Requires https://github.com/space-wizards/space-station-14/pull/768
- [x] Play sounds
- [x] SoundSchedules actually work
- [x] Send sound to specific users
- [x] Make existing components use SoundComponent
- [x] Add ScheduledSounds from prototypes
- [x] Add Play methods equivalent to those of AudioSystem.
- [x] Document most code.
~~well, it SHOULD make mob rotate on death, but it doesn't, i have no idea why~~
- Blocks character movement in crit/death
- rotates character ~~360noscope~~ 90 degrees to convince you it's lying down when dead
resolves#145resolves#158
related to #115
* Adds light_tube.rsi
Sprites taken from CEV Eris!
* Adds LightBulbComponent
* Wall lights now use light bulbs!
* Light bulb now updates its sprite when it changes.
* Comments the code.
* Adds license and copyright to new sprites
* Add Ointment and Brutepack to StackType
* Add Ointment and Brutepack sprites
* HealingComponent now works correctly with StackComponent
* Adds Ointment and Brutepack prototypes
* Adds Ointment and Brutepack to stationstation
We that for some reason, a lot of SS13's audio effects sound *bad* in stereo mode. BYOND seems to convert them to Mono internally while playing them which circumvents this.
This merges the audio tracks into one, saving some space and making them sound correct on Godot.
Also, OpenAL doesn't like playing Stereo audio positionally, and I'm not gonna write a channel merger in C# for this to work around this.
* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component
* More rebase fixes
* test
* Pre future rebase
* Please
* Lol
* Lol2
* SHADERS
* Update Engine
* yml file
* Fix an initialization issue, injects dependencies
* Fix error in loading shaders
* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity
* Fixes just about everytrhing
* Address PJB's comments
* geeze
* Make overlays work in worldspace instead of screen space and not cover user interfaces
* update submodule
* Fixed sprite issues with construction system (Thanks PJB!).
* Storage and Hands Systems now subscribe to Transform Parent changes, and will keep their containers in sync.
* Add check in Interaction System to prevent processing client-side entities on the server.