Víctor Aguilera Puerto
da23890eab
Update submodule
2020-08-16 21:09:14 +02:00
DrSmugleaf
9fb6afd08b
Fix pulled physics objects not being woken up when the puller moves ( #1720 )
2020-08-16 21:08:05 +02:00
Exp
3293dc4459
-Move pointing to common ( #1718 )
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-Remove some duplicate keyfunctions
2020-08-16 20:54:33 +02:00
Víctor Aguilera Puerto
ac9d40b606
Fix suspicion crash on forcing 0 players readied
2020-08-16 19:36:04 +02:00
Exp
4ef8bc962e
Fix RoundEndMsg being retarded and writing 0 as length ( #1721 )
2020-08-16 19:31:59 +02:00
DrSmugleaf
dbeb89a5e5
Fix pulling not stopping when going into a container ( #1712 )
2020-08-16 18:51:21 +02:00
DrSmugleaf
772eb2c966
Fix SSS role being repeated in the examine tooltip ( #1714 )
2020-08-16 18:41:16 +02:00
Víctor Aguilera Puerto
fa49eb5895
Adds more weapon/ammo SSS spawners to Saltern.
2020-08-16 18:35:47 +02:00
Víctor Aguilera Puerto
d55ace72e4
Fix duplicate prototype, increase most conditional spawners' chance of spawning
2020-08-16 18:24:36 +02:00
Víctor Aguilera Puerto
327c3b92ad
Adds conditional spawners for ammunition.
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Still needs to be mapped in.
2020-08-16 18:18:42 +02:00
Víctor Aguilera Puerto
83567c1bd9
Improves MindComponent's description. Force ghost without body return when commiting suicide.
2020-08-16 17:08:39 +02:00
Víctor Aguilera Puerto
d58d84096b
Adds mobCheck to a bunch of inventory/hands methods ( #1704 )
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* Adds mobCheck to a bunch of inventory/hands methods, fix not being able to strip dead bodies
* Address review
2020-08-16 16:30:52 +02:00
DrSmugleaf
1068269db0
Fix pointing by ghosts being visible to the living ( #1715 )
2020-08-16 16:26:07 +02:00
Víctor Aguilera Puerto
3e87e24028
Optimizes atmos further by using rented arrays where applicable
2020-08-16 16:24:27 +02:00
Pieter-Jan Briers
f61d55a63d
Disable airlock "walk by" fix.
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It makes it hard to walk through double doors so I'd rather have this be disabled.
2020-08-16 15:33:24 +02:00
ShadowCommander
66367309f0
Add args.Handled for in simulation hotkeys ( #1657 )
2020-08-16 14:23:34 +02:00
Vince
b647ad0f42
Refactor UpdateKinematics() and fix a lot of Content warnings ( #1709 )
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Most warnings were related to EntityQuery and IPhysicsComponent.
Partially fixes #1650 and fixes #1682
2020-08-15 20:38:35 -07:00
AJCM-git
8503ab157a
Fixing a path ( #1707 )
2020-08-16 03:37:20 +02:00
Pieter-Jan Briers
93ebd95f8a
Fix async issues with SpawnPlayer.
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Fixes #1705
2020-08-16 02:22:10 +02:00
Pieter-Jan Briers
05cf8303e4
Make use of new WritableDirProvider APIs to improve file sharing and simplify code.
2020-08-16 01:12:30 +02:00
Pieter-Jan Briers
4d1538da1a
Update submodule
2020-08-16 01:11:56 +02:00
Víctor Aguilera Puerto
a7fc2bccbd
Fixes explosive depressurization and improves high pressure movements ( #1683 )
2020-08-15 22:43:55 +02:00
Víctor Aguilera Puerto
33baa73f06
Debug verbs aren't blocked by containers anymore.
2020-08-15 20:42:39 +02:00
DrSmugleaf
add4986001
Fix being able to do most verbs from within a container ( #1613 )
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* Fix being able to do most verbs from within a container
* Fix missing container check when using global verbs
2020-08-15 20:38:37 +02:00
Exp
f37d6343ce
Reset velocity after warp ( #1680 )
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* Reset velocity after warp
* Rather than looping through the controllers manually, just call collidable.stop
2020-08-15 20:35:02 +02:00
ancientpower
bb781f4975
fixes ghosts not having a collidable component and adds a ghost collision flag ( #1675 )
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Co-authored-by: ancientpower <ancientpowerer@gmail.com >
2020-08-15 20:34:25 +02:00
Víctor Aguilera Puerto
c3df108b27
Stripping ( #1668 )
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* Start work on stripping.
* more strippable work
* Stripping works
* Nullable
* MORE NULLABLE
* nullable moment
* life is pain
* Interaction check.
* Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Shared/GameObjects/Components/GUI/SharedStrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Rename InventoryComponent and HandsComponent's OnChanged event to OnItemChanged
* Apply suggestions from code review
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Use static EquipmentSlotDefines
* Do not expose ContainerSlot on Inventory or Hands.
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-08-15 20:33:42 +02:00
Víctor Aguilera Puerto
e047262289
Fix TileAtmosInfo pressure direction being east when created.
2020-08-15 17:16:55 +02:00
Víctor Aguilera Puerto
67fbdb96b3
Fix deconstructing walls creating an atmos void.
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This caused a lot of high pressure movements.
2020-08-15 16:51:57 +02:00
Víctor Aguilera Puerto
898e278266
Fix some atmos tiles not being added correctly.
2020-08-15 16:20:31 +02:00
ShadowCommander
915631d51c
Refactor collision to use hard instead of a workaround ( #1677 )
2020-08-15 16:07:09 +02:00
metalgearsloth
845f5af7d0
Fix do_after throwing on attaching to new entity ( #1679 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-15 16:03:43 +02:00
Víctor Aguilera Puerto
f791719e31
Add damage cooldown to DamageOnHighSpeedImpactComponent.
2020-08-15 03:38:34 +02:00
Víctor Aguilera Puerto
ae1f55656e
Fix pressure difference direction being incorrect.
2020-08-15 03:23:57 +02:00
Víctor Aguilera Puerto
02ba98b7cf
Update submodule
2020-08-15 03:20:36 +02:00
Víctor Aguilera Puerto
fd40c5157b
Pressure movements won't affect entities in containers. Use GetCardinalDirection.
2020-08-15 03:20:25 +02:00
Pieter-Jan Briers
580e14207b
Update submodule
2020-08-15 00:33:33 +02:00
Pieter-Jan Briers
f598c6e8c6
Make package_release_build.py include PDBs if available.
2020-08-15 00:33:20 +02:00
Víctor Aguilera Puerto
b2709733a5
Revert "Welders now use EntityQuery to update instead of subscriptions."
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This reverts commit a815b50f6d and fixes the issue properly.
2020-08-15 00:12:30 +02:00
Víctor Aguilera Puerto
a815b50f6d
Welders now use EntityQuery to update instead of subscriptions.
2020-08-15 00:02:17 +02:00
Víctor Aguilera Puerto
2dc4bbd604
Fix welder updating when deleted
2020-08-14 23:54:50 +02:00
Víctor Aguilera Puerto
7cd32fe587
Fix sandbox panel "ghost" button oversight.
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Now defaults to ghost if you don't have aghost perms.
2020-08-14 21:55:39 +02:00
Swept
541ba64c80
More sandbox buttons for fun and pleasure ( #1599 )
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* Aghost Button
* Toggle Lights Button (Shitcode)
* Suicide Button
* Toggle Subfloor Button
* Changed the X icon for windows to be slimmer
* ToggleLights and ToggleSubfloor are no longer shitcode!
* Refactors SandboxWindows.cs
* Added Shows Spawns Button
* Fix
* Show Bounding Boxes Button
* I guess this helps somewhat?
* Nested SandboxWindow.cs inside of SandboxManager.cs for simplicity
* Fixes
* I forgot what I added
* Removed CSI console... for now
* Fix build
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es >
2020-08-14 18:09:58 +02:00
Víctor Aguilera Puerto
4ebd7e0dbc
Welder now exposes temperature to hotspot every update.
2020-08-14 18:03:52 +02:00
Víctor Aguilera Puerto
8ffd2b411e
Make sign names consistent.
2020-08-14 16:50:11 +02:00
Víctor Aguilera Puerto
ff891f106a
Interaction outline for base sign.
2020-08-14 16:12:08 +02:00
Víctor Aguilera Puerto
8f1a74dcd1
Fix integration tests failing.
2020-08-14 16:10:19 +02:00
ancientpower
9ffc134f75
Fixes overlays not clearing when using the ghost command ( #1669 )
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* fixes overlays not clearing when ghosting
* fix gonflicts???
* actually fixes gonflicts
Co-authored-by: ancientpower <ancientpowerer@gmail.com >
2020-08-14 15:13:32 +02:00
Swept
47c32a1c6f
Signs and plaques! ( #1637 )
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* I think this is a good selection of signs
* Added the rest of the directional signs
* Map Changes
* Fixed phoron plaque
* PROPERLY maps the map :))
* there
* Added a couple more signs
* a TON of little map changes
* Parents
* Why doesn't this work
* Ok Hugal
* Add description and add original atmos plaque
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es >
2020-08-14 14:53:02 +02:00
Víctor Aguilera Puerto
0d4ae469e3
Optimizes EqualizePressureInZone to use ArrayPool
2020-08-14 13:17:27 +02:00