Fix melee swings on people (#7449)

This commit is contained in:
Moony
2022-04-06 14:41:47 -05:00
committed by GitHub
parent cdef020e04
commit f21a119749

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@@ -258,7 +258,7 @@ namespace Content.Server.Weapon.Melee
var castAngle = new Angle(baseAngle + increment * i);
var res = Get<SharedPhysicsSystem>().IntersectRay(mapId,
new CollisionRay(position, castAngle.ToWorldVec(),
(int) (CollisionGroup.Impassable | CollisionGroup.MobImpassable)), range, ignore).ToList();
(int) (CollisionGroup.MobMask | CollisionGroup.Opaque)), range, ignore).ToList();
if (res.Count != 0)
{