Commit Graph

2637 Commits

Author SHA1 Message Date
Veritius
49ed83b0de Opt-in nukies (#8541)
* save changes

* naming rules

* changes

* changes

* last touches

* e

* use default

* better looping

* better prototype ig

* f

* c

* Revert "changes"

This reverts commit 111a7f36

* fuck i'm bad at git

* changes

* mfw

* e

* e
2022-06-07 12:43:54 +10:00
T-Stalker
680636dea3 chr (#8674)
* weh

Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray

* chr

chr

* Update chair.yml

* Update chairs.yml
2022-06-07 12:14:39 +10:00
Kara
330480a2b0 Remove "nogga black" (#8684) 2022-06-06 10:56:26 -05:00
Leon Friedrich
cbae005d08 Fix dual port vents 2: Electric Boogaloo (#8396) 2022-06-06 01:38:20 -07:00
Rane
008348e40c Muted status effect + 2 reagent sources of it (#8673) 2022-06-06 01:35:24 -07:00
ShuttleEnjoyer
c950df9bc5 Remove Shuttle Powering Crate from cargo catalogue (#8664) 2022-06-06 01:34:07 -07:00
Rane
73478a1ad1 Port stethoscopes + innate verbs from nyano (#8228)
* port stethoscopes from nyanotrasen

* remove mono crash wtf

* don't touch puddle

* Switch to using action

* both verb and action

* Address reviews
2022-06-06 11:37:29 +10:00
metalgearsloth
37f25b523b Remove emitter hitsound (#8666) 2022-06-05 00:54:47 -07:00
themias
216e204e5e Set PDA music user to allow OnMidiEventRx to send the sound to other players (#8580) 2022-06-04 21:12:55 -07:00
Peptide90
c43ef0e3ec Buff crates (#8622) 2022-06-04 20:36:19 -07:00
EmoGarbage404
975dbe3901 Give post-lights interaction outlines (#8656)
they were missing.
2022-06-05 07:50:30 +10:00
metalgearsloth
467e13cc5d Set subfloor sprites to invisible by default (#8571)
* Set subfloor sprites to invisible by default

* s

* Revert "s"

This reverts commit 3ed9c3c8185ddda16cb9e82bd72c313e9a741dfa.
2022-06-04 12:17:39 -07:00
metalgearsloth
68a58aa0d1 Refactor magvisualizer (#8568) 2022-06-04 17:36:40 +10:00
metalgearsloth
654355bddb LMG nerf (#8637) 2022-06-04 16:52:39 +10:00
Ripmorld
be28ba91e7 Make shift laser gun (#8125)
* Added the TechFabCircuitboards and made them spawn in the head's lockers

* Added the construction graph for makeshift laser

* Added the construction graph to the yml of makeshiftlaser

* Resolving branching issues

* resolving branching issues

* resolving branching issues

* Small fixes

* Update battery_guns.yml

* Update battery_guns.yml

* Update battery_guns.yml

Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-06-03 23:30:36 -07:00
metalgearsloth
b69bd554e3 Fix shotgun spent visuals (#8639) 2022-06-04 16:25:20 +10:00
Peptide90
79c265efb3 Fixes ID/Names for Sterile masks / latex gloves. Adds nitrile glove box (#8607)
* fixes box ID/names for mask and gloves. Adds nitrile box

* map update for ID change

* crate fills fix
2022-06-03 22:05:18 -07:00
Peptide90
ed19c781d0 Fixes circuit printing for generators and emitter (#8613) 2022-06-03 17:04:49 -07:00
EmoGarbage404
409a51c022 Makes ERT roles not show up on role select (#8630) 2022-06-03 17:04:34 -07:00
EmoGarbage404
0009a645e8 Reduce the amount of drinks per robust softdrinks machine (#8629) 2022-06-03 16:46:51 -07:00
Moony
fada213a22 Implements item pricing, and piracy. (#8548)
* Start implementing item pricing.

* Flesh out prices a bit, add the appraisal tool.

* Add prices to more things.

* YARRRRRRR

* gives pirates an appraisal tool in their pocket.

* Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them.

* Address reviews.

* Address reviews.
2022-06-03 10:56:11 -05:00
Emisse
c87f4ab65c Holofan Projector Upstream from Nyano (#8352)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-03 21:58:18 +10:00
Veritius
237cb3d0b4 Communications Console: The ECSining (#8374)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-03 21:37:35 +10:00
Peptide90
b93286fc61 Emergency Response Team (#6258)
* Clothing pass 1

Backpacks, hardsuits and helmets pass 1

* ERT Leader Role first pass

* ERT Backpacks (nearly there)

* ERT Backpacks final

* ERT helmets pass 1

* remaining hardsuit sprites added.

* ERT leader ID

* removed duplicates

* hardsuits + helmets entities

* ID + PDA for ERT

* ERT leader role pass 1

* job icons / markers for ERT

* military / ert name dataset

* starting gear pass 1 for ERT

* removed in favor of singular ERT roles file

* ERT mobs for spawning

* ERT spawn points added

* fixed case on ERT name

* Increased ERT access to most areas

* ERT ghost role takeover fixes

* ERT removed invalid parent

* path issue resolved

* more file path fixes

* fixes random naming pt 1

* Buffs ERT hardsuits and integrates helmet

parents ert to syndie hardsuit and adds toggleable helmet

* Adds suit storage slot and cargo access

* Adds backpack fills for ERT

* Updates ERT loadout for filled backpacks

+ other misc changes

* buff ERT backpack storage

* fixes ert jani backpack fills

* tweaks spawn loadout to EVA

* gave centcom official AA

* formatting

* ERT shuttle mapped with spawners

* update access
2022-06-03 20:48:28 +10:00
metalgearsloth
b29ed6e03a Prune most yml ambientsound entries (#8573) 2022-06-03 03:42:35 -07:00
Kara
930b60bad9 Fix spray collision (#8612) 2022-06-03 03:25:44 -07:00
Peptide90
d2377df81f adds destructible to power structures (#8536) 2022-06-03 03:10:18 -07:00
metalgearsloth
a5410f9c2e Add ContainerContainer for powered stuff (#8570) 2022-06-03 03:09:21 -07:00
metalgearsloth
0cdde7b477 Add ContainerContainer to boards (#8569) 2022-06-03 03:09:05 -07:00
Kara
781c8ef12b Re-enable sandbox for <5 players (#8610) 2022-06-03 03:04:53 -07:00
Peptide90
f4e7397b82 Emitter 1984 - cargo and construction (#8606) 2022-06-03 02:22:58 -07:00
metalgearsloth
49dfa9034a Shotgun nerfs (#8590)
- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
2022-06-03 00:57:39 -07:00
Moony
2b2adff9c4 Dwarves are no longer selectable. (#8596) 2022-06-03 00:31:35 -07:00
Peptide90
4476f11ebe Adds max pressure to gas miners (#8543)
* adds max pressure to gas miners

300kPA down from max (4500)

* reduces the gas amount
2022-06-02 16:35:32 -05:00
Peptide90
05c701975b Post Light sprite fix and state (#8578)
* adjusted post light sprite and added empty state

* update construction location
2022-06-02 15:12:23 -05:00
metalgearsloth
8654238ed2 Nerf SMG accuracy (#8589) 2022-06-02 14:46:46 -05:00
metalgearsloth
c021cadd46 Gun sound fixes (#8592) 2022-06-02 19:13:13 +10:00
metalgearsloth
5ed2c27658 Gun whitelist fixies (#8587) 2022-06-02 16:42:54 +10:00
Peptide90
8d9b56fce6 Goon floor pack 1 (#8267)
* floors boxing, arcadeblue2 and carpet clown

* adds gym, metaldiamond and carpetoffice from goon

* adds variants for boxing and gym

* tile variants updated
2022-06-02 12:10:58 +10:00
metalgearsloth
7f984792a1 Cleanup gun containers (probably last time) (#8575)
- snake_case instead of kebab-case
- Remove old MagazineBarrel containers
- Remove old event
2022-06-02 00:37:55 +10:00
metalgearsloth
fb943a61dc Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00
Kara
da07d91895 Modular landmines (#8351) 2022-06-01 01:39:06 -07:00
Flipp Syder
74c7aa9510 Alert level reloads (#8530)
* adds prototype reload for AlertLevelSystem, reorganizes selectable alerts a bit

* makes alert levels not necessarily require localization

* oops

* sus

* does the same for announcements as well

* oh, that's not how that works at all

* ok, NOW it works

* fixes localization, adds event for when alerts are reloaded

* addresses review
2022-06-01 17:40:11 +10:00
Peptide90
4aacaed50b Adds health analyzer to 3 first aid kits (#8535)
* adds healthanalyzer to 3 first aid kits

normal, advanced and combat kits only

* increase first aid kit sizes
2022-06-01 13:17:37 +10:00
Flipp Syder
cbfb226b4b Makes camera monitors/the television constructable (#8542) 2022-05-31 21:02:44 +10:00
Flipp Syder
d4697c000c Surveillance cameras (#8246)
* cameras but i didn't feel like git stashing them

* Adds more functionality server-side for surveillance cameras

* rider moment

* Adds skeleton for SurveillanceCameraMonitorBoundUi on client

* whoops

* makes surveillance camera monitor UI more defined

* removes tree from SurveillanceCameraMonitorWindow

* surveillance camera active flag, other routing things

* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients

* adds entity yaml, changes field

* adds the camera/monitor entities, makes the UI open

* SurveillanceCameraRouters (not implemented fully)

* subnets for cameras, server-side

* it works!

* fixes rotation in cameras

* whoops

restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera

* makes the UI work

* makes it so that cameras actually refresh now

* cleanup

* adds camera.rsi

* cleans up prototypes a bit

* adds camera subnet frequencies, cameras in subnets

* adds surveillance camera router subnets

* might fix testing errors

* adds the circuit board to the surveillance camera monitor

* fixes up the camera monitor (the detective will get his tv soon)

* adds heartbeat, ensures subnet data is passed into cameras to send

* fixes up a few things

* whoops

* changes to UI internals

* fixes subnet selection issue

* localized strings for UI

* changes 'test' id to 'camera' for cameras

* whoops

* missing s

* camera static!

* adds a delay to camera switching

* adjusts a few things in camera timing

* adds setup for cameras/routers, localization for frequency names

* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype

* localization, some cleanup

* ui adjustments

* adds surveillance camera visuals

* fixes a bug when closing the UI for monitors

* adds disconnect message to UI

* adds construction graph to cameras

* adds the camera to the construction menu

* fixes network selection for setup, tweak to assembly

* adds surveillance camera router construction, fixes up surveillance camera wire cutting

* adds disconnect button to monitor UI

* switches around the status text

* tweaks monitor UI

* makes the address actually show

* might make tests pass

* UI adjustments, hard name limit

* ok, that didn't work

* adds wireless cameras

* makes the television work/look nicer

* adds tripod cameras in addition to mobile cameras

* makes wireless cameras constructable

* fixes up those prototypes

* reorganization in C#, small cleanup

* ensures that power changes deactivate some devices

* adds a component to the television, comments out a function

* actually, never mind, i forgot that wireless cameras existed/are creatable for a second

* tweaks to router construction, removes SubnetTest from prototypes

* removes it from frequencies too

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* type serializers into components

* setup window opens centered, enum is now byte

* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent

* adds paused/deleted entity checks, changes how verbs are given

* removes EntitySystem.Get<T>() references

* fixes bug related to selecting network from setup, alphabet-orders network listing in setup

* rider moment

* adds minwidth to surveillance camera setup window

* addresses reviews

* should fix the issue with camera visuals not updating properly

* addresses some reviews

* addresses further review

* addresses reviews related to RSIs

* never needed a key there anyways

* changes a few things with routers to ensure that they're active

* whoops

* ensurecomp over addcomp

* whoops

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-31 18:44:57 +10:00
keronshb
355e044119 Adds TimedDespawn component to Invisible Walls, nukes DeleteAfterTime (#8528)
* Adds TimedDelete component to Invisible Walls

* Removes Delete After Time
2022-05-29 22:06:50 -07:00
EmoGarbage404
86ee423449 Decouples starting gear from UtilityAI (#8512) 2022-05-29 15:14:47 -07:00
TimrodDX
72ed837cbe Waystation: The Station That Will Succeed Packed's Legacy (#8398)
* Waystation: The Station That Will Succeed Packed's Legacy

* Hopefully fixes YAML errors

* Fixes missing HV wires

* Security door

* Addresses review

* Add station component to waystation

* Fix minor stuff

* BecomeStation Casing Weh

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-05-29 09:18:16 -07:00
Morbo
69a4deda34 Gamma & Epsilon alerts levels (#8517)
* Add Gamma & Epsilon alert levels

* Add license for epsilon sound

* Remove mention about gamma armory

* Add missing license sources

* Delete unused sound
2022-05-29 01:35:08 -07:00