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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
using Component = Robust.Shared.GameObjects.Component;
namespace Content.Shared._White.MeatyOre;
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[Serializable, NetSerializable]
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public sealed class MeatyOreShopRequestEvent : EntityEventArgs
{
}
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[NetworkedComponent, RegisterComponent]
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public sealed partial class IgnorBUIInteractionRangeComponent : Component
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{
}