ThereDrD
8e4ebf02aa
Revert "Goida revert ( #600 )" ( #601 )
...
This reverts commit a95fe131
2024-08-09 21:08:34 +03:00
MJSailor
a95fe13180
Goida revert ( #600 )
...
* Revert "- fix: YAML linter fixes. (#598 )"
This reverts commit 012bf3c357 .
* Revert "Automatic changelog update"
This reverts commit cf1c3a9af5 .
* Revert "[Fix] Base Layer Prototype (#597 )"
This reverts commit b000423999 .
* Revert "Modules update (#596 )"
This reverts commit 00fbdead77 .
* Revert "Automatic changelog update"
This reverts commit 0d7a12b2a2 .
* Revert "Fixes (#593 )"
This reverts commit 943c77031c .
* Revert "minor loadout fixes (#594 )"
This reverts commit 143c010a89 .
* Revert "Update DryDock.yml (#595 )"
This reverts commit 4cd0100ac7 .
* Revert "Automatic changelog update"
This reverts commit 08eadc690f .
* Revert "fix: Maximum message size (#591 )"
This reverts commit 343f3612eb .
* Revert "Черри пики 7 (#592 )"
This reverts commit 3f97bdce2f .
* Revert "Automatic changelog update"
This reverts commit 0678eca250 .
* Revert "Рандомфиксы (#590 )"
This reverts commit 2b9e5e2437 .
* Revert "Нижнее бельё в лодауты (#580 )"
This reverts commit e01a47b089 .
* Revert "add lathe sounds (#588 )"
This reverts commit c80a2985f2 .
* Revert "Добавил параметр группы для некоторых реагентов (#585 )"
This reverts commit 713b16bb98 .
* Revert "add hrp ++++ aspect (#587 )"
This reverts commit a6a69cc60f .
* Revert "Новые амбиенты и пару песен (#586 )"
This reverts commit 48c86bd846 .
* Revert "Сообщения в ПДА 2 (#583 )"
This reverts commit cced3cc98b .
* Revert "Automatic changelog update"
This reverts commit abf435b11d .
* Revert "Chem stuff and more (#584 )"
This reverts commit 3608960f5c .
* Revert "JobRequiremet refactor (#579 )"
This reverts commit 9a9c9598e0 .
* Revert "Revert "Reapply "Нижнее бельё в лодауты"""
This reverts commit 44447d573f .
* Revert "Reapply "Нижнее бельё в лодауты""
This reverts commit 0c4d082ad3 .
* Revert "Revert "Нижнее бельё в лодауты""
This reverts commit 56473c5492 .
* Revert "Нижнее бельё в лодауты"
This reverts commit d1cb0cb364 .
* Revert "DryDock and WhiteMoose update (#578 )"
This reverts commit 14755808af .
* Revert "Automatic changelog update"
This reverts commit 0133f82722 .
* Revert "Fixes (#576 )"
This reverts commit b7cc49896c .
* Revert "порт системы регенерации солюшена цинки (#574 )"
This reverts commit a22cf3d50b .
* Revert "Воровские перчатки (#573 )"
This reverts commit bb7140f3d4 .
* Revert "mood resprite (#572 )"
This reverts commit 4db96dc569 .
* Revert "fix missing letter (#571 )"
This reverts commit 94ea756794 .
* Revert "Сообщения в ПДА (#564 )"
This reverts commit d023d29e54 .
* Revert "- fix: No visible aghost."
This reverts commit 27e7f25f7e .
* Revert "- tweak: Nerf cult shield."
This reverts commit 6a384246b8 .
2024-08-09 19:09:22 +03:00
Aviu00
b7cc49896c
Fixes ( #576 )
...
* - fix: Defib emag.
* - fix: No instant subfloor prying.
* - fix: Wizard shield interact on use.
* - fix: Uno gift ignore.
* - fix: Fix projectors despawning.
* - fix: Actual wizard dome fix.
* - fix: Rev lightning.
2024-08-07 13:32:34 +03:00
Aviu00
dd208bfa75
- add: Defib fun. ( #567 )
2024-08-05 16:39:31 +03:00
nikthechampiongr
362d56981f
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
...
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.
* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.
* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.
* Fix issue introduced by merge.
* Use interaction system for determining whether a distance is within range
* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.
* Exorcise ghost.
The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.
* Exorcise ghost Pt. 2
* Allow for movement check to be overriden in zero g and adjust doafter args where needed.
You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars
* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.
* Fix evil incorrect and uneeded comments
2024-03-19 21:09:00 +11:00
Pieter-Jan Briers
e00f74505c
Use new ComponentPauseGenerator ( #25183 )
...
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Scribbles0
7a2e500f68
Unrevivable trait ( #24226 )
...
* unrevivable trait + remove unclonable remnants
* cleanup
* change to hascomp
2024-01-20 13:22:15 +11:00
themias
25c477a642
Fix clumsy defib debug assert ( #23930 )
...
* Fix clumsy defib debug assert
* don't need to specify null
2024-01-11 16:58:25 -05:00
AJCM-git
9c522c8b19
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
Nemanja
8d9a76c95d
Fix defibs resetting rot timer + slimes not having perishable ( #23340 )
...
* Fix defibs resetting rot timer + slimes not having perishable
* fix the sound too
2024-01-02 13:12:32 +11:00
Leon Friedrich
907b873145
Fix various errors/exceptions ( #22841 )
...
* Fix entity storage localization
* Fix HumanoidAppearanceComponent resolve
* Fix null reference exceptions
* Fix duplicate key error
* Fix artifact error spam
* actually maybe this is what its meant to do
* Fix entities playing sounds on deletion
2023-12-22 00:26:08 -07:00
Kara
ad97580727
Rename Miasma to Ammonia ( #22791 )
...
* Rename Miasma to Ammonia
* Namespace changes
* Map change????? why
2023-12-20 21:19:50 -07:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
Nemanja
ac5e9cd70b
Fix borg mobstates ( #21307 )
...
* Add dead states to borgs
* this?
* ack
2023-11-09 16:14:06 -07:00
Nemanja
94368f1f00
Speed Boots [Tier 3 Civ-Service] ( #21438 )
...
* Speed Boots
* validate
* monkey
2023-11-07 18:25:43 -07:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
Raphael Bertoche
c1cfe8d45e
Removes unnecessary message for defibbing a patient which has ghosted ( #20690 )
...
* Removes unnecessary message for defibbing a patient which has ghosted
This message is for the defib operator.
It could inform them that the patient doesn't have a consciousness since it's ghosted
but maybe no message is really the right move here because it may have succeeded
and that would be what would happen had the defib attempt succeeded - no message.
Also when the patient's ghost return to body there they will be alive as long as the
body is still alive, so telling the operator to defib again may be wrong.
* Removes corresponding ftl message which doesn't occur now
2023-10-04 21:47:41 -04:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2023-08-28 16:53:24 -07:00
Pieter-Jan Briers
7e5d03a1a8
Fix defib "return to body" prompt. ( #18376 )
2023-07-27 15:13:17 -04:00
ShadowCommander
dd7032a860
Mind ECS ( #16826 )
2023-06-19 04:33:19 +10:00
Nemanja
19742f72b1
Fix defibs not reviving ( #17195 )
...
* defib tweaks
* fix defibs not actually reviving
2023-06-07 13:12:49 -06:00
Nemanja
409462df7f
defib tweaks ( #17167 )
2023-06-06 15:08:34 -06:00
Nemanja
f53eae9a2c
fix game not building ( #16097 )
2023-05-04 16:40:47 -07:00
Nemanja
b16eba534a
[fix] Fix rotting ( #16039 )
...
* Fix rotting
* empty
2023-05-02 22:57:47 -06:00
metalgearsloth
c7c083e9c8
Defib fixes ( #16031 )
2023-05-03 11:32:06 +10:00
Nemanja
0604c93d50
Defibrillator ( #15922 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-05-03 10:10:19 +10:00