Commit Graph

1118 Commits

Author SHA1 Message Date
metalgearsloth
56bbeb5edd Fix mobs colliding with each other (#4326)
* Fix humans colliding with each other

* This one too
2021-07-22 20:22:59 +10:00
Ygg01
3fd28c2565 Added mapped storage for things like crayon belts and tools (#4201)
* Added mapped storage for things like crayon belts and tools

* Attempt to get StorageFillEvent to work

* Managed to get it working with Visualizer logi

* Improved PR and did some light refactoring of components

* Update Content.Client/Storage/Visualizers/MappedItemVisualizer.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Removed event, went with stateful ApperanceData

* Removed ids in favor of whitelist

* Refactor YAML, Moved functionality to Shared and renamed it.

* Changed so insert/remove always send full state.

* Move logic to component

* Fix some issues on MappedVisualizer and few nitpicks

- Fix mapped visualizer only doing init or update layers
- Fixed naming of systems
- Fixed sort of crayons

* Forgot to apply Vera's suggestion

* Fix the data to be more strict and to avoid unnecessary clearing

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-07-22 02:56:55 -07:00
metalgearsloth
500b9cb1ea Make Saltern driveable (#4257)
* Broadphase refactor (content)

* Shuttle jank

* Fixes

* Testing jank

* Features and things

* Balance stuffsies

* AHHHHHHHHHHHHHHHH

* Mass and stuff working

* Fix drops

* Another balance pass

* Balance AGEN

* Add in stuff for rotating shuttles for debugging

* Nothing to see here

* Testbed stuffsies

* Fix some tests

* Fixen test

* Try fixing map

* Shuttle movement balance pass

* lasaggne

* Basic Helmsman console working

* Slight docking cleanup

* Helmsman requires power

* Basic shuttle test

* Stuff

* Fix computations

* Add shuttle console to saltern

* Rename helmsman to shuttleconsole

* Final stretch

* More tweaks

* Fix piloting prediction for now.
2021-07-21 21:15:12 +10:00
metalgearsloth
4b78e0a4e0 ECS flash area on collision (#4311) 2021-07-21 11:20:13 +02:00
metalgearsloth
8862028860 ECS StunnableProjectile (#4309)
* ECS StunnableProjectile

Also renamed it to the more generic component for stunning on collision

* Reviews
2021-07-21 11:16:38 +02:00
metalgearsloth
94ef2cb66e Nuke portals (#4315) 2021-07-21 11:16:10 +02:00
metalgearsloth
b46de3a5db Refactor chemical injection to be ECS (#4296) 2021-07-20 17:41:22 +02:00
SethLafuente
fc6e9fe3e9 Increased Crowbar and Wrench Damage (#4292)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-07-19 20:55:37 +00:00
Kara Dinyes
84616743e9 Add HideContextMenu to low wall overlays
fixes #1239
2021-07-16 01:07:30 -07:00
Swept
48356ddb71 Adds shuttle consoles for Sloth 2021-07-15 23:33:39 -07:00
Swept
414888b87c Few fixes for org PR 2021-07-15 22:46:18 -07:00
Swept
5f9ba812ca Reorganizes Resources/Constructible (#4252) 2021-07-15 18:30:50 +00:00
Swept
0ae9bc088f Fixes bike horn 2021-07-15 08:47:35 -07:00
Vera Aguilera Puerto
45643c633d Adds dual-port vent pump. (#4270)
* Adds dual-port vent pump.

* stop being lazy and do the flag check manually

* disable vent pump behavior
2021-07-15 23:24:45 +10:00
Vera Aguilera Puerto
d8e353742c Canister fixes and rework (#4266)
* Kills PipeNode ConnectToContainedEntities and EnvironmentalAir with fire.

* Reaction IGasMixtureHolder is nullable.

* Reworks canisters

* Adds PortablePipeNode and PortPipeNode, which connect to each other.
2021-07-12 10:00:50 +02:00
Vera Aguilera Puerto
077f158dda Add pipe coloring (#4261) 2021-07-12 09:59:45 +02:00
Galactic Chimp
1b8fb8df1d #4213 translation string fixes (#4217)
* #4213 some translation string fixes

* #4213 cargo localization string fixes

* #4213 more localization tweaks and fixes

* #4213 - fixed some translation string issues

* #4213 - fixed some translation string issues
2021-07-10 01:14:06 -07:00
Pieter-Jan Briers
103bc19508 Pow3r: stage 1 (#4208)
Co-authored-by: 20kdc <asdd2808@gmail.com>
2021-07-04 18:11:52 +02:00
metalgearsloth
ea60a81fdf "fix" potted plants bb (#4255)
I believe it'd be one of the ones without worldrotation when we start doing rotated grids so I made it square for now.
Really I was just trying to stop the one at arrivals being jammed between the 2 walls constantly.
2021-07-04 22:35:09 +10:00
DmitriyRubetskoy
d10885742b Omnizine and donk-pockets (#4250)
Co-authored-by: Swept <sweptwastaken@protonmail.com>
2021-07-03 01:16:21 +00:00
DmitriyRubetskoy
427ed72754 Changed airlock type from service to theatre (#4246) 2021-07-01 21:07:18 +10:00
DmitriyRubetskoy
579f3c1103 Thirteen Loko causes toxin damage (#4249) 2021-06-30 14:35:19 +00:00
Vera Aguilera Puerto
5d49527827 Fixes for computer YAML. 2021-06-30 11:35:08 +02:00
Vera Aguilera Puerto
eacbb3a6d2 Fix girder not being impassable.
Fixes #3777
2021-06-29 21:23:09 +02:00
Vera Aguilera Puerto
77ae49fd9c Sound Specifiers. (#4239)
* Adds SoundSpecifier and a type serializer.

* DiceComponent makes use of SoundSpecifier.

* When rider autorefactoring decices to add field:

* Remove SoundEmptySpecifier, use nullable everywhere
2021-06-28 16:20:57 +02:00
Vera Aguilera Puerto
dfe29a1550 Clean up vending machine prototypes. 2021-06-28 13:17:37 +02:00
Vera Aguilera Puerto
ff6cd00438 Fix spray puff and fire extinguisher cloud not moving.
They were anchored and had the wrong body type...
2021-06-28 13:08:10 +02:00
metalgearsloth
50cc526ebd Refactor standing to be ECS (#4142)
* Refactor standing to be ECS

E C S B A B Y

* DONE

* FIX IT FIX IT FIX IT

* IsDown event

* Change to methods

* Fixes

* Address some reviews

* Last of the Mohicans

* Final fixes

* Fix tests
2021-06-27 19:02:46 +10:00
Galactic Chimp
71d939bed5 #3927 beakers will now break and spill on landing after a throw (#4230) 2021-06-27 13:05:43 +10:00
Swept
d6805f47a3 Added fireaxe cabinets (#4221)
* Added fireaxe cabinets

* Now inserts and renamed ItemCabinetVisuals file

* Added netsync

* Cut out layers for future ItemCabinetVisualizer work and reorganized some RSIs

* Update Resources/Textures/Constructible/Storage/Cabinets/extinguisher_cabinet.rsi/meta.json

* Update Resources/Textures/Constructible/Storage/Cabinets/extinguisher_cabinet.rsi/meta.json

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-06-25 13:27:22 +10:00
DrSmugleaf
716bee0746 Remove IClientSingularityInstance, move visual effects to SingularityDistortionComponent (#4194)
* Remove IClientSingularityInstance

* In and out 5 minute refactor

* Component states for singularity distortion

* Fix distortion states

* Address reviews
2021-06-24 12:48:11 +10:00
Vera Aguilera Puerto
34e457b854 Gas Tanks no longer use NodeContainer, Gas Canisters no longer use passive gates. 2021-06-23 12:02:28 +02:00
collinlunn
f2816e8081 Moves Hands to shared, some prediction (#3829)
* HandsGuiState

* Gui state setting methods

* code cleanup

* Removes TryGetHands

* ClientHand

* Gui Hands

* Refactor WIP 1

* Hand index

* refactors 2

* wip 3

* wip 4

* wiip 4

* wip 5

* wip 6

* wip 7

* wip 8

* wip 9

* wip 11

* Hand ui mostly looks fine

* hands gui cleanup 1

* cleanup 2

* wip 13

* hand enabled

* stuff

* Hands gui gap fix

* onpressed test

* hand gui buttons events work

* bag activation works

* fix item use

* todo comment

* hands activate fix

* Moves Client Hands back to using strings to identify active hand

* fixes action hand highlighting

* diff fix

* serverhand

* SharedHand

* SharedHand, IReadOnlyHand

* Client Hands only stores SharedHand

* cleanup server hands

* server hand container shutdown

* misc renames, refactors of serverhand

* stuff 1

* stuff 3

* server hand refactor 1

* Undo API changes to remove massive diff

* More API name fixes

* server hands cleanup 2

* cleanup 3

* dropping cleanup

* Cleanup 4

* MoveItemFromHand

* Stuff

* region sorting

* Hand Putter methods cleanup

* stuff 2

* Merges all of serverhand and clienthand into sharedhand

* Other hands systems, hack to make inhands update (gui state set every frame, visualzier updated every frame)

* GetFinalDropCoordinates cleanup

* SwapHands cleanup

* Moves server hands code to shared hands

* Fixed hand selected and deselected

* Naming fixes

* Server hands system cleanup

* Hands privacy fixes

* Client hand updates when containers are modified

* HeldItemVisualizer

* Fixes hand gui item status panel

* method name fix

* Swap hands prediction

* Dropping prediction

* Fixes pickup entity animation

* Fixes HeldItemsVisualizer

* moves item pickup to shared

* PR cleanup

* fixes hand enabling/disabling

* build fix

* Conflict fixes

* Fixes pickup animation

* Uses component directed message subscriptions

* event unsubscriptions in hand system

* unsubscribe fix

* CanInsertEntityIntoHand checks if hand is enabled

* Moving items from one hand to another checks if the hands can pick up and drop

* Fixes stop pulling not re-enabling hand

* Fixes pickup animation for entities containers on the floor

* Fixes using held items

* Fixes multiple hands guis appearing

* test fix

* removes obsolete system sunsubscribes

* Checks IsFirstTimePredicted before playing drop animation

* fixes hand item deleted crash

* Uses Get to get other system

* Replaces AppearanceComponent with SharedAppearanceComponent

* Replaces EnsureComponent with TryGetComponent

* Improves event class names

* Moves property up to top of class

* Moves code for determining the hand visualizer rsi state into the visualizer instead of being determined on hand component

* Eventbus todo comment

* Yaml fix for changed visualizer name

* Makes HandsVisuals a byte

* Removes state from HandsVisualizer

* Fixes hand using interaction method name

* Namespace changes fixes

* Fix for changed hand interaction method

* missing }

* conflict build fix

* Moves cleint HandsSystem to correct folder

* Moved namespace fix for interaction test

* Moves Handsvisualizer ot correct folder

* Moves SharedHandsSystem to correct folder

* Fixes errors from moving namespace of hand systems

* Fixes PDA component changes

* Fixes ActionsComponent diff

* Fixes inventory component diff

* fixes null ref

* Replaces obsolete Loc.GetString usage with fluent translations

* Fluent for hands disarming

* SwapHands and Drop user input specify to the server which hand

* Pickup animation WorldPosiiton todo

* Cleans up hands gui subscription handling

* Fixes change in ActionBlockerSystem access

* Namespace references fixes

* HandsComponent PlayerAttached/Detached messages are handled through eventbus

* Fixes GasCanisterSystem drop method usage

* Fix gameticker equipping method at new location

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-06-21 19:21:20 +10:00
Vera Aguilera Puerto
efad7b8dbb Fix BaseConstructible and BaseConstructibleDynamic to use the new entity anchoring 2021-06-20 18:20:46 +02:00
Swept
a51305466e Makes more stuff destructible/breakable (#4081) 2021-06-19 19:34:01 +00:00
T-Stalker
a1cc4350ca Vox plushie (#4146)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-19 18:12:55 +00:00
Vera Aguilera Puerto
a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00
Galactic Chimp
53671aeee7 #3935 - Refactored ToysComponent functionality into ECS (#4127)
* #3935 - toys properly play sounds when: Activated, Landed (after throwing) and Used in hand

* #3935 - extracted BaseEmitSoundComponent

* #3935 - refactored EmitSound components to use ECS

* #3935 - added new components to client ignored components

* #3935 - added suggested stuff for EmitSoundSystem et al.

* #3935 added suggestions from PR

* #3935 implemented suggestions from PR

* #3935 updated namespace
2021-06-19 02:35:56 -07:00
SweptWasTaken
86ff812428 Fixes test 2021-06-17 16:15:35 -07:00
SweptWasTaken
e85a42ea29 Removes Warden from role-list 2021-06-17 14:54:06 -07:00
SweptWasTaken
d4abcc9671 PDA light is much weaker now compared to flashlight 2021-06-17 00:29:32 -07:00
mirrorcult
2333950bdc Lighting tweaks (#4171)
* lightning

* softness

* a little less orange
2021-06-16 15:55:55 -07:00
SethLafuente
288ebffe17 Made reinforced walls and airlocks unabled to eb destroyed by the RCD (#4185)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-06-16 13:36:13 +10:00
SethLafuente
1b429cd8b6 Made walls and windows stronger (#4175)
* Made plasma grindable

* Removed grindable paper :(

* Fixed tag being on the wrong item

* Made reinforced and plasma windows stronger and made walls and windows inmmune to punch damage

* Removed accidental plasma grindability 

sorry

* Fixed walls being immune to all blunt damage

* fixed windows being immune to piercing and slash damage

* changed plasma window resistance

Co-authored-by: Seth Lafuente <cetaciocascarudo@gmail.com>
2021-06-11 16:53:51 -07:00
SweptWasTaken
ede8df6007 Cargo IDs are ACTUALLY PascalCase 2021-06-11 16:53:03 -07:00
SweptWasTaken
fa808cb220 Converts all cargo IDs to camelCase and deletes unused/outdated cargo Dataset. 2021-06-11 16:38:02 -07:00
SweptWasTaken
a9121b1d6d Updates all cargo IDs to code quality guidelines 2021-06-11 16:19:14 -07:00
TaralGit
1188d3bafb Added claymore as a weapon (#4124)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2021-06-09 05:21:08 +00:00
mirrorcult
1c7285825c Refactor ExtinguisherCabinet->ItemCabinet and actually maps them in, adds EntityWhitelist (#4154)
* i probably shouldnt have done this in one commit

* map nonsense

* fix example code

* unnecessary

* test

* reviews

* little fix for open datafield

* add soul
2021-06-09 12:10:29 +10:00
mirrorcult
22e5ad89a5 MindComponent loc, kitchenspike loc fixes, climbable loc fixes (#4071)
* mindcomp loc, kitchenspike loc fixes, climbable loc fixes

* add fluent functions for words that change on pronoun, add grammarcomponent to humans

* fix the()

* cleanup

* cleanup

* reviews

* holla holla get dolla
2021-06-08 13:59:32 -07:00