Files
OldThink/Content.Shared/_Amour/Animation/SharedAnimationSystem.cs
2024-02-24 17:00:43 +03:00

28 lines
777 B
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Markdown.Value;
namespace Content.Shared._Amour.Animation;
public abstract class SharedAnimationSystem : EntitySystem
{
[Dependency] private readonly ISerializationManager _serializationManager = default!;
public virtual void Play(EntityUid uid,ProtoId<AnimationPrototype> protoId)
{
}
public virtual void Play(EntityUid uid,AnimationData data, string animationId = "funny")
{
}
public AnimationKeyData KeyFrame(object value, float keyTime)
{
return new AnimationKeyData()
{
KeyTime = keyTime,
Value = _serializationManager.WriteValueAs<ValueDataNode>(value).Value
};
}
}