EVA suit resprite (+ new fluff hardsuit) (#17268)

* eva suit resprite

* speed bump

* yaml linter fix
This commit is contained in:
Flareguy
2023-06-14 21:15:22 -05:00
committed by GitHub
parent 1569daf3c7
commit 8dae049ed7
88 changed files with 1301 additions and 1093 deletions

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@@ -12,7 +12,34 @@
- id: ClothingOuterHardsuitEVA
- id: ClothingHeadHelmetEVA
- id: ClothingMaskBreath
#Basic EVA (Big Ass Helmet)
- type: entity
id: SuitStorageEVAAlternate
parent: SuitStorageBase
suffix: EVA, Large Helmet
components:
- type: StorageFill
contents:
- id: NitrogenTankFilled
- id: OxygenTankFilled
- id: ClothingOuterHardsuitEVA
- id: ClothingHeadHelmetEVALarge
- id: ClothingMaskBreath
#Emergency EVA
- type: entity
id: SuitStorageEVAEmergency
parent: SuitStorageBase
suffix: Emergency EVA
components:
- type: StorageFill
contents:
- id: NitrogenTankFilled
- id: OxygenTankFilled
- id: ClothingOuterSuitEmergency
- id: ClothingMaskBreath
#Prisoner EVA
- type: entity
id: SuitStorageEVAPrisoner
@@ -21,10 +48,10 @@
components:
- type: StorageFill
contents:
# - id: NitrogenTankFilled #there's no emergency nitrogen tank to match yet so i have opted to remove it. call it cost cutting measures
- id: EmergencyOxygenTankFilled
- id: NitrogenTankFilled
- id: OxygenTankFilled
- id: ClothingOuterHardsuitEVAPrisoner
- id: ClothingHeadHelmetEVA
- id: ClothingHeadHelmetEVALarge
- id: ClothingMaskBreath
#Syndicate EVA
@@ -51,10 +78,9 @@
contents:
- id: NitrogenTankFilled
- id: OxygenTankFilled
- id: ClothingOuterHardsuitEVAPrisoner
- id: ClothingHeadHelmetEVA
- id: ClothingOuterHardsuitPirateEVA
- id: ClothingMaskGas
#NTSRA Voidsuit
- type: entity
id: SuitStorageNTSRA
@@ -69,6 +95,19 @@
- id: ClothingMaskBreath
#HARDSUITS
#Basic hardsuit
- type: entity
id: SuitStorageBasic
parent: SuitStorageBase
suffix: Basic Hardsuit
components:
- type: StorageFill
contents:
- id: NitrogenTankFilled
- id: OxygenTankFilled
- id: ClothingOuterHardsuitBasic
- id: ClothingMaskBreath
#Engineering hardsuit
- type: entity
id: SuitStorageEngi

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@@ -779,7 +779,7 @@
id: UplinkEVASyndie
name: uplink-eva-syndie-name
description: uplink-eva-syndie-desc
icon: { sprite: /Textures/Clothing/OuterClothing/Suits/syndicate.rsi, state: icon }
icon: { sprite: /Textures/Clothing/OuterClothing/Suits/eva_syndicate.rsi, state: icon }
productEntity: ClothingBackpackDuffelSyndicateEVABundle
cost:
Telecrystal: 2

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@@ -121,6 +121,7 @@
tags:
- HidesHair
- WhitelistChameleon
- HelmetEVA
- type: IdentityBlocker
- type: entity

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@@ -0,0 +1,79 @@
#EVA Helmet
- type: entity
parent: ClothingHeadEVAHelmetBase
id: ClothingHeadHelmetEVA
name: EVA helmet
description: An old-but-gold helmet designed for extravehicular activites. Infamous for making security officers paranoid.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/eva.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/eva.rsi
#Large EVA Helmet
- type: entity
parent: ClothingHeadEVAHelmetBase
id: ClothingHeadHelmetEVALarge
name: EVA helmet
description: An old-but-gold helmet designed for extravehicular activites.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/eva_large.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/eva_large.rsi
#Syndicate EVA Helmet
- type: entity
parent: ClothingHeadEVAHelmetBase
id: ClothingHeadHelmetSyndicate
name: syndicate EVA helmet
description: A simple, stylish EVA helmet. Designed for maximum humble space-badassery.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/eva_syndicate.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/eva_syndicate.rsi
#Cosmonaut Helmet
- type: entity
parent: ClothingHeadEVAHelmetBase
id: ClothingHeadHelmetCosmonaut
name: cosmonaut helmet
description: Ancient design, but advanced manufacturing. #Description here originally started with " A deceptively well armored space helmet." Potentially had armor values in SS13 that weren't brought over?
components:
- type: Sprite
sprite: Clothing/Head/Helmets/cosmonaut.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/cosmonaut.rsi
#Paramedic Void Helmet
- type: entity
parent: ClothingHeadEVAHelmetBase
id: ClothingHeadHelmetVoidParamed
name: Paramedic Void Helmet
description: A void helmet made for paramedics.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/paramedhelm.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/paramedhelm.rsi
- type: TemperatureProtection
coefficient: 0.1
- type: Armor
modifiers:
coefficients:
Slash: 0.95
Heat: 0.90
Radiation: 0.75
#Ancient Void Helmet
- type: entity
parent: ClothingHeadEVAHelmetBase
id: ClothingHeadHelmetAncient
name: NTSRA void helmet
description: An ancient space helmet, designed by the NTSRA branch of CentCom.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi

View File

@@ -1,3 +1,29 @@
#When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.)
#CREW HARDSUITS
#Standard Hardsuit
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitBasic
noSpawn: true
name: basic hardsuit helmet
description: A basic-looking hardsuit helmet that provides minor protection against most sources of damage.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/basic.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/basic.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
Radiation: 0.9
Caustic: 0.9
#Atmospherics Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitAtmos
@@ -45,36 +71,7 @@
- type: TemperatureProtection
coefficient: 0.005
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitCap
noSpawn: true
name: captain's hardsuit helmet
description: Special hardsuit helmet, made for the captain of the station.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/capspace.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/capspace.rsi
- type: PressureProtection
highPressureMultiplier: 0.3
lowPressureMultiplier: 1000
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitDeathsquad
noSpawn: true
name: deathsquad hardsuit helmet
description: A robust helmet for special operations.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/deathsquad.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/deathsquad.rsi
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 1000
#Engineering Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitEngineering
@@ -92,233 +89,7 @@
highPressureMultiplier: 0.1
lowPressureMultiplier: 1000
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitEngineeringWhite
noSpawn: true
name: chief engineer's hardsuit helmet
description: Special hardsuit helmet, made for the chief engineer of the station.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/engineering-white.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/engineering-white.rsi
- type: PointLight
color: "#daffad"
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 1000
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitMedical
noSpawn: true
name: chief medical officer's hardsuit helmet
description: Lightweight medical hardsuit helmet that doesn't restrict your head movements.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/medical.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/medical.rsi
- type: PointLight
color: "#adf1ff"
- type: PressureProtection
highPressureMultiplier: 0.6
lowPressureMultiplier: 5500
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitRd
noSpawn: true
name: experimental research hardsuit helmet
description: Lightweight hardsuit helmet that doesn't restrict your head movements.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/rd.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/rd.rsi
- type: PointLight
color: "#d6adff"
- type: PressureProtection
highPressureMultiplier: 0.60
lowPressureMultiplier: 5500
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSalvage
noSpawn: true
name: salvage hardsuit helmet
description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/salvage.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/salvage.rsi
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
- type: PointLight
radius: 7
energy: 3
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSecurity
noSpawn: true
name: security hardsuit helmet
description: Armored hardsuit helmet for security needs.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/security.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/security.rsi
- type: PointLight
color: "#ffeead"
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSecurityRed
noSpawn: true
name: head of security's hardsuit helmet
description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/security-red.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/security-red.rsi
- type: PointLight
color: "#ffeead"
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 10000
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitBrigmedic
noSpawn: true
name: brigmedic hardsuit helmet
description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/brigmedic.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/brigmedic.rsi
- type: PointLight
color: "#00FFFF"
- type: Armor
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 0.95
Radiation: 0.90
Caustic: 0.90
- type: PressureProtection
highPressureMultiplier: 0.6
lowPressureMultiplier: 5500
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitWarden
noSpawn: true
name: warden's hardsuit helmet
description: A modified riot helmet. Oddly comfortable.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/security-warden.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/security-warden.rsi
- type: PointLight
color: "#ffeead"
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSyndie
noSpawn: true
name: blood-red hardsuit helmet
description: An advanced red hardsuit helmet designed for work in special operations.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndicate.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/syndicate.rsi
- type: PointLight
color: green
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
Heat: 0.8
Radiation: 0.5
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitWizard
noSpawn: true
name: wizard hardsuit helmet
description: A bizarre gem-encrusted helmet that radiates magical energies.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/wizard.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/wizard.rsi
- type: PointLight
color: "#ffadfb"
- type: PressureProtection
highPressureMultiplier: 0.27
lowPressureMultiplier: 1000
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitLing
noSpawn: true
name: organic space helmet
description: A spaceworthy biomass of pressure and temperature resistant tissue.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi
- type: PressureProtection
highPressureMultiplier: 0.225
lowPressureMultiplier: 10000
#Spationaut Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSpatio
@@ -353,6 +124,228 @@
highPressureMultiplier: 0.72
lowPressureMultiplier: 10000
#Salvage Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSalvage
noSpawn: true
name: salvage hardsuit helmet
description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/salvage.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/salvage.rsi
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
- type: PointLight
radius: 7
energy: 3
#Security Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSecurity
noSpawn: true
name: security hardsuit helmet
description: Armored hardsuit helmet for security needs.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/security.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/security.rsi
- type: PointLight
color: "#ffeead"
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
#Brigmedic Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitBrigmedic
noSpawn: true
name: brigmedic hardsuit helmet
description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/brigmedic.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/brigmedic.rsi
- type: PointLight
color: "#00FFFF"
- type: Armor
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 0.95
Radiation: 0.90
Caustic: 0.90
- type: PressureProtection
highPressureMultiplier: 0.6
lowPressureMultiplier: 5500
#Warden's Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitWarden
noSpawn: true
name: warden's hardsuit helmet
description: A modified riot helmet. Oddly comfortable.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/security-warden.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/security-warden.rsi
- type: PointLight
color: "#ffeead"
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
#Captain's Hardsuit
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitCap
noSpawn: true
name: captain's hardsuit helmet
description: Special hardsuit helmet, made for the captain of the station.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/capspace.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/capspace.rsi
- type: PressureProtection
highPressureMultiplier: 0.3
lowPressureMultiplier: 1000
#Chief Engineer's Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitEngineeringWhite
noSpawn: true
name: chief engineer's hardsuit helmet
description: Special hardsuit helmet, made for the chief engineer of the station.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/engineering-white.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/engineering-white.rsi
- type: PointLight
color: "#daffad"
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 1000
#Chief Medical Officer's Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitMedical
noSpawn: true
name: chief medical officer's hardsuit helmet
description: Lightweight medical hardsuit helmet that doesn't restrict your head movements.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/medical.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/medical.rsi
- type: PointLight
color: "#adf1ff"
- type: PressureProtection
highPressureMultiplier: 0.6
lowPressureMultiplier: 5500
#Research Director's Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitRd
noSpawn: true
name: experimental research hardsuit helmet
description: Lightweight hardsuit helmet that doesn't restrict your head movements.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/rd.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/rd.rsi
- type: PointLight
color: "#d6adff"
- type: PressureProtection
highPressureMultiplier: 0.60
lowPressureMultiplier: 5500
#Head of Security's hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSecurityRed
noSpawn: true
name: head of security's hardsuit helmet
description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/security-red.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/security-red.rsi
- type: PointLight
color: "#ffeead"
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 10000
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
#ANTAG HARDSUITS
#Blood-red Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSyndie
noSpawn: true
name: blood-red hardsuit helmet
description: An advanced red hardsuit helmet designed for work in special operations.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndicate.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/syndicate.rsi
- type: PointLight
color: green
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
Heat: 0.8
Radiation: 0.5
#Cybersun Juggernaut Hardsuit
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitCybersun
@@ -368,31 +361,7 @@
highPressureMultiplier: 0.3
lowPressureMultiplier: 1000
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSyndieCommander
noSpawn: true
name: syndicate commander helmet
description: A syndicate hardsuit helmet custom designed for commanders of syndicate operative squads.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
- type: PointLight
color: green
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.6
Piercing: 0.6
Heat: 0.8
Radiation: 0.5
#Syndicate Elite Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSyndieElite
@@ -420,6 +389,173 @@
Heat: 0.2
Radiation: 0.5
#Syndicate Commander Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitSyndieCommander
noSpawn: true
name: syndicate commander helmet
description: A syndicate hardsuit helmet custom designed for commanders of syndicate operative squads.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
- type: PointLight
color: green
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.6
Piercing: 0.6
Heat: 0.8
Radiation: 0.5
#Wizard Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitWizard
noSpawn: true
name: wizard hardsuit helmet
description: A bizarre gem-encrusted helmet that radiates magical energies.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/wizard.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/wizard.rsi
- type: PointLight
color: "#ffadfb"
- type: PressureProtection
highPressureMultiplier: 0.27
lowPressureMultiplier: 1000
#Organic Space Suit
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitLing
noSpawn: true
name: organic space helmet
description: A spaceworthy biomass of pressure and temperature resistant tissue.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi
- type: PressureProtection
highPressureMultiplier: 0.225
lowPressureMultiplier: 10000
#Pirate EVA Suit (Deep Space EVA Suit)
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitPirateEVA
noSpawn: true
name: deep space EVA helmet
suffix: Pirate
description: A deep space EVA helmet, very heavy but provides good protection.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/pirateeva.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/pirateeva.rsi
- type: PressureProtection
highPressureMultiplier: 0.3
lowPressureMultiplier: 1000
#Pirate Captain Hardsuit
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitPirateCap
noSpawn: true
name: pirate captain's hardsuit helmet
suffix: Pirate
description: A special hardsuit helmet, made for the captain of a pirate ship.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi
- type: PressureProtection
highPressureMultiplier: 0.3
lowPressureMultiplier: 1000
#CENTCOMM / ERT HARDSUITS
#ERT Leader Hardsuit
- type: entity
parent: ClothingHeadHelmetHardsuitSyndieCommander
id: ClothingHeadHelmetHardsuitERTLeader
noSpawn: true
name: ERT leader hardsuit helmet
description: A special hardsuit helmet worn by members of an emergency response team.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
- type: PointLight
color: "#addbff"
#ERT Engineer Hardsuit
- type: entity
parent: ClothingHeadHelmetHardsuitSyndie
id: ClothingHeadHelmetHardsuitERTEngineer
noSpawn: true
name: ERT engineer hardsuit helmet
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
- type: PointLight
color: "#f4ffad"
#ERT Medical Hardsuit
- type: entity
parent: ClothingHeadHelmetHardsuitSyndieElite
id: ClothingHeadHelmetHardsuitERTMedical
noSpawn: true
name: ERT medic hardsuit helmet
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
- type: PointLight
color: "#adffec"
#ERT Security Hardsuit
- type: entity
parent: ClothingHeadHelmetHardsuitSyndie
id: ClothingHeadHelmetHardsuitERTSecurity
noSpawn: true
name: ERT security hardsuit helmet
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
- type: PointLight
color: "#ffadc6"
#ERT Janitor Hardsuit
- type: entity
parent: ClothingHeadHelmetHardsuitSyndie
id: ClothingHeadHelmetHardsuitERTJanitor
noSpawn: true
name: ERT janitor hardsuit helmet
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
- type: PointLight
color: "#cbadff"
#CBURN Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetCBURN
@@ -461,105 +597,24 @@
Cold: 0.2
Radiation: 0.2
#Deathsquad Hardsuit
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitPirateCap
id: ClothingHeadHelmetHardsuitDeathsquad
noSpawn: true
name: ancient hardsuit helmet
suffix: Pirate
description: Special hardsuit helmet, made for the captain of a pirate ship.
name: deathsquad hardsuit helmet
description: A robust helmet for special operations.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi
sprite: Clothing/Head/Hardsuits/deathsquad.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi
sprite: Clothing/Head/Hardsuits/deathsquad.rsi
- type: PressureProtection
highPressureMultiplier: 0.3
highPressureMultiplier: 0.08
lowPressureMultiplier: 1000
- type: entity
parent: ClothingHeadHardsuitBase
id: ClothingHeadHelmetHardsuitPirateEVA
noSpawn: true
name: deep space EVA helmet
suffix: Pirate
description: A deep space EVA helmet, very heavy but provides good protection.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/pirateeva.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/pirateeva.rsi
- type: PressureProtection
highPressureMultiplier: 0.3
lowPressureMultiplier: 1000
#ERT
- type: entity
parent: ClothingHeadHelmetHardsuitSyndieCommander
id: ClothingHeadHelmetHardsuitERTLeader
noSpawn: true
name: ERT leader hardsuit helmet
description: A special hardsuit helmet worn by members of an emergency response team.
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
- type: PointLight
color: "#addbff"
- type: entity
parent: ClothingHeadHelmetHardsuitSyndie
id: ClothingHeadHelmetHardsuitERTEngineer
noSpawn: true
name: ERT engineer hardsuit helmet
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
- type: PointLight
color: "#f4ffad"
- type: entity
parent: ClothingHeadHelmetHardsuitSyndieElite
id: ClothingHeadHelmetHardsuitERTMedical
noSpawn: true
name: ERT medic hardsuit helmet
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
- type: PointLight
color: "#adffec"
- type: entity
parent: ClothingHeadHelmetHardsuitSyndie
id: ClothingHeadHelmetHardsuitERTSecurity
noSpawn: true
name: ERT security hardsuit helmet
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
- type: PointLight
color: "#ffadc6"
- type: entity
parent: ClothingHeadHelmetHardsuitSyndie
id: ClothingHeadHelmetHardsuitERTJanitor
noSpawn: true
name: ERT janitor hardsuit helmet
components:
- type: Sprite
sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
- type: PointLight
color: "#cbadff"
#MISC. HARDSUITS
#Clown Hardsuit
- type: entity
parent: ClothingHeadHelmetHardsuitSecurity
id: ClothingHeadHelmetHardsuitClown

View File

@@ -1,3 +1,54 @@
#(Security) Helmet
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetHelmet
name: helmet
description: A usual helmet.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/security.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/security.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.9
Heat: 0.8
#Old (Security) Helmet
- type: entity
parent: ClothingHeadHelmetHelmet
id: ClothingHeadHelmetHelmetOld
name: helmet
description: An old usual helmet.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/securityold.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/securityold.rsi
#Light Riot Helmet
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetRiot
name: light riot helmet
description: It's a helmet specifically designed to protect against close range attacks.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/light_riot.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/light_riot.rsi
- type: IngestionBlocker
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
#Bombsuit Helmet
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetBombSuit
@@ -17,23 +68,8 @@
Blunt: 0.5
Slash: 0.8
Piercing: 0.8
- type: IdentityBlocker
- type: entity
parent: ClothingHeadEVAHelmetBase
id: ClothingHeadHelmetCosmonaut
name: cosmonaut helmet
description: A deceptively well armored space helmet. Ancient design, but advanced manufacturing.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/cosmonaut.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/cosmonaut.rsi
- type: IngestionBlocker
- type: Tag
tags:
- HelmetEVA
#Cult Helmet
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetCult
@@ -53,68 +89,7 @@
Piercing: 0.9
Heat: 0.8
- type: entity
parent: ClothingHeadEVAHelmetBase
id: ClothingHeadHelmetEVA
name: EVA helmet
description: A basic helmet designed for extravehicular activities.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/eva.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/eva.rsi
- type: IngestionBlocker
- type: Tag
tags:
- HelmetEVA
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetHelmet
name: helmet
description: A usual helmet.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/security.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/security.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.9
Heat: 0.8
- type: entity
parent: ClothingHeadHelmetHelmet
id: ClothingHeadHelmetHelmetOld
name: helmet
description: An old usual helmet.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/securityold.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/securityold.rsi
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetRiot
name: light riot helmet
description: It's a helmet specifically designed to protect against close range attacks.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/light_riot.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/light_riot.rsi
- type: IngestionBlocker
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
#SCAF Helmet
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetScaf
@@ -136,6 +111,7 @@
tags:
- HidesHair
#Space Ninja Helmet
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetSpaceNinja
@@ -152,26 +128,12 @@
- HidesHair
- type: IdentityBlocker
- type: entity
parent: ClothingHeadEVAHelmetBase
id: ClothingHeadHelmetSyndicate
name: syndicate EVA helmet
description: A stylish, robust syndicate helmet
components:
- type: Sprite
sprite: Clothing/Head/Helmets/syndicate.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/syndicate.rsi
- type: IngestionBlocker
- type: Tag
tags:
- HelmetEVA
#Templar Helmet
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetTemplar
name: templar helmet
description: DEUS VULT
description: DEUS VULT!
components:
- type: Sprite
sprite: Clothing/Head/Helmets/templar.rsi
@@ -180,6 +142,7 @@
- type: IngestionBlocker
- type: IdentityBlocker
#Thunderdome Helmet
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetThunderdome
@@ -191,6 +154,7 @@
- type: Clothing
sprite: Clothing/Head/Helmets/thunderdome.rsi
#Wizard Helmet
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetWizardHelm
@@ -204,6 +168,7 @@
- type: IngestionBlocker
- type: IdentityBlocker
#Fire Helmet
- type: entity
parent: ClothingHeadLightBase
id: ClothingHeadHelmetFire
@@ -232,6 +197,7 @@
- HidesHair
- WhitelistChameleon
#Atmos Fire Helmet
- type: entity
parent: ClothingHeadLightBase
id: ClothingHeadHelmetAtmosFire
@@ -263,11 +229,12 @@
- HidesHair
- WhitelistChameleon
#Chitinous Helmet
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHelmetLing
name: chitinous helmet
description: Inflates the changeling's body into an all-consuming chitinous mass of armor.
description: An all-consuming chitinous mass of armor.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/linghelmet.rsi
@@ -279,40 +246,4 @@
Blunt: 0.5
Slash: 0.5
Piercing: 0.5
Heat: 0.9
- type: IdentityBlocker
- type: entity
parent: ClothingHeadEVAHelmetBase
id: ClothingHeadHelmetVoidParamed
name: Paramedic Void Helmet
description: A void helmet made for paramedics.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/paramedhelm.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/paramedhelm.rsi
- type: IngestionBlocker
- type: TemperatureProtection
coefficient: 0.1
- type: Armor
modifiers:
coefficients:
Slash: 0.95
Heat: 0.90
Radiation: 0.75
- type: entity
parent: ClothingHeadEVAHelmetBase
id: ClothingHeadHelmetAncient
name: NTSRA void helmet
description: An ancient space helmet, designed by the NTSRA branch of CentCom.
components:
- type: Sprite
sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
- type: IngestionBlocker
- type: Tag
tags:
- HelmetEVA
Heat: 0.9

View File

@@ -0,0 +1,101 @@
#Basic EVA
- type: entity
parent: ClothingOuterEVASuitBase
id: ClothingOuterHardsuitEVA
name: EVA suit
description: A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/eva.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/eva.rsi
#Syndicate EVA
- type: entity
parent: ClothingOuterEVASuitBase
id: ClothingOuterHardsuitSyndicate
name: syndicate EVA suit
description: "Has a tag on the back that reads: 'Totally not property of an enemy corporation, honest!'"
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/eva_syndicate.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/eva_syndicate.rsi
#Emergency EVA
- type: entity
parent: ClothingOuterEVASuitBase
id: ClothingOuterSuitEmergency
name: emergency EVA suit
description: An emergency EVA suit with a built-in helmet. It's horribly slow and lacking in temperature protection, but enough to bide you time from the harsh vaccuum of space.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/eva_emergency.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/eva_emergency.rsi
- type: ClothingSpeedModifier
walkModifier: 0.5
sprintModifier: 0.5
- type: TemperatureProtection
coefficient: 0.5
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetEVALarge
- type: ContainerContainer
containers:
toggleable-clothing: !type:ContainerSlot {}
#Prisoner EVA
- type: entity
parent: ClothingOuterEVASuitBase
id: ClothingOuterHardsuitEVAPrisoner
name: prisoner EVA suit
description: A lightweight space suit for prisoners to protect them from the vacuum of space during emergencies.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/eva_prisoner.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/eva_prisoner.rsi
#NTSRA Voidsuit / Ancient Voidsuit
- type: entity
parent: ClothingOuterEVASuitBase
id: ClothingOuterHardsuitAncientEVA
name: NTSRA voidsuit #Nanotrasen Space Research Association
description: An ancient space suit, designed by the NTSRA branch of CentCom. It is very finely crafted, allowing for greater mobility than most modern space suits.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/ancient_voidsuit.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/ancient_voidsuit.rsi
- type: ClothingSpeedModifier
walkModifier: 0.85
sprintModifier: 0.85
#Paramedic Voidsuit
#Despite having resistances and looking like one, this is two-piece and parents off the EVA suit so it goes here.
- type: entity
parent: ClothingOuterEVASuitBase
id: ClothingOuterHardsuitVoidParamed
name: Paramedic Void Suit
description: A void suit made for paramedics.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi
- type: PressureProtection
highPressureMultiplier: 0.5
lowPressureMultiplier: 1000
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.9
- type: TemperatureProtection
coefficient: 0.1
- type: Armor
modifiers:
coefficients:
Slash: 0.95
Heat: 0.90
Radiation: 0.75
Caustic: 0.5
- type: GroupExamine

View File

@@ -22,27 +22,6 @@
tags:
- Hardsuit
- type: entity
parent: ClothingOuterEVASuitBase
id: ClothingOuterSuitEmergency
name: emergency suit
description: An emergency suit in cases of... emergencies.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/emergency.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/emergency.rsi
- type: ClothingSpeedModifier
walkModifier: 0.5
sprintModifier: 0.5
- type: TemperatureProtection
coefficient: 0.5
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetEVA
- type: ContainerContainer
containers:
toggleable-clothing: !type:ContainerSlot {}
- type: entity
parent: ClothingOuterBaseLarge
id: ClothingOuterSuitFire

View File

@@ -12,7 +12,7 @@
- tag: HardsuitEVA
name: EVA suit
icon:
sprite: Clothing/OuterClothing/Hardsuits/eva.rsi
sprite: Clothing/OuterClothing/Suits/eva.rsi
state: icon
doAfter: 1
- tag: HelmetEVA

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@@ -1,7 +1,7 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
"size": {
"x": 32,
"y": 32
@@ -11,7 +11,7 @@
"name": "icon"
},
{
"name": "equipped-OUTERCLOTHING",
"name": "equipped-HELMET",
"directions": 4
},
{

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@@ -1,7 +1,7 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
"copyright": "Sprite edited by Flareguy for SS14, original unedited sprite can be found in https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
"size": {
"x": 32,
"y": 32

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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprite edited by Flareguy for SS14, original unedited sprite can be found in https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-HELMET",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprite edited by Flareguy for SS14, original unedited sprite can be found in https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-HELMET",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@@ -1,56 +0,0 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "visorlit"
},
{
"name": "headlight"
},
{
"name": "equipped-HELMET",
"directions": 4
},
{
"name": "visorlit-equipped-HELMET",
"directions": 4
},
{
"name": "headlight-equipped-HELMET",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "visorlit-inhand-left",
"directions": 4
},
{
"name": "visorlit-inhand-right",
"directions": 4
},
{
"name": "headlight-inhand-left",
"directions": 4
},
{
"name": "headlight-inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e, edited by peptide, monkey derivative made by brainfood1183 (github) for ss14",
"copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34, monkey derivative made by brainfood1183 (github) for ss14",
"size": {
"x": 32,
"y": 32

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e, monkey derivative made by brainfood1183 (github) for ss14",
"copyright": "Sprites by Flareguy & cboyjet, heavily edited from space suit sprites found in https://github.com/tgstation/tgstation/commit/fb2d71495bfe81446159ef528534193d09dd8d34, monkey derivative made by brainfood1183 (github) for ss14",
"size": {
"x": 32,
"y": 32

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