Return roundstart nuke ops greeting sound (#19320)
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@@ -201,9 +201,10 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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var filter = Filter.Empty();
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var query = EntityQueryEnumerator<NukeOperativeComponent, ActorComponent>();
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while (query.MoveNext(out _, out _, out var actor))
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while (query.MoveNext(out _, out var nukeops, out var actor))
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{
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_chatManager.DispatchServerMessage(actor.PlayerSession, Loc.GetString("nukeops-welcome", ("station", component.TargetStation.Value)));
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_audioSystem.PlayGlobal(nukeops.GreetSoundNotification, actor.PlayerSession);
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filter.AddPlayer(actor.PlayerSession);
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}
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}
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