DrSmugleaf
500ed7d236
Fix station events system test
2020-10-14 23:15:49 +02:00
DrSmugleaf
f8f1d24e28
Fix everyone being weightless ( #2263 )
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The biggest oversight
2020-10-14 23:07:54 +02:00
DrSmugleaf
1098035fd9
Remove context menu from drag shadows ( #2262 )
2020-10-14 22:48:45 +02:00
DrSmugleaf
8548e939e2
Fix disconnecting discontinuing your adventures off into deep space ( #2256 )
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* Fix stopping when disconnecting while weightless
* Use extension
2020-10-14 22:46:39 +02:00
DrSmugleaf
50bc61b672
Add IResettingEntitySystem for entity systems that do resetting cleanup ( #2257 )
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* Add IResettingEntitySystem for entity systems that do resetting cleanup
* You got a license for that submodule update?
2020-10-14 22:45:53 +02:00
Víctor Aguilera Puerto
6be80c119b
Rename last usages of Collidable to Physics ( #2258 )
2020-10-14 22:44:31 +02:00
Víctor Aguilera Puerto
db81de87c3
Update submodule.
2020-10-14 22:44:06 +02:00
DrSmugleaf
e9d9618c8f
Change ThrowHelper methods to be extensions ( #2254 )
2020-10-14 22:41:44 +02:00
DrSmugleaf
d9b3833577
Make pointing arrows not show up on the context menu ( #2252 )
2020-10-14 22:40:59 +02:00
DrSmugleaf
5fcd13d0e3
Add IEntity.IsWeightless extension method ( #2255 )
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Checking manually every time wasn't that cool
2020-10-14 22:37:25 +02:00
DrSmugleaf
17ee9814b0
Fix ghosts being conveyed ( #2260 )
2020-10-14 22:34:27 +02:00
DrSmugleaf
03c3afa0a4
Multiply throwing force by 6 ( #2259 )
2020-10-14 22:33:56 +02:00
DrSmugleaf
6bd29b4ed0
Nerf gasping and reenable metabolism ( #2261 )
2020-10-14 22:32:06 +02:00
DrSmugleaf
41cbcc85e0
Rename last usages of Collidable to Physics
2020-10-14 20:16:57 +02:00
Swept
bd6697b9bb
Fixes Satchels not being equippable. ( #2245 )
2020-10-14 15:24:45 +02:00
DrSmugleaf
cdedaeb12e
Refactor drag and drop to use a shared interface ( #2012 )
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* WIP in progress hours
* Cleanup
* Fix bugle
* Fix nullable error
* Merge fixes
* Merge fixes
* Merge fixes
2020-10-14 15:24:07 +02:00
DrSmugleaf
f715eed63c
Fix grave mistake ( #2249 )
2020-10-14 11:36:34 +02:00
DrSmugleaf
cd93711ba6
Fix missing localization for gasping
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You can now gasp in multiple languages at once
2020-10-14 11:24:41 +02:00
Swept
4f00acbb69
Fixes icons for lockers, guns and flare. ( #2247 )
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* Pistols
* Fixes gun icons
* Fixes all locker sprites
* Moved cursed locker from fills
* Fixes flare icon
2020-10-14 10:58:07 +02:00
Swept
caaf4704bf
Removes crap ( #2246 )
2020-10-14 10:36:13 +02:00
DrSmugleaf
e7fb849e22
Fix StrapComponent erroring when being removed with buckled entities
2020-10-14 00:19:30 +02:00
Paul Ritter
844e4f6e50
The power of componentdependencies ( #2211 )
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* stuff
* bucklemeup
* powerreceiver
* things
* Update RobustToolbox
* Fix nullability errors
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-10-13 21:51:54 +02:00
Exp
47ba7fc690
Crayons ( #2132 )
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* -Added Crayons + CrayonBox
-Can set any crayon state and color
-Added CrayonDecals
* Allows to cycle through decals (not the final thing)
* ItemStatus
* -UI (WIP)
-Selection thing works
-Changed some shitty state names
* -Icons
-Changed decal name
* Pure Texture Grid
* Charges
* -Reach check
-Toggle interface on use
* Can't draw on windows anymore
* UI now shows selected decal and color
* -UseSound
-Nullable
* Remove unused imports
* -Rotation
-Made decal abstract
* Remove some duplicate images
* Space Cleaner cleans
* Loc Title
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Review adressed
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-10-13 13:40:05 +02:00
Exp
cb29db60d1
Closes UI when the panel closes ( #2242 )
2020-10-13 11:42:12 +02:00
Pieter-Jan Briers
7dced69fc4
Update submodule
2020-10-12 18:28:54 +02:00
DrSmugleaf
43a156bd3b
Add a test that creates, deletes and creates a character ( #2193 )
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* Add a test that creates, deletes and creates a character
* My prs conflict with my other prs
Bottom text
* Add checking for profile equality between client and server
* Fix randomizing outside of an assert and add equals/hashcode and fix equality check
* Fix colors being slightly off when received by the server
2020-10-12 18:26:17 +02:00
metalgearsloth
4c72109cdf
Allow hitscan to go through open doors ( #2240 )
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So the door itself sets physics.Hard as false although that doesn't seem to include hard which I guess makes sense.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-12 14:38:35 +02:00
Víctor Aguilera Puerto
c023f26a1c
The construction system can now prevent recipes from being rotated.
2020-10-12 14:22:31 +02:00
Víctor Aguilera Puerto
0f709225c3
Update submodule.
2020-10-12 14:22:16 +02:00
Víctor Aguilera Puerto
eb125b7d61
Adds different StackTypes for MV and HV cables, rename APC Extension Cable Coil to cable coil.
2020-10-12 14:16:05 +02:00
metalgearsloth
f9c4b27230
Fix hitscan lasers ( #2239 )
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EntityCoordinates moment
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-12 14:15:41 +02:00
Víctor Aguilera Puerto
cfda64361c
You can now pick up items with an empty hand in combat mode.
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Closes #2206
2020-10-12 13:37:41 +02:00
Víctor Aguilera Puerto
8e8744b383
Fix cuffs not making mobs drop their items.
2020-10-12 13:24:08 +02:00
Víctor Aguilera Puerto
b38b152534
Click attack arcs no longer follow the player. Fixes #2079 .
2020-10-12 13:18:11 +02:00
py01
77fa796a3b
Rotatable Pumps ( #2223 )
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* Pump textures
* PumpVisualizer enabled state
* Pump rotation
* Pump tests fix
Co-authored-by: py01 <pyronetics01@gmail.com >
2020-10-12 13:02:57 +02:00
Víctor Aguilera Puerto
c904a7e9c4
Fix error when trying to change layer that doesn't exist in SpriteChange and SpriteStateChange.
2020-10-12 12:54:41 +02:00
Víctor Aguilera Puerto
99ba632afc
Update submodule.
2020-10-12 12:52:45 +02:00
Víctor Aguilera Puerto
039f1219b3
Fix NRE in SharedCombatModeSystem when session doesn't have an attached entity.
2020-10-12 12:42:49 +02:00
Víctor Aguilera Puerto
f07e5484b2
Fix some jobs specifying an inexistent headset prototype.
2020-10-12 12:41:53 +02:00
Víctor Aguilera Puerto
f57ff3eb02
Fix soda dispenser inventory prototype having invalid entries
2020-10-12 12:37:11 +02:00
Víctor Aguilera Puerto
9fef46a4ec
Adds booze/soda dispenser to bar, nerf SSS armory weapon spawns.
2020-10-12 12:33:51 +02:00
Pill-U
82fffd5cc8
Adds Firelocks and Airlocks to Saltern ( #2219 )
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* Update saltern.yml
Adds Firelocks, some Airlocks and wires to power those
* Update saltern.yml
Forgot to switch some firelocks. Also reinforced the only row of unreinforced windows that are connected to space because my brain went "ree consistency"
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-10-12 12:18:30 +02:00
DrSmugleaf
723f4555cf
Fix pulses spawning on invalid grids and make the first pulse not instant ( #2238 )
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* Fix radiation pulses spawning on invalid grids
* ok move that down
* ok liberal
* by paul
* why have i done this
2020-10-12 00:48:43 +02:00
DrSmugleaf
c029329070
Where is the brute pack officer ( #2237 )
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* Fix roll of gauze texture
* Fix the id and stack type too
* Readd brute pack
2020-10-11 17:24:20 +02:00
metalgearsloth
ecfe470298
Climbing changes ( #2236 )
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Climbing now can't be done if you're already climbing. Rest of the changes are just formatting.
I also removed the buckle messages as they were being duplicated for click-drag.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-11 17:12:46 +02:00
DrSmugleaf
53cc5abdcd
Fix roll of gauze texture ( #2235 )
2020-10-11 17:09:03 +02:00
DrSmugleaf
748946db32
Add temporary damageable component to humans ( #2234 )
2020-10-11 17:00:15 +02:00
metalgearsloth
d769661692
Fix some build warnings ( #2226 )
...
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-11 16:42:53 +02:00
DrSmugleaf
b64cb24059
Rename usages of collidable to physics ( #2230 )
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* Rename usages of collidable to physics
* high tier PANIQUE
* aaaaaaaaAAAAAa
* cursed commit dont research
* Fix urist and items being anchored
* Fix the rest
2020-10-11 16:36:58 +02:00
metalgearsloth
413ca9812d
Make click-dragging consider dragged's direction ( #2231 )
...
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-11 16:30:24 +02:00