336 lines
9.4 KiB
Plaintext
336 lines
9.4 KiB
Plaintext
-create-3rd-person =
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{ $chance ->
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[1] Создает
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*[other] создаёт
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}
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-cause-3rd-person =
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{ $chance ->
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[1] Вызывает
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*[other] вызывает
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}
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-satiate-3rd-person =
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{ $chance ->
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[1] Насыщает
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*[other] насыщает
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}
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-create-3rd-person =
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{ $chance ->
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[1] создает
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*[other] Создает
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}
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-cause-3rd-person =
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{ $chance ->
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[1] вызывает
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*[other] Вызывает
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}
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-satiate-3rd-person =
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{ $chance ->
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[1] насыщает
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*[other] Насыщает
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}
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reagent-effect-guidebook-create-entity-reaction-effect =
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{ $chance ->
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[1] создаёт
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*[other] Создаёт
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} { $amount ->
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[1] { INDEFINITE($entname) }
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*[other] { $amount } { MAKEPLURAL($entname) }
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}
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reagent-effect-guidebook-explosion-reaction-effect =
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{ $chance ->
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[1] вызывает
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*[other] Вызывает
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} взрыв
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reagent-effect-guidebook-foam-area-reaction-effect =
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{ $chance ->
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[1] создаёт
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*[other] Создаёт
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} большое количество пены
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reagent-effect-guidebook-foam-area-reaction-effect =
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{ $chance ->
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[1] создаёт
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*[other] Создаёт
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} большое количество дыма
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reagent-effect-guidebook-satiate-thirst =
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{ $chance ->
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[1] насыщает
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*[other] Насыщает
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} { $relative ->
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[1] жажду средне
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*[other] жажду на { NATURALFIXED($relative, 3) }x от среднего
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}
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reagent-effect-guidebook-satiate-hunger =
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{ $chance ->
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[1] насыщает
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*[other] Насыщает
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} { $relative ->
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[1] голод средне
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*[other] голод на { NATURALFIXED($relative, 3) }x от среднего
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}
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reagent-effect-guidebook-health-change =
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{ $chance ->
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[1]
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{ $healsordeals ->
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[heals] Лечит
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[deals] Наносит
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*[both] Изменяет здоровье на
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}
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*[other]
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{ $healsordeals ->
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[heals] лечит
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[deals] наносит
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*[both] Изменяет здоровье на
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}
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} { $changes }
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reagent-effect-guidebook-status-effect =
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{ $type ->
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[add]
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{ $chance ->
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[1] Вызывает
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*[other] вызывает
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} { LOC($key) } как минимум на { NATURALFIXED($time, 3) } { $time } с накоплением
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*[set]
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{ $chance ->
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[1] Вызывает
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*[other] вызывает
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} { LOC($key) } как минимум на { NATURALFIXED($time, 3) } { $time } без накоплением
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[remove]
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{ $chance ->
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[1] Убирает
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*[other] убирает
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} { NATURALFIXED($time, 3) } { $time } { LOC($key) }
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}
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reagent-effect-guidebook-activate-artifact =
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{ $chance ->
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[1] Пытается
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*[other] пытается
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} активировать артефакт
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reagent-effect-guidebook-set-solution-temperature-effect =
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{ $chance ->
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[1] Устаналивает
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*[other] устанавливает
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} температуру раствора точно { NATURALFIXED($temperature, 2) }К
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reagent-effect-guidebook-adjust-solution-temperature-effect =
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{ $chance ->
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[1]
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{ $deltasign ->
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[1] Добавляет
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*[-1] Убирает
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}
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*[other]
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{ $deltasign ->
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[1] добавляет
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*[-1] убирает
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}
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} тепло раствору до тех пор, пока он не достигнет { $deltasign ->
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[1] не больше { NATURALFIXED($maxtemp, 2) }К
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*[-1] не меньше { NATURALFIXED($mintemp, 2) }К
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}
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reagent-effect-guidebook-adjust-reagent-reagent =
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{ $chance ->
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[1]
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{ $deltasign ->
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[1] Adds
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*[-1] Removes
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}
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*[other]
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{ $deltasign ->
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[1] add
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*[-1] remove
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}
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} { NATURALFIXED($amount, 2) }u of { $reagent } { $deltasign ->
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[1] to
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*[-1] from
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} the solution
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reagent-effect-guidebook-adjust-reagent-group =
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{ $chance ->
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[1]
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{ $deltasign ->
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[1] Adds
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*[-1] Removes
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}
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*[other]
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{ $deltasign ->
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[1] add
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*[-1] remove
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}
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} { NATURALFIXED($amount, 2) }u of reagents in the group { $group } { $deltasign ->
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[1] to
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*[-1] from
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} the solution
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reagent-effect-guidebook-adjust-temperature =
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{ $chance ->
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[1]
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{ $deltasign ->
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[1] Adds
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*[-1] Removes
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}
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*[other]
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{ $deltasign ->
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[1] add
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*[-1] remove
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}
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} { POWERJOULES($amount) } of heat { $deltasign ->
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[1] to
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*[-1] from
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} the body it's in
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reagent-effect-guidebook-chem-cause-disease =
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{ $chance ->
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[1] Causes
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*[other] cause
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} the disease { $disease }
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reagent-effect-guidebook-chem-cause-random-disease =
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{ $chance ->
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[1] Causes
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*[other] cause
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} the diseases { $diseases }
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reagent-effect-guidebook-jittering =
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{ $chance ->
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[1] Causes
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*[other] cause
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} jittering
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reagent-effect-guidebook-chem-clean-bloodstream =
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{ $chance ->
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[1] Cleanses
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*[other] cleanse
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} the bloodstream of other chemicals
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reagent-effect-guidebook-cure-disease =
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{ $chance ->
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[1] Cures
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*[other] cure
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} diseases
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reagent-effect-guidebook-cure-eye-damage =
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{ $chance ->
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[1]
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{ $deltasign ->
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[1] Heals
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*[-1] Deals
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}
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*[other]
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{ $deltasign ->
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[1] heal
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*[-1] deal
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}
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} eye damage
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reagent-effect-guidebook-chem-vomit =
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{ $chance ->
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[1] Causes
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*[other] cause
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} vomiting
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reagent-effect-guidebook-create-gas =
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{ $chance ->
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[1] Creates
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*[other] create
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} { $moles } { $moles ->
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[1] mole
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*[other] moles
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} of { $gas }
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reagent-effect-guidebook-drunk =
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{ $chance ->
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[1] Causes
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*[other] cause
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} drunkness
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reagent-effect-guidebook-electrocute =
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{ $chance ->
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[1] Electrocutes
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*[other] electrocute
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} the metabolizer for { NATURALFIXED($time, 3) } { $time }
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reagent-effect-guidebook-extinguish-reaction =
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{ $chance ->
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[1] Extinguishes
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*[other] extinguish
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} fire
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reagent-effect-guidebook-flammable-reaction =
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{ $chance ->
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[1] Increases
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*[other] increase
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} flammability
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reagent-effect-guidebook-ignite =
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{ $chance ->
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[1] Ignites
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*[other] ignite
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} the metabolizer
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reagent-effect-guidebook-make-sentient =
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{ $chance ->
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[1] Makes
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*[other] make
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} the metabolizer sentient
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reagent-effect-guidebook-modify-bleed-amount =
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{ $chance ->
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[1]
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{ $deltasign ->
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[1] Induces
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*[-1] Reduces
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}
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*[other]
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{ $deltasign ->
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[1] induce
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*[-1] reduce
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}
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} bleeding
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reagent-effect-guidebook-modify-blood-level =
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{ $chance ->
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[1]
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{ $deltasign ->
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[1] Increases
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*[-1] Decreases
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}
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*[other]
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{ $deltasign ->
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[1] increases
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*[-1] decreases
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}
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} blood level
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reagent-effect-guidebook-paralyze =
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{ $chance ->
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[1] Paralyzes
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*[other] paralyze
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} the metabolizer for at least { NATURALFIXED($time, 3) } { $time }
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reagent-effect-guidebook-cure-zombie-infection =
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{ $chance ->
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[1] Cures
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*[other] cure
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} an ongoing zombie infection
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reagent-effect-guidebook-cause-zombie-infection =
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{ $chance ->
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[1] Gives
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*[other] give
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} an individual the zombie infection
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reagent-effect-guidebook-innoculate-zombie-infection =
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{ $chance ->
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[1] Cures
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*[other] cure
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} an ongoing zombie infection, and provides immunity to future infections
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reagent-effect-guidebook-movespeed-modifier =
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{ $chance ->
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[1] Modifies
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*[other] modify
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} movement speed by { NATURALFIXED($walkspeed, 3) }x for at least { NATURALFIXED($time, 3) } { $time }
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reagent-effect-guidebook-reset-narcolepsy =
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{ $chance ->
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[1] Temporarily staves
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*[other] temporarily stave
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} off narcolepsy
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reagent-effect-guidebook-wash-cream-pie-reaction =
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{ $chance ->
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[1] Washes
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*[other] wash
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} off cream pie from one's face
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reagent-effect-guidebook-missing =
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{ $chance ->
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[1] Causes
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*[other] cause
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} an unknown effect as nobody has written this effect yet
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# Amour
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reagent-effect-guidebook-sex-change =
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{ $chance ->
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[1] Делает
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*[other] делает
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} метаболизатор меняет пол
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reagent-effect-guidebook-gender-change =
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{ $chance ->
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[1] Делает
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*[other] делает
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} метаболизатор меняет пол
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