Aviu00
|
231927a577
|
Security update (#323)
* add: security hud update
* access & fix names
* translates
* fix
* - fix: Fixes.
* - fix: Условно-досрочно.
---------
Co-authored-by: CaYpeN1 <artem7771art@gmail.com>
|
2024-06-01 16:28:21 +03:00 |
|
ThereDrD0
|
5a705ac195
|
Revert "[Feat] Обновление для визора СБ (#274)" (#320)
This reverts commit 3a5fcf35a5.
|
2024-06-01 14:12:12 +03:00 |
|
CaypenNow
|
3a5fcf35a5
|
[Feat] Обновление для визора СБ (#274)
* add: security hud update
* access & fix names
* translates
* fix
|
2024-06-01 10:30:21 +03:00 |
|
Jabak
|
d35247adc5
|
Merge remote-tracking branch 'upstream/master'
|
2024-05-31 23:12:21 +03:00 |
|
Stasvozgalov
|
130fcfe1d2
|
New-marker-spawners (#319)
|
2024-05-30 21:56:18 +03:00 |
|
Aviu00
|
7f1825b713
|
Фиксы (#314)
* - fix: Fix surplus discount.
* - fix: Fix clumsy bolt barrage.
* - fix: Bookshelf fix error.
* - fix: Fix lying.
* - add: Monkeys can lie down.
* Revert "- fix: Fix surplus discount."
This reverts commit b89f9dc75fa7908198cfe054a7623d4effbe63d6.
* - remove: No shuttle wall reflect.
|
2024-05-30 15:12:24 +03:00 |
|
Jabkas
|
7282ac2471
|
Merge remote-tracking branch 'upstream/master'
|
2024-05-27 08:43:42 +03:00 |
|
ThereDrD0
|
38ef94d7fb
|
add: fluff (#307)
|
2024-05-16 01:42:45 +03:00 |
|
hailrakes
|
996700c748
|
флафф
|
2024-05-03 16:34:36 +05:00 |
|
Aviu00
|
2ccbaf09a4
|
Merge remote-tracking branch 'upstream/master' into ups
|
2024-05-03 14:26:57 +03:00 |
|
Remuchi
|
31ad875b2f
|
прикол
|
2024-04-17 14:16:56 +07:00 |
|
Jabkas
|
8a176945bd
|
- fixsprite: BookShelf
|
2024-04-15 00:34:23 +03:00 |
|
Remuchi
|
e2b6002076
|
Merge remote-tracking branch 'origin/master' into upstream
# Conflicts:
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/Changeling/ChangelingRuleSystem.cs
# Content.Server/Changeling/ChangelingSystem.Abilities.cs
# Content.Server/Doors/Systems/DoorSystem.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
# Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
# Content.Server/GameTicking/Rules/ZombieRuleSystem.cs
# Content.Server/Holosign/HolosignSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
# Content.Server/_White/Cult/GameRule/CultRuleComponent.cs
# Content.Server/_White/Cult/GameRule/CultRuleSystem.cs
# Content.Server/_White/Cult/Runes/Systems/CultSystem.Rune.cs
# Content.Server/_White/Keyhole/KeyholeSystem.cs
# Content.Server/_White/MeatyOre/MeatyOreStoreSystem.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/_White/Keyhole/Components/KeyBaseComponent.cs
# Resources/Locale/ru-RU/White/stuff.ftl/runes-entities.ftl
# Resources/Locale/ru-RU/_white/cult/blood-spear.ftl
# Resources/Locale/ru-RU/_white/cult/bolt-barrage.ftl
# Resources/Locale/ru-RU/_white/cult/cult.ftl
# Resources/Locale/ru-RU/_white/cult/gui.ftl
# Resources/Locale/ru-RU/cult/cult-structure.ftl
# Resources/Locale/ru-RU/cult/pylon.ftl
# Resources/Maps/White/Scoupidia.yml
# Resources/Maps/White/Void.yml
# Resources/Maps/White/WonderBox.yml
# Resources/Prototypes/Actions/types.yml
# Resources/Prototypes/Atmospherics/gases.yml
# Resources/Prototypes/Catalog/Cargo/cargo_atmospherics.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Tools/jaws_of_life.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml
# Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml
# Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml
# Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml
# Resources/Prototypes/Entities/Structures/Furniture/dresser.yml
# Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
# Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml
# Resources/Prototypes/Entities/Structures/Walls/grille.yml
# Resources/Prototypes/Entities/Structures/Walls/walls.yml
# Resources/Prototypes/Entities/Structures/stairs.yml
# Resources/Prototypes/_White/Entities/Objects/Misc/books.yml
|
2024-04-13 13:59:00 +07:00 |
|
Aviu00
|
d2ea0bf4ed
|
Merge remote-tracking branch 'upstream/master' into ups
|
2024-04-08 12:54:38 +03:00 |
|
CaypenNow
|
4938553945
|
[Feat] Modules Update (#268)
* add new module slot
* update priority
* sprites + changes in system
* sprites on SMGs + fix examine
* sprite fix
|
2024-04-04 16:44:55 +03:00 |
|
CaypenNow
|
b635d4efaf
|
[Feat] Interactive Board (#258)
* interactive board
* change2
* fixes
|
2024-04-02 17:17:43 +03:00 |
|
CaypenNow
|
35a354b55a
|
[Feature] Экспериментальный телепортер синдиката (#250)
* add: experimental syndicate teleporter
* randomvector method
* fix
* check mob attempt 1
* revert
* add check for pull
* new charge system
* changes
* changes
* small fix
|
2024-04-01 11:51:50 +03:00 |
|
CaypenNow
|
6f477f32ae
|
Модули для оружия (#222)
|
2024-03-30 01:33:08 +05:00 |
|
Aviu00
|
ae221391bf
|
Cult stuff (#249)
* - tweak: Change sounds.
* - tweak: Update stun desc.
* - add: Add hint.
* - tweak: Change juggernaut ability.
* - add: Constructs can't harm allies.
* - add: Name identifier for constructs.
* - add: Pylon now produces oxygen.
* - tweak: Change sledgehammer sound.
* - tweak: Increase conceal presence audio max distance.
|
2024-03-29 15:05:44 +03:00 |
|
Aviu00
|
d5acb523f5
|
- add: Reider207 fluff. (#252)
|
2024-03-29 15:05:10 +03:00 |
|
Remuchi
|
fa18556a8f
|
Я скучаю так очень, забери меня срочно
|
2024-03-28 00:13:47 +07:00 |
|
Remuchi
|
5e74f6ae53
|
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into upstream
# Conflicts:
# Content.Client/Administration/Managers/ClientAdminManager.cs
# Content.Client/Administration/Systems/BwoinkSystem.cs
# Content.Client/Alerts/ClientAlertsSystem.cs
# Content.Client/Audio/BackgroundAudioSystem.cs
# Content.Client/CardboardBox/CardboardBoxSystem.cs
# Content.Client/Chemistry/UI/InjectorStatusControl.cs
# Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml
# Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs
# Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs
# Content.Client/Decals/Overlays/DecalOverlay.cs
# Content.Client/DoAfter/DoAfterOverlay.cs
# Content.Client/Doors/AirlockSystem.cs
# Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml
# Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs
# Content.Client/Launcher/LauncherConnectingGui.xaml
# Content.Client/Launcher/LauncherConnectingGui.xaml.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/MainMenu/UI/MainMenuControl.xaml
# Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml
# Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs
# Content.Client/MassMedia/Ui/NewsWriteMenu.xaml
# Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs
# Content.Client/Options/UI/Tabs/MiscTab.xaml
# Content.Client/Options/UI/Tabs/MiscTab.xaml.cs
# Content.Client/Outline/InteractionOutlineSystem.cs
# Content.Client/Overlays/ShowSecurityIconsSystem.cs
# Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
# Content.Client/Popups/PopupOverlay.cs
# Content.Client/Popups/PopupSystem.cs
# Content.Client/Preferences/ClientPreferencesManager.cs
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/StatusIcon/StatusIconOverlay.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs
# Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
# Content.Server/Access/Systems/IdCardConsoleSystem.cs
# Content.Server/Administration/Commands/BanCommand.cs
# Content.Server/Administration/Notes/AdminMessageEui.cs
# Content.Server/Administration/Notes/AdminNotesSystem.cs
# Content.Server/Administration/Notes/IAdminNotesManager.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/Administration/UI/PermissionsEui.cs
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs
# Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
# Content.Server/Database/DatabaseRecords.cs
# Content.Server/Database/ServerDbBase.cs
# Content.Server/Database/ServerDbManager.cs
# Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
# Content.Server/Doors/Systems/DoorSystem.cs
# Content.Server/Execution/ExecutionSystem.cs
# Content.Server/Explosion/EntitySystems/ExplosionSystem.cs
# Content.Server/Fax/FaxSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
# Content.Server/GameTicking/GameTicker.Replays.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
# Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
# Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
# Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
# Content.Server/GameTicking/Rules/ZombieRuleSystem.cs
# Content.Server/Hands/Systems/HandsSystem.cs
# Content.Server/Holosign/HolosignSystem.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Content.Server/Info/InfoSystem.cs
# Content.Server/Kitchen/EntitySystems/SharpSystem.cs
# Content.Server/Magic/MagicSystem.cs
# Content.Server/MagicMirror/MagicMirrorSystem.cs
# Content.Server/Mapping/MappingSystem.cs
# Content.Server/MassMedia/Systems/NewsSystem.cs
# Content.Server/Medical/Components/HealthAnalyzerComponent.cs
# Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs
# Content.Server/Medical/CryoPodSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Nutrition/EntitySystems/OpenableSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/Resist/EscapeInventorySystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
# Content.Server/Species/Systems/NymphSystem.cs
# Content.Server/StationEvents/Components/GasLeakRuleComponent.cs
# Content.Server/StationEvents/EventManagerSystem.cs
# Content.Server/Store/Systems/StoreSystem.Ui.cs
# Content.Server/Strip/StrippableSystem.cs
# Content.Server/VendingMachines/VendingMachineSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared.Database/LogType.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Administration/AdminFlags.cs
# Content.Shared/Administration/SharedBwoinkSystem.cs
# Content.Shared/Anomaly/SharedAnomalySystem.cs
# Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
# Content.Shared/Buckle/SharedBuckleSystem.Strap.cs
# Content.Shared/Chat/ChatChannel.cs
# Content.Shared/Chemistry/Components/InjectorComponent.cs
# Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs
# Content.Shared/Chemistry/SharedReagentDispenser.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
# Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/Doors/Systems/SharedDoorSystem.cs
# Content.Shared/Friction/TileFrictionController.cs
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Implants/SharedImplanterSystem.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs
# Content.Shared/Nutrition/Components/OpenableComponent.cs
# Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs
# Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/ICharacterProfile.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs
# Content.Shared/Security/SecurityStatus.cs
# Content.Shared/Security/Systems/DeployableBarrierSystem.cs
# Content.Shared/Slippery/SlipperySystem.cs
# Content.Shared/Species/Systems/ReformSystem.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/StatusIcon/StatusIconPrototype.cs
# Content.Shared/Store/ListingPrototype.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# README.md
# Resources/Audio/Ambience/Antag/pirate_start.ogg
# Resources/Changelog/Changelog.yml
# Resources/Credits/GitHub.txt
# Resources/Locale/en-US/criminal-records/criminal-records.ftl
# Resources/Locale/en-US/escape-menu/ui/options-menu.ftl
# Resources/Locale/en-US/medical/components/health-analyzer-component.ftl
# Resources/Locale/en-US/reagents/meta/biological.ftl
# Resources/Locale/en-US/reagents/meta/fun.ftl
# Resources/Locale/en-US/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/seeds/seeds.ftl
# Resources/Locale/en-US/wires/wire-names.ftl
# Resources/Maps/Shuttles/cargo_fland.yml
# Resources/Maps/core.yml
# Resources/Maps/europa.yml
# Resources/Maps/fland.yml
# Resources/Maps/origin.yml
# Resources/Maps/saltern.yml
# Resources/Maps/train.yml
# Resources/Prototypes/Actions/diona.yml
# Resources/Prototypes/Atmospherics/gases.yml
# Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml
# Resources/Prototypes/Catalog/Cargo/cargo_engines.yml
# Resources/Prototypes/Catalog/Cargo/cargo_fun.yml
# Resources/Prototypes/Catalog/Cargo/cargo_security.yml
# Resources/Prototypes/Catalog/Cargo/cargo_service.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Catalog/Fills/Boxes/general.yml
# Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
# Resources/Prototypes/Catalog/Fills/Crates/engines.yml
# Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
# Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
# Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Prototypes/Datasets/Names/first_male.yml
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Clothing/Hands/colored.yml
# Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
# Resources/Prototypes/Entities/Clothing/Head/hats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/slime.yml
# Resources/Prototypes/Entities/Mobs/Species/vox.yml
# Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml
# Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml
# Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml
# Resources/Prototypes/Entities/Objects/Devices/nuke.yml
# Resources/Prototypes/Entities/Objects/Devices/pda.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
# Resources/Prototypes/Entities/Objects/Materials/parts.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Misc/implanters.yml
# Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
# Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
# Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
# Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml
# Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
# Resources/Prototypes/Entities/Structures/Storage/glass_box.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml
# Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
# Resources/Prototypes/Entities/Structures/Walls/grille.yml
# Resources/Prototypes/Entities/Structures/Walls/walls.yml
# Resources/Prototypes/Entities/Structures/Windows/window.yml
# Resources/Prototypes/Entities/Structures/stairs.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Hydroponics/seeds.yml
# Resources/Prototypes/Maps/saltern.yml
# Resources/Prototypes/Reagents/biological.yml
# Resources/Prototypes/Reagents/fun.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
# Resources/Prototypes/Recipes/Construction/weapons.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
# Resources/Prototypes/Recipes/Lathes/clothing.yml
# Resources/Prototypes/Recipes/Reactions/fun.yml
# Resources/Prototypes/Research/arsenal.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/departments.yml
# Resources/Prototypes/Species/human.yml
# Resources/Prototypes/Species/vox.yml
# Resources/Prototypes/Stacks/Materials/materials.yml
# Resources/Prototypes/StatusEffects/health.yml
# Resources/Prototypes/Tiles/plating.yml
# Resources/Prototypes/Voice/speech_emote_sounds.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/explosion.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Prototypes/tags.yml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/Textures/Clothing/Belt/emt.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Interface/emotions.svg.192dpi.png.yml
# Resources/Textures/LobbyScreens/dead-in-space.png.yml
# Resources/Textures/LobbyScreens/doomed.webp.yml
# Resources/Textures/LobbyScreens/pharmacy.png.yml
# Resources/Textures/LobbyScreens/pharmacy.webp.yml
# Resources/Textures/LobbyScreens/robotics.webp.yml
# Resources/Textures/LobbyScreens/supermatter.png.yml
# Resources/Textures/LobbyScreens/susstation.png.yml
# Resources/Textures/LobbyScreens/warden.png.yml
# Resources/Textures/LobbyScreens/warden.webp.yml
# Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json
# Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png
# Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png
# Resources/Textures/Objects/Devices/nuke.rsi/meta.json
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png
# Resources/Textures/Objects/Misc/books.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png
# Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png
# Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png
# Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png
# Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png
# Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/shuttleblue.png
# Resources/Textures/Tiles/shuttleorange.png
# Resources/Textures/Tiles/shuttlepurple.png
# Resources/Textures/Tiles/shuttlered.png
# Resources/Textures/Tiles/shuttlewhite.png
# Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json
# Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json
# Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json
# Resources/clientCommandPerms.yml
# Resources/migration.yml
|
2024-03-26 15:52:23 +07:00 |
|
Aviu00
|
da0f192444
|
Ling stuff (#245)
* - fix: Absorb is transfered on transform.
* - fix: Transfer absorbed count on transform.
* - fix: Transfer rev roles on transform.
* - add: Ling mood effect.
* - tweak: Buff armblade.
* - fix: Transfer mood on transform.
* - tweak: Better absorbed desc.
* - add: Hive head.
* - remove: No popup.
|
2024-03-25 19:57:32 +07:00 |
|
CaYpeN1
|
be493ef753
|
Merge remote-tracking branch 'origin/master' into weapon-modules
|
2024-03-24 14:38:53 +05:00 |
|
ThereDrD0
|
2ba2612c4e
|
Респрайты (#235)
* add: experimental stunbaton resprite.
* add: galoshes resprite
* add: sofa resprite
* fix: outer grey sofa
* fix: experimental stunbaton sprite
|
2024-03-24 12:04:31 +03:00 |
|
CaYpeN1
|
a9b67840c0
|
Merge remote-tracking branch 'origin/master' into weapon-modules
|
2024-03-24 14:03:24 +05:00 |
|
ThereDrD0
|
a5e6fad659
|
add: add new fluff (#232)
|
2024-03-24 02:43:33 +03:00 |
|
Aviu00
|
02b2c19035
|
Merge remote-tracking branch 'upstream/master' into upstream
|
2024-03-22 12:17:00 +03:00 |
|
Aviu00
|
74ef19d6a6
|
Cult update (#220)
* - tweak: Cult door not bump openable.
* - tweak: Better summoning and Narsie
* - tweak: Construct update.
* - tweak: Eldrich blade fits in suit storage.
* - tweak: More spell limit.
* - fix: Fix pylon desc.
* - tweak: Teleport works on cuffed targets.
* - tweak: More popups if target is holy.
* - fix: No rune drawing using fingers.
* - tweak: Better pylon placement & less pylon healing range.
* - tweak: More blood rites charge.
* - fix: Fix max spell amount.
* - tweak: Less cult door and wall health.
* - fix: Constructs are dead IC.
* - add: Revive rune now notifies player.
* - add: Narsie summon rune eui.
* - fix: Fix narsie summon sound not playing for reapers.
* - tweak: Whatever.
* - add: Conceal presence spell.
* - tweak: Tweakz.
* - add: Blood spear.
* - add: Blood boil barrage.
* - tweak: Artificer flies.
* - tweak: Blood bolt color tweaks.
* - tweak: Runic door is bump openable again.
* - fix: Fix concealed door outline.
* - add: Update concealable name and desc.
* - tweak: Remove the unremoveable.
* - tweak: Gift ignore.
* - add: Organs regenerate on rejuvenate.
* - tweak: Brainless cultist is fine.
* - add: Added more fun.
* - add: Add rune descriptions.
* - fix: Fixes.
* - tweak: Blood rites now uses verb.
* - tweak: Bring it back.
|
2024-03-22 08:23:33 +00:00 |
|
CaYpeN1
|
731eb640bc
|
Merge remote-tracking branch 'origin/master' into weapon-modules
# Conflicts:
# Resources/Prototypes/Recipes/Lathes/security.yml
|
2024-03-21 11:01:20 +05:00 |
|
Viktor
|
1b2b313804
|
Mag gloves (#147)
* created yml
* +mechanics
* textures
* full implementation of magnetic gloves without lathe crafts and researches
* finale
* meeerge
* Fixed
|
2024-03-21 03:08:17 +03:00 |
|
CaYpeN1
|
796a1f3d5d
|
add: new modules, sprite visuals, client and shared logic
|
2024-03-20 21:07:17 +05:00 |
|
CaYpeN1
|
9e3a16429f
|
tweak: meta.json + add sprite
|
2024-03-19 10:09:23 +05:00 |
|
CaYpeN1
|
47741932ed
|
add: laser, flamehider and silencer module for rifles
|
2024-03-19 10:08:18 +05:00 |
|
CaYpeN1
|
773a39f1ef
|
Merge remote-tracking branch 'origin/master' into weapon-modules
|
2024-03-18 01:29:01 +05:00 |
|
CaYpeN1
|
407427b31b
|
add: base system + light module
|
2024-03-18 01:25:09 +05:00 |
|
ThereDrD0
|
ddacfce03d
|
add: new ghost (#216)
|
2024-03-17 20:04:49 +03:00 |
|
|
|
2d24788571
|
Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts:
# Content.Client/_Ohio/UI/AnimatedBackgroundControl.cs
# Resources/Prototypes/_White/AnimatedLobbyScreens/lobbyScreens.yml
|
2024-03-17 15:51:30 +03:00 |
|
CaypenNow
|
e1f294c399
|
Zip Locks and fixes (#212)
* fix: typing...
* fix: переводы
* add: zip locks
* fix: ziplock fix
* fix
* fix: proto & textures to white
* fix: security proto
|
2024-03-16 18:55:14 +03:00 |
|
Puro
|
ae5125144f
|
[Sprite] AME + Solar panels (#189)
|
2024-03-14 20:19:34 +03:00 |
|
rhailrake
|
cc73b4289d
|
poebat
|
2024-03-14 21:07:39 +05:00 |
|
Aviu00
|
9871e4e4c1
|
- add: Ritoka fluff. (#187)
|
2024-03-13 20:01:01 +03:00 |
|
Aviu00
|
c05a1d09c2
|
Ling update (#183)
* - add: Augmented Eyesight.
* - add: Dissonant Shriek.
* - tweak: Nuke use delays.
* - tweak: Tweak chemical regeneration and chemical costs.
* - add: Add chitinous helmet.
* - fix: Fix chem regeneration while dead.
* - tweak: Faster fleshmend.
* - add: Void Adaptation.
* - tweak: No lesser form delay.
* - tweak: Lesser form tweaks.
* - tweak: Stasis doafter is hidden now.
* - add: Refund after absorbing.
* - tweak: Some tweaks.
|
2024-03-13 19:19:30 +03:00 |
|
EnefFlow
|
f6343d8bdc
|
-add: doxxxom fluff
|
2024-03-12 13:07:34 +03:00 |
|
|
|
d6aa8ac5be
|
Merge remote-tracking branch 'upstream/master' into huistream
|
2024-03-11 11:21:24 +03:00 |
|
rhailrake
|
c08cdeb84d
|
Залью спеллы потестить, мне похуй ПР НОМЕР 156
* refactor CheZaHuetaMagicSystem
* эщкере
* alt-spells system. lmb, rmb, alt-click
* fix
* ChargeSpellsIndicator + Visual(CheZaHueta)
* Custom charge effect for spell
* Custom MaxChargeLevel
* Finally. Alt spells seems to work!! Need to start do spells and gamerule
* fuckkk
* fix crash, actually burn scroll..
* some fixes blyat
* ArcSpell
* очередная CheZaHuetaSystem, ForceSpell
* ONI'SOMA!
* mraow
* prepare this LMAO
* Yebanyy rot etogo kazino blyat! - CardsSpell
* forcewall
* nig
* blink
* Ethereal Jaunt
* игра говно
* Блядина
* ну на еще спеллов
* blyadina
* да иди ты нахуй БЛЯДЬ
* кто прочитал, тот сдохнет. сделай 5 репостов чтобы выжить....
* icons
* та ваще поебать
* одежда
|
2024-03-07 16:01:54 +00:00 |
|
|
|
ffaa0c6815
|
Merge remote-tracking branch 'upstream/master' into upstream
|
2024-03-02 18:40:57 +03:00 |
|
Remuchi
|
477dedc014
|
[Feat] Mindslave - имплант подчинения (#152)
* tweak: стандартизация названий имплантеров
* add: mindslave implant
* add: briefing, uplink listing, overlay icons
* add: new mindslave overlay icons by JustNemo
* remove: ненужный файлик удалён
* fix: фикс доставания импланта подчинения
|
2024-03-02 21:17:52 +07:00 |
|
|
|
614318c0f2
|
Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts:
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
|
2024-03-02 16:39:39 +03:00 |
|
Aviu00
|
21000c5b1f
|
Collars
(cherry picked from commit 045439676ee03c51d377d318624d46ff84ae07d8)
|
2024-03-02 16:25:20 +03:00 |
|