Víctor Aguilera Puerto
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24bc06b253
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Merge pull request #984 from SweptWasTaken/airlocks
* Speeds up Airlocks
* Merges Swept into the repo
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2020-05-27 18:30:39 +02:00 |
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Pieter-Jan Briers
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195c16d800
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Wire hacking is now fancy.
1. new UI
2. wires are correctly randomized.
3. wires layouts
are shared across machines in the same round.
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2020-05-27 15:24:07 +02:00 |
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Pieter-Jan Briers
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6a4ccebd48
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You can now hide small items in potted plants.
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2020-05-27 15:17:29 +02:00 |
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Víctor Aguilera Puerto
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e5fb384edd
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Make EmitSoundOnUseComponent use the AudioSystem directly instead of SoundComponent
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2020-05-27 11:33:16 +02:00 |
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Pieter-Jan Briers
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3d3d528509
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Fix integration tests.
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2020-05-25 19:39:51 +02:00 |
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Pieter-Jan Briers
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96ccab0e16
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Move collision groups over to the new flags system.
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2020-05-25 17:14:25 +02:00 |
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Pieter-Jan Briers
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8794381697
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Secure lockers & locker welding.
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2020-05-25 13:58:56 +02:00 |
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Víctor Aguilera Puerto
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cb9ec58c15
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Merge pull request #1000 from FL-OZ/fix_a_massive_amount_of_fuckups
Fix like, all the vending machines because no one proofreads YAML.
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2020-05-25 11:05:40 +02:00 |
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FL-OZ
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320f37be43
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Fix like, all the vending machines because no one proofreads YAML.
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2020-05-25 00:49:26 -05:00 |
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FL-OZ
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5316d599b6
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Add Banjo instrument, ya'll
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2020-05-24 23:56:04 -05:00 |
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ComicIronic
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b54643b243
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Add example of new collision flag names in prototype
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2020-05-25 00:17:42 +01:00 |
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Alex Evgrashin
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fdda48ca56
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Fuel and water tanks fixes #967, #868 (#992)
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2020-05-25 00:29:09 +02:00 |
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Swept
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32ba48fdab
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Added the rest
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2020-05-24 14:40:12 -07:00 |
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Pieter-Jan Briers
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6457d8c075
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Fix emergency light not spinning.
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2020-05-24 22:15:33 +02:00 |
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Swept
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8860ca6e2c
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Crowbar, Wrench, Welder inhand (#990)
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2020-05-24 21:44:22 +02:00 |
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Swept
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67143b1371
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Toolboxes Update (#985)
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2020-05-24 18:56:19 +02:00 |
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Pieter-Jan Briers
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78a9cc640a
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Fix timing on grenade.
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2020-05-24 18:23:30 +02:00 |
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Pieter-Jan Briers
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81f778b2a9
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Adds observer spawn points.
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2020-05-24 16:58:32 +02:00 |
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Pieter-Jan Briers
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313cccb24f
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Drill and jaws inhands.
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2020-05-24 15:00:12 +02:00 |
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Pieter-Jan Briers
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63493c05cc
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Inhands for wirecutters.
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2020-05-24 14:56:19 +02:00 |
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Pieter-Jan Briers
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c08efc19f4
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Give filled utility belt a suffix.
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2020-05-24 14:56:10 +02:00 |
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Swept
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bceb57957f
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Only Basic Airlock
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2020-05-24 05:47:18 -07:00 |
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Pieter-Jan Briers
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00aea4d6aa
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Adds warp points to saltern and fix broke door occlusion.
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2020-05-24 14:32:22 +02:00 |
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Pieter-Jan Briers
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08c165c703
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Adds warp points to make moving around the map for testing easier.
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2020-05-24 14:32:22 +02:00 |
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zumorica
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4e0396ed41
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Fix construction still using Tool Enums instead of Tool Qualities
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2020-05-24 14:18:04 +02:00 |
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zumorica
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b98b3191f8
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Fix screwdriver having two icon components defined in the prototype
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2020-05-24 14:16:21 +02:00 |
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zumorica
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8b957e53db
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Fix sound collections having the wrong ID
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2020-05-24 14:15:41 +02:00 |
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Víctor Aguilera Puerto
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1c00bf2855
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Merge pull request #865 from Zumorica/2020-04-28-tool-component
Tool refactor, multi tools
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2020-05-24 13:42:02 +02:00 |
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Pieter-Jan Briers
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31263f8597
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Fixes ghosts being affected by gravity.
Fixes #980
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2020-05-24 11:40:49 +02:00 |
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Pieter-Jan Briers
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65d46899c0
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Switch to saltern.
It's not done yet.
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2020-05-24 01:50:56 +02:00 |
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Pieter-Jan Briers
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860ccb3dcd
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Spawn points for all jobs.
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2020-05-24 01:47:29 +02:00 |
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Pieter-Jan Briers
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1fca133688
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Improve marker visualization for mapping.
Command renamed to showmarkers.
Actually permanent (so if you place markers with it active, you immediately see them).
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2020-05-24 01:47:14 +02:00 |
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Pieter-Jan Briers
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4b7937b4a1
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TG marker sprites.
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2020-05-24 01:46:33 +02:00 |
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Pieter-Jan Briers
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658c23ede1
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Adds Chef job.
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2020-05-24 01:34:00 +02:00 |
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zumorica
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eb3660b9cb
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Use DataField for tool quality enum
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2020-05-23 14:20:26 +02:00 |
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zumorica
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0242083883
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Fix conflict screw up
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2020-05-23 12:08:00 +02:00 |
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zumorica
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3029e31e4a
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Merge branch 'master' into 2020-04-28-tool-component
# Conflicts:
# Content.Server/GameObjects/Components/AnchorableComponent.cs
# Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
# Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
# Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
# Content.Server/GameObjects/Components/WiresComponent.cs
# Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
# Resources/Prototypes/Entities/Items/tools.yml
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2020-05-23 12:02:34 +02:00 |
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Pieter-Jan Briers
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cad59d2cb4
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Fancy Verb Menu & Verb API Refactor (#928)
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2020-05-23 03:09:44 +02:00 |
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Pieter-Jan Briers
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1cb1bd5a8f
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Randomize wirecutter and screwdriver colors.
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2020-05-23 02:14:11 +02:00 |
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Pieter-Jan Briers
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ee47f72508
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Fix powercells sliding off tables.
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2020-05-23 01:42:19 +02:00 |
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FL-OZ
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613e1619fa
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satiates abrahams hunger for microwave fixes
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2020-05-22 17:22:42 -05:00 |
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FL-OZ
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597761b0c7
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fix food proto as well
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2020-05-22 16:26:17 -05:00 |
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FL-OZ
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65c478c56c
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spagetti
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2020-05-22 16:21:20 -05:00 |
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Jackson Lewis
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e992d8fa43
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Fix YAML prototype errors (#954)
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2020-05-22 18:59:13 +02:00 |
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Pieter-Jan Briers
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1809d87d3e
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Fix mistake with L3 closet IDs.
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2020-05-22 17:51:24 +02:00 |
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Pieter-Jan Briers
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931c0a01ac
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Emergency closets are now filled automatically.
Mostly.
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2020-05-22 17:49:07 +02:00 |
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Pieter-Jan Briers
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a8e2900052
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Rename toolboxes to make more sense.
Also adds filled version of emergency toolboxes, currently empty.
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2020-05-22 17:48:35 +02:00 |
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Pieter-Jan Briers
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c711bd8322
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Adds missing dummy lockers.
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2020-05-22 17:20:19 +02:00 |
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Pieter-Jan Briers
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46f53cf4ff
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Adds dummy "filled" versions of all lockers.
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2020-05-22 16:22:33 +02:00 |
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Pieter-Jan Briers
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40432cdc14
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TG locker sprites & prototypes.
Closes #947
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2020-05-22 15:45:46 +02:00 |
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