* Replace pilot chair with a better sprite
* Refactors furniture.yml
* Cleans up dumb indentations
* Massive table cleanup YEAAHAHAAAHAHAHA FUCK YEAH WE CAN GAMBLE NOW
* Bookshelves, rack, metal shelf
* Actually good looking carpets holy crap lois
* three more colored carpets
* Rest of carpet colors and they now have proper drawdepth
* Adds Phoron windows and recolor phoron gas
* A bunch of decorative lights
* CarpetBase now abstract
* Inhands for torches
* Tables now have icons and a much nicer rsi/yaml layout
* Carpet Icons fix
* Removes old carpet
* Adds tile removing behavior to CrowbarComponent.
Add FloorTileItemComponent.
Add genhit.ogg
Add tile.png for testing
* fixes
* Gives ContentTileDefinition a default value for tile item to drop.
Adds a few more tileitems.
* Changes per review request
* move stack.use and if statement
* initial explosiveComponent
* remove garbagee
* assets
* tile mass deletion baby
* grenades
* tweaks
* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* Ex_act based on damage, fixes and tweaks
* One finishing touch
Done the most cringe way
* ex_act explosions, tables are destructible now
also adds fuel tanks
* adds ex_act to mobs