AJCM-git
fc5d6452cd
Fix behaviorSet prototype error ( #3407 )
2021-02-25 11:09:27 +11:00
Vera Aguilera Puerto
436d406585
Adds tag support to construction ( #3386 )
2021-02-24 16:26:56 +01:00
Pieter-Jan Briers
2ec0304072
Fix StackVisualizer mutating.
2021-02-23 23:28:22 +01:00
Swept
ec9a31a723
Adds the ability to specify a separate RSI path in StackVisualizer ( #3368 )
2021-02-23 23:25:44 +01:00
Pieter-Jan Briers
5a7658a13b
Update submodule, fix a bunch of warnings.
2021-02-23 22:26:59 +01:00
Pieter-Jan Briers
ade8c6115b
Ignore aiFaction prototype on client.
2021-02-23 22:10:56 +01:00
Pieter-Jan Briers
9d6c719951
Fix VaporVisualizer throwing due to bad type casts.
2021-02-23 22:10:07 +01:00
metalgearsloth
55456253f0
Fix the game ( #3384 )
...
Cleanup some old PRs and make the world green again
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-02-23 19:23:51 +11:00
Swept
1e13c3b265
Fixes lathe stuff ( #3383 )
2021-02-23 18:53:14 +11:00
Fortune117
a80c803a42
fix for sandbox menu not keeping toggle ( #3334 )
2021-02-23 13:29:26 +11:00
collinlunn
112f7d8346
Pipe visualizers ( #3042 )
...
* modifies pipe sprites to look not connected
* pipe connector sprites
* PipeConnectorVisualizer
* Remove pipe visualizer
* Revert "Remove pipe visualizer"
This reverts commit dc8da93f99f20aa55247c6a94d26c7a75a3d1782.
* PipeDirection can be set with the sprite updating correctly
* fixes meta files
* removes unused vent/scrubber directions
* OnConnectedDirectionsNeedsUpdating
* comments + OnConnectedDirectionsNeedsUpdating gets called
* fix connecteddirections bug
* Combines ConnectedDirections sent to visualizer
* fixes unconnected pipe sprites
* Adds PipeConnectorVisualizer to other piping entities
* code cleanup
* Fixed bug with ConnectedDirections not being set correctly
* diff fix
* rotation simplification
* Improves rsi serialization
* enable nullable
* wip
* visualizer cleanup
* nullable cleanup
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-02-23 13:18:30 +11:00
Ygg01
0f54a01d24
Fix bug with animated sprites not being initially animated ( #3381 )
...
Sets auto animated of client inventory to true, enables cosmos bedsheets to be
animated when first equipping.
Fixes #1144
2021-02-23 13:05:24 +11:00
DrSmugleaf
be1e0abeac
Fix BagOpenCloseVisualizer failing with null rsi and redundant sprite component in CigPackBase
2021-02-22 14:39:39 +01:00
Acruid
02a60a2756
Fixes construction menu from throwing exceptions after round start.
2021-02-22 01:12:36 -08:00
Swept
5b75c14ad7
Initial ( #3366 )
2021-02-22 09:58:46 +01:00
Swept
4a67fc1d22
Fleshes out smoking content ( #3295 )
...
* RSIs sorted out
* Bookmark
* Updated packet RSIs for Stacks
* Cigs Packs done
* Cigarette Cartons
* fucking MANUALLY fixed the cigarette inhands, fuck you tgstation
* Pipes work
* Cigars/Cases
* Updates vending machine inventory
* tweaks count
* Adds a cigarette crate
* Fixes RSIs, working on rolling paper
* Adds Tobacco and Cannabis plants
* Cigarettes and Rollies are now craftable
* There
* Fixed crafting recipes
* Reset RobustToolbox
* Netsync'd
* Ready
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-02-22 15:08:17 +11:00
Remie Richards
85916b87b4
Fluent Localisation Fixes ( #3344 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-02-22 01:07:46 +01:00
Pieter-Jan Briers
63947a6d35
Fixes all the rotation bugs. ( #3365 )
2021-02-22 00:46:27 +01:00
Pieter-Jan Briers
b1bf1c59ed
Set OverrideDirection for SpriteView in the storage interface.
2021-02-21 16:11:03 +01:00
tmtmtl30
b314c3f040
Adds a very basic perpetual background ambient hum. ( #3150 )
2021-02-21 14:02:23 +01:00
Pieter-Jan Briers
b898443f28
WPF layout ( #3346 )
2021-02-21 12:38:56 +01:00
Acruid
008fee4eaf
Construction UI MVP Experiment ( #3107 )
...
* Refactors the ConstructionSystem into the MVP pattern.
* Refactors the ConstructionMenu into the MVP pattern.
* Moved the ConstructionMenuPresenter to the GameScreen where it belongs.
* Rebase updates.
2021-02-20 12:05:59 -08:00
Swept
1b8c07b76f
UtilityAI IgnoredComponents ( #3339 )
2021-02-20 20:24:54 +01:00
DrSmugleaf
0ae4a6792f
Add health overlay and a command to toggle it ( #3278 )
...
* Add health overlay bar and a command to toggle it
* Remove empty line
2021-02-19 19:31:25 +01:00
DrSmugleaf
5667cffe95
Separate ghost warp message into two ( #3310 )
...
* Separate ghost warp message into two
* Remove redundant arguments
* Address reviews
* Move properties up
2021-02-19 19:29:34 +01:00
DrSmugleaf
65d1df4f0f
Fix the admin panel not showing the account name ( #3322 )
2021-02-19 19:27:06 +01:00
Leo
19ca611f5f
Improves kick, teleport and ban menus ( #3312 )
2021-02-19 19:26:34 +01:00
Acruid
d1b5a31397
PauseManager moved to Shared ( #3288 )
...
* Namespace changes for moving IPauseManager to shared.
* Namespace changes for moving ITimerManager from Timers to Timing.
* Rebase Fixes.
* Update engine submodule to v0.3.8
2021-02-18 20:45:45 -08:00
komunre
77c8fc5b42
Spikes fix reopened ( #3203 )
...
* DoAfter, dead and stun check, DragDropOn
* Not ignored anymore
* Copied comment deleted
* Herbert's an ass
* Woops
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-02-18 18:49:50 +11:00
Leo
8640f342b5
Change all XAML to use spacestation14.io namespace ( #3277 )
2021-02-17 15:22:51 +01:00
Ygg01
55d65889ae
Stacked sprite visualizer ( #3096 )
...
* Add Stack Visualizer
* Add cigarette pack resources
Adds transparent layers for visualizing cigarettes
* Add Bag Open/Close Visualizer
So storage opened in inventory can have different icons when opened
or closed.
* Create a component that only enumerates single item
Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.
* Refactoring stuff
* Fix other usage of stack in Resources
* Add docs
* Apply suggestions from code review
Apply metalgearsloth suggestions
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Applied suggestions from metalgearsloth
* Changed SingleItemStorageComponent to StorageCounterComponent
Difference. New component doesn't spawn items, merely counts them.
* Refactored StackVisualizer
* Fix breakage with master
* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Update with MGS suggestions
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-02-18 00:02:36 +11:00
Swept
83f102ea75
Cleans up Hydroponics content. ( #3025 )
...
* Adds to IgnoredComponents.cs
* Jackboots
* Half Done
* Moved to diff PR
* Everything functional
* Fixed Sprays
* Nice
* Fixed
* Update submodule
* Fix tests
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-02-17 23:59:15 +11:00
Leo
48eea211bc
Converts AdminMenu to partially use XAML ( #3231 )
2021-02-17 13:39:31 +01:00
DrSmugleaf
c435b5150d
Change character names to use datasets prototypes ( #3259 )
...
* Remove old name lists in .txts
* Fix tests
* LATEST MASTER TECHNOLOGY
2021-02-17 20:46:44 +11:00
DrSmugleaf
ecb9993d80
Add cvar to disable ooc chat ( #3258 )
2021-02-16 20:14:32 +01:00
DrSmugleaf
3c54c755ce
Remove some criminal if checks ( #3261 )
2021-02-16 20:14:21 +01:00
Pieter-Jan Briers
cea87d6985
Voting ( #3185 )
...
* Basic voting
* Rewrite lobby in XAML.
Working lobby voting.
* Escape menu is now XAML.
* Vote menu works, custom votes, gamemode votes.
* Vote timeouts & administration.
Basically done now.
* I will now pretend I was never planning to code voting hotkeys.
* Make vote call UI a bit... funny.
* Fix exception on round restart.
* Fix some vote command definitions.
2021-02-17 01:07:17 +11:00
DrSmugleaf
78afc2db0f
Add make ghost role verb ( #3204 )
2021-02-16 09:51:27 +01:00
mirrorcult
1ab8d3e6e9
Properly fix chair collision & disallow pulling objects you're buckled to ( #3241 )
...
Co-authored-by: cyclowns <cyclowns@protonmail.ch >
2021-02-16 09:42:03 +01:00
DrSmugleaf
04aa195c91
Add cooldown to shuttle calling ( #3225 )
2021-02-16 09:31:57 +01:00
DrSmugleaf
cf7ac025b4
Fix the admin panel only listing your character name ( #3229 )
2021-02-16 09:11:15 +01:00
DrSmugleaf
9f408945de
Make pulled and cuffed players unable to move ( #3227 )
2021-02-16 12:51:52 +11:00
DrSmugleaf
17a224ad2c
Fix being able to teleport with the ghost warp menu while alive ( #3246 )
2021-02-16 01:55:09 +01:00
DrSmugleaf
ab56f7dc92
Add banning to the admin panel ( #3191 )
...
* Add banning to the admin panel
* Added response to ban command
2021-02-14 16:05:02 +01:00
Leo
a3d0e3f6a7
OOC sent by an admin will have a different color ( #3117 )
...
* Admin OOC is sent with a different color than regular OOC
- Also adds the OOC color to the database
* Command to set the color
* Ooc -> OOC
* Change default color to Red (`#ff0000`)
* Outdated namespace
2021-02-14 15:59:56 +01:00
metalgearsloth
a4db94cf03
Maybe fix do_after getting stuck ( #3196 )
...
* Maybe fix do_after getting stuck
IDK it's 5AM I tried.
* Update Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterSystem.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-02-14 05:07:03 +11:00
Paul
22066db90f
placementghosts now change when you change the targeted recipe
2021-02-13 09:13:00 +01:00
tmtmtl30
258fdc10ea
Airlock / firelock code refactor, pseudo-prediction implementation ( #3037 )
...
* splits off airlocks, firelocks
* adds airlock prediction. anims broken though
* fixes animation weirdness
* removes opacity prediction because it looked odd
* Now firelocks don't visually start open. Argh.
* Fixes firelock weirdness, saneifies _state var.
* Documentation changes, code shuffle.
* Lets firelocks crush people.
* Stops open-hand opening/closing firelocks.
* updates serializable, netserializable attributes
* Addresses reviews... hopefully.
* updates submodule?
* nullability
* fuck fuck fuck fuck
* fucking finally
2021-02-12 16:02:14 +01:00
Vera Aguilera Puerto
c0f51d8c88
Ignore holiday prototypes on the client.
2021-02-12 10:55:45 +01:00
Vera Aguilera Puerto
4678e44edc
Fix warnings
2021-02-12 10:53:02 +01:00