* Economy additions * Tweak implant cooldowns * Cult stuff * Random appearance aspect nuke ops fix * Auto shuttle enable on round end * Holy water threshold
57 lines
2.0 KiB
C#
57 lines
2.0 KiB
C#
using System.Linq;
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using Content.Server.Access.Systems;
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using Content.Server.Humanoid;
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using Content.Server.IdentityManagement;
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using Content.Server.Mind.Components;
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using Content.Server.PDA;
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using Content.Server.Roles;
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using Content.Shared.Access.Components;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.Preferences;
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namespace Content.Server.White.Other.RandomHumanSystem;
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public sealed class RandomHumanSystem : EntitySystem
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{
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[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly IdCardSystem _card = default!;
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[Dependency] private readonly PdaSystem _pda = default!;
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[Dependency] private readonly IdentitySystem _identity = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RandomHumanComponent, ComponentInit>(OnInit);
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}
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private void OnInit(EntityUid uid, RandomHumanComponent component, ComponentInit args)
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{
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var newProfile = HumanoidCharacterProfile.RandomWithSpecies();
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_humanoid.LoadProfile(uid, newProfile);
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if (TryComp(uid, out MindContainerComponent? mindContainer) && mindContainer.HasMind &&
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mindContainer.Mind.Roles.OfType<NukeopsRole>().Any())
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return;
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_metaData.SetEntityName(uid, newProfile.Name);
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if (!_inventorySystem.TryGetSlotEntity(uid, "id", out var idUid))
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return;
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if (!EntityManager.TryGetComponent(idUid, out PdaComponent? pdaComponent) || !TryComp<IdCardComponent>(pdaComponent.ContainedId, out var card))
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return;
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var cardId = pdaComponent.ContainedId.Value;
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_card.TryChangeFullName(cardId, newProfile.Name, card);
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_pda.SetOwner(idUid.Value, pdaComponent, newProfile.Name);
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_identity.QueueIdentityUpdate(uid);
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}
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}
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