Files
OldThink/Content.Client/_White/InteractiveBoard/InteractiveBoardSystem.cs
CaypenNow b635d4efaf [Feat] Interactive Board (#258)
* interactive board

* change2

* fixes
2024-04-02 17:17:43 +03:00

25 lines
856 B
C#

using Content.Client._White.InteractiveBoard.UI;
using Robust.Client.GameObjects;
using static Content.Shared._White.InteractiveBoard.SharedInteractiveBoardComponent;
namespace Content.Client._White.InteractiveBoard;
public sealed class InteractiveBoardSystem : VisualizerSystem<InteractiveBoardVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, InteractiveBoardVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<InteractiveBoardStatus>(uid, InteractiveBoardVisuals.Status , out var writingStatus, args.Component))
args.Sprite.LayerSetVisible(InteractiveBoardVisualLayers.Writing, writingStatus == InteractiveBoardStatus.Written);
}
}
public enum InteractiveBoardVisualLayers
{
Writing
}