* Remove wheelchairs
Vehicle code is dogwater and wheelchairs just keeps exposing edgecases. If someone wants it brought it back they can do vehicle refactor.
* Also this one
* Remove vehicles
* goodbye vehicles
* Remove this check
* sasd
* Cronch
* Add sprites back
* jani
* Viability!!!
Removes the uplink headset as suggested, changes around TC prices to make a few things more viable
* Binary 1 TC
Changes the Encryption Binary Key to a simple 1, I don't think I've ever seen it be used before and 1 seems like a proper price for it
* Changeling WIP
* UI
* Pointers fix
* Moved out abilities
* Regenerate ability
* Fixed Regenerate ability
Prevent ghosting while regenerating
* Cleanup
* Base lesser form
* Finished Lesser Form && Transform
* Transform Sting
* Blind Sting
* Mute Sting
Added OnExamine on absorbed human
* Hallucination Sting
Changeling Absorb and transfer absorbed entities to absorber
* Cryogenic Sting
* Adrenaline Sacs
* Transform now uses Polymorph
* Armblade, Shield, Armor
* Tentacle Arm ability
Tentacle Gun system
* WIP with bugs
* WiP bugs
* fix implant transfer
* Fixed bugs with shop transfer and actions transfer
* Just in case
* Vi sitter i ventrilo och spelar DotA
* Fixes and proper LesserForm tracking
* !!!!!
* Fixed empty buttons
* WIP Gamerule
Ready - shop
* nerf stun time cause its sucks
* cleaning
* just in case
* Absorb DNA Objective.
* Partial objectives with bugs
* fix
* fix pointer
* Changeling objectives
* Changeling objectives №2
* Admin verb, game rule
* Fixed empty list check
Icons for objectives
* Changeling chat, changeling names etc.
* fix some merge errors
* - fix: Fixed all bugs with changeling
---------
Co-authored-by: Y-Parvus <yevhen.parvus@gmail.com>
Co-authored-by: Y-Parvus <61109031+Y-Parvus@users.noreply.github.com>
Co-authored-by: HitPanda <104197232+EnefFlow@users.noreply.github.com>
Co-authored-by: EnefFlow <regeto90@mail.ru>
* base
* arrow pointer for buttons
* some progress for text buttons, need cleaning
* fixed observe button, remove fraction
* just for now
* ui tweaks
* more ui tweaks
* feat: ченджлог в лобби
---------
Co-authored-by: Remuchi <RemuchiOfficial@gmail.com>
* - tweak: Increased hardlight spear throw force and use delay
* - fix: Hardlight spear can now hit holocarps when thrown
* - add: New sprites for hardlight spear
* - fix: Fix duping hardlight spears by inserting them into containers
* Raise `StationPostInitEvent` broadcast
* Basic variation pass handling
* standardize names + rule entities
* why does it work like that?
* add to defaults
* light break variation pass
* ent spawn entry
* move some stationevent utility functions to gamerule + add one for finding random tile on specified station
* forgot how statistics works
* powered light variation pass is good now
* station tile count function
* public method to ensure all solutions (for procedural use before mapinit)
* move gamerulesystem utility funcs to partial
* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit
* trash & puddle variation passes!
* oh yeah
* ehh lets live a little
* std
* utility for game rule check based on comp
* entprotoid the trash spawner oops
* generalize trash variation
* use added instead of started for secret rule
* random cleanup
* generic replacement variation system
* Wall rusting variation rule
* account for modifying while enumerating
* use localaabb
* fix test
* minor tweaks
* reinforced wall replacer + puddletweaker
Fix improper prediction on unpryable doors.
Entities that had CanPry to false on their components would get
improperly predicted as pryable on the client because the check was only
preformed on the server. Same problem existed for welded doors. Moved
the check from server to shared.