* Add data field for id card microwave behaviour (#28087) * Move replacement chance from ReplacementAccentComponent to ReplacementAccentPrototype (#28049) Move replacement chance to ReplacementAccentPrototype * Resolves Bible summon message being sent to all users (#28104) * Changed PopupEntity overload used to ensure message is only sent to user * Updated uid for PopupEntity call * Updating _popupSystem.PopupEntity call in AttemptSummon * Random book story generator refactor (#28082) * Randomized book overhaul * Fix prototype names * Improved setting paper content * Praise Ratvar * Fix activatable UI popup message spam (#28123) Fixed activatable UI popup message spam * Modify battery assert to avoid floating point errors (#28007) * Update component query benchmarks (#27967) * Add more component query benchmarks. * Rename benchmark * Use non-generic `TryComp()` for metadata & transform (#28133) * sleeper agent appear later into the round and only once (#28160) --------- Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: double_b <40827162+benjamin-burges@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
using Content.Shared.Salvage.Fulton;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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namespace Content.Server.Salvage;
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/// <summary>
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/// Transports attached entities to the linked beacon after a timer has elapsed.
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/// </summary>
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public sealed class FultonSystem : SharedFultonSystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FultonedComponent, ComponentStartup>(OnFultonedStartup);
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SubscribeLocalEvent<FultonedComponent, ComponentShutdown>(OnFultonedShutdown);
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}
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private void OnFultonedShutdown(EntityUid uid, FultonedComponent component, ComponentShutdown args)
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{
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Del(component.Effect);
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component.Effect = EntityUid.Invalid;
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}
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private void OnFultonedStartup(EntityUid uid, FultonedComponent component, ComponentStartup args)
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{
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if (Exists(component.Effect))
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return;
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component.Effect = Spawn(EffectProto, new EntityCoordinates(uid, EffectOffset));
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Dirty(uid, component);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<FultonedComponent>();
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var curTime = Timing.CurTime;
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.NextFulton > curTime)
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continue;
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Fulton(uid, comp);
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}
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}
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private void Fulton(EntityUid uid, FultonedComponent component)
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{
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if (!Deleted(component.Beacon) &&
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TryComp(component.Beacon, out TransformComponent? beaconXform) &&
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!Container.IsEntityOrParentInContainer(component.Beacon.Value, xform: beaconXform) &&
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CanFulton(uid))
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{
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var xform = Transform(uid);
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var metadata = MetaData(uid);
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var oldCoords = xform.Coordinates;
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var offset = _random.NextVector2(1.5f);
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var localPos = TransformSystem.GetInvWorldMatrix(beaconXform.ParentUid)
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.Transform(TransformSystem.GetWorldPosition(beaconXform)) + offset;
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TransformSystem.SetCoordinates(uid, new EntityCoordinates(beaconXform.ParentUid, localPos));
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RaiseNetworkEvent(new FultonAnimationMessage()
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{
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Entity = GetNetEntity(uid, metadata),
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Coordinates = GetNetCoordinates(oldCoords),
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});
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}
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Audio.PlayPvs(component.Sound, uid);
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RemCompDeferred<FultonedComponent>(uid);
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}
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}
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