master
32 Commits
| Author | SHA1 | Message | Date | |
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0e4e5b7805 |
Upstream core (#282)
* yes (cherry picked from commit a6b5e1c66dfe4241977bcde753af594392164eca) * Is real, navernoe (#944) * its real * fix shield * remove comments game preset * maximum predicted * fixes * АААААААААААААААААААААААААААА ПОМОГИТЕ Я ЕБНУЛСЯ ПОКА ФИКСИЛ ЭТУ ЗАЛУПУ * govnoedit * secret (cherry picked from commit 22c7b68048590b5098efbfff0d0f5205d3a64c48) * [Feature/Tweaks] Raznoe (#934) * make thruster great again * make hardsuit hos great again * new ficha for medical hud * fix * vrode da * GOOOVNO REMIX REVERB EXTRA * fix * правки --------- Co-authored-by: BIGZi0348 <svalker0348@gmail.com> (cherry picked from commit 141e61a0449873842f46d83eff9e9ce857147d60) * Automatic changelog update (cherry picked from commit d14fe5fb6c934ed522df0b5bc453e4c04707a6db) * [Feature] Executions (#932) * based * cleanup * cleanup + fixes * fix * fix * fix ftl * Update Resources/Locale/ru-RU/_white/executions/execution.ftl Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update execution.ftl * правки * vrode norm * da --------- Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: BIGZi0348 <svalker0348@gmail.com> (cherry picked from commit 83e164172f8e290acee7634f14ac51281be020ad) * Automatic changelog update (cherry picked from commit 71f907c563a30a1fc7ef5751a4d6f2c780a14f4c) * hotfix (#946) (cherry picked from commit f577caec41ab277ee8fc1c18fe64f7e26a6e50f5) --------- Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru> |
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c48ce9c66a |
MAID AND BOMZH (#605)
* First * Second * oops * translate |
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5e74f6ae53 |
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into upstream
# Conflicts: # Content.Client/Administration/Managers/ClientAdminManager.cs # Content.Client/Administration/Systems/BwoinkSystem.cs # Content.Client/Alerts/ClientAlertsSystem.cs # Content.Client/Audio/BackgroundAudioSystem.cs # Content.Client/CardboardBox/CardboardBoxSystem.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs # Content.Client/Decals/Overlays/DecalOverlay.cs # Content.Client/DoAfter/DoAfterOverlay.cs # Content.Client/Doors/AirlockSystem.cs # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Launcher/LauncherConnectingGui.xaml.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/MainMenu/UI/MainMenuControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs # Content.Client/Options/UI/Tabs/MiscTab.xaml # Content.Client/Options/UI/Tabs/MiscTab.xaml.cs # Content.Client/Outline/InteractionOutlineSystem.cs # Content.Client/Overlays/ShowSecurityIconsSystem.cs # Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs # Content.Client/Popups/PopupOverlay.cs # Content.Client/Popups/PopupSystem.cs # Content.Client/Preferences/ClientPreferencesManager.cs # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/BanCommand.cs # Content.Server/Administration/Notes/AdminMessageEui.cs # Content.Server/Administration/Notes/AdminNotesSystem.cs # Content.Server/Administration/Notes/IAdminNotesManager.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/Administration/UI/PermissionsEui.cs # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs # Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Chemistry/EntitySystems/InjectorSystem.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs # Content.Server/Database/DatabaseRecords.cs # Content.Server/Database/ServerDbBase.cs # Content.Server/Database/ServerDbManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Doors/Systems/DoorSystem.cs # Content.Server/Execution/ExecutionSystem.cs # Content.Server/Explosion/EntitySystems/ExplosionSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs # Content.Server/GameTicking/GameTicker.Replays.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs # Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs # Content.Server/GameTicking/Rules/ThiefRuleSystem.cs # Content.Server/GameTicking/Rules/TraitorRuleSystem.cs # Content.Server/GameTicking/Rules/ZombieRuleSystem.cs # Content.Server/Hands/Systems/HandsSystem.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Info/InfoSystem.cs # Content.Server/Kitchen/EntitySystems/SharpSystem.cs # Content.Server/Magic/MagicSystem.cs # Content.Server/MagicMirror/MagicMirrorSystem.cs # Content.Server/Mapping/MappingSystem.cs # Content.Server/MassMedia/Systems/NewsSystem.cs # Content.Server/Medical/Components/HealthAnalyzerComponent.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs # Content.Server/Medical/CryoPodSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Nutrition/EntitySystems/OpenableSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs # Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs # Content.Server/Species/Systems/NymphSystem.cs # Content.Server/StationEvents/Components/GasLeakRuleComponent.cs # Content.Server/StationEvents/EventManagerSystem.cs # Content.Server/Store/Systems/StoreSystem.Ui.cs # Content.Server/Strip/StrippableSystem.cs # Content.Server/VendingMachines/VendingMachineSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared.Database/LogType.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Administration/AdminFlags.cs # Content.Shared/Administration/SharedBwoinkSystem.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Buckle/SharedBuckleSystem.Strap.cs # Content.Shared/Chat/ChatChannel.cs # Content.Shared/Chemistry/Components/InjectorComponent.cs # Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs # Content.Shared/Chemistry/SharedReagentDispenser.cs # Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs # Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Implants/SharedImplanterSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs # Content.Shared/Nutrition/Components/OpenableComponent.cs # Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs # Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/ICharacterProfile.cs # Content.Shared/Projectiles/SharedProjectileSystem.cs # Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs # Content.Shared/Security/SecurityStatus.cs # Content.Shared/Security/Systems/DeployableBarrierSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/Species/Systems/ReformSystem.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Store/ListingPrototype.cs # Content.Shared/VendingMachines/SharedVendingMachineSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # README.md # Resources/Audio/Ambience/Antag/pirate_start.ogg # Resources/Changelog/Changelog.yml # Resources/Credits/GitHub.txt # Resources/Locale/en-US/criminal-records/criminal-records.ftl # Resources/Locale/en-US/escape-menu/ui/options-menu.ftl # Resources/Locale/en-US/medical/components/health-analyzer-component.ftl # Resources/Locale/en-US/reagents/meta/biological.ftl # Resources/Locale/en-US/reagents/meta/fun.ftl # Resources/Locale/en-US/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/seeds/seeds.ftl # Resources/Locale/en-US/wires/wire-names.ftl # Resources/Maps/Shuttles/cargo_fland.yml # Resources/Maps/core.yml # Resources/Maps/europa.yml # Resources/Maps/fland.yml # Resources/Maps/origin.yml # Resources/Maps/saltern.yml # Resources/Maps/train.yml # Resources/Prototypes/Actions/diona.yml # Resources/Prototypes/Atmospherics/gases.yml # Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml # Resources/Prototypes/Catalog/Cargo/cargo_engines.yml # Resources/Prototypes/Catalog/Cargo/cargo_fun.yml # Resources/Prototypes/Catalog/Cargo/cargo_security.yml # Resources/Prototypes/Catalog/Cargo/cargo_service.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Boxes/general.yml # Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml # Resources/Prototypes/Catalog/Fills/Crates/engines.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Datasets/Names/first_male.yml # Resources/Prototypes/Datasets/tips.yml # Resources/Prototypes/Entities/Clothing/Hands/colored.yml # Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/slime.yml # Resources/Prototypes/Entities/Mobs/Species/vox.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml # Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml # Resources/Prototypes/Entities/Objects/Devices/nuke.yml # Resources/Prototypes/Entities/Objects/Devices/pda.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/implanters.yml # Resources/Prototypes/Entities/Objects/Misc/kudzu.yml # Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Decoration/curtains.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml # Resources/Prototypes/Entities/Structures/Storage/glass_box.yml # Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml # Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml # Resources/Prototypes/Entities/Structures/Walls/asteroid.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/Entities/Structures/Windows/window.yml # Resources/Prototypes/Entities/Structures/stairs.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Hydroponics/seeds.yml # Resources/Prototypes/Maps/saltern.yml # Resources/Prototypes/Reagents/biological.yml # Resources/Prototypes/Reagents/fun.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml # Resources/Prototypes/Recipes/Construction/weapons.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Recipes/Lathes/clothing.yml # Resources/Prototypes/Recipes/Reactions/fun.yml # Resources/Prototypes/Research/arsenal.yml # Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml # Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml # Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml # Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml # Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/departments.yml # Resources/Prototypes/Species/human.yml # Resources/Prototypes/Species/vox.yml # Resources/Prototypes/Stacks/Materials/materials.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Tiles/plating.yml # Resources/Prototypes/Voice/speech_emote_sounds.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/secret_weights.yml # Resources/Prototypes/tags.yml # Resources/ServerInfo/Guidebook/Jobs.xml # Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml # Resources/Textures/Clothing/Belt/emt.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png # Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Interface/emotions.svg.192dpi.png.yml # Resources/Textures/LobbyScreens/dead-in-space.png.yml # Resources/Textures/LobbyScreens/doomed.webp.yml # Resources/Textures/LobbyScreens/pharmacy.png.yml # Resources/Textures/LobbyScreens/pharmacy.webp.yml # Resources/Textures/LobbyScreens/robotics.webp.yml # Resources/Textures/LobbyScreens/supermatter.png.yml # Resources/Textures/LobbyScreens/susstation.png.yml # Resources/Textures/LobbyScreens/warden.png.yml # Resources/Textures/LobbyScreens/warden.webp.yml # Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json # Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png # Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png # Resources/Textures/Objects/Devices/nuke.rsi/meta.json # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png # Resources/Textures/Objects/Storage/boxes.rsi/meta.json # Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png # Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png # Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png # Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png # Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png # Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/shuttleblue.png # Resources/Textures/Tiles/shuttleorange.png # Resources/Textures/Tiles/shuttlepurple.png # Resources/Textures/Tiles/shuttlered.png # Resources/Textures/Tiles/shuttlewhite.png # Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json # Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json # Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json # Resources/clientCommandPerms.yml # Resources/migration.yml |
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45d6c03407 |
Initial Infected can see each other (#25934)
initial infected icon |
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bc2dee9f70 |
fix(seizures): remove seizures from the game (#25722)
* fix(seizures): remove seizures from the game * Reduced animation time to 2 seconds |
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34d4c529fa |
[Upstream] Upstream (#109)
* Automatic changelog update * atlas update (#25071) * atlas update * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * box update (#25074) * fland update (#25075) * marathon update (#25076) * meta update (#25077) * Syndicate key grammar fix (#25085) * Syndicate encryption key grammar fix An encryption key used by... wait... Who is owner of this chip? > An encryption key used by... wait... Who is the owner of this chip? * Syndicate key grammar fix An encryption key used by... wait... Who is owner of this chip? > An encryption key used by... wait... Who is the owner of this chip? * Fix hybridization seedless probability (#25084) Fix comparison Hybrids (different plants being crossed) are supposed to have a high chance of becoming seedless to balance overpowered plants. However, a logic error in the comparison gave seedless to plants when they were from the same seed (not hybrids) rather than the other way around. Reported by: @genderGeometries * Added Tourniquets to stop bleeds (#23198) * Fixed Error with RobustToolbox Edits. Removed the addition of secbelt tag from assault belt. * Resprite of the monstrosity * Resprite of the tourniquet NO LONGER PHALLUS SHAPED * too bright, now darker and edgier * Tourniquet resprite * metajson yay * Update Skelly Vs The Rev lobby art (#25088) Someone said the original was a bit low res and I agreed. This is a 1440p (from an 8k base image) rendition of the same scene, with a new dramatic forced perspective look, and generally cleaner art throughout. Also now there's two mothroaches. * Automatic changelog update * Minor airlock assembly clean up (#25073) 1 * Update README.md (#25067) * Update README.md * emo review Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * prevent opening debug menus without perms (#25091) prevent people without permissions from opening the tile, entityspawn, or decal menus * Remove battery from crew observation kit, fix description (#25000) -Remove battery from crew observation kit, fix description * Laughin' Peas (#25089) * laughter * make clownmobs bleed laughter * laughin syrup and laughter recipe * add laughin peas * Automatic changelog update * QM drip DLC (#24477) * New Drip for the QM QM beret and QM formal uniform * Asd Asd * Adds the new clothing to the uniform printer what it says on the tin * I always forget to update the copyright RAAAAAH yup * EMT Belt Part 2 (#24289) * add * fix * aaaa * Flipped caps real (#24961) * Flipped caps real * oops * whoops * flip not fold * fix formatting * cargosoft formatting * Automatic changelog update * Nerf Beanbags (#24653) Lowers beanbag damage from 55 stam to 30 stam * Automatic changelog update * Fix screenspace popups (#24987) * Fix screenspace popups Never got around to it earlier but need to draw it above UI controls. * Minor null change * Automatic changelog update * Fix crew manifest department bugs (#24975) * Automatic changelog update * Changed door remote to trigger based on vision occlusion(#25093) Changed door remote to trigger based on vision occlusion rather than opaque collision targeting check. Ian's butt will no longer absorb your 5G signals. Co-authored-by: Plykiya <plykiya@protonmail.com> * GPS In Paramed Locker (#25096) GPS in paramed locker * Remove 'travis scott day' from the game (#25106) * remove travis scott from the game * KILL TRAVIS EVEN MORE * Automatic changelog update * Remove erroneous changelog (#25107) * fixed fland cargo shuttle not having tiny fans (sorry) (#25095) * Glass box for antique laser pistol (#25104) * glassbox * fix * Gibbing refactor (Per-part gibbing and giblet throwing!) (#24989) * Moving Gibbing rework out from medrefactor into it's own PR * Re-enabled warning for missing gibbable on TryGibEntity * Implemented better logic for gibbing failover and better logging * Allowing audio params and drop scattering customization per component. Created UnGibbable organ base types and made brains ungibbable. Removed delete brain from gibBody function. Artifact crusher does not destroy brains anymore. It only destroyed brains before not other organs which was wierd. * Update Content.Shared/Body/Systems/SharedBodySystem.Body.cs Fixing space for multiplication Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Added event raised when attempting to gib contained entities to allow modification of allowed and excluded container ids * removing audioParams var from component (sound specifier includes it) * Fixing signature --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Gibbing contents hotfix (#25114) Fixing gibbing contents not respecting Include/Exclude container lists. This is currently unused * Predict two-way levers (#25043) * Predict two-way levers Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately. * space * a * Replace Romerol with Ambuzol in chemist guidebook (#25108) replace romerol with ambuzol * Fix borgs being able to emag themselves (#24748) * Fix self emagging borgs * Add popup on self emag failure. * Ectoplasm is grindable into Necrosol (#25053) add * Automatic changelog update * Automatic changelog update * Roundstart Food Service research (#25046) add * Automatic changelog update * Add option for character name colors in chat & move coloration to clientside (#24625) * Adds option to disable character names in chat/speechbubbles * Moved the coloring of names to clientside * Move string functions to SharedChatSystem to avoid duplicate code in SpeechBubble.cs * Changed to be put under Accessibility section * Cache CVar * Automatic changelog update * Update Credits (#25115) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Replace fixed drink glasses with metamorphic versions (#25134) * Replaced fixed drink glasses with metamorphic versions * Fine, no milkshake then * ambuzol beef (#25119) * Automatic changelog update * Shuttle floor resprite (#25127) * resprites shuttle tiles * resprites shuttle floor tiles & adds grey/black shuttle tiles * attributions.yml update * Adding a period to an object description (#25138) Added a period to an object description. Adds a period to silk's description. This is my first and last pull request. * Door Remote Changelog Entry (#25144) I'm so dumb. Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * Lowered Ion Storm Reoccurence Delay to 20 (#25135) * Lowered reoccurencedelay to 45 * Lowered Further down to 20 * Re-added shivs to crafting menus (#25094) Added a recipe for crafting menu * Automatic changelog update * Color Tipped Ammo (#25103) * Tipped .35 ammo * used layers instead of new sprites * remove the useless old sprites * changed the green slightly * Automatic changelog update * Add overlay decals for mini tiles and bricks (#24949) Add minitile and brick decals overlay * Update Core (#24862) * add * Update Resources/Textures/Parallaxes/attributions.yml * sprite change * address review --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Buyable Jani Trolley (#25139) Trolley * Added display for amount of hits left in stun batons/stun prods. (#25141) Added display for amount of hits left in stun batons/stunprods. Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * autolatheable air tanks (#25130) * gastankening * fix price * Automatic changelog update * Fix pointing arrow trajectory (#25061) Initial commit * make linking logic gates 1000% better (#25041) * make door status use SendSignal * LastSignals and logic, add ClearSignal api too * make everything outputting a logic signal default to false * refactor ops * :trollface: * :trollface: * protoid for LastSignals * oop --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Buff emergency toolbox fill (#24225) Resolves issue #23059, for which the submitter wrote: Emergency toolboxes contain a crowbar, two flashlights (sometimes one), two breath masks, and two chocolate. With the addition of water bottles to survival boxes and emergency nitrogen tanks, I think emergency toolboxes should be updated to include said water bottles and emergency tanks. Would make these just a little bit more useful. It feels weird they don't have oxygen tanks when they have two breath masks, and since water bottles are now commonplace it would be a good idea to put them in a place where emergency food is stored as well. * Void jetpack resprite (#25150) add * Automatic changelog update * Allow configuring gen_build_info.py through environment variables (#25162) This makes the life of forks slightly easier by letting you pass an environment variable instead of having to maintain this file yourself. * Significantly nerf Deathnettles (#25068) * Balancing my beloved Significantly nerfs deathnettles so botanists can't just take down jug's like it's no issue, we have guns, we should be using them * Additional Balancing Changes. * Losing my mind * Automatic changelog update * Fix spelling errors in mechs.yml (#25168) * fix showhealthbars perms (#25157) * Allow inspecting ID's and Health of people behind glass (#25163) Hops will love me * Automatic changelog update * Fix decal error spam (#25172) * Restore MonoOverlay (#25170) https://github.com/space-wizards/space-station-14/pull/24949 nuked it. * Automatic changelog update * Added "wink" and "tearfully smiles" emotes + more cry emote variations (#25129) Added wink and tearfully smiles emote + more cries variations * Automatic changelog update * Update submodule to 210.0.0 (#25175) * Update submodule to 210.0.0 * 210.0.1 instead, the previous one was broken * 210.0.3 instead, the previous one was ALSO broken --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> * The medical beret is real (#25176) * 1 * 2 * button is real. * Automatic changelog update * Fixed Tipped ammo not being Spent (#25167) Fix Tipped Ammo not being Spent * Automatic changelog update * Hoods and some chaplain's hats now hides hair (#25142) * Hoods now hide hair * additional plague hat and witch hat now hide hair * fixing some tags in hats * hoods tag fix * Glassbox shatter resprite (#25136) * Automatic changelog update * Random spontaneous cleanup PR (#25131) * Use new Subs.CVar helper Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe. This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown. * Fix a bunch of warnings * More warning fixes * Use new DateTime serializer to get rid of ISerializationHooks in changelog code. * Get rid of some more ISerializationHooks for enums * And a little more * Apply suggestions from code review Co-authored-by: 0x6273 <0x40@keemail.me> --------- Co-authored-by: 0x6273 <0x40@keemail.me> * Decrease the chemical cost of regen mesh and sutures and move them to their own file (#24948) * WHYWEREMEDSINMEALRECIPES * 20chem * didiforgettosavethis * Split slime marking leg gradient (#24928) * Split slime marking leg gradient * up markings to 4 * Automatic changelog update * Require plants to be harvestable before sampling (#24851) * Add verbs to Open/Close Openable containers, and add optional seals (#24780) * Implement closing; add open/close verbs * Add breakable seals * Allow custom verb names; make condiment bottles closeable * Remove pointless VV annotations and false defaults * Split Sealable off into a new component * Should have a Closed event too * Oh hey, there are icons I could use * Ternary operator * Add support for seal visualizers * Moved Sealable to Shared, added networking * Replaced bottle_close1.ogg * Automatic changelog update * Shadow anomaly returns (#24629) * content * add cat * ambient * I FORGOT HEARTS! * fix ambient * some fixes * canCollide: false * connect to damageable * pi * remove fx * some fixes * *sad bruh* * hazed * Update base_shadow.yml * Automatic changelog update * Microwave UX enhancements (#24547) * Facelift Microwave UI Includes new background light in UI, Uses predictive input, UI now properly disables buttons when microwave is active * Microwave now shows Elapsed time * Fixed bad formatting * Added new term for "BottomMargin" * Change yellow color * Update StyleNano.cs just spacing fixed * Cook time countdown now detached from server Instead of the server constantly sending out messages for the cook countdown, it is now predicted client side using TimeSpan * Update MicrowaveMenu.xaml forgot to re-add item space * Automatic changelog update * Additional damage visualisers (#24618) * brute * add * Anomaly Synchronizer + Signallers tweaks (#24461) * content * nerf * fix rsi * Automatic changelog update * saltern update (#25182) Co-authored-by: deltanedas <@deltanedas:kde.org> * Allow players to run saveconfig command. (#25200) Benign client-side command. * Revert "Allow configuring gen_build_info.py through environment variables" (#25201) Revert "Allow configuring gen_build_info.py through environment variables (#2…" This reverts commit |
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79dc4e4d6f |
Mindshield outline flashes, (#25409)
* Add animation support to status icons Animated like any other entity. Change the png to have all frames, add delays in meta.json, and you're good to go. * Dirty "fix" for the crashing. Still have no idea why files cannot be read without changing their path in the yaml. * Sloth review ig I still have no idea why it wont work with /Textures/ missing as a prefix. |
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bced73f676 |
Kill Seperated Mindshield Icons (#25303)
* Unghettoify mindshield icons Adds support for layers in status icons, through the StatusIconLayer enum and the new "layer" datafield. Defaults to the Base layer where functionally remains unchanged. * TG icon for shield probably better than the shitty one I made in paint * forgor meta.json I forgor * Emo review Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> |
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22db173b81 | Merge branch 'final-version' into upupup | ||
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1862f8aa17 |
Visitor job (#23972)
* Adds Visitor role and ShowInIdCardConsole property * Add visitor to Agent ID card * Fixes yaml test * Fixes based on feedback * Fixes based on feedback |
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dc20eff208 |
Merge pull request #617 from frosty-dev/inspector
Inspector |
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13c0d15601 | [feat] new med and jobs huds (#17) | ||
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0f7189e8b5 |
Ghetto Mindshield Icon (#20958)
* Looks like shit frfr * White for sure * New icon --------- Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com> |
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615f15e8a9 |
Nukeops hud (#21260)
* a * a * a2 * syndi visor * left icon * a3 |
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9df5ded9ad |
Revolutionaries (#18477)
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> |
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98fa00a21f |
Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day |
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e51bb6b073 |
Repsrite zookeeper job icon (#18973)
* png * meta |
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aec3e18502 |
Senior Roles (#18181)
* Senior Roles * Senior Researcher and first wave of touch-ups * Senior Physician and second wave of touch ups * Senior Officer and third wave of clean ups * Fourth wave of touch ups * Playtimetracker fix, I hope * Supervisor adjustment * Sci assistant supervisor fix. * Allow antags for all except Senior Officer. |
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aa40a21aab | attribute RamZ for zombie icon (#18121) | ||
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044d5f6853 | Status Icons (#17529) | ||
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332510df3b |
Paramedic role, redone (#15439)
Co-authored-by: MagnusCrowe <whiterider1988@yahoo.com> |
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682c6e02cc |
[Job] Brigmedic (#15319)
* [Job] Brigmedic Everything is included! * id meta fix * fix brigmed.yml * brigmed hardsuit migration |
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50267d9f20 | Research Assistant (#13774) | ||
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a512a77046 |
Zookeeper (#12020)
* jumpsuit sprite * hat and meta to match * pda * id card * update spawner jobs.yml * update identification_cards.yml * Update pda.yml * update jumpsuits.yml * zookeeper job yml * zookeeper icon * update hats.yml * woops fixed hats.yml * fix id cards yml * job spawner icon and json * update map yml * update departments yml * job icon meta.json * comes with the hat * real * real * localization * fix spawner jobs yml * playtime tracker * kettle spawn * Revert "kettle spawn" This reverts commit 37c241cb31a6f186f31a73f168a93649423e839a. * kettle spawn * service locked windoor * updated sprites and updated meta.json thanks to EmoGarbage * meta.json * Update Resources/Textures/Objects/Devices/pda.rsi/meta.json Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Update Resources/Textures/Objects/Misc/id_cards.rsi/meta.json Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * credit to EmoGarbage404 and alphabetized * license Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> |
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e36b155325 | Port boxer from Nyano (#9080) | ||
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e4caedf031 |
Station Specific Jobs: Reporter and Psychologist (#8865)
* Update jobs.yml * Add files via upload * id moment * Update identification_cards.yml * Update pda.yml * Add files via upload * psych * roleyml psych * real * Update jumpsuits.yml * Add files via upload * Add files via upload * Add files via upload * Update jobs.yml * Update meta.json * Update meta.json * Update meta.json * Update bagel.yml * Update marathon.yml * job iconz * Update meta.json |
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4bf0aac814 |
Rename Assistant to Passenger (#8007)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> |
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8604faab2b | Nanotrasen Interns (#8006) | ||
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aeb5a723e4 | Add new civilian job, Musician (#6825) | ||
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b8ab364c39 |
Centcom Official ghost role #3586
* Initial * EE * indent fix * Oops * Applied Reviews * Removed Centcom Official Spawns * Fixes Icon * added component to ignored |
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a57db85208 |
Swept commits JSON genocide. (#2991)
* Clothing Folder Complete * All Textures 1st Pass * All Textures 2nd Pass * All Textures 3rd Pass PLUS Manual Tweaking * 5th Pass MORE MANUAL * Fixes flares * 4th Pass (I skipped over) * The 6th Pass (Finality) - With Manual Fixes |
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ae41d03ec6 |
Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule |