Commit Graph

348 Commits

Author SHA1 Message Date
Pieter-Jan Briers
63493c05cc Inhands for wirecutters. 2020-05-24 14:56:19 +02:00
Pieter-Jan Briers
c08efc19f4 Give filled utility belt a suffix. 2020-05-24 14:56:10 +02:00
Pieter-Jan Briers
08c165c703 Adds warp points to make moving around the map for testing easier. 2020-05-24 14:32:22 +02:00
zumorica
b98b3191f8 Fix screwdriver having two icon components defined in the prototype 2020-05-24 14:16:21 +02:00
Víctor Aguilera Puerto
1c00bf2855 Merge pull request #865 from Zumorica/2020-04-28-tool-component
Tool refactor, multi tools
2020-05-24 13:42:02 +02:00
Pieter-Jan Briers
31263f8597 Fixes ghosts being affected by gravity.
Fixes #980
2020-05-24 11:40:49 +02:00
Pieter-Jan Briers
860ccb3dcd Spawn points for all jobs. 2020-05-24 01:47:29 +02:00
Pieter-Jan Briers
1fca133688 Improve marker visualization for mapping.
Command renamed to showmarkers.
Actually permanent (so if you place markers with it active, you immediately see them).
2020-05-24 01:47:14 +02:00
Pieter-Jan Briers
658c23ede1 Adds Chef job. 2020-05-24 01:34:00 +02:00
zumorica
eb3660b9cb Use DataField for tool quality enum 2020-05-23 14:20:26 +02:00
zumorica
0242083883 Fix conflict screw up 2020-05-23 12:08:00 +02:00
zumorica
3029e31e4a Merge branch 'master' into 2020-04-28-tool-component
# Conflicts:
#	Content.Server/GameObjects/Components/AnchorableComponent.cs
#	Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
#	Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
#	Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
#	Content.Server/GameObjects/Components/WiresComponent.cs
#	Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
#	Resources/Prototypes/Entities/Items/tools.yml
2020-05-23 12:02:34 +02:00
Pieter-Jan Briers
1cb1bd5a8f Randomize wirecutter and screwdriver colors. 2020-05-23 02:14:11 +02:00
Pieter-Jan Briers
ee47f72508 Fix powercells sliding off tables. 2020-05-23 01:42:19 +02:00
FL-OZ
613e1619fa satiates abrahams hunger for microwave fixes 2020-05-22 17:22:42 -05:00
FL-OZ
597761b0c7 fix food proto as well 2020-05-22 16:26:17 -05:00
Jackson Lewis
e992d8fa43 Fix YAML prototype errors (#954) 2020-05-22 18:59:13 +02:00
Pieter-Jan Briers
1809d87d3e Fix mistake with L3 closet IDs. 2020-05-22 17:51:24 +02:00
Pieter-Jan Briers
931c0a01ac Emergency closets are now filled automatically.
Mostly.
2020-05-22 17:49:07 +02:00
Pieter-Jan Briers
a8e2900052 Rename toolboxes to make more sense.
Also adds filled version of emergency toolboxes, currently empty.
2020-05-22 17:48:35 +02:00
Pieter-Jan Briers
c711bd8322 Adds missing dummy lockers. 2020-05-22 17:20:19 +02:00
Pieter-Jan Briers
46f53cf4ff Adds dummy "filled" versions of all lockers. 2020-05-22 16:22:33 +02:00
Pieter-Jan Briers
40432cdc14 TG locker sprites & prototypes.
Closes #947
2020-05-22 15:45:46 +02:00
zumorica
d2d6c2cecd Merge branch 'master' into 2020-04-28-tool-component
# Conflicts:
#	SpaceStation14.sln.DotSettings
2020-05-22 11:31:18 +02:00
Pieter-Jan Briers
958c101e52 Move locked airlock types to their own file. 2020-05-21 23:48:43 +02:00
Pieter-Jan Briers
54642bdd91 Fix water tank texture casing.
Also adds suffixes to make mapping easier.
2020-05-21 23:20:06 +02:00
20kdc
0cfd2f3bb2 Solar Panels (#936) 2020-05-21 21:08:03 +02:00
Víctor Aguilera Puerto
b270c69512 Merge pull request #911 from Zumorica/2020-05-13-stuns
Adds StunnableComponent, Stunbaton...
2020-05-21 19:48:19 +02:00
zumorica
d3102dbf96 Remove server-side RefreshInHands, refresh them on component state update 2020-05-21 19:44:49 +02:00
zumorica
7cbd2fd8ce OnHitEntities now returns a bool and takes a read only list 2020-05-21 19:40:08 +02:00
FL-OZ
629ff929c5 Change some instrument program #'s to better fit their name/sound. (#938) 2020-05-21 15:17:34 +02:00
zumorica
e5ddf6e309 Add tile prying component 2020-05-20 10:55:17 +02:00
Víctor Aguilera Puerto
312e8f17a5 Merge branch 'master' into 2020-04-28-tool-component 2020-05-19 14:19:45 +02:00
zumorica
06d2cc74ed Refactor a bunch of stuff. 2020-05-19 14:17:48 +02:00
chairbender
61e4a431a2 Remove TableParts, fix SmoothTile destruction bug (#918) 2020-05-17 16:04:44 +02:00
zumorica
8668c78f43 Stun baton sprites 2020-05-14 15:38:17 +02:00
zumorica
567c0a1312 Animation for when mobs fall/stand 2020-05-14 13:34:45 +02:00
GlassEclipse
27d27f2b59 Body System Part 1 POGGERS!!! (#855) 2020-05-13 21:48:49 +02:00
zumorica
6428cdd596 Adds stunbaton 2020-05-13 20:21:03 +02:00
zumorica
b85161a35f Adds stuns 2020-05-13 16:53:01 +02:00
Swept
a0e839a6ad Fluff 2020-05-12 02:08:39 -07:00
zumorica
b1db8d1e7a Add WelderComponent back 2020-05-11 15:26:07 +02:00
Clyybber
7d58baa0e0 Fix #673 2020-05-11 13:54:31 +02:00
zumorica
6ae5e36a18 Merge branch 'master' into 2020-04-28-tool-component 2020-05-11 12:24:43 +02:00
FL-OZ
b1f30bf396 Supplemental PR for microwave. Reagent containers/ recipes/ reagents etc... 2020-05-07 10:58:30 -05:00
Pieter-Jan Briers
fe23fdb620 Merge branch 'master' into kitchen 2020-05-05 11:35:20 +02:00
Hugal31
fbaafa8366 Add smart equip shortcuts (#873) 2020-05-05 00:39:15 +02:00
FL-OZ
d7d0bc71f9 Microwave is done. Added an easter egg recipe and made the cheeseburger recipe more sensible. 2020-05-03 23:58:29 -05:00
Fouin
ccbe4bc23f Add pitch variations (#874) 2020-05-03 11:20:03 +02:00
Jackson Lewis
4534181446 Clean up entity prototypes so that they don't define components twice (#866) 2020-05-02 23:19:20 +02:00