Files
OldThink/Content.Shared/Movement/Components/ContentEyeComponent.cs
2024-08-08 21:05:25 +03:00

25 lines
754 B
C#

using System.Numerics;
using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Holds SS14 eye data not relevant for engine, e.g. lerp targets.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedContentEyeSystem))]
public sealed partial class ContentEyeComponent : Component
{
/// <summary>
/// Zoom we're lerping to.
/// </summary>
[DataField, AutoNetworkedField]
public Vector2 TargetZoom = Vector2.One;
/// <summary>
/// How far we're allowed to zoom out.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public Vector2 MaxZoom = Vector2.One;
}