EVA suit resprite (+ new fluff hardsuit) (#17268)
* eva suit resprite * speed bump * yaml linter fix
@@ -12,7 +12,34 @@
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- id: ClothingOuterHardsuitEVA
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||||
- id: ClothingHeadHelmetEVA
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- id: ClothingMaskBreath
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||||
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||||
#Basic EVA (Big Ass Helmet)
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||||
- type: entity
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||||
id: SuitStorageEVAAlternate
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||||
parent: SuitStorageBase
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||||
suffix: EVA, Large Helmet
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||||
components:
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||||
- type: StorageFill
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||||
contents:
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||||
- id: NitrogenTankFilled
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||||
- id: OxygenTankFilled
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||||
- id: ClothingOuterHardsuitEVA
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||||
- id: ClothingHeadHelmetEVALarge
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||||
- id: ClothingMaskBreath
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||||
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||||
#Emergency EVA
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||||
- type: entity
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||||
id: SuitStorageEVAEmergency
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||||
parent: SuitStorageBase
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||||
suffix: Emergency EVA
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||||
components:
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||||
- type: StorageFill
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||||
contents:
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||||
- id: NitrogenTankFilled
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- id: OxygenTankFilled
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- id: ClothingOuterSuitEmergency
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||||
- id: ClothingMaskBreath
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||||
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||||
#Prisoner EVA
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- type: entity
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||||
id: SuitStorageEVAPrisoner
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||||
@@ -21,10 +48,10 @@
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components:
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||||
- type: StorageFill
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||||
contents:
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||||
# - id: NitrogenTankFilled #there's no emergency nitrogen tank to match yet so i have opted to remove it. call it cost cutting measures
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- id: EmergencyOxygenTankFilled
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- id: NitrogenTankFilled
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- id: OxygenTankFilled
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- id: ClothingOuterHardsuitEVAPrisoner
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||||
- id: ClothingHeadHelmetEVA
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- id: ClothingHeadHelmetEVALarge
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||||
- id: ClothingMaskBreath
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||||
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#Syndicate EVA
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@@ -51,10 +78,9 @@
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contents:
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||||
- id: NitrogenTankFilled
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- id: OxygenTankFilled
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||||
- id: ClothingOuterHardsuitEVAPrisoner
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||||
- id: ClothingHeadHelmetEVA
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- id: ClothingOuterHardsuitPirateEVA
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- id: ClothingMaskGas
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#NTSRA Voidsuit
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- type: entity
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id: SuitStorageNTSRA
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@@ -69,6 +95,19 @@
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- id: ClothingMaskBreath
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#HARDSUITS
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#Basic hardsuit
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- type: entity
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id: SuitStorageBasic
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parent: SuitStorageBase
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suffix: Basic Hardsuit
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||||
components:
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||||
- type: StorageFill
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contents:
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- id: NitrogenTankFilled
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- id: OxygenTankFilled
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- id: ClothingOuterHardsuitBasic
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- id: ClothingMaskBreath
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#Engineering hardsuit
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- type: entity
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id: SuitStorageEngi
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@@ -779,7 +779,7 @@
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id: UplinkEVASyndie
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name: uplink-eva-syndie-name
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description: uplink-eva-syndie-desc
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icon: { sprite: /Textures/Clothing/OuterClothing/Suits/syndicate.rsi, state: icon }
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icon: { sprite: /Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi, state: icon }
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productEntity: ClothingBackpackDuffelSyndicateEVABundle
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cost:
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Telecrystal: 2
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@@ -121,6 +121,7 @@
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tags:
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- HidesHair
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- WhitelistChameleon
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- HelmetEVA
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- type: IdentityBlocker
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- type: entity
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79
Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml
Normal file
@@ -0,0 +1,79 @@
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#EVA Helmet
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- type: entity
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parent: ClothingHeadEVAHelmetBase
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id: ClothingHeadHelmetEVA
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name: EVA helmet
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description: An old-but-gold helmet designed for extravehicular activites. Infamous for making security officers paranoid.
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components:
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- type: Sprite
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sprite: Clothing/Head/Helmets/eva.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/eva.rsi
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#Large EVA Helmet
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- type: entity
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parent: ClothingHeadEVAHelmetBase
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id: ClothingHeadHelmetEVALarge
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name: EVA helmet
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description: An old-but-gold helmet designed for extravehicular activites.
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components:
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- type: Sprite
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sprite: Clothing/Head/Helmets/eva_large.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/eva_large.rsi
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#Syndicate EVA Helmet
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- type: entity
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parent: ClothingHeadEVAHelmetBase
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id: ClothingHeadHelmetSyndicate
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name: syndicate EVA helmet
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description: A simple, stylish EVA helmet. Designed for maximum humble space-badassery.
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components:
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- type: Sprite
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sprite: Clothing/Head/Helmets/eva_syndicate.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/eva_syndicate.rsi
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#Cosmonaut Helmet
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- type: entity
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parent: ClothingHeadEVAHelmetBase
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id: ClothingHeadHelmetCosmonaut
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name: cosmonaut helmet
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description: Ancient design, but advanced manufacturing. #Description here originally started with " A deceptively well armored space helmet." Potentially had armor values in SS13 that weren't brought over?
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components:
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- type: Sprite
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sprite: Clothing/Head/Helmets/cosmonaut.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/cosmonaut.rsi
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#Paramedic Void Helmet
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- type: entity
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parent: ClothingHeadEVAHelmetBase
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id: ClothingHeadHelmetVoidParamed
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name: Paramedic Void Helmet
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description: A void helmet made for paramedics.
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components:
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- type: Sprite
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sprite: Clothing/Head/Helmets/paramedhelm.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/paramedhelm.rsi
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- type: TemperatureProtection
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coefficient: 0.1
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- type: Armor
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modifiers:
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coefficients:
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Slash: 0.95
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Heat: 0.90
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Radiation: 0.75
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#Ancient Void Helmet
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- type: entity
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parent: ClothingHeadEVAHelmetBase
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id: ClothingHeadHelmetAncient
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name: NTSRA void helmet
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description: An ancient space helmet, designed by the NTSRA branch of CentCom.
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components:
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- type: Sprite
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sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
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@@ -1,3 +1,29 @@
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#When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.)
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#CREW HARDSUITS
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#Standard Hardsuit
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- type: entity
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parent: ClothingHeadHardsuitBase
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id: ClothingHeadHelmetHardsuitBasic
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noSpawn: true
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name: basic hardsuit helmet
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description: A basic-looking hardsuit helmet that provides minor protection against most sources of damage.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/basic.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/basic.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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Radiation: 0.9
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Caustic: 0.9
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#Atmospherics Hardsuit
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitAtmos
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@@ -45,36 +71,7 @@
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- type: TemperatureProtection
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coefficient: 0.005
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- type: entity
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parent: ClothingHeadHardsuitBase
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id: ClothingHeadHelmetHardsuitCap
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noSpawn: true
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name: captain's hardsuit helmet
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description: Special hardsuit helmet, made for the captain of the station.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/capspace.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/capspace.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 1000
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- type: entity
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parent: ClothingHeadHardsuitBase
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id: ClothingHeadHelmetHardsuitDeathsquad
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noSpawn: true
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name: deathsquad hardsuit helmet
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description: A robust helmet for special operations.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/deathsquad.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/deathsquad.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 1000
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#Engineering Hardsuit
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitEngineering
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@@ -92,233 +89,7 @@
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highPressureMultiplier: 0.1
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lowPressureMultiplier: 1000
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitEngineeringWhite
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noSpawn: true
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name: chief engineer's hardsuit helmet
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description: Special hardsuit helmet, made for the chief engineer of the station.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/engineering-white.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/engineering-white.rsi
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- type: PointLight
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color: "#daffad"
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- type: PressureProtection
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 1000
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitMedical
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noSpawn: true
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name: chief medical officer's hardsuit helmet
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description: Lightweight medical hardsuit helmet that doesn't restrict your head movements.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/medical.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/medical.rsi
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||||
- type: PointLight
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||||
color: "#adf1ff"
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||||
- type: PressureProtection
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||||
highPressureMultiplier: 0.6
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lowPressureMultiplier: 5500
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitRd
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noSpawn: true
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||||
name: experimental research hardsuit helmet
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||||
description: Lightweight hardsuit helmet that doesn't restrict your head movements.
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components:
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||||
- type: Sprite
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||||
sprite: Clothing/Head/Hardsuits/rd.rsi
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||||
- type: Clothing
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||||
sprite: Clothing/Head/Hardsuits/rd.rsi
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||||
- type: PointLight
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||||
color: "#d6adff"
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||||
- type: PressureProtection
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||||
highPressureMultiplier: 0.60
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||||
lowPressureMultiplier: 5500
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||||
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSalvage
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noSpawn: true
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name: salvage hardsuit helmet
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||||
description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights.
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components:
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- type: Sprite
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sprite: Clothing/Head/Hardsuits/salvage.rsi
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||||
- type: Clothing
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sprite: Clothing/Head/Hardsuits/salvage.rsi
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||||
- type: PressureProtection
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||||
highPressureMultiplier: 0.525
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||||
lowPressureMultiplier: 10000
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- type: Armor
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||||
modifiers:
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||||
coefficients:
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||||
Blunt: 0.8
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||||
Slash: 0.8
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Piercing: 0.8
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||||
- type: PointLight
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||||
radius: 7
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energy: 3
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSecurity
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noSpawn: true
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||||
name: security hardsuit helmet
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||||
description: Armored hardsuit helmet for security needs.
|
||||
components:
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||||
- type: Sprite
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||||
sprite: Clothing/Head/Hardsuits/security.rsi
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||||
- type: Clothing
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||||
sprite: Clothing/Head/Hardsuits/security.rsi
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||||
- type: PointLight
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||||
color: "#ffeead"
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||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.525
|
||||
lowPressureMultiplier: 10000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
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||||
Slash: 0.8
|
||||
Piercing: 0.8
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||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
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||||
id: ClothingHeadHelmetHardsuitSecurityRed
|
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noSpawn: true
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||||
name: head of security's hardsuit helmet
|
||||
description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS.
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||||
components:
|
||||
- type: Sprite
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||||
sprite: Clothing/Head/Hardsuits/security-red.rsi
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||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/security-red.rsi
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||||
- type: PointLight
|
||||
color: "#ffeead"
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.45
|
||||
lowPressureMultiplier: 10000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitBrigmedic
|
||||
noSpawn: true
|
||||
name: brigmedic hardsuit helmet
|
||||
description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/brigmedic.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/brigmedic.rsi
|
||||
- type: PointLight
|
||||
color: "#00FFFF"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.95
|
||||
Slash: 0.95
|
||||
Piercing: 0.95
|
||||
Heat: 0.95
|
||||
Radiation: 0.90
|
||||
Caustic: 0.90
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.6
|
||||
lowPressureMultiplier: 5500
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitWarden
|
||||
noSpawn: true
|
||||
name: warden's hardsuit helmet
|
||||
description: A modified riot helmet. Oddly comfortable.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/security-warden.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/security-warden.rsi
|
||||
- type: PointLight
|
||||
color: "#ffeead"
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.525
|
||||
lowPressureMultiplier: 10000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitSyndie
|
||||
noSpawn: true
|
||||
name: blood-red hardsuit helmet
|
||||
description: An advanced red hardsuit helmet designed for work in special operations.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/syndicate.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/syndicate.rsi
|
||||
- type: PointLight
|
||||
color: green
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.08
|
||||
lowPressureMultiplier: 1000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
Heat: 0.8
|
||||
Radiation: 0.5
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitWizard
|
||||
noSpawn: true
|
||||
name: wizard hardsuit helmet
|
||||
description: A bizarre gem-encrusted helmet that radiates magical energies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/wizard.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/wizard.rsi
|
||||
- type: PointLight
|
||||
color: "#ffadfb"
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.27
|
||||
lowPressureMultiplier: 1000
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitLing
|
||||
noSpawn: true
|
||||
name: organic space helmet
|
||||
description: A spaceworthy biomass of pressure and temperature resistant tissue.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.225
|
||||
lowPressureMultiplier: 10000
|
||||
|
||||
#Spationaut Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitSpatio
|
||||
@@ -353,6 +124,228 @@
|
||||
highPressureMultiplier: 0.72
|
||||
lowPressureMultiplier: 10000
|
||||
|
||||
#Salvage Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitSalvage
|
||||
noSpawn: true
|
||||
name: salvage hardsuit helmet
|
||||
description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/salvage.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/salvage.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.525
|
||||
lowPressureMultiplier: 10000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
- type: PointLight
|
||||
radius: 7
|
||||
energy: 3
|
||||
|
||||
#Security Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitSecurity
|
||||
noSpawn: true
|
||||
name: security hardsuit helmet
|
||||
description: Armored hardsuit helmet for security needs.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/security.rsi
|
||||
- type: PointLight
|
||||
color: "#ffeead"
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.525
|
||||
lowPressureMultiplier: 10000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
|
||||
#Brigmedic Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitBrigmedic
|
||||
noSpawn: true
|
||||
name: brigmedic hardsuit helmet
|
||||
description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/brigmedic.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/brigmedic.rsi
|
||||
- type: PointLight
|
||||
color: "#00FFFF"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.95
|
||||
Slash: 0.95
|
||||
Piercing: 0.95
|
||||
Heat: 0.95
|
||||
Radiation: 0.90
|
||||
Caustic: 0.90
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.6
|
||||
lowPressureMultiplier: 5500
|
||||
|
||||
#Warden's Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitWarden
|
||||
noSpawn: true
|
||||
name: warden's hardsuit helmet
|
||||
description: A modified riot helmet. Oddly comfortable.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/security-warden.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/security-warden.rsi
|
||||
- type: PointLight
|
||||
color: "#ffeead"
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.525
|
||||
lowPressureMultiplier: 10000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
|
||||
#Captain's Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitCap
|
||||
noSpawn: true
|
||||
name: captain's hardsuit helmet
|
||||
description: Special hardsuit helmet, made for the captain of the station.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/capspace.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/capspace.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.3
|
||||
lowPressureMultiplier: 1000
|
||||
|
||||
#Chief Engineer's Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitEngineeringWhite
|
||||
noSpawn: true
|
||||
name: chief engineer's hardsuit helmet
|
||||
description: Special hardsuit helmet, made for the chief engineer of the station.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/engineering-white.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/engineering-white.rsi
|
||||
- type: PointLight
|
||||
color: "#daffad"
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.08
|
||||
lowPressureMultiplier: 1000
|
||||
|
||||
#Chief Medical Officer's Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitMedical
|
||||
noSpawn: true
|
||||
name: chief medical officer's hardsuit helmet
|
||||
description: Lightweight medical hardsuit helmet that doesn't restrict your head movements.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/medical.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/medical.rsi
|
||||
- type: PointLight
|
||||
color: "#adf1ff"
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.6
|
||||
lowPressureMultiplier: 5500
|
||||
|
||||
#Research Director's Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitRd
|
||||
noSpawn: true
|
||||
name: experimental research hardsuit helmet
|
||||
description: Lightweight hardsuit helmet that doesn't restrict your head movements.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/rd.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/rd.rsi
|
||||
- type: PointLight
|
||||
color: "#d6adff"
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.60
|
||||
lowPressureMultiplier: 5500
|
||||
|
||||
#Head of Security's hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitSecurityRed
|
||||
noSpawn: true
|
||||
name: head of security's hardsuit helmet
|
||||
description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/security-red.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/security-red.rsi
|
||||
- type: PointLight
|
||||
color: "#ffeead"
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.45
|
||||
lowPressureMultiplier: 10000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
|
||||
#ANTAG HARDSUITS
|
||||
#Blood-red Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitSyndie
|
||||
noSpawn: true
|
||||
name: blood-red hardsuit helmet
|
||||
description: An advanced red hardsuit helmet designed for work in special operations.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/syndicate.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/syndicate.rsi
|
||||
- type: PointLight
|
||||
color: green
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.08
|
||||
lowPressureMultiplier: 1000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
Heat: 0.8
|
||||
Radiation: 0.5
|
||||
|
||||
#Cybersun Juggernaut Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitCybersun
|
||||
@@ -368,31 +361,7 @@
|
||||
highPressureMultiplier: 0.3
|
||||
lowPressureMultiplier: 1000
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitSyndieCommander
|
||||
noSpawn: true
|
||||
name: syndicate commander helmet
|
||||
description: A syndicate hardsuit helmet custom designed for commanders of syndicate operative squads.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
|
||||
- type: PointLight
|
||||
color: green
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.08
|
||||
lowPressureMultiplier: 1000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.6
|
||||
Slash: 0.6
|
||||
Piercing: 0.6
|
||||
Heat: 0.8
|
||||
Radiation: 0.5
|
||||
|
||||
#Syndicate Elite Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitSyndieElite
|
||||
@@ -420,6 +389,173 @@
|
||||
Heat: 0.2
|
||||
Radiation: 0.5
|
||||
|
||||
#Syndicate Commander Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitSyndieCommander
|
||||
noSpawn: true
|
||||
name: syndicate commander helmet
|
||||
description: A syndicate hardsuit helmet custom designed for commanders of syndicate operative squads.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
|
||||
- type: PointLight
|
||||
color: green
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.08
|
||||
lowPressureMultiplier: 1000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.6
|
||||
Slash: 0.6
|
||||
Piercing: 0.6
|
||||
Heat: 0.8
|
||||
Radiation: 0.5
|
||||
|
||||
#Wizard Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetHardsuitWizard
|
||||
noSpawn: true
|
||||
name: wizard hardsuit helmet
|
||||
description: A bizarre gem-encrusted helmet that radiates magical energies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/wizard.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/wizard.rsi
|
||||
- type: PointLight
|
||||
color: "#ffadfb"
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.27
|
||||
lowPressureMultiplier: 1000
|
||||
|
||||
#Organic Space Suit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitLing
|
||||
noSpawn: true
|
||||
name: organic space helmet
|
||||
description: A spaceworthy biomass of pressure and temperature resistant tissue.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.225
|
||||
lowPressureMultiplier: 10000
|
||||
|
||||
#Pirate EVA Suit (Deep Space EVA Suit)
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitPirateEVA
|
||||
noSpawn: true
|
||||
name: deep space EVA helmet
|
||||
suffix: Pirate
|
||||
description: A deep space EVA helmet, very heavy but provides good protection.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/pirateeva.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/pirateeva.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.3
|
||||
lowPressureMultiplier: 1000
|
||||
|
||||
#Pirate Captain Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitPirateCap
|
||||
noSpawn: true
|
||||
name: pirate captain's hardsuit helmet
|
||||
suffix: Pirate
|
||||
description: A special hardsuit helmet, made for the captain of a pirate ship.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.3
|
||||
lowPressureMultiplier: 1000
|
||||
|
||||
#CENTCOMM / ERT HARDSUITS
|
||||
#ERT Leader Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetHardsuitSyndieCommander
|
||||
id: ClothingHeadHelmetHardsuitERTLeader
|
||||
noSpawn: true
|
||||
name: ERT leader hardsuit helmet
|
||||
description: A special hardsuit helmet worn by members of an emergency response team.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
|
||||
- type: PointLight
|
||||
color: "#addbff"
|
||||
|
||||
#ERT Engineer Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetHardsuitSyndie
|
||||
id: ClothingHeadHelmetHardsuitERTEngineer
|
||||
noSpawn: true
|
||||
name: ERT engineer hardsuit helmet
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
|
||||
- type: PointLight
|
||||
color: "#f4ffad"
|
||||
|
||||
#ERT Medical Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetHardsuitSyndieElite
|
||||
id: ClothingHeadHelmetHardsuitERTMedical
|
||||
noSpawn: true
|
||||
name: ERT medic hardsuit helmet
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
|
||||
- type: PointLight
|
||||
color: "#adffec"
|
||||
|
||||
#ERT Security Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetHardsuitSyndie
|
||||
id: ClothingHeadHelmetHardsuitERTSecurity
|
||||
noSpawn: true
|
||||
name: ERT security hardsuit helmet
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
|
||||
- type: PointLight
|
||||
color: "#ffadc6"
|
||||
|
||||
#ERT Janitor Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetHardsuitSyndie
|
||||
id: ClothingHeadHelmetHardsuitERTJanitor
|
||||
noSpawn: true
|
||||
name: ERT janitor hardsuit helmet
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
|
||||
- type: PointLight
|
||||
color: "#cbadff"
|
||||
|
||||
#CBURN Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitWithLightBase
|
||||
id: ClothingHeadHelmetCBURN
|
||||
@@ -461,105 +597,24 @@
|
||||
Cold: 0.2
|
||||
Radiation: 0.2
|
||||
|
||||
#Deathsquad Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitPirateCap
|
||||
id: ClothingHeadHelmetHardsuitDeathsquad
|
||||
noSpawn: true
|
||||
name: ancient hardsuit helmet
|
||||
suffix: Pirate
|
||||
description: Special hardsuit helmet, made for the captain of a pirate ship.
|
||||
name: deathsquad hardsuit helmet
|
||||
description: A robust helmet for special operations.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi
|
||||
sprite: Clothing/Head/Hardsuits/deathsquad.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi
|
||||
sprite: Clothing/Head/Hardsuits/deathsquad.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.3
|
||||
highPressureMultiplier: 0.08
|
||||
lowPressureMultiplier: 1000
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHardsuitBase
|
||||
id: ClothingHeadHelmetHardsuitPirateEVA
|
||||
noSpawn: true
|
||||
name: deep space EVA helmet
|
||||
suffix: Pirate
|
||||
description: A deep space EVA helmet, very heavy but provides good protection.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/pirateeva.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/pirateeva.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.3
|
||||
lowPressureMultiplier: 1000
|
||||
|
||||
#ERT
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetHardsuitSyndieCommander
|
||||
id: ClothingHeadHelmetHardsuitERTLeader
|
||||
noSpawn: true
|
||||
name: ERT leader hardsuit helmet
|
||||
description: A special hardsuit helmet worn by members of an emergency response team.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
|
||||
- type: PointLight
|
||||
color: "#addbff"
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetHardsuitSyndie
|
||||
id: ClothingHeadHelmetHardsuitERTEngineer
|
||||
noSpawn: true
|
||||
name: ERT engineer hardsuit helmet
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
|
||||
- type: PointLight
|
||||
color: "#f4ffad"
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetHardsuitSyndieElite
|
||||
id: ClothingHeadHelmetHardsuitERTMedical
|
||||
noSpawn: true
|
||||
name: ERT medic hardsuit helmet
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
|
||||
- type: PointLight
|
||||
color: "#adffec"
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetHardsuitSyndie
|
||||
id: ClothingHeadHelmetHardsuitERTSecurity
|
||||
noSpawn: true
|
||||
name: ERT security hardsuit helmet
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
|
||||
- type: PointLight
|
||||
color: "#ffadc6"
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetHardsuitSyndie
|
||||
id: ClothingHeadHelmetHardsuitERTJanitor
|
||||
noSpawn: true
|
||||
name: ERT janitor hardsuit helmet
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
|
||||
- type: PointLight
|
||||
color: "#cbadff"
|
||||
|
||||
#MISC. HARDSUITS
|
||||
#Clown Hardsuit
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetHardsuitSecurity
|
||||
id: ClothingHeadHelmetHardsuitClown
|
||||
|
||||
@@ -1,3 +1,54 @@
|
||||
#(Security) Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetHelmet
|
||||
name: helmet
|
||||
description: A usual helmet.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/security.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.9
|
||||
Heat: 0.8
|
||||
|
||||
#Old (Security) Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetHelmet
|
||||
id: ClothingHeadHelmetHelmetOld
|
||||
name: helmet
|
||||
description: An old usual helmet.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/securityold.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/securityold.rsi
|
||||
|
||||
#Light Riot Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetRiot
|
||||
name: light riot helmet
|
||||
description: It's a helmet specifically designed to protect against close range attacks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/light_riot.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/light_riot.rsi
|
||||
- type: IngestionBlocker
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
|
||||
#Bombsuit Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetBombSuit
|
||||
@@ -17,23 +68,8 @@
|
||||
Blunt: 0.5
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
- type: IdentityBlocker
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadEVAHelmetBase
|
||||
id: ClothingHeadHelmetCosmonaut
|
||||
name: cosmonaut helmet
|
||||
description: A deceptively well armored space helmet. Ancient design, but advanced manufacturing.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/cosmonaut.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/cosmonaut.rsi
|
||||
- type: IngestionBlocker
|
||||
- type: Tag
|
||||
tags:
|
||||
- HelmetEVA
|
||||
|
||||
#Cult Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetCult
|
||||
@@ -53,68 +89,7 @@
|
||||
Piercing: 0.9
|
||||
Heat: 0.8
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadEVAHelmetBase
|
||||
id: ClothingHeadHelmetEVA
|
||||
name: EVA helmet
|
||||
description: A basic helmet designed for extravehicular activities.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/eva.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/eva.rsi
|
||||
- type: IngestionBlocker
|
||||
- type: Tag
|
||||
tags:
|
||||
- HelmetEVA
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetHelmet
|
||||
name: helmet
|
||||
description: A usual helmet.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/security.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.9
|
||||
Heat: 0.8
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetHelmet
|
||||
id: ClothingHeadHelmetHelmetOld
|
||||
name: helmet
|
||||
description: An old usual helmet.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/securityold.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/securityold.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetRiot
|
||||
name: light riot helmet
|
||||
description: It's a helmet specifically designed to protect against close range attacks.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/light_riot.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/light_riot.rsi
|
||||
- type: IngestionBlocker
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
|
||||
#SCAF Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetScaf
|
||||
@@ -136,6 +111,7 @@
|
||||
tags:
|
||||
- HidesHair
|
||||
|
||||
#Space Ninja Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetSpaceNinja
|
||||
@@ -152,26 +128,12 @@
|
||||
- HidesHair
|
||||
- type: IdentityBlocker
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadEVAHelmetBase
|
||||
id: ClothingHeadHelmetSyndicate
|
||||
name: syndicate EVA helmet
|
||||
description: A stylish, robust syndicate helmet
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/syndicate.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/syndicate.rsi
|
||||
- type: IngestionBlocker
|
||||
- type: Tag
|
||||
tags:
|
||||
- HelmetEVA
|
||||
|
||||
#Templar Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetTemplar
|
||||
name: templar helmet
|
||||
description: DEUS VULT
|
||||
description: DEUS VULT!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/templar.rsi
|
||||
@@ -180,6 +142,7 @@
|
||||
- type: IngestionBlocker
|
||||
- type: IdentityBlocker
|
||||
|
||||
#Thunderdome Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetThunderdome
|
||||
@@ -191,6 +154,7 @@
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/thunderdome.rsi
|
||||
|
||||
#Wizard Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetWizardHelm
|
||||
@@ -204,6 +168,7 @@
|
||||
- type: IngestionBlocker
|
||||
- type: IdentityBlocker
|
||||
|
||||
#Fire Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadLightBase
|
||||
id: ClothingHeadHelmetFire
|
||||
@@ -232,6 +197,7 @@
|
||||
- HidesHair
|
||||
- WhitelistChameleon
|
||||
|
||||
#Atmos Fire Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadLightBase
|
||||
id: ClothingHeadHelmetAtmosFire
|
||||
@@ -263,11 +229,12 @@
|
||||
- HidesHair
|
||||
- WhitelistChameleon
|
||||
|
||||
#Chitinous Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetLing
|
||||
name: chitinous helmet
|
||||
description: Inflates the changeling's body into an all-consuming chitinous mass of armor.
|
||||
description: An all-consuming chitinous mass of armor.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/linghelmet.rsi
|
||||
@@ -279,40 +246,4 @@
|
||||
Blunt: 0.5
|
||||
Slash: 0.5
|
||||
Piercing: 0.5
|
||||
Heat: 0.9
|
||||
- type: IdentityBlocker
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadEVAHelmetBase
|
||||
id: ClothingHeadHelmetVoidParamed
|
||||
name: Paramedic Void Helmet
|
||||
description: A void helmet made for paramedics.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/paramedhelm.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/paramedhelm.rsi
|
||||
- type: IngestionBlocker
|
||||
- type: TemperatureProtection
|
||||
coefficient: 0.1
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.90
|
||||
Radiation: 0.75
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadEVAHelmetBase
|
||||
id: ClothingHeadHelmetAncient
|
||||
name: NTSRA void helmet
|
||||
description: An ancient space helmet, designed by the NTSRA branch of CentCom.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
|
||||
- type: IngestionBlocker
|
||||
- type: Tag
|
||||
tags:
|
||||
- HelmetEVA
|
||||
Heat: 0.9
|
||||
@@ -0,0 +1,101 @@
|
||||
#Basic EVA
|
||||
- type: entity
|
||||
parent: ClothingOuterEVASuitBase
|
||||
id: ClothingOuterHardsuitEVA
|
||||
name: EVA suit
|
||||
description: A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Suits/eva.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Suits/eva.rsi
|
||||
|
||||
#Syndicate EVA
|
||||
- type: entity
|
||||
parent: ClothingOuterEVASuitBase
|
||||
id: ClothingOuterHardsuitSyndicate
|
||||
name: syndicate EVA suit
|
||||
description: "Has a tag on the back that reads: 'Totally not property of an enemy corporation, honest!'"
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Suits/eva_syndicate.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Suits/eva_syndicate.rsi
|
||||
|
||||
#Emergency EVA
|
||||
- type: entity
|
||||
parent: ClothingOuterEVASuitBase
|
||||
id: ClothingOuterSuitEmergency
|
||||
name: emergency EVA suit
|
||||
description: An emergency EVA suit with a built-in helmet. It's horribly slow and lacking in temperature protection, but enough to bide you time from the harsh vaccuum of space.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Suits/eva_emergency.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Suits/eva_emergency.rsi
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.5
|
||||
sprintModifier: 0.5
|
||||
- type: TemperatureProtection
|
||||
coefficient: 0.5
|
||||
- type: ToggleableClothing
|
||||
clothingPrototype: ClothingHeadHelmetEVALarge
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
toggleable-clothing: !type:ContainerSlot {}
|
||||
|
||||
#Prisoner EVA
|
||||
- type: entity
|
||||
parent: ClothingOuterEVASuitBase
|
||||
id: ClothingOuterHardsuitEVAPrisoner
|
||||
name: prisoner EVA suit
|
||||
description: A lightweight space suit for prisoners to protect them from the vacuum of space during emergencies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Suits/eva_prisoner.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Suits/eva_prisoner.rsi
|
||||
|
||||
#NTSRA Voidsuit / Ancient Voidsuit
|
||||
- type: entity
|
||||
parent: ClothingOuterEVASuitBase
|
||||
id: ClothingOuterHardsuitAncientEVA
|
||||
name: NTSRA voidsuit #Nanotrasen Space Research Association
|
||||
description: An ancient space suit, designed by the NTSRA branch of CentCom. It is very finely crafted, allowing for greater mobility than most modern space suits.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Suits/ancient_voidsuit.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Suits/ancient_voidsuit.rsi
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.85
|
||||
sprintModifier: 0.85
|
||||
|
||||
#Paramedic Voidsuit
|
||||
#Despite having resistances and looking like one, this is two-piece and parents off the EVA suit so it goes here.
|
||||
- type: entity
|
||||
parent: ClothingOuterEVASuitBase
|
||||
id: ClothingOuterHardsuitVoidParamed
|
||||
name: Paramedic Void Suit
|
||||
description: A void suit made for paramedics.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.5
|
||||
lowPressureMultiplier: 1000
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.9
|
||||
sprintModifier: 0.9
|
||||
- type: TemperatureProtection
|
||||
coefficient: 0.1
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.90
|
||||
Radiation: 0.75
|
||||
Caustic: 0.5
|
||||
- type: GroupExamine
|
||||
@@ -22,27 +22,6 @@
|
||||
tags:
|
||||
- Hardsuit
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterEVASuitBase
|
||||
id: ClothingOuterSuitEmergency
|
||||
name: emergency suit
|
||||
description: An emergency suit in cases of... emergencies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Suits/emergency.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Suits/emergency.rsi
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.5
|
||||
sprintModifier: 0.5
|
||||
- type: TemperatureProtection
|
||||
coefficient: 0.5
|
||||
- type: ToggleableClothing
|
||||
clothingPrototype: ClothingHeadHelmetEVA
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
toggleable-clothing: !type:ContainerSlot {}
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBaseLarge
|
||||
id: ClothingOuterSuitFire
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
- tag: HardsuitEVA
|
||||
name: EVA suit
|
||||
icon:
|
||||
sprite: Clothing/OuterClothing/Hardsuits/eva.rsi
|
||||
sprite: Clothing/OuterClothing/Suits/eva.rsi
|
||||
state: icon
|
||||
doAfter: 1
|
||||
- tag: HelmetEVA
|
||||
|
||||
|
After Width: | Height: | Size: 1.3 KiB |
BIN
Resources/Textures/Clothing/Head/Hardsuits/basic.rsi/icon.png
Normal file
|
After Width: | Height: | Size: 950 B |
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
@@ -11,7 +11,7 @@
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-OUTERCLOTHING",
|
||||
"name": "equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 950 B After Width: | Height: | Size: 740 B |
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 886 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 890 B |
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
|
||||
"copyright": "Sprite edited by Flareguy for SS14, original unedited sprite can be found in https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
|
||||
|
After Width: | Height: | Size: 1.4 KiB |
BIN
Resources/Textures/Clothing/Head/Helmets/eva_large.rsi/icon.png
Normal file
|
After Width: | Height: | Size: 743 B |
|
After Width: | Height: | Size: 897 B |
|
After Width: | Height: | Size: 897 B |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Sprite edited by Flareguy for SS14, original unedited sprite can be found in https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 729 B |
|
After Width: | Height: | Size: 906 B |
|
After Width: | Height: | Size: 908 B |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Sprite edited by Flareguy for SS14, original unedited sprite can be found in https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
Before Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 290 B |
|
Before Width: | Height: | Size: 278 B |
|
Before Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1.0 KiB |
@@ -1,56 +0,0 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "visorlit"
|
||||
},
|
||||
{
|
||||
"name": "headlight"
|
||||
},
|
||||
{
|
||||
"name": "equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "visorlit-equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "headlight-equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "visorlit-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "visorlit-inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "headlight-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "headlight-inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 282 B |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 971 B |
|
Before Width: | Height: | Size: 765 B |
|
Before Width: | Height: | Size: 941 B |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 402 B After Width: | Height: | Size: 402 B |
|
Before Width: | Height: | Size: 516 B After Width: | Height: | Size: 516 B |
|
Before Width: | Height: | Size: 493 B After Width: | Height: | Size: 493 B |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 945 B |
|
Before Width: | Height: | Size: 835 B |
|
Before Width: | Height: | Size: 847 B |
|
After Width: | Height: | Size: 920 B |
BIN
Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/icon.png
Normal file
|
After Width: | Height: | Size: 464 B |
|
After Width: | Height: | Size: 472 B |
|
After Width: | Height: | Size: 447 B |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-OUTERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 961 B |
|
After Width: | Height: | Size: 473 B |
|
After Width: | Height: | Size: 475 B |
|
After Width: | Height: | Size: 449 B |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-OUTERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
|
After Width: | Height: | Size: 944 B |
|
After Width: | Height: | Size: 476 B |
|
After Width: | Height: | Size: 479 B |
|
After Width: | Height: | Size: 443 B |
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e, edited by peptide, monkey derivative made by brainfood1183 (github) for ss14",
|
||||
"copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34, monkey derivative made by brainfood1183 (github) for ss14",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
|
After Width: | Height: | Size: 935 B |
|
After Width: | Height: | Size: 476 B |
|
After Width: | Height: | Size: 473 B |
|
After Width: | Height: | Size: 441 B |
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e, monkey derivative made by brainfood1183 (github) for ss14",
|
||||
"copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34, monkey derivative made by brainfood1183 (github) for ss14",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 928 B |
|
Before Width: | Height: | Size: 890 B |
|
Before Width: | Height: | Size: 885 B |