Swept
51ad4f6c96
Issue template now functions. ( #3019 )
2021-01-18 18:21:35 +11:00
Paul
719d5b7e2b
removes unused usingstatements
2021-01-17 21:43:17 +01:00
Paul
883131e315
i feel great pain inside
2021-01-17 18:58:22 +01:00
py01
e759a8aec9
Filter sprites & visualizer ( #3008 )
...
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-17 16:10:22 +01:00
Pieter-Jan Briers
9d5e85ba1e
Add support for map UID persistence to mapping commands.
...
Requires submodule update but does not break if not availabnle.
2021-01-17 15:53:55 +01:00
Pieter-Jan Briers
84eeba8e42
Fix mapping command throwing.
2021-01-17 15:53:55 +01:00
20kdc
f85fc6b370
Buckle/Unbuckle icons ( #3014 )
2021-01-17 15:41:52 +01:00
Swept
5a248bdd86
Hotfixes thrown item damage ( #3013 )
...
* Initial
* A
* Bye bye!
2021-01-17 19:32:31 +11:00
DmitriyRubetskoy
28b129276a
Lockers and flavortext ( #2934 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: Rubetskoy Dmitriy <rubetskoy234@mail.ru >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-01-17 01:43:27 +01:00
Pieter-Jan Briers
c6cb859702
Update submodule to fix movement oh god
2021-01-16 21:48:44 +01:00
Paul
45281ddbd7
updates submodule
2021-01-16 20:22:44 +01:00
py01
855ba90ce5
Gas canister port sprites ( #3009 )
...
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-16 20:20:31 +01:00
20kdc
bca0f7b1b0
Singularity Engine: Containment field emitters emit soft light ( #3004 )
...
* Singularity Engine: Containment field emitters emit light, making use of soft shadows
* Singularity Engine Containment Emitter Lights: Clean up component dependencies & remove now-useless point light enable check
2021-01-16 20:13:11 +01:00
Pieter-Jan Briers
e51f74a1f1
Fixed some map saving bugs with ID cards/PDAs.
2021-01-15 17:20:02 +01:00
Pieter-Jan Briers
a668e545ed
Fixed SaveLoadSave swapping order of expected/actual in assert.
2021-01-15 17:19:52 +01:00
Pieter-Jan Briers
2526e98d47
Crisp double scale icons for top button bar.
...
Still looks good on 100% scale mode but looks much better on higher modes than the previous bilinear scaling.
2021-01-15 11:49:57 +01:00
Pieter-Jan Briers
6a74deab37
Disable discord connections in integration tests again.
...
???
2021-01-15 10:58:09 +01:00
Pieter-Jan Briers
295de8f114
Fix autoborg properly.
2021-01-15 10:51:29 +01:00
py01
138cdaba5b
Enable nullable in ReactionPrototype & ReagentPrototype ( #3005 )
...
* Enable nullable in ReactionPrototype & ReagentPrototype
* Remove unecessary sets
* Fix updates branch
* Review fixes
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-15 16:40:10 +11:00
Swept
3079ddd962
Fixes autoborg names dataset. ( #3006 )
...
* Initial
* Adds Recyclable to ignore
* .
2021-01-15 16:36:48 +11:00
Pieter-Jan Briers
ba49ee60d8
Fix SaveLoadSaveTest blowing up harder when a test failure happened.
2021-01-14 20:41:13 +01:00
metalgearsloth
b6d97b6068
Add helper to send entity to ghost ( #3003 )
...
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-14 20:43:31 +11:00
DmitriyRubetskoy
0fa1208ec2
Alert polish and brushup ( #2863 )
...
* Alerts rework
Reworked some alert images so they aren't so rough around the edges, as well as adding an original drawing for being pulled (stun icon has a different route and foulder but is still the turned off stun baton, someone should draw a better one and I am not up to the task). There are minor description changes so they sounds either more resonable or more informational.
* Updated weightless
* Updated according to commentary
* Quick fix of a fatal bug
* Pulled icon improved
* Pulling icon reverted
Co-authored-by: Rubetskoy Dmitriy <rubetskoy234@mail.ru >
2021-01-14 20:41:56 +11:00
Manel Navola
f7ac546f39
Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing ( #2610 )
...
* Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing
* Renamed _cancelToken to _cremateCancelToken, made _cremateCancelToken nullable
* Update Content.Server/GameObjects/Components/Morgue/CrematoriumEntityStorageComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Added Ownder.Deleted check inside timer
* Added TODO gibbing comments
* Removed innecessary code and removed deleting entities when getting 'gibbed'
* Fix ghosting with gibbing.
Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-14 18:57:24 +11:00
Paul Ritter
ce096f9c51
ports over datasets ( #2663 )
...
* ports over datasets & ignores the dataset prototype clientside
* moved dataset to shared
Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-01-14 18:08:55 +11:00
py01
4c80082555
Reaction sound re-added ( #2990 )
...
* Reaction sound re-added
* Moves reaction sound file to reaction prototype
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-14 18:06:23 +11:00
Vera Aguilera Puerto
6a19dd9f02
You can no longer move a PC entity unless it has a PlayerInputMover ( #2987 )
2021-01-14 14:24:43 +11:00
Swept
7c48a5708e
Fixes duffel bundles. ( #2992 )
...
* Initial
* Initial2
2021-01-14 14:21:18 +11:00
Swept
0d21192712
Replaces banana and peel sprites. ( #2994 )
...
* Initial
* Ignore first commit
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-01-14 14:16:32 +11:00
Paul
0b40e42480
updates submodule
2021-01-13 23:20:49 +01:00
chairbender
803eda40c3
Fix "stuck" drag/drop controls using ControlFocusExited ( #2828 )
...
* #1449 use new ControlFocusExited override for drag/drop controls to avoid getting
"stuck" dragging when the control lost focus mid drag, also use the renamed
KeyboardFocusEntered/Exited methods.
* Update Content.Client/UserInterface/ActionMenuItem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Update ActionMenuItem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-01-13 23:20:23 +01:00
py01
1f18dd568a
GasFilterComponent ( #2935 )
...
* GasFilterComponent
* Client ignore component
* Diff fixes
* diff fix 2
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-13 23:15:53 +01:00
Swept
02f0620b48
Adds PR and Issue template. ( #2985 )
2021-01-13 17:03:26 +01:00
ZeWaka
538bc52bd9
Adds KeywordLabeler bot configuration for user PR labeling ( #2956 )
2021-01-13 17:03:14 +01:00
Swept
a57db85208
Swept commits JSON genocide. ( #2991 )
...
* Clothing Folder Complete
* All Textures 1st Pass
* All Textures 2nd Pass
* All Textures 3rd Pass PLUS Manual Tweaking
* 5th Pass MORE MANUAL
* Fixes flares
* 4th Pass (I skipped over)
* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
Pieter-Jan Briers
0397a2e40b
Enable bilinear filtering on some UI icons.
2021-01-13 03:39:07 +01:00
Pieter-Jan Briers
66c359770b
Fix placement of some right click menus with UI scaling.
2021-01-13 03:32:39 +01:00
Pieter-Jan Briers
af1838c641
Fix hunger not updating thresholds correctly from rejuvenate.
2021-01-12 21:24:18 +01:00
Metal Gear Sloth
ec492a0d6a
Update submodule
2021-01-12 23:49:32 +11:00
bgare89
9165dfa670
Job Preference Selection Now Painless ( #2919 )
...
* # UI Win.
This is my PR that requires an engine change.
* Added RadioOptionButton
* Made JobPrioritySelector easier to use.
Requires space-wizards/RobustToolbox#1484
* Better nam.
* Updated to use the new version that isn't a mess.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-12 23:29:20 +11:00
Pieter-Jan Briers
052ea49884
Implement magboots. ( #2988 )
...
Got an alert and action and everything.
2021-01-11 19:24:09 +01:00
Pieter-Jan Briers
32c14b0e51
CE gets wirecutters/crowbar instead of jaws.
...
These actually fit in the damn belt.
2021-01-11 17:43:50 +01:00
Metal Gear Sloth
5355161220
Update submodule
2021-01-11 22:49:46 +11:00
metalgearsloth
97aa40e813
Content layered placement ( #2543 )
...
* Content layered placement
* Cache this hijack
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-11 22:43:24 +11:00
metalgearsloth
acb3c72d99
Drag changes ( #2487 )
...
* Drag changes
* Higlights only show near cursor
* Don't highlight un-droppable entities
* Fixes invalid highlights issue
* Also the scanner
* 2 months fix
* Address reviews
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-11 22:14:01 +11:00
Pieter-Jan Briers
067397c713
Cache Enum.GetValues(typeof(Priority)) in PowerNetNodeGroup
2021-01-11 11:30:17 +01:00
Paul
d3dda274e3
fixes blockgamearcadecomponent runtime
2021-01-11 10:59:19 +01:00
Pieter-Jan Briers
d950e5a5a0
Fix exception on looking up verbs for a laser gun with cell removed.
2021-01-11 10:39:40 +01:00
NuclearWinter
57b3e7780d
Fix tutorial button being weird ( #2984 )
2021-01-11 10:12:37 +01:00
Swept
62fa453a20
Changes lobby fluff text to be better worded. ( #2855 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
2021-01-11 10:12:05 +01:00