Fix melee swings on people (#7449)
This commit is contained in:
@@ -258,7 +258,7 @@ namespace Content.Server.Weapon.Melee
|
||||
var castAngle = new Angle(baseAngle + increment * i);
|
||||
var res = Get<SharedPhysicsSystem>().IntersectRay(mapId,
|
||||
new CollisionRay(position, castAngle.ToWorldVec(),
|
||||
(int) (CollisionGroup.Impassable | CollisionGroup.MobImpassable)), range, ignore).ToList();
|
||||
(int) (CollisionGroup.MobMask | CollisionGroup.Opaque)), range, ignore).ToList();
|
||||
|
||||
if (res.Count != 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user