Commit Graph

640 Commits

Author SHA1 Message Date
Pieter-Jan Briers
525e16ce88 Security airlocks. 2020-04-26 14:42:19 +02:00
Pieter-Jan Briers
4f42b8401a Make use of new suffix system. 2020-04-26 01:17:06 +02:00
Pieter-Jan Briers
c64101664e Plain glass & glass engineering airlock. 2020-04-26 01:09:52 +02:00
Swept
a7ba921e42 Added an animated ghost sprite. (#856) 2020-04-25 23:30:42 +02:00
Pieter-Jan Briers
a5de12e4cf Inhands for multitool and screwdriver
Also makes power debug tool its own thing.
2020-04-25 13:55:16 +02:00
Pieter-Jan Briers
f636303b8e Import proper reinforced wall sprites. 2020-04-25 12:10:43 +02:00
Pieter-Jan Briers
2734abbe20 Import command airlocks and move all airlock sprites to new directory. 2020-04-25 11:40:17 +02:00
Pieter-Jan Briers
9753c80958 Mop sprites and wet floor sign. 2020-04-24 23:43:52 +02:00
Pieter-Jan Briers
bd88fdc5b6 Bar sign is now unshaded when lit.
Made by wrestlingforme in spritebus.
2020-04-24 21:55:39 +02:00
Víctor Aguilera Puerto
a4d2aa1ee1 Rename newly added YAML files to respect naming guidelines (#845) 2020-04-24 15:01:30 +02:00
Pieter-Jan Briers
290b3595bc Handcuff props. 2020-04-24 14:59:03 +02:00
Pieter-Jan Briers
e6c44de46e Fix window sprites. 2020-04-24 02:12:35 +02:00
Pieter-Jan Briers
5a09e91ca3 Arcade prop. 2020-04-23 23:51:15 +02:00
Pieter-Jan Briers
c07c0c0032 Taser prop. 2020-04-23 23:51:01 +02:00
Pieter-Jan Briers
04d591bdb0 Update sec officer armor. 2020-04-23 17:09:24 +02:00
Pieter-Jan Briers
e120f778f8 Bartender job. 2020-04-23 17:08:25 +02:00
Pieter-Jan Briers
ee87e56d55 Bartender ID card. 2020-04-23 17:08:18 +02:00
Pieter-Jan Briers
b6d82c9186 Import TG armor vest. 2020-04-23 17:08:06 +02:00
Pieter-Jan Briers
228f3b8a09 Bartender uniform. 2020-04-23 16:47:31 +02:00
Pieter-Jan Briers
8168cb23e3 Greytide. Worldwide. 2020-04-23 16:47:06 +02:00
Pieter-Jan Briers
7cb7e03ff6 Import colored jumpsuits from TG.
Including the holy grey jumpsuit.
2020-04-23 16:41:45 +02:00
Pieter-Jan Briers
4239e8c687 Remove ugly Eris grey jumpsuit. 2020-04-23 16:40:43 +02:00
Pieter-Jan Briers
6cad18bff4 Potted plants from TG. 2020-04-23 13:56:16 +02:00
Pieter-Jan Briers
70794f76f2 Fix wrong desc tag on spoons. 2020-04-23 13:32:15 +02:00
Pieter-Jan Briers
74a4cc63cc Utensils. 2020-04-23 01:40:18 +02:00
Pieter-Jan Briers
20481a0bb1 Bar signs implemented. 2020-04-23 00:58:43 +02:00
Pieter-Jan Briers
f5a9a953a9 Import bar sign sprites from TG. 2020-04-23 00:16:09 +02:00
Pieter-Jan Briers
8fbf5eae72 Wood chairs, wood tables, bar stools, more sprites from Eris. 2020-04-23 00:15:38 +02:00
Víctor Aguilera Puerto
69ca8c2153 Some YAML cleanup (#840) 2020-04-22 17:50:55 +02:00
Pieter-Jan Briers
b343f61268 Imports wooden flooring from Eris. 2020-04-22 17:49:42 +02:00
Pieter-Jan Briers
ef4bde5399 Import a bunch of vending machines from Bay.
Not all, I got lazy.
2020-04-22 01:50:53 +02:00
metalgearsloth
60ce5b5089 Add puddles / reagent spills (#743) 2020-04-21 20:23:12 +02:00
zumorica
7fae16bdc8 Re-enable handheld instruments... 2020-04-21 00:21:08 +02:00
Pieter-Jan Briers
b8803ffd33 Table, not worktop. 2020-04-20 18:20:36 +02:00
Pieter-Jan Briers
221882afa5 Tweak color gain factor to reduce disparity between walls and non-walls.
Also increases the brightness of *specifically* walls to make up for it, in content.
2020-04-20 18:16:32 +02:00
Pieter-Jan Briers
3c5228b978 Fix some wrong vending machine icons. 2020-04-20 17:46:27 +02:00
zumorica
3f3b7ca969 Add examine info toggle 2020-04-20 11:37:05 +02:00
Pieter-Jan Briers
dd6c919a32 Re-enable run bind. 2020-04-18 13:47:06 +02:00
Pieter-Jan Briers
20295723b2 Make ghosts twice as fast. 2020-04-18 13:46:56 +02:00
Pieter-Jan Briers
8076ecfc2e You can no longer see the solution contents of humans via examine. 2020-04-18 01:10:41 +02:00
zumorica
e9100db219 LightBulbs now break when thrown 2020-04-13 01:44:05 +02:00
PrPleGoo
7d72e672fd Merge branch 'master' into DecimalReagents 2020-04-12 14:37:36 +02:00
Pieter-Jan Briers
dc9f8d551b Merge pull request #805 from Zumorica/2020-04-09-comms-console-roundend
Adds working communications console that ends the round
2020-04-10 17:02:49 +02:00
Pieter-Jan Briers
aff9f18bc8 Merge pull request #803 from Injazz/bartending
Bartending tricks and some revamping on chemistry components
2020-04-10 11:54:40 +02:00
PrPleGoo
20cb9b92ab Merge branch 'master' into DecimalReagents 2020-04-09 17:24:22 +02:00
Injazz
8f580ecc1b Visually updates contents of the beaker
also adds new syringe sprite from eris
also adds colors to ALL reagents
2020-04-09 16:43:56 +05:00
zumorica
64eafde0c3 Adds working communications console that ends the round 2020-04-09 00:28:56 +02:00
Injazz
4174891c87 some fixes
removes unused interface from DrinkComponent
adds capability to fit inside dispensers for TransformableContainer
removes stomach component from character setup dummy
2020-04-08 17:12:00 +05:00
Injazz
d400f77129 Chemistry revamp and bartending features
-Ability to mix drinks to create cocktails with shiny icons
-New Chemistry System which can relay chemistry events to corresponding components
-moved some solution logic from Shared to Server
-fixed some weird stuff with DrinkComponent
2020-04-08 15:53:15 +05:00
PrPleGoo
db83789d05 Merge remote-tracking branch 'upstream/master' into DecimalReagents 2020-04-05 11:37:03 +02:00