Files
OldThink/Content.Server/_White/Executions/ExecutionSystem.cs
withoutcode333 0e4e5b7805 Upstream core (#282)
* yes

(cherry picked from commit a6b5e1c66dfe4241977bcde753af594392164eca)

* Is real, navernoe (#944)

* its real

* fix shield

* remove comments game preset

* maximum predicted

* fixes

* АААААААААААААААААААААААААААА ПОМОГИТЕ Я ЕБНУЛСЯ ПОКА ФИКСИЛ ЭТУ ЗАЛУПУ

* govnoedit

* secret

(cherry picked from commit 22c7b68048590b5098efbfff0d0f5205d3a64c48)

* [Feature/Tweaks] Raznoe (#934)

* make thruster great again

* make hardsuit hos great again

* new ficha for medical hud

* fix

* vrode da

* GOOOVNO REMIX REVERB EXTRA

* fix

* правки

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Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
(cherry picked from commit 141e61a0449873842f46d83eff9e9ce857147d60)

* Automatic changelog update

(cherry picked from commit d14fe5fb6c934ed522df0b5bc453e4c04707a6db)

* [Feature] Executions (#932)

* based

* cleanup

* cleanup + fixes

* fix

* fix

* fix ftl

* Update Resources/Locale/ru-RU/_white/executions/execution.ftl

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* Update execution.ftl

* правки

* vrode norm

* da

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Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
(cherry picked from commit 83e164172f8e290acee7634f14ac51281be020ad)

* Automatic changelog update

(cherry picked from commit 71f907c563a30a1fc7ef5751a4d6f2c780a14f4c)

* hotfix (#946)

(cherry picked from commit f577caec41ab277ee8fc1c18fe64f7e26a6e50f5)

---------

Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
2025-04-13 19:03:49 +05:00

368 lines
12 KiB
C#

using Content.Server.DoAfter;
using Content.Server.Interaction;
using Content.Server.Kitchen.Components;
using Content.Server.Popups;
using Content.Shared._White.Executions;
using Content.Shared.ActionBlocker;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Interaction.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Projectiles;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Melee;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Server._White.Executions;
public sealed class ExecutionSystem : EntitySystem
{
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly InteractionSystem _interactionSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedGunSystem _gunSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private const float MeleeExecutionTimeModifier = 5.0f;
private const float GunExecutionTime = 6.0f;
private const float DamageModifier = 10.0f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharpComponent, GetVerbsEvent<UtilityVerb>>(OnGetInteractionVerbsMelee);
SubscribeLocalEvent<GunComponent, GetVerbsEvent<UtilityVerb>>(OnGetInteractionVerbsGun);
SubscribeLocalEvent<SharpComponent, ExecutionDoAfterEvent>(OnDoafterMelee);
SubscribeLocalEvent<GunComponent, ExecutionDoAfterEvent>(OnDoafterGun);
}
private void OnGetInteractionVerbsMelee(
EntityUid uid,
SharpComponent component,
GetVerbsEvent<UtilityVerb> args)
{
if (args.Hands == null || args.Using == null || !args.CanAccess || !args.CanInteract)
return;
var attacker = args.User;
var weapon = args.Using.Value;
var victim = args.Target;
if (!CanExecute(weapon, victim, attacker, true))
return;
EnsureComp<ExecutionComponent>(weapon, out var comp);
if (IsDelayed(comp))
return;
UtilityVerb verb = new()
{
Act = () =>
{
TryStartMeleeExecutionDoafter(weapon, victim, attacker);
},
Impact = LogImpact.High,
Text = Loc.GetString("execution-verb-name"),
Message = Loc.GetString("execution-verb-message"),
};
args.Verbs.Add(verb);
}
private void OnGetInteractionVerbsGun(
EntityUid uid,
GunComponent component,
GetVerbsEvent<UtilityVerb> args)
{
if (args.Hands == null || args.Using == null || !args.CanAccess || !args.CanInteract)
return;
var attacker = args.User;
var weapon = args.Using!.Value;
var victim = args.Target;
if (!CanExecute(weapon, victim, attacker, false))
return;
EnsureComp<ExecutionComponent>(weapon, out var comp);
if (IsDelayed(comp))
return;
UtilityVerb verb = new()
{
Act = () =>
{
TryStartGunExecutionDoafter(weapon, victim, attacker);
},
Impact = LogImpact.High,
Text = Loc.GetString("execution-verb-name"),
Message = Loc.GetString("execution-verb-message"),
};
args.Verbs.Add(verb);
}
private bool CanExecuteWithAny(EntityUid victim, EntityUid attacker)
{
if (!HasComp<DamageableComponent>(victim))
return false;
if (!TryComp<MobStateComponent>(victim, out var mobState))
return false;
if (_mobStateSystem.IsDead(victim, mobState))
return false;
if (!_actionBlockerSystem.CanAttack(attacker, victim))
return false;
return victim == attacker || !_actionBlockerSystem.CanInteract(victim, null);
}
private bool CanExecute(EntityUid weapon, EntityUid victim, EntityUid user, bool isMelee)
{
if (!CanExecuteWithAny(victim, user))
return false;
if (isMelee)
{
return (TryComp<MeleeWeaponComponent>(weapon, out var melee) || melee!.Damage.GetTotal() <= 0.0f);
}
return (TryComp<GunComponent>(weapon, out var gun) || !_gunSystem.CanShoot(gun!));
}
private void TryStartMeleeExecutionDoafter(EntityUid weapon, EntityUid victim, EntityUid attacker)
{
if (!CanExecute(weapon, victim, attacker, true))
return;
var executionTime = (1.0f / Comp<MeleeWeaponComponent>(weapon).AttackRate) * MeleeExecutionTimeModifier;
ShowExecutionPopup(
attacker == victim ? "suicide-popup-melee-initial-external" : "execution-popup-melee-initial-external",
PopupType.Medium,
attacker,
victim,
weapon);
var doAfter =
new DoAfterArgs(EntityManager, attacker, executionTime, new ExecutionDoAfterEvent(), weapon, target: victim, used: weapon)
{
BreakOnMove = true,
BreakOnHandChange = true,
BreakOnDamage = true,
NeedHand = true
};
_doAfterSystem.TryStartDoAfter(doAfter);
EnsureComp<ExecutionComponent>(weapon, out var comp);
comp.NextUse = _gameTiming.CurTime + comp.NextAttempt;
}
private void TryStartGunExecutionDoafter(EntityUid weapon, EntityUid victim, EntityUid attacker)
{
if (!CanExecute(weapon, victim, attacker, false))
return;
ShowExecutionPopup(
attacker == victim ? "suicide-popup-gun-initial-external" : "execution-popup-gun-initial-external",
PopupType.Medium,
attacker,
victim,
weapon);
var doAfter =
new DoAfterArgs(EntityManager, attacker, GunExecutionTime, new ExecutionDoAfterEvent(), weapon, target: victim, used: weapon)
{
BreakOnMove = true,
BreakOnHandChange = true,
BreakOnDamage = true,
NeedHand = true
};
_doAfterSystem.TryStartDoAfter(doAfter);
EnsureComp<ExecutionComponent>(weapon, out var comp);
comp.NextUse = _gameTiming.CurTime + comp.NextAttempt;
}
private void OnDoafterMelee(EntityUid uid, SharpComponent component, DoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Used == null || args.Target == null)
return;
var attacker = args.User;
var victim = args.Target.Value;
var weapon = args.Used.Value;
if (!CanExecute(weapon, victim, attacker, true))
return;
if (!TryComp<MeleeWeaponComponent>(weapon, out var melee) && melee!.Damage.GetTotal() > 0.0f)
return;
_damageableSystem.TryChangeDamage(victim, melee.Damage * DamageModifier, true);
_audioSystem.PlayEntity(melee.HitSound, Filter.Pvs(weapon), weapon, true, AudioParams.Default);
ShowExecutionPopup(
attacker == victim ? "suicide-popup-melee-complete-external" : "execution-popup-melee-complete-external",
PopupType.MediumCaution,
attacker,
victim,
weapon);
}
private void OnDoafterGun(EntityUid uid, GunComponent component, DoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Used == null || args.Target == null)
return;
var attacker = args.User;
var weapon = args.Used.Value;
var victim = args.Target.Value;
if (!CanExecute(weapon, victim, attacker, false))
return;
var prevention = new ShotAttemptedEvent
{
User = attacker,
Used = weapon!
};
RaiseLocalEvent(weapon, ref prevention);
if (prevention.Cancelled)
return;
RaiseLocalEvent(attacker, ref prevention);
if (prevention.Cancelled)
return;
var attemptEv = new AttemptShootEvent(attacker, null);
RaiseLocalEvent(weapon, ref attemptEv);
if (attemptEv is { Cancelled: true, Message: not null })
{
_popupSystem.PopupClient(attemptEv.Message, weapon, attacker);
return;
}
var fromCoordinates = Transform(attacker).Coordinates;
var ev = new TakeAmmoEvent(1, new List<(EntityUid? Entity, IShootable Shootable)>(), fromCoordinates, attacker);
RaiseLocalEvent(weapon, ev);
if (ev.Ammo.Count <= 0)
{
_audioSystem.PlayEntity(component.SoundEmpty, Filter.Pvs(weapon), weapon, true, AudioParams.Default);
ShowExecutionPopup("execution-popup-gun-empty", PopupType.Medium, attacker, victim, weapon);
return;
}
var damage = new DamageSpecifier();
var ammoUid = ev.Ammo[0].Entity;
switch (ev.Ammo[0].Shootable)
{
case CartridgeAmmoComponent cartridge:
var prototype = _prototypeManager.Index<EntityPrototype>(cartridge.Prototype);
prototype.TryGetComponent<ProjectileComponent>(out var projectileA, _componentFactory);
if (projectileA != null)
{
damage = projectileA.Damage * cartridge.Count;
}
cartridge.Spent = true;
_appearanceSystem.SetData(ammoUid!.Value, AmmoVisuals.Spent, true);
Dirty(ammoUid.Value, cartridge);
break;
case AmmoComponent:
TryComp<ProjectileComponent>(ammoUid, out var projectileB);
if (projectileB != null)
{
damage = projectileB.Damage;
}
Del(ammoUid);
break;
case HitscanPrototype hitscan:
damage = hitscan.Damage!;
break;
default:
throw new ArgumentOutOfRangeException();
}
if (TryComp<ClumsyComponent>(attacker, out var clumsy) && !component.ClumsyProof)
{
if (_interactionSystem.TryRollClumsy(attacker, 0.3F, clumsy))
{
ShowExecutionPopup("execution-popup-gun-clumsy-external", PopupType.MediumCaution, attacker, victim, weapon);
_damageableSystem.TryChangeDamage(attacker, damage, origin: attacker);
_audioSystem.PlayEntity(component.SoundGunshot, Filter.Pvs(weapon), weapon, true, AudioParams.Default);
return;
}
}
_damageableSystem.TryChangeDamage(victim, damage * DamageModifier, true);
_audioSystem.PlayEntity(component.SoundGunshot, Filter.Pvs(weapon), weapon, false, AudioParams.Default);
ShowExecutionPopup(
attacker != victim ? "execution-popup-gun-complete-external" : "suicide-popup-gun-complete-external",
PopupType.LargeCaution,
attacker,
victim,
weapon);
args.Handled = true;
}
private void ShowExecutionPopup(string locString,
PopupType type,
EntityUid attacker,
EntityUid victim,
EntityUid weapon)
{
var message = Loc.GetString(locString,
("attacker", attacker),
("victim", victim),
("weapon", weapon));
_popupSystem.PopupEntity(message, attacker, type);
}
private bool IsDelayed(ExecutionComponent comp)
{
return comp.NextUse > _gameTiming.CurTime;
}
}