Fix melee swings on people (#7449)
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@@ -258,7 +258,7 @@ namespace Content.Server.Weapon.Melee
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var castAngle = new Angle(baseAngle + increment * i);
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var castAngle = new Angle(baseAngle + increment * i);
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var res = Get<SharedPhysicsSystem>().IntersectRay(mapId,
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var res = Get<SharedPhysicsSystem>().IntersectRay(mapId,
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new CollisionRay(position, castAngle.ToWorldVec(),
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new CollisionRay(position, castAngle.ToWorldVec(),
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(int) (CollisionGroup.Impassable | CollisionGroup.MobImpassable)), range, ignore).ToList();
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(int) (CollisionGroup.MobMask | CollisionGroup.Opaque)), range, ignore).ToList();
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if (res.Count != 0)
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if (res.Count != 0)
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{
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{
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