Commit Graph

147 Commits

Author SHA1 Message Date
Pieter-Jan Briers
9bb42d5251 Don't fail to start server if invalid jobs exist in preferences. 2020-12-18 23:55:29 +01:00
DrSmugleaf
49e6db2b87 Fix nullability for ReadyProfiles in GamePreset 2020-12-16 10:00:10 +01:00
Vera Aguilera Puerto
0a50f608c6 Fixes uplink account creation failing if you have any non-antag role.
Fixes #2740
2020-12-15 11:29:11 +01:00
DrSmugleaf
a9481bc05f Fix GamePreset newline characters so Rider can sleep easy today 2020-12-14 16:46:56 +01:00
20kdc
fd0df9a00a Traitor Deathmatch (#2719)
* Traitor Deathmatch: Add the preset [Rebase onto factors line]

* Traitor Deathmatch: Being a human head or other not-quite-fully-animate object counts as dead. [ROFL]

* Traitor Deathmatch: Add redemption machine (but it doesn't work) [ROFL]

* Traitor Deathmatch: Map in redemption machines [ROFL]

* Traitor Deathmatch: Make the rounds end properly [ROFL]

* Traitor Deathmatch: PDA redemption works [ROFL]

* Traitor Deathmatch: New redemption machine sprite ( @Tomeno )

* Traitor Deathmatch: Get rid of redundant using

* Traitor Deathmatch: Change scoring, prevent redeeming your own PDA, fix bug where PDAs are not tagged with their owner names

* Traitor Deathmatch: Better messages, change cvar name, don't count ghosts for spawnpoint selection
2020-12-13 16:00:49 +01:00
20kdc
31b39823ad Player post-spawn hook and player ghosting controlled by preset (#2734)
* GamePreset: Add a hook to catch all player spawns for modification.

Unless someone makes the entire job system unpluggable, this is what you get...

* GamePreset: Is now in control of voluntary ghosting

* Clean up ghost code to only rely on a player's Mind
2020-12-11 12:10:55 +11:00
DrSmugleaf
02bca4c0d8 Damage rework (#2525)
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable

* Copy sound logic to destructible component for now

* Fix typo

* Fix prototype error

* Remove breakable component damageable reference

* Remove breakable construction reference

* Remove ruinable component

* Move thresholds to individual components and away from damageable

* Add threshold property to damageable component code

* Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states

* Being alive isn't normal

* Fix not reading the id

* Merge fixes

* YAML fixes

* Grammar moment

* Remove unnecessary dependency

* Update thresholds doc

* Change naming of thresholds to states in MobStateComponent

* Being alive is once again normal

* Make DamageState a byte

* Bring out classes structs and enums from DestructibleComponent

* Add test for destructible thresholds

* Merge fixes

* More merge fixes and fix rejuvenate test

* Remove IMobState.IsConscious

* More merge fixes someone please god review this shit already

* Fix rejuvenate test

* Update outdated destructible in YAML

* Fix repeatedly entering the current state

* Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test

* Update saltern
2020-12-07 14:52:55 +01:00
Pieter-Jan Briers
0ed1191623 I am not sorry 2020-12-04 13:34:23 +01:00
DrSmugleaf
87f9a6e167 Reorganize commands into the Commands folder (#2679)
* Reorganize commands into the Commands folder

* RIDER
2020-12-03 13:40:47 +11:00
DrSmugleaf
cd90bab35c Add gamerule to restart the round after a max time (#2681)
* Add gamerule to restart the round after a max time

* Add test

* Set default max time to 5 minutes
2020-12-03 13:13:44 +11:00
DrSmugleaf
cc61f49de3 Add time limit to SSS (#2682) 2020-12-03 11:49:22 +11:00
Paul Ritter
45c45af3e3 Remove RuleTraitor unused imports (#2664)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2020-12-02 15:02:06 +11:00
Vera Aguilera Puerto
b8220a3cd6 Fix build and warnings 2020-12-01 17:23:46 +01:00
Paul Ritter
f7c09fbd7e Traitor (#2566)
* basic implementation

* minor fixes

* objectives temp commit

* proper onstart bind

* changes all conditions to be bound to a mind-instance

* oops

* oops v2

* adds possiblity to enable duplicate assignment of objective
equal objectives are unable to be added

* minor fixes, adds greentext

* refactors incompatability to be defined by requirements

* fixes a wrong whitespace

* minor fix

* addressed reviews v1

* address reviews v2

Co-authored-by: Exp <theexp111@gmail.com>

* final sweep

* adds/refactors traitor&sss cvars

* Update Content.Server/Mobs/Mind.cs

* never trust github web

* adds datasets & makes codewords use them

* addresses exp's reviews

* addressed zumos reviews

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
2020-12-01 17:05:19 +01:00
DrSmugleaf
5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00
DrSmugleaf
749cd11d33 Add readonly where it is missing and fix those field names according to their modifiers (#2589) 2020-11-22 00:02:00 +11:00
DrSmugleaf
2ded2163fe Make the MapFile a CVar (#2561) 2020-11-15 14:08:58 +11:00
Pieter-Jan Briers
00774e90ed Merge remote-tracking branch 'upstream/master' into 20-10-30-admins 2020-11-10 16:59:17 +01:00
DrSmugleaf
bf5b9ad03b Change cvar usages to use CVarDef and define them in CCVars (#2250)
* Change cvar usages to use CVarDef and define them in CCVars

* Merge fixes

* Remove duplicate cvar registration
2020-11-07 11:15:56 +11:00
Pieter-Jan Briers
ad58a056d7 ConGroups are gone. Long live admin flags in content. 2020-10-30 16:06:48 +01:00
Víctor Aguilera Puerto
32816d48ee Fallback disable/enable (#2286) 2020-10-17 13:39:23 +02:00
DrSmugleaf
435fb2630e Disable job buttons when they aren't available or late join is disallowed (#2251)
* Disable job buttons when they aren't available

In real time too, the technology is overwhelming

* Jobs are all unavailable when late join is disallowed.

* Better ToggleDisallowLateJoin command parsing

* Add togglelatejoin to groups.

Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-10-16 11:22:58 +02:00
DrSmugleaf
50bc61b672 Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257)
* Add IResettingEntitySystem for entity systems that do resetting cleanup

* You got a license for that submodule update?
2020-10-14 22:45:53 +02:00
DrSmugleaf
dd385a0511 Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00
metalgearsloth
f9ab5f6a82 Don't spawn rad pulses on paused grids (#2121)
* Don't spawn rad pulses on paused grids

* Only radiate default grid

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-09 14:47:56 +02:00
Pieter-Jan Briers
66c8a68891 Holy crap auth works (#2099)
* Holy crap auth works

* Fix some usages of UserID instead of UserName

* Refactor preferences.

They be non-async now. Also faster.

* Rename DbContext.

* Guest username assignment.

* Fix saving of profiles.

* Don't store data for guests.

* Fix generating invalid random colors.

* Don't allow dumb garbage for char preferences.

* Bans.

* Lol forgot to fill out the command description.

* Connection log.

* Rename all the tables and columns to be snake_case.

* Re-do migrations.

* Fixing tests and warnings.

* Update submodule
2020-09-29 14:26:00 +02:00
Pieter-Jan Briers
d4fefd4046 Define CVars in a central location.
Instead of a bunch of RegisterCVar<> calls, it's now similar to Key Functions.
2020-09-25 21:39:33 +02:00
DTanxxx
27a5a7a09c Removed LocalizationManager dependencies (#2059)
* Removed LocalizationManager dependencies

* Fixed error

Co-authored-by: David Tan <>
2020-09-16 23:55:50 +02:00
DrSmugleaf
74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00
DrSmugleaf
f7a5bad839 Make the mapping command take the next available map id if one isn't given (#1998)
* Make the mapping command take the next available map id if one isn't given, draft

* Remove todo

* Update clientside mapping command

* Address reviews
2020-09-10 00:12:39 +02:00
DTanxxx
47554f99f0 Make latejoining not hardcoded to presets (#2028)
* Make latejoining not hardcoded to presets

* Applied feedback

* Build error fix

* Applied more feedback

Co-authored-by: David Tan <>
2020-09-07 12:33:18 +02:00
DrSmugleaf
48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00
creadth
12801ccf2c Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role (#1974)
Moved the starting TC balance to cvars
2020-09-01 00:36:49 +02:00
DrSmugleaf
548ef3dedb Add HUD button that displays your SSS role and allies (#1895)
* Add button that displays your SSS role and allies

* Capitalize button name

* Add cases for 0, 1 and invalid number of allies

* Make the ally syncing system saner
2020-08-27 16:39:29 +02:00
Exp
f436429a81 Disable Win cvar (#1909)
* Disable Win cvar

* We positive boys
2020-08-25 16:10:54 +02:00
DrSmugleaf
80940a8d8a Add restart round command test (#1897) 2020-08-25 15:26:33 +02:00
Visne
318f051fb9 Allow all door access in Suspicion mode (#1817)
* Add AccessTypes, let RuleSuspicion change it

* Fix enum description

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Move check to CanOpen()

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-25 13:37:21 +02:00
metalgearsloth
997d3dcdd4 startingGear for NPCs (#1877)
Need to cover up the lewds.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-24 20:11:32 +02:00
DrSmugleaf
8a27a5322a Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Exp
1b634739ac Observers are shown as observers in the RoundEndSummary (#1838)
* Observers are shown as observers in the RoundEndSummary

* Fix typo

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-22 12:45:49 +02:00
Víctor Aguilera Puerto
b3156e9934 Play special sound when you get chosen as traitor in SSS. 2020-08-21 21:09:24 +02:00
Pieter-Jan Briers
94e85adedb I blame Rider. 2020-08-21 17:48:22 +02:00
Pieter-Jan Briers
d5c4ed819c Add some minor setup behavior to DummyGameTicker by giving it a common base with normal GameTicker.
Necessary for the game to, well, function.
2020-08-21 17:41:50 +02:00
Exp
02b5632dac Observers are now shown in the Lobby as Observers (#1834)
* Observers are now shown in the Lobby as Observers

* Weviews adwessed
2020-08-21 11:24:06 +02:00
Exp
daf17e1c64 Fixed Exception when ReadyPlayers < MinTraitors 2020-08-20 22:16:34 +02:00
Pieter-Jan Briers
82c4c3eb4a Suspicion improvements:
1. pull settings from cvars.
2. Fix greet.

Fixes #1823
2020-08-20 22:05:14 +02:00
Pieter-Jan Briers
8a2530e7a0 More FloatMath -> MathHelper from merge. 2020-08-20 20:34:32 +02:00
Víctor Aguilera Puerto
3203fdfb7f Fix fallback preset DisallowLateJoin not being taken into account 2020-08-20 18:18:42 +02:00
Víctor Aguilera Puerto
9e7d698145 Allow specifying a text to be shown to players in the summary when ending the round. (#1818)
* Allow specifying a text to be shown to players when ending the round.
Also sets text

* Fix comment
2020-08-20 18:09:29 +02:00
Visne
de61a01703 Fix HasGameRule bug (#1819) 2020-08-20 16:59:59 +02:00