* base
* arrow pointer for buttons
* some progress for text buttons, need cleaning
* fixed observe button, remove fraction
* just for now
* ui tweaks
* more ui tweaks
* feat: ченджлог в лобби
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Co-authored-by: Remuchi <RemuchiOfficial@gmail.com>
* added signal control to portable generators
* added documentation
* Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs
* added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype
* made GeneratorSignalControlComponent nicer
* implemented auto-revving
* added back necessary dependency
* can't send do-after event manually
* repeat now works with auto revving
* fixed
* removed vv
* stopping generating when it is revving now makes it stop revving
* Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* used resolve instead of TryComp
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Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Implement basic font support
Add NotoEmoji font
Add emoji font to default font stacks
* Remove unneded change
* L
* Remove emoji font from default font stacks
* Keep reagent dispenser inventory ordered
This way, reagents wont be "moving around" in the UI when juggling
jugs.
The reagent dispensers will also show what reagents their storage
slots contain if jugs are not labelled.
* Move sorting client-side
* Revert "Keep reagent dispenser inventory ordered"
This reverts commit 3a1fc2e36d593937d4ecc581ae5a617a273a9d1c.
* PACMAN generators show network load/supply.
This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators).
* Buff JRPACMAN to 8 kW.
Shifted all power values up by +3 kW.
They're frequently too weak to power even single rooms so they deserve a buff.
* Change unit format helpers number format.
Always displays one digit of precision. This avoids jumping around when a value is changing live.
* db
* wd comment
* manager & commands
* system & round end results
* raise ban event
* client manager & cached values
* role pick tweak
* tweak last commit
* more fixes
* weights fix
* Fix for short rounds
* tweak in cached dictionary
* reva pick system
* fix last commit
* cult role pick
* nukeops role picking
* fix cache in async & show command
* ooc msg show value
* move pick method to manager & traitor pick fix