercontent.com/6766154/54878572-f3f6a300-4e2e-11e9-95a1-253a5504922f.png)
2019-03-24 18:05:32 +01:00