master
312 Commits
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b385386ab4 |
Upstream gp (#149)
* fix borg (#719) * Automatic changelog update * Переводы снаряжения и прочей мелочи в стартовом меню (#720) * Сумки, мешки и прочее * Перевод снаряжения * перевод черт персонажа * Добавлено ничего * Automatic changelog update * Фикс отображения потери мастера для импланта подчинения (#721) * фикс отображения * brain damage is real * я блять запустил райдер ради рефактора одного ифа * а лучше даже так * Automatic changelog update * add coderabbitai config (#722) * fix (#723) * Шприц теперь является оружием массового поражения (#724) * Automatic changelog update * Пиздец (#725) Я на это потратил 2 недели * Automatic changelog update * Honk FM (#136) (#726) * Fix Cosmic Temperance и новые песенки в jukebox * Новая музыка в jucebox x2 Co-authored-by: Vorge7 <vorge228@gmail.com> * Automatic changelog update * Флаф (fluff) мне (big_zi_348) (#727) * Заработал * brain damage * fuck (#729) * Automatic changelog update * FUCKERS (#732) * Удаление ненужных суффиксов (#731) * Перевод захардкукоженной строки (#728) * Пластырь поможет * очапятка * Перевод ревенанта * Карповый перекат * Create shakeable-component.ftl * Криогеника * Хранилища скафандров * Update autotranslate-14.ftl * Update Cyborgs.xml * Комоды * Кредиты * Удалил дубликат * Информация * Пластырь миму и клоуну * Переводы всего * Перевод аплинка * Удалил ненужные суффиксы * Revert "Удалил ненужные суффиксы" This reverts commit d82f05f30c37ec2c11e5736b91239fe9dd1a4d17. * Удаление ненужных суффиксов * Перевод реагентовых слизней * Перевод аномалий * Перевод маяков * Перевод различной мелочи * Automatic changelog update * Переводы и правки Гайдов (#730) * Automatic changelog update * aaaaa (#733) * Правка локализации (#737) * Update ThirstSystem.cs (#736) * AccessConfiguratorForBorgs (#735) * Automatic changelog update * Починил бесконечную сварку (#734) * Automatic changelog update * ShowManifestFeature (#738) * Automatic changelog update * I LOVE OPENSOURCE * Изменение размеров милишек (#739) * Фикс размеров * Заготовку биты тоже * Правка * Automatic changelog update * Время после взрыва нюки (#740) * More Fun * Автоформатирование * Подкрутка * Automatic changelog update * Скальпель в армейские ботинки (#741) * Automatic changelog update * DoHeavyAttack stamina check (#742) * Automatic changelog update * aaaaaaaaaaaaaaaaaaaaaaaaaaaaa (#743) * fix retarded code (#744) * Automatic changelog update --------- Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru> Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com> Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com> Co-authored-by: Vorge7 <vorge228@gmail.com> Co-authored-by: Valtos <valtos@spaces.ru> Co-authored-by: haiwwkes <49613070+rhailrake@users.noreply.github.com> |
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dbc492f3f3 |
Revert "Upstream (#148)"
This reverts commit
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9f00d4b9aa |
Upstream (#148)
* Content changes for engine delta-state PR (#28134) * Update GasTileOverlayState * Update DecalGridState * Update NavMapState * poke * poke2 * poke3 * Poke dem tests * Update engine to v223.0.0 (#28239) * Update RobustToolbox * Improve InteractionSystem range & BUI checks (#27999) * Improve InteractionSystem range & BUI checks * Ghost fixes * AAA * Fix test * fix nullable * revert to broadcast event * Fixes for eengine PR * Ah buckle code * ) * Update engine to v223.0.0 * Update engine to v223.1.0 * Update engine to v223.1.1 * Hotfix for crashes from bad item names (#28256) * Fix weapon error logs (#28264) * Update engine to v223.1.2 (#28273) * Update RobustToolbox * Update RobustToolbox * Fix dud modular grenade visuals (#28265) * Fix not networking whitelist and blacklist in storage component (#28238) * fix id card console not updating records (#28237) * fix id card console not updating records * test --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Remove the network tab (#28231) It is useless and bloat, if a user needs to change these settings they are free to modify their cvars manually via the clientconfig.toml file or via the cvar command. * antag objective issuing refactor (#28216) * add AntagObjectives from GenericAntag * add AntagRandomObjectives that traitor and thief can use * make ObjectivesSystem use initial character name which AntagSelection passes * make thief and traitor use AntagRandomObjectives * remove now unused locale * make sleeper agents rule use baseTraitorRule * restore dragon rule oop * bandaid for genericantag * real * typo --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * move nukie profile loading into its own rule (#28208) * move profile loading out of nukeops rule * make BaseNukeopsRule and use AntagLoadProfileRule * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * fix antagSelect * Objects ordered through cargo system shouldn't start anchored (#28115) * Order normal space heater instead of anchored variant * Make sure ordered objects don't spawn anchored * Order space heater flatpack instead of a regular space heater * Remove obsolete TODO * Remove unnecessary name --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Move PendingZombieComponent to Shared (#28143) * Move PendingZombieComponent to Shared * network me boy --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Make it possible to hide full health bars below a total damage threshold (#28127) * Make it possible to hide full health bars below a total damage threshold * Fix not setting state * Fix storage UI interactions (#28291) * Fix storage UI interactions * Add VV support * Fix stripping not marking interactions as handled (#28292) * Make NetworkConfigurator use BoundUserInterfaceCheckRangeEvent (#28293) * Fix hypodarts not injecting with people that have ANY outerclothing (#28301) Update darts.yml * fix borg ui mispredict opening (#28305) move borg ui junk to shared * Add loadout group check (#28311) Forgot to add it back in one of the rewrites. * fix mirror server crashes (#28318) * Remove bogus C# finalizers (#28315) Begging people to learn how this programming language works before throwing random syntax into a file. None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine. * Cleans up some entity-related spawnmenu stuff (#28234) * cleans up a lot of stuff in the spawnmenu * skibidi dode * spawners update * Revert "spawners update" This reverts commit bc27d9f556b29f6fb1f89cebbe0ac37e28319fd0. * fix antag selection being evil (#28197) * fix antag selection being evil * fix test * untroll the other tests * remove role timer troll * Allow tests to modify antag preferences * Fix antag selection * Misc test fixes * Add AntagPreferenceTest * Fix lazy mistakes * Test cleanup * Try stop players in lobbies from being assigned mid-round antags * ranting * I am going insane --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> * Revert "fix mirror server crashes (#28318)" This reverts commit bcb0e555b058a4049d0cdb32d64eaf86c35a67be. * fix * Update engine to 223.2.0 (#28329) * Update RobustToolbox * Update RobustToolbox --------- Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: Ady4ik <141335742+Ady4ik@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> |
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381d904d4b |
почти важно (#135)
* Add data field for id card microwave behaviour (#28087) * Move replacement chance from ReplacementAccentComponent to ReplacementAccentPrototype (#28049) Move replacement chance to ReplacementAccentPrototype * Resolves Bible summon message being sent to all users (#28104) * Changed PopupEntity overload used to ensure message is only sent to user * Updated uid for PopupEntity call * Updating _popupSystem.PopupEntity call in AttemptSummon * Random book story generator refactor (#28082) * Randomized book overhaul * Fix prototype names * Improved setting paper content * Praise Ratvar * Fix activatable UI popup message spam (#28123) Fixed activatable UI popup message spam * Modify battery assert to avoid floating point errors (#28007) * Update component query benchmarks (#27967) * Add more component query benchmarks. * Rename benchmark * Use non-generic `TryComp()` for metadata & transform (#28133) * sleeper agent appear later into the round and only once (#28160) --------- Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: double_b <40827162+benjamin-burges@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com> |
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724e4e0e3c |
Большой ребаланс милишки (#681)
* MeleeThrowOnHit rework * buff baseball bat * better mjolnir * telebaton system unhardcode + refactor + transform TelescopicBatonComponent to KnockDownOnHitComponent * fix telebaton prototype * darova * fix KnockDownOnHitSystem * chaplain weapons rebalance * fix nullrod hit sound * BloodstreamSystem cleanup * bleeding rebalance * damage rebalance * small baseball bat fix |
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79acb6f9ee |
Фикс логики системы отражения (#682)
* Fixed ReflectSystem + Added logic for reflective items positioning * Total oppsie fix * Born to shitcode |
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63b816b83b |
[WIP] Upstream 2 (#489)
* Automatic changelog update
(cherry picked from commit 235091b377d6dc8f95b38d239a8e07560d45fa7c)
* Remove airtight flaps from the construction menu (#27619)
They are meant to be mapping only items.
(cherry picked from commit a4b0a34bc74e3e374d780e7ba142d7670ca5ff59)
* Automatic changelog update
(cherry picked from commit 64a732ad7b1ba93b3aa64c233ecc7e4609683bf1)
* Wine and beer bottles can be inserted into booze dispenser (#27626)
Fixes tags on wine and beer bottles
(cherry picked from commit b728f36f30260a80a7a499429430f0d7c69ff54d)
* Automatic changelog update
(cherry picked from commit 09b6f5c12888ca3a2fa51ab3544e4139988febcd)
* small SpawnItemsOnUse cleanup (#27625)
* small SpawnItemsOnUse cleanup
* that one was not needed
(cherry picked from commit eab276a12da4bd762b33c44c868722c2ef813d68)
* make ducky slippers waddle (#27628)
Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 8909dc7d401a7351ce0034c9e58af66922f5dbda)
* Fix SpawnItemsOnUse not playing sound (#27621)
Made SpamItemsOnUse play sound at entity coordinates instead of parenting
(cherry picked from commit 9b176933969b00e70d52bbb9b960ed631f09b0ac)
* Automatic changelog update
(cherry picked from commit 8a7f7097944f6d9bb7c587a22118cad8b068926c)
* Fix UI interaction priority (#27631)
(cherry picked from commit 3c3c2daf26eb4c215e3de26120e5be593ebb3620)
* Automatic changelog update
(cherry picked from commit f76a471e5a22480f975ec1448a2fdea3c6476271)
* Automatic changelog update
(cherry picked from commit 291ecf9643a5308fd5f8b9172e1710862da683f8)
* Add EntityWhitelistSystem (#27632)
* Add EntityWhitelistSystem
* Sandbox fix
* update test
(cherry picked from commit f348e6aa306a3542b1ed75b021c45228250aca3c)
* Add syndicate sleeper agents random event (#27501)
* Intercept rule (#10)
* add
* b
* add this back lol
* fix test fails (alert levels dont have prototypes)
* tweaks
(cherry picked from commit c69bf2f2aa23d57179dce1f6af9f7c73903d47e2)
* Automatic changelog update
(cherry picked from commit 192de3d9cb06c9526c5c63783507590c175acff9)
* Space Ninjas auto-toggle internals after spawning (#25083)
* fix engine version
* actually fix engine version
* Automatically activated breathing masks
* weh
* who needed that component anyway
* check if internals are already running
* Update Content.Server/Atmos/Components/BreathToolComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Server/Body/Systems/InternalsSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* prediction
* record struct event
* remove delayed activation, instead ensure that masks spawn last
* leftover
* engine version
* re-implement
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit f64dd5f45f8ebc08d791ac34e9482c6c3d85a51b)
* Automatic changelog update
(cherry picked from commit 4ede46003abf4c0593de00f802550df2b3642055)
* Fixes the grammar for the captain's supervisor (#27638)
Fixes the grammar on the captain's supervisor
(cherry picked from commit a28296433b03c041e4374e88bdef7347a85f895f)
* Red bool update (#27597)
* the meat and potatoes
yuh yuh yuh
* what the hell is a copyright?
am I right?
(cherry picked from commit a8bf2689a4696e841ce607c7061ac73faceeeefb)
* Automatic changelog update
(cherry picked from commit 40a4eeaa3953db8213034fd3dd12fedce922deff)
* Allow EMP implants to be used while stunned or cuffed. (#27644)
Update types.yml
(cherry picked from commit 0056befd4bac47f9e86c975342fcc80583affbb9)
* Automatic changelog update
(cherry picked from commit bedec83cd9a778d86795a0c8a5e4d439a3e4d407)
* Geras bug fixes (#27308)
* Geras bug fixes
* oops
* its as shrimple as that
toggled transferName in the polymorph yml instead of using the system to manually change it
* its as shrimple as that (2.0)
fixed reviews for zombies having a dummy action, instead - properly implemented removal of action
* its as shrimple as that (3.0)
fixed tests by removing nameidentifier from slime (its already inherited, anyway)
(cherry picked from commit 76ecdee94604f3cc73aba8b09d7bb36125a069e4)
* Automatic changelog update
(cherry picked from commit c045e2488e6ce85f16c7f4cf5dfced18cb18ce62)
* Ninja's pinpointer tracks the research server (#27552)
Change the tracked component on the ninja's pinpointer from BecomesStation to Research Server
(cherry picked from commit 6fc684812d4deed313970de40e81822157afe461)
* Automatic changelog update
(cherry picked from commit 960f268d1cf5d2b318ccd4b2adf18f1837d1c9bc)
* Fix some gamerules' round summary not working (#27654)
Update GameRuleSystem.cs
(cherry picked from commit 6ecbf0a04ce3ebaa6c74e144a8fb64ddf3223b43)
* Automatic changelog update
(cherry picked from commit 1d5392f86bd9a086283619ad7ce5d3259b1313df)
* Change return to continue in gamerulesystem (#27656)
Update GameRuleSystem.cs
(cherry picked from commit 96a3967c3f4bcf5826b62013bc3e665656b1db81)
* Rename Lizard urist (#27652)
(cherry picked from commit 1b3481f094edffee3d7841e0c3ccbf8ba4cc30cb)
* Automatic changelog update
(cherry picked from commit 07d43af4a6e407d4e752466d965177dfe3e5c876)
* Pathological Liar (#27618)
* content
* upgrade
* n't
* ye ya
* Update speech-liar.ftl
* Mith replacement ideas
* fix
* more!
* Revert "more!"
This reverts commit 6d10bdf694985c525a2b451ed39380f975059b44.
* Update Content.Server/Speech/Components/ReplacementAccentComponent.cs
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit 5ab1cc0c846775e438517bbff9d7713eeb5ef85d)
* Automatic changelog update
(cherry picked from commit 540c45cbe9b6dbfce9eeb523f0c374d39ac7221c)
* npc can no longer attack you through a locker (#27677)
(cherry picked from commit 83b486b63fd23e149bb0112aac4800e63b1f33dc)
* translations
* Automatic changelog update
(cherry picked from commit 8ee9ca22276df595ab4dc7767d66d9145dac2743)
* Security belts can now hold more items commonly carried by secoffs/HoS (#27674)
holobarrier
(cherry picked from commit 873799095cc28cb5db753b005b3fa00ee117c370)
* Automatic changelog update
(cherry picked from commit 0a15d0855083eb5a35c5c8d0170720a294d07bf7)
* Floodlights now have medium powercells instead of small (#27672)
mediumcellfloodlight
(cherry picked from commit 1c125cb14e661492e4c2a31f2e9d07c60bdde0c8)
* Automatic changelog update
(cherry picked from commit 4bb078601845228391db7a09f1b8c4a5c8f410d1)
* More descriptions for the beakers in the status panel (#27669)
Bottles
Descriptions for status panel
(cherry picked from commit c3fe975e8b8cf1dd220a49ceecd7450535eabf45)
* Revert "npc can no longer attack you through a locker" (#27680)
Revert "npc can no longer attack you through a locker (#27677)"
This reverts commit 83b486b63fd23e149bb0112aac4800e63b1f33dc.
(cherry picked from commit 37d0cb9c9085befad4f7fe1ee21a15d1d3c2f66c)
* Scattershot antag fixes (#27429)
* scattershot antag fixes
* this too?
* dawg fuck this code
* ok so we kinda need this?
(cherry picked from commit 5183f3ed8ba40527808610596d7e3eef3c925eef)
* Rename ChemCleanBoodstream.cs (#27691)
(cherry picked from commit 45fc6bed2f6e812603e0c181b0b163f15576749e)
* Add default whistle + whistles reorganize (#27676)
* Add default whistle + whistle reorganize
* aaa
* fux?
* fiiiiix???
* Revert "fiiiiix???"
This reverts commit 15353465d58db615185afa8c549e1819099c1a5b.
* Apply suggestions from code review
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
(cherry picked from commit ead78b72d2e507fadf4f5424377aff8a5f94d271)
* Automatic changelog update
(cherry picked from commit 92c2ff0b05482ea490fbdc8ac3d27776a30dd936)
* Use dotnet run for the run batch files instead of directly calling the exe (#27698)
* Use dotnet run for the run batch files instead of directly calling the exe
* FUCK
(cherry picked from commit eb2fac40db1dfaf789511eef0cb7e394100fef50)
* Emergency Tank + Plasma Can visible on suit storage slot (#27598)
* Suitstorage Sprites + Plasma tank slots
* Fix some extra brackets
(cherry picked from commit 70d3cf7ba411ef38818f63eec944c4f0c7c33c98)
* Cache regex instances in most cases (#27699)
Using static Regex functions that take in a pattern is bad because the pattern constantly needs to be re-parsed. With https://github.com/space-wizards/RobustToolbox/pull/5107, the engine has an analyzer to warn for this practice now.
This commit brings most of content up to snuff already, though some of the tricker code I left for somebody else.
(cherry picked from commit 4a2a63a86b0ad36a2850e5750bfd5e653cb2ebd6)
* update engine 6
* Remove useless line in runclient (#27701)
I forgor
(cherry picked from commit c61e683354d45bd4ec382de9117ba75cab67db9f)
* welding masks on utility belts (#27694)
(cherry picked from commit 7d35d54a814df74ef385ad8293eadff3e921c1c9)
* Automatic changelog update
(cherry picked from commit b947490d089af4c70ff0979250a4a03064e87069)
* Add solution temperature to chemical analysis goggles (#27693)
yes
(cherry picked from commit 93c5e868579c0bd1baec8c6d023d98f530b63c44)
* Automatic changelog update
(cherry picked from commit 254a9177fc99a359f134516b19d2943baf50ae5f)
* Expeditions audio tweaks (#27524)
- Now uses a SoundCollection.
- Now properly handles going between maps (audio rework mucho wow).
- GetAudioLength used so it can properly countdown ANY song (wow audio rework wow wow).
(cherry picked from commit d1a5d3562355a514c42b1027742549180f6edc37)
* Automatic changelog update
(cherry picked from commit 82fe5ab55de121e153b164b83b363fd4d95e437d)
* Fix AlertControl throwing an error if the sprite view entity is deleted multiple times (#27690)
* Fix AlertControl throwing an error if disposed multiple times
* Replace default check with deleted check
(cherry picked from commit c20df3e39ffd3b28db499bcc4a0e1fb48b563826)
* Fix tests (#27711)
* Fix tests
* Fix test fail
* Apply same fix to other tests
(cherry picked from commit eee8e03c15ea22472d6b442281fccc4cb036e64d)
* New Salvage song: Deadline (#27707)
Deadline
(cherry picked from commit 104c2afe692c0c05172b9ba2a15213d2a54ae99c)
* fix(ui): Fix shuttle control radius marking text vertical spacing (#27695)
(cherry picked from commit 7ffa74abd009650de3868d47c95b45ef4a18ea9c)
* Automatic changelog update
(cherry picked from commit 1ecc36b04945169e42ad42de56d7af69092aa447)
* Dock device link port (#27646)
* Add dock device link port
* SpawnAndDeleteAllEntitiesInTheSameSpot moment
* The fuck is TryStopNukeOpsFromConstantlyFailing??
Do we have a new test that can randomly fail?
(cherry picked from commit c7a5587e0710f6d4b8a959bb54fbcd9e9631a96f)
* Automatic changelog update
(cherry picked from commit 3b3cc0e66cd03d71c27ba65810f876001923fcfa)
* update engine 7
* Update license of deadline.ogg (#27715)
(cherry picked from commit b8d03b814b1ede3a53874efe2d8d46f3ef8dbd6c)
* Round event frequency simulation command (#27718)
(cherry picked from commit c1aae2398b5e4510b9b07ea7af877fc5760dd5c3)
* New lobby art: Just a week away (#27717)
just a week away
(cherry picked from commit 026af631f8a844b000dec4702eb6080e9a7bed9b)
* Automatic changelog update
(cherry picked from commit 3dcb65feb292e3088729b69f36fc3d5ac51eae58)
* Fix missing command desc (#27722)
(cherry picked from commit aa426c9c3aec67ee82f7b6d10cd5770ad008483d)
* Remove duplicate liar word id (#27723)
(cherry picked from commit fbe8374c0f79b32dc49f0a009041798510f2c888)
* Event frequency balance pass (#27721)
balance
(cherry picked from commit 8f4362df036ea1dd5dba7a31c3669640964a45c2)
* Automatic changelog update
(cherry picked from commit 8fa7ea7cf9c03ea3273882708d31092a0c6e2eb9)
* Fix some gamerules' round summary not working (#27654)
Update GameRuleSystem.cs
* fixes
* fix antag selection being evil (#28197)
* fix antag selection being evil
* fix test
* untroll the other tests
* remove role timer troll
* Allow tests to modify antag preferences
* Fix antag selection
* Misc test fixes
* Add AntagPreferenceTest
* Fix lazy mistakes
* Test cleanup
* Try stop players in lobbies from being assigned mid-round antags
* ranting
* I am going insane
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
* fucking tests
* fix round restart loops
* Fix `TryFindRandomTile` grid weighting (#27724)
(cherry picked from commit aaabd5e9141e2e51b81c0dacd32e7e849826204d)
* Automatic changelog update
(cherry picked from commit ddb07d5f6362de11832f6b2085c4f6e8abfa625c)
* Remove duplicate liar word id. Again (#27727)
Missed one translation
(cherry picked from commit b58d8a02b6e0d0a8b546fc0d1e437cb0b4f147bf)
* Half the amount of bleed rate cauterized by burn damage (#27726)
half
(cherry picked from commit 7d23d014458180fe26b3ec847417a99120cf6ef5)
* Reduce the amount of burn damage from touching lights (#27728)
* chilled
* external
(cherry picked from commit 7794ab86094d1c406fbb888ae3ed2a489348af9c)
* Automatic changelog update
(cherry picked from commit 008f6ef94a65a48d8bc2e89c80774d1ac6c624b3)
* Moved Serverside solution container code to shared (yes that includes ensureSolution!) (#27478)
* Added warning to tryGetSolution, moved SolutionContainer code to shared
- Added an optional warning (false by default) to print an error if a solution is missing when using tryGetSolution methods
- Moved ensuring solution containers to shared, left the old method stubs for compatability and marked them as obsolete.
* Update SharedSolutionContainerSystem.cs
* Update SharedSolutionContainerSystem.cs
* Update SolutionContainerSystem.cs
* Update SharedSolutionContainerSystem.cs
* Fixing ensuring chem solutions always returning false on client
- ensuring chem solutions will only return false on the client if it is waiting for a server solutionEntity to be synced
* Added concentration helpers
* fix whitespace
(cherry picked from commit 6685146a1e3e188eac1fb2502920225c56cc08e1)
* Automatic changelog update
(cherry picked from commit 19aeff26ec2cb87ceee918c1c5f4f6639fd35ad5)
* Night on Europa (#27731)
night
(cherry picked from commit cc9e40820fa48a7378c6b96371ef819010e7c085)
* Reduce ratking chance severely (#27760)
(cherry picked from commit 7d7c71e6a66bd0e626bc1b31529db0f708b8066a)
* Automatic changelog update
(cherry picked from commit 61c1aeddf369e46c269c2b03cace3f0b25ebf470)
* Fix preference loading bugs (#27742)
First bug: if an error occured during pref loading code, it would fail. If the person then readied up, it would likely cause the round to fail to start.
Why could they ready up? The code only checks that the prefs finished loading, not that they finished loading *successfully*. Whoops.
Anyways, now people get kicked if their prefs fail to load. And I improved the error handling.
Second bug: if a user disconnected while their prefs were loading, it would cause an exception. This exception would go unobserved on lobby servers or raise through gameticker on non-lobby servers.
This happened even on a live server once and then triggered the first bug, but idk how.
Fixed this by properly plumbing through cancellation into the preferences loading code. The stuff is now cancelled properly.
Third bug: if somebody has a loadout item with a playtime requirement active, load-time sanitization of player prefs could run into a race condition because the sanitization can happen *before* play time was loaded.
Fixed by moving pref sanitizations to a later stage in the load process.
(cherry picked from commit 7a38b22ddbf03814680277d54c285dcc70345e20)
* Automatic changelog update
(cherry picked from commit 0cb50a24c37f83da2f852660cf5e38a8936750d8)
* Little morgue overhaul (#27750)
(cherry picked from commit d099b634242b3f8b84724f90b279f5b20f153333)
* Automatic changelog update
(cherry picked from commit 35dc85fd47a9d3e6af10de2f7aad3076586ee4da)
* Make arguments and parameters wrap to one variable per line (#27766)
(cherry picked from commit b9906eb34cb56f7ef34f5b4f050b0ef2f87b1be9)
* Revert "Fix turned off thrusters consume power" (#27755)
Revert "Fix turned off thrusters consume power (#26690)"
This reverts commit
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3a6b3ee1f4 |
Шейдер ударной волны для взрывов (#633)
* Adds shock wave shader (#2631) Co-authored-by: DOOM <N/A> Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> * add explosive shockwave * add shockwave to fireball * wd edit * cleanup * remove exgreande beeping sound --------- Co-authored-by: Vero <73014819+vero5123@users.noreply.github.com> Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> |
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c7f9bc5e70 | Merge branch 'master' into tweakssss | ||
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dd208bfa75 | - add: Defib fun. (#567) | ||
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cdac0513ae | - fix: Crushers and spellblade. | ||
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d4525a91e6 |
Fixes & more (#548)
* - fix: Narsie not spawning, items not dropping on paralyze, cult tweaks. * - fix: Diagonal grilles layer. * - add: Cockroaches don't drop organs. * - add: Magic hands now work on interact & disable context menu interaction. * - fix: Shackles speech after doafter. * - tweak: Reduce flashbang knockdown, check for CanLieDown. * - tweak: Hspear limit. * - tweak: Remove knockdown tile friction. * - tweak: Engi belt in sus box. * - fix: Constructs can hear cult chat. * - fix: Desword audio. * - fix: Context menu. * - fix: Actually drop items on paralyze. * - tweak: Revert range reduction. * - add: Update thermal visibility. * - add: NPCs can miss. * - tweak: Update desc. * - fix: Actually fix desword audio. * - tweak: Secret weights & game presets. * - fix: Cult stun. |
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27268d4e28 |
Better melee combat (#542)
* - add: NextMobAttack, EquipCooldown. * - fix: Some combat fixes. * - add: Telebaton. * - add: Stun baton rework. * - tweak: Reduce melee range. * - add: Rework melee block system. * - add: ExaminedEvent. |
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58574b8a70 |
Felinids fit in duffelbags. (#515)
* - add: Felinids fit in duffelbags. * - add: This is better. * - add: Move to shared. |
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edf9f243a1 |
Blood (#507)
* - tweak: Nerf spear. * - tweak: Blood bolt barrage. * - add: Cult stuff. * - fix: Cult fixes. * - remove: Garbage. * - fix: Multiple pylons. * - fix: Pylon placement fix. * - add: Lots of cult stuff. |
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f9224ea2f5 |
Фиксы в основном (#495)
* - fix: No concealed rune interaction. * - fix: Wizard rule min players. * - add: Holosign stuff. * - add: Don't despawn dragon. * - tweak: Implants. * - fix: Hijack. * - remove: Hardsuit objective. * - fix: Holosigns. * - fix: Fix chair rotation. * - fix: No shooting while delayed. * - fix: Changeling felinid polymorph. * - fix: Fix stuck in container in container. * - fix: Fix flash in containers. * - fix: Whistle chameleon. * - fix: Loc. * - fix: No shooting in body bags. * - fix: Error. * - fix: Ling felinid fix attempt 2. |
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192d2d5de7 |
Лоадауты + апстрим, ебанешься (#421)
* Game server api (#24015) * Revert "Revert "Game server api (#23129)"" * Review pt.1 * Reviews pt.2 * Reviews pt. 3 * Reviews pt. 4 (cherry picked from commit 297853929b7b3859760dcdda95e21888672ce8e1) * Revert "Game server api" (#26871) Revert "Game server api (#24015)" This reverts commit 297853929b7b3859760dcdda95e21888672ce8e1. (cherry picked from commit 3aee19792391cbfb06edb65d6f16f77da0f36f13) * Give botanists droppers (#26839) Start botanists with droppers so that they can better dose robust harvest or mutagen. (cherry picked from commit 935127f25fef5cce6e0d5c4b73db5c6077badf56) * Automatic changelog update (cherry picked from commit 7d599a7199f21d71f3befa26e7ffec003a887dd3) * Automatic changelog update (cherry picked from commit 57911975c70dafcc3af9dfa08a86c9acda472497) * fix lots of door access (#26858) * dirty after calling SetAccesses * fix door access * D * pro ops * nukeop --------- Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit 1cdf05a7a7169ed655a294b6bbe24a75f58f62fa) * Add emergency nitrogen lockers (#26752) (cherry picked from commit 4017f9bd28251a3cbf3c0fb34499c6b821051498) * Automatic changelog update (cherry picked from commit 8c16b466132d946578e7ab4c8c92dd3ddfe94f89) * Update ashtray to allow all cigarettes / cigars (#26864) * Update ashtray to allow all cigarettes / cigars This also includes joints (as they are technically cigarettes) * ? (cherry picked from commit 9eb1e12022c22d0a8b431e4def3a8178aa1924d8) * Fix door electronics configurator usage (#26888) * allow usage of network configurator for door electronics * add checks for "allowed" items (cherry picked from commit 2bcdb608a3ddd9c91a1169d3f0d2d5b31aaebc88) * Fix TEG assert (#26881) It's possible to trigger this by stacking it weirdly with the spawn panel. Just make it bail instead. (cherry picked from commit 210ed3ece4230a7fa31c12a43f4fdee0f0614915) * Automatic changelog update (cherry picked from commit 00dc99769c2442410204c1ea57bb24cc8353c16a) * Bug fix for deconstructing tiles and lattice with RCDs (#26863) * Fixed mixed deconstruction times for tiles and lattice * Lattice and power cables can be deconstructed instantly (cherry picked from commit fc5a90be0da4801aa7ff1fbc996c2f55f8cb7ae7) * Immovable Rod changes (#26757) (cherry picked from commit 036abacbb731c0d1128a4c6cd1658f64dd488985) * fix evil roleplay changelog (#26893) agh (cherry picked from commit 75d3502d267d2050b4f9db1a4c0260c9fb6205e9) * Cryogenic storage tweaks (#26813) * make cryo remove crewmember's station record when going to cryo * Revert "make cryo remove crewmember's station record when going to cryo" This reverts commit 9ac9707289b5e553e3015c8c3ef88a78439977c6. * make cryo remove crewmember from station records when the mind is removed from the body * add stationwide announcement for people cryoing (remember to change pr title and desc) * minor changes * announcement actually shows job now * requested changes * get outta here derivative (cherry picked from commit 9d62b3c3e690cdda48143774a5e5db853894e1b8) * Automatic changelog update (cherry picked from commit 6fa90e06c737d449f354b727550a5d1e13aeae44) * Allow advertisement timers to prewarm (#26900) Allow advertisement timers to prewarm. (cherry picked from commit 264bf7199d805bd07dbdccc4345c672b19df9333) * Fix shaker sprites (#26899) * Change basefoodshaker to parent from basefoodcondiment instead * Make them still refillable (cherry picked from commit b895e557d4503074622ec1ca60e1f7749783a29e) * Automatic changelog update (cherry picked from commit 4627c7c859f12da60b75880c50b761b4646ea3a0) * Update .editorconfig to correspond Code Conventions (#26824) Update editorconfig to Code Style End of line is: CRLF (suggestion) Namespace declarations are: file scoped (suggestion). Instead of block scoped (cherry picked from commit 882aeb03143d07a4cef91412008c81c9902075d8) * Remove reagent slimes from ghost role pool (#26840) reagentslimeghostrole (cherry picked from commit e12223c355b3b452d6d6043ec126124189b64f84) * Automatic changelog update (cherry picked from commit 8f17bf1a3d96c8392c227ecc27b0e7d32c971126) * Fix grammar in changelog (#26894) Grammar Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> (cherry picked from commit 261e5354d3601b5ed1a8ea6c6a161a6f79c3f791) * NoticeBoard is craftable now (#26847) * NoticeBoard is craftable now * Fix notice board to proper name capitalization * Fix notice board proper name in description * Update Resources/Prototypes/Recipes/Construction/furniture.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> (cherry picked from commit e88b2467ca36c25c15095b7e7e0357c55ed581e2) * Automatic changelog update (cherry picked from commit 85aef16954725a72a2c590e9cf7445b15b93d23e) * Add drink container suffixes (#26835) Co-authored-by: Velcroboy <velcroboy333@hotmail.com> (cherry picked from commit 7d480acb0c859e0f186df41b7f2940b2ef5789bb) * uplink and store freshening (#26444) * uplink and store freshening * more * im gonna POOOOOOGGGGGGG * we love it (cherry picked from commit 9d5a3992fa635194cfe1d9fbfa60a5ea72288f4e) * Sterile swab dispenser instead of box (#24986) * sterile swab dispenser * trust --------- Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit 3a00e8c59cc595d8f85bdf0319d56bf0741d2dec) * Automatic changelog update (cherry picked from commit 2a5d23f3f1fdc72268419bd09fd29d6c265b3e51) * Strobes added (#26083) * Done * Adds new * empty * attributions * empty * strobe admin deleted (cherry picked from commit 279e01c3d26ce8332114103b2045abb61886c614) * Automatic changelog update (cherry picked from commit c8f75d99186301810a3c16d99ad138107637e723) * Health analyzer UI unit correction (#26903) Correct Kelvin displayed on health analyzer UI, use T0C constant. (cherry picked from commit 998bf453684ed91ae5971e41be72820c87b441ef) * Fix the stripping menu being openable without StrippingComponent (#26908) (cherry picked from commit 24b6456735ae83dd9de53097d625f20b723c578f) * Fixed magboot activation distance (#26912) (cherry picked from commit 0a1ce9dd437f162a59c826904241bf15ad6f2838) * Automatic changelog update (cherry picked from commit 2360376b4064db390275f407fcb89190c1e78bd7) * Uncooked animal proteins is safe for animal stomachs only (#26906) Uncooked animal proteins is safe for animal stomachs (cherry picked from commit a49a576b031d2f90b7e127fd2b639a20bb31aaf4) * Automatic changelog update (cherry picked from commit 5d00305a2279b455a7ff5196f62050abeebc4085) * Fix incorrect "Cycled" and "Bolted" popups when (un)wielding a gun (#26924) (cherry picked from commit b51482f51a67bb90f6ccc7fb355c316e200bb36d) * Fix guns that spawn without a magazine looking like they have one (#26922) (cherry picked from commit 2d53cfeabcc977938f217c303ce46a79d7fe80c9) * Fixes polymorph cooldowns (#26914) fixes polymorph cooldowns (cherry picked from commit d4b7bc5aa328e200bb087672d00c07776f98edce) * Automatic changelog update (cherry picked from commit b08677916557f34740a9b06e09493751b0af7a82) * Glowy lights - light fixtures now actually glow (#23428) * glowy lights - makes light fixtures actually physically glow when active * serviced the lights * ya sure * fixes * Removed Salv Borg Crusher Dagger (#26865) (cherry picked from commit eeb460fb2956381b44ead42f0d435ade11ec0ba3) * Fix pulling a new entity when already pulling an entity (#26499) Fix pulling when already pulling The TryStopPull were failing due to wrong arguments provided. Replacing the virtual item in hand with a different pull was failing due to the hand not being cleared. Fix stop pulling checks that had the wrong variables provided. VirtualItems are already queue deleted at the end of HandleEntityRemoved. (cherry picked from commit 037a7d7d3d53a623f70a07908299e8fc4df1b4a5) * Replace SetDamage call with TryChangeDamage in ImmovableRodSystem.cs (#26902) (cherry picked from commit 48330745147aba1ce89cdd6e7949da62dc9cbb78) * Automatic changelog update (cherry picked from commit 154b8606f9d9cc543c6b8ad422c43f563079327f) * Fix for the salvage ice labs map. (#26928) * done * more work (cherry picked from commit 1bf97c94eecfb9b76d4e2f08765ee5e8a7472151) * Automatic changelog update (cherry picked from commit ed065e8a3dbecb688b8aef1c1d597794de1503ef) * Update Credits (#26938) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> (cherry picked from commit 1f4a01aa3857af6d924c4ad9cb2c105b793c2e53) * Fix cryostorage identifying unknown characters as captain (#26927) Fixed cryostorage getting captain's record for unknown jobs. Also localized Unknown job string. (cherry picked from commit 9b97a2e05d5fe65b1d81aefcf37b69033c78f21f) * Automatic changelog update (cherry picked from commit d44db87bfb9e84fb8181d8dbd2ee250d0c6829d3) * Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai. (#26939) * Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai. * Update Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> (cherry picked from commit 8272d7a345264e3c10a895f838b3f5f4fa6b35e1) * Automatic changelog update (cherry picked from commit ba9091ff59251f20aa3d21615d52b40cb937f01c) * Bug fix: Force cancellation of RCD constructions if the construction type is changed (#26935) Force cancellation of RCD constructions if the construction type is changed (cherry picked from commit 33e5e4e581a8d224cc2c44465db188ded0302e4e) * Fix standart -> standard and dressfilled test fail (#26942) Fix standart -> standard (cherry picked from commit dc19964d84149354bb10fd186283f1a9d7da9cf5) * Add Ability to stop sound when MobState is Dead (#26905) * Add stopsWhenEntityDead to sound components * Convert component * Review * Fix dupe sub --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> (cherry picked from commit da618d791a48efacebe441eee9398c0d1c571ec8) * Automatic changelog update (cherry picked from commit bbff00cd2af7a5f5700489b42d94c9d99bc88a52) * Fix rockets and lasers looking like they have nothing loaded (#26933) (cherry picked from commit 13cef85a6e7d0f5873d1f66358ef742356541582) * Automatic changelog update (cherry picked from commit cb4561fe96adacac3283e9af138fff6eb349eb9f) * You can now see paper on crates (with color!) (#26834) * Implement changes on not-cooked branch * Made it work * Fix update appearance calls * Fix extra indents, clean-up code, fix tests hopefully * Fix hammy cagecrate * Fix messing up the yml, add artifact crate specific labels back in * Visual Studio hates yml, sad * Seperate the colors for cargonia * sorry json * make label move with artifact door * Apply suggestion changes Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Fix remaining crate offsets, add a few for livestock and graves (why are you labeling graves) and coffin label sprites (why are you labeling coffins??) --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> (cherry picked from commit 96ad9002f1d6390bf666c74ddfd871a45a8fe1df) * Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled (#25826) * Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled * merge conflicts --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> (cherry picked from commit c67948407ec9ee21c0459ca9679b6fac904aad63) * Automatic changelog update (cherry picked from commit f1d1e6c6fdf169b11e950feeac5d68f7f0aedddd) * Add two-message overload to PopupPredicted (#26907) Added two-message overload to PopupPredicted (cherry picked from commit 9107d421bdd2600883780d02d521ebbbec06ac68) * Update submodule to 218.0.0 (#26945) (cherry picked from commit 54b3d7fe45d8c491acea785aa8081c752cd6d91f) * Autism pins! (#25597) * hee hee he ha ha * added gold varients, forgive me for my spritework * maints loot, copying from past PRs * Trying to fix RSI * speedran these sprites in break time, pictures will be later * Fixed/Tweaked glows * consensus * gregregation * dam copiryte * oops i forgot to delete 2 fields hope this works (cherry picked from commit d2d62b97ac904fd486edd85a885ce682f362576c) * Automatic changelog update (cherry picked from commit dbf8a036ecf5a933270127d133927f42a88e3586) * Fix database round start date issues (#26838) How can ONE DATABASE COLUMN have so many cursed issues I don't know, but it certainly pissed off the devil in its previous life. The start_date column on round entities in the database was added by https://github.com/space-wizards/space-station-14/pull/21153. For some reason, this PR gave the column a nonsensical default value instead of making it nullable. This default value causes the code from #25280 to break. It actually trips an assert though that's not what the original issue report ran into. This didn't get noticed on wizden servers because we at some point backfilled the start_date column based on the stored admin logs. So I change the database model to make this column nullable, updated the C# code to match, and made the existing migration set the invalid values to be NULL instead. Cool. Wait how's SQLite handle in this scenario anyways? Well actually turns out the column was *completely broken* in the first place! The code for inserting into the round table was copy pasted between SQLite and PostgreSQL, with the only difference being that the SQLite key manually assigned the primary key instead of letting SQLite AUTOINCREMENT it. And then the code to give a start_date value was only added to the PostgreSQL version (which is actually in the base class already). So for SQLite that column's been filled up with the same invalid default the whole time. Why was the code manually assigning a PK? I checked the SQLite docs for AUTOINCREMENT[1], and the behavior seems appropriate. I removed the SQLite-specific code path and it just seems to work regardless. The migration just sets the old values to NULL too. BUT WAIT, THERE'S MORE! Turns out just doing the migration on SQLite is a pain in the ass! EF Core has to create a new table to apply the nullability change, because SQLite doesn't support proper ALTER COLUMN. This causes the generated SQL commands to be weird and the UPDATE for the migration goes BEFORE the nullability change... I ended up having to make TWO migrations for SQLite. Yay. Fixes #26800 [1]: https://www.sqlite.org/autoinc.html (cherry picked from commit d3ac3d06bb6eddd9c2076a586974aabf514a5c86) * Fix options menu crashing in replays (#26911) Not having the nullable set properly is annoying but fixing that would probably be a significant amount of work. (cherry picked from commit 4cb344cc307c33247492ba64cccca6dfe720540f) * Greyscale color clothing (#26943) * greyscales color gloves, color jumpsuits, and shoes * remove popbob * fix test fails (cherry picked from commit 2b8e26fa2ebd1946211b245ebd10c1863b82e66d) * Automatic changelog update (cherry picked from commit 7787a82d032185b2e165bafe1f342d1a39aeb9fc) * WT550 Buffs + Burst Mode for WT550 & C-20R (#26886) * Slightly increased WT550 Firerate, drastically reduced recoil, and given it the option to fire in 5 round bursts. * Given the C-20 a 5 round burst aswell (cherry picked from commit 7b0dd31b1fa3a91225c1b3d312ac88dc03ea9959) * Automatic changelog update (cherry picked from commit e0ff7f7625db366751000018c298d0ca97df085b) * make holoparasites actually holographic (#26862) it's over (cherry picked from commit c6ef37cc5f717116a59f465daa119d023a15c262) * Automatic changelog update (cherry picked from commit 734b6f321d83541c9282bc264a2512f95a686ccb) * Add character sheets to board game crate (#26926) add character sheets to board game crate (cherry picked from commit 7a86b1d0977d51c3a43752a7a8bfe055fadadd56) * Automatic changelog update (cherry picked from commit 9752746775021f6076fdd88ae384c7df44ba858b) * Game server admin API (#26880) * Reapply "Game server api" (#26871) This reverts commit 3aee19792391cbfb06edb65d6f16f77da0f36f13. * Rewrite 75% of the code it's good now (cherry picked from commit 9d0dfcf2b9fa1b6ba54b3aa26a3f41982b945323) * Wield recoil components (#26915) * WieldRecoilComponents * WieldRecoilComponents * Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> * Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs --------- Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> (cherry picked from commit a7fad5d43953ea679418d7c39272bf3224f7767f) * Clown shoes make you waddle, as God intended (#26338) * Clown shoes make you waddle, as God intended * OOPS * Toned down, client system name fix * Tidy namespacing for @deltanedas * Refactor to handle prediction better, etc. * Resolve PR comments. (cherry picked from commit ef42fb38061b29d7202eb6d65f1b658aecc43452) * Automatic changelog update (cherry picked from commit 055c5ab323168314095b45b532440508c1447303) * Use round time instead of server time for criminal history (#26949) make criminal records computer use round time for history instead of the server time (cherry picked from commit fbec5d18cf175d9418fed77fcb38b673692771c6) * Rotate and Offset station CCVar nuke (#26175) * no content * add noRot to Europa * bruh. and this * yay * fix (cherry picked from commit 44b20f60ff178813ebbc5b449229b0bbba81f649) * Fixed cybersun pen attacking noise (#26951) * Uupdated the cyberpen * Updated noise * Removed flashlight (cherry picked from commit 0a29508f431e2f08213ca3d2554dc21a80c15061) * Automatic changelog update (cherry picked from commit 5270e6f5f9e639b2c55dc26e01b5a184f468101f) * Revert "Game server admin API (#26880)" This reverts commit 087e013406cdd45201ebd73056fdbe5852485658. * fixes * Fix rubber hammer being unshaded (#26956) (cherry picked from commit cf8f68c7e51df1c11b38b0efffda39996a4c4e73) * Make lockers can be deconstructed only when unlocked now (#26961) * Fix lockers are not deconstrucable now Lockers are was deconstructable event when they closed and you didn't have access to them. In short - get stuff by 5 seconds, 5 sec it's time to screw down any locker, except LockerBaseSecure one * Revert un-destructable lockers fix Make lockers destructable again * Fix lockers that deconstructable only when unlocked now (cherry picked from commit 7a6067989fde5b5e1b791d40d566adf7a74d203f) * Automatic changelog update (cherry picked from commit 563f304ac57a61bba618c8ec1ffec77151ffc687) * nerf incendiary grenade (#26959) Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit 516f5f3161396f8a759d9b44c35d5e9d59f6249f) * meatWall incorrect node fixed (#26966) changed node in construction meatWall (cherry picked from commit 41d2f06ffcfb8a67bfeb863ff24889e199971bb6) * Automatic changelog update (cherry picked from commit 637fc2d47571cec3c4d2509ac5aa285d2ccd2ab9) * SS14-26950 Fix Waddling During Improper States (#26965) * SS14-26950 Fix Waddling During Improper States Fix some states when a clown can waddle when no clown should be able to waddle, no-matter their clowning powers. 1. You cannot waddle whilst weightless 2. You cannot waddle whilst stunned 3. You cannot waddle whilst slowed down due to stam damage 4. You cannot waddle whilst you're knocked down 5. You cannot waddle whilst you're buckled 6. You cannot waddle whilst crit 7. You cannot waddle whilst dead There's some argument for being able to waddle whilst on the floor and doing some bizarre floor-humping exercise but I'm not coding an animation layer system just to handle clowns doing the worm. * Use a nicer "can move" check (cherry picked from commit 3d0fc1067303635a743af04ef4c463abd0dba343) * Mobs burn to ashes on excessive heat damage (#26971) * mobs burn to ashes on excessive heat damage * remove comment, remove random lines I didn't mean to add * combine code into behavior * clean unused * fix namespace * drop next to * fix spawn entities behavior spawning entities outside container (cherry picked from commit 4a6cf480cc557447a89ec98b6305b4b461f494ca) * Fix dragon slowdown on damage (#26975) Fix dragon slow on damage (cherry picked from commit 34fbd2874e3f2602f8cf1cb55bf4c20588aa8764) * Fix some airlocks with multiple access types (#26980) Co-authored-by: Velcroboy <velcroboy333@hotmail.com> (cherry picked from commit cd46282e51b0368b63344d655564315a709c7355) * Automatic changelog update (cherry picked from commit faba129e780859336cfa1a97bb492e7044348ed2) * Fix some TryGetMind overrides relying on player data (#26992) * Fix some TryGetMind overrides relying on player data * A * Rider has bamboozled me * Update `data.Mind` before attaching to entity. (cherry picked from commit 229caa10bf3417858d2cbd7c1290af12dcad4acc) * Give names to solution & identity entities (#26993) (cherry picked from commit faec39ced4d6a65b1ecbf373ba282202171f5224) * Add QM maintenance airlock (#26982) Co-authored-by: Velcroboy <velcroboy333@hotmail.com> (cherry picked from commit b23ef00d37f1c1782e8ca2ff7f3cbea6cffefa7b) * Loadouts redux (#25715) * Loadouts redux * Loadout window mockup * More workout * rent * validation * Developments * bcs * More cleanup * Rebuild working * Fix model and loading * obsession * efcore * We got a stew goin * Cleanup * Optional + SeniorEngineering fix * Fixes * Update science.yml * add add * Automatic naming * Update nukeops * Coming together * Right now * stargate * rejig the UI * weh * Loadouts tweaks * Merge conflicts + ordering fix * yerba mate * chocolat * More updates * Add multi-selection support * test h * fikss * a * add tech assistant and hazard suit * huh * Latest changes * add medical loadouts * and science * finish security loadouts * cargo * service done * added wildcards * add command * Move restrictions * Finalising * Fix existing work * Localise next batch * clothing fix * Fix storage names * review * the scooping room * Test fixes * Xamlify * Xamlify this too * Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * Update Resources/Prototypes/Loadouts/loadout_groups.yml Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> * ben * Margins --------- Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: Mr. 27 <koolthunder019@gmail.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> (cherry picked from commit 12766fe6e37bb600a53693cfa5392892bc100685) * Fix starting gear (#27008) Slight blunder on the loadout prototype being used and all the names aligning means playtesting didn't catch it earlier. Ideally player spawning code wouldn't have sucked so I could add tests like I wanted but it is what it is. (cherry picked from commit 9bc3e076288c4e4ede6e757aa59ded9cef413340) * Reduce clown snore volume (#27012) * reduced gain by 25dB * changed volume again --------- Co-authored-by: Martin Petkovski <63034378+martin69420@users.noreply.github.com> (cherry picked from commit 11207a06490e593acab1121a9db200931b672c32) * Automatic changelog update (cherry picked from commit 9102a065a98faf4501f79e0fefc23d3dcc269c11) * Add changelog for loadouts (#27020) (cherry picked from commit 46cfd63c4fcba29c5fb62a9c13b269c9b39508fa) * Automatic changelog update (cherry picked from commit 33888b64d6a128823b60c6ce228726ce38a69d31) * Fix senior ID cards and other loadout shit (#27017) * remove senior backpacks * fix ID cards * Update atmospheric_technician.yml (cherry picked from commit e2be85bc52b51b7c736b2f0c7bfb4a2a0fc39e71) * Automatic changelog update (cherry picked from commit 5e7f2244fc52a3a0d1a0e6ea41800c1abf482a47) * fixes 1 * fixed double SlowOnDamage component * may be fixed * update engine * fix db * fix tts * fix setup gui * fix sponsor loadouts * fix: fix loadout gui * Fix potted plant popup/sfx spam (#26901) Fixed potted plant hide popup/sfx spam. (cherry picked from commit 8e9d2744f3d196fc11e88a4755f98cac8ad8dbee) * Fix StepTrigger blacklist not working (#26968) (cherry picked from commit 7810cbe41101fe152c6b30fea937cc4351d4ae29) * Re-add IAdminRemarksCommon to DB model for SS14.Admin (#27028) This was removed in #25280 as the relevant DB entities didn't go outside the DB layer anymore. SS14.Admin however still uses them directly (as it only supports Postgres), so the interface is still useful there. (cherry picked from commit bbf0505fdc0f49a40a66473296f912cb4d580cb9) * Add autism pins to loadout (#27034) add autism pins to loadout (cherry picked from commit d5b7e4baf2b867ea184c6566b1e00b5f1384867e) * Add winter coats and shoes to loadouts (#27022) * inital * Update loadout-groups.ftl * fix order * add winter boots * fix test fails (cherry picked from commit 34fa48bff9b9af20843152debd40f4a1b0226d3a) * Automatic changelog update (cherry picked from commit 30f73cfb6cd0565816801d860b816ce5a0a5e739) * LobbyUI fixes (#27033) * LobbyUI fixes I have no idea which were bugs prior but anyway fix stuff. * More fixes * Test moment (cherry picked from commit fcd6c25242c195266c3b4c4aa2ed78922683567c) * fix: fix loadout prototype * fix: fix music label * fix: add title and artist to lobby music metadata * Automatic changelog update (cherry picked from commit 4fa245f723dffc64b7f5fd1ffaec5f5b498fb48a) * Automatic changelog update (cherry picked from commit 5ee597d98c73af26ecf3985ea921b350fa834c53) * Add Nun Hood to Chaplain loadout options (#27025) Adds Nun Hood to starting Chaplain loadout options (cherry picked from commit 7114b1939c82acb593dad32f8bf34d557b8e722e) * Automatic changelog update (cherry picked from commit f825e5e38bbfc517e40f9ea99ce075187a9310b5) * add ancient jumpsuit to passenger loadout (#27035) inital (cherry picked from commit 5742dee84a04623e2b2626f49b6ab303863e2575) * update engine 2 * Added Jukebox (#26736) * Added Jukebox, along with music for jukebox * Fixed Jukebox meta.json copyright * Removed songs I couldn't find a license for. * Renamed files to solve check failures from spaces * Added missing attributions.yml * Fixed lack of description in Jukebox * Jukebox is now constructable. * Change Jukebox menu to FancyWindow * Moved Jukebox messages out of jukebox component * Removed Jukebox OnValueChanged. * JukeboxComp now uses AutoGenerateComponentState * Removed state code, since it's auto generated * Fixed various Jukebox code to match conventions. * Updated Standard.yml to match changed song list. * fixes * Jukebox workin * Fix * Polishing * Finalising * Revert * bad * jukey * Reviews * name * Update submodule to 218.2.0 --------- Co-authored-by: iNVERTED <alextjorgensen@gmail.com> (cherry picked from commit 2db374988c91c6ce5f932b9cee1ba251cbfb22e5) * fix: fix loadout prototype * fix: fix jukebox * Add jani gloves loadout (#27011) (cherry picked from commit e2341c0089a136deec40520595914086c428f466) * Mobs auto state handlers (#26957) * Autogenerate MobStateComponentState * changed CurrentState to DataField, updated DataField attribute for AllowedStates * Update Content.Shared/Mobs/Components/MobStateComponent.cs * Update Content.Shared/Mobs/Components/MobStateComponent.cs --------- Co-authored-by: BuildTools <unconfigured@null.spigotmc.org> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> (cherry picked from commit 5b8468c9d8463e68dbf4b40226895cfed7d7e143) * Fix capitalization for pirates and rats (#26644) * Fix capitalization for pirates and rats * Deal with replacements better * Be smarter about caps * Do last word properly * Variables named a bit better * Fix Consistency * Undo change that's not needed anymore * Fix up pirate since it doesn't need to check early either * Make mobster replacin' a bit better anyway * Remove extra space * Use capture groups for mobster in', add comments for first and last words * Slightly more clarification with comments (cherry picked from commit 432e6ec45dedd2982d0dcea0fe30945113835705) * Automatic changelog update (cherry picked from commit 03f51ca3aa9ed71aa99476e3a4d256b17b78be53) * Fix character preview not updating on character change (#27043) I love lobby code :3 (cherry picked from commit f9f204a6d03e08cb0d189f7d64c031a025711430) * Automatic changelog update (cherry picked from commit 0785516eacfdc06a0c568fdd96d7c1a291efd557) * Fixed gloved weapons being able to attack when not equipped. (#26762) * Initial commit. No evil hidden files this time :) * Added newline because I forgot :( * We <3 tags :) * Fixed! Works now * Update Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> (cherry picked from commit afcdc8b8668a0504fd0392eaa1b6dcd36b4f1108) * Automatic changelog update (cherry picked from commit 9f461dec5a281adab5634bed4e587a0458c82b6e) * Make cargo pallets smoothing with eachother (#27049) (cherry picked from commit 24390ef51bdf00f65d199d74300504391a83c521) * Revert "Update .editorconfig to correspond Code Conventions" (#27051) Revert "Update .editorconfig to correspond Code Conventions (#26824)" This reverts commit 882aeb03143d07a4cef91412008c81c9902075d8. (cherry picked from commit ef72d3cf7fac8ed8c21d1ea43c7740a2c49ccf03) * Show volume on the gas analyzer (#25720) The gas analyzer now shows the volume of pipes, tanks, canisters and the environment. Adjust gas analyzers so that the volume and number of moles shown corresponds to only the scanned element, e.g. a canister or single pipe in a pipenet. (cherry picked from commit 5a5efa11cf1d68708a70d48a286cb97fde96afdf) * Automatic changelog update (cherry picked from commit 20b16944adc63d810186c18ed2a4cafc7c026a48) * Navmap rework (#26713) * Optimized the drawing of lines and tracked entities * Optimized nav map updating and added thin wall support * Added support for thin doors * Removed floor tile seams, more line drawing optimizations * Fixed split grids not updating correctly * Cleaned up NavMapControl code * Fix nav map header * Converted nav map updates from system network messages to delta-states * Addressed review comments * Fixed timing issue where NavMapSystem would update before AirtightSystem did (cherry picked from commit 009d06d97833b7700bcfaa534b20575fdbbd7db5) * fland update (#27064) * fland update * n2 lockers (cherry picked from commit e0589a1350db5f129c8b5ab5950bc8932cfdefb1) * meta update (#27067) (cherry picked from commit f2ed5085628a06813d7831bad826782633d06a7d) * saltern update (#26507) * saltern update * update atmos too * run fixgridatmos * fix power outside botany, fix botany air alarm --------- Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit d08600240f81d86dee98c51823cebfb094637c1b) * atlas artifact update (#26506) atlas update Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit 46733616df769c04244c778aa2e6dd010b02886b) * prop hunt ss14 (real) (#26691) * texture appropriation * add code for projector * add chameleon projector yml * damage and actions * prevent small props being killed round removing you (700 damage from a single shot) * tweak default * oop * do appearance properly, need engine update * fix bugs, blacklist pda * remove status icons * amou * sus * fix test + make props fast * amouuuung * remove funny log --------- Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit 395c33024cb9d4e80078e3ab3c70c1e92e7fd5bc) * Automatic changelog update (cherry picked from commit a376f4784a5f14f1587a47d1c10327327f78aaf6) * box update (#27069) * box update * argh (cherry picked from commit da136826e7d1ca51f8f2d51d7f16d976a493805a) * Fix PDA and ID card data not getting set on loadouts (#27062) (cherry picked from commit a95fc86f7a73c95383bcc41cb2cf63c4fe4ce575) * Automatic changelog update (cherry picked from commit d2dc0734df6a686f2415134183ec019097876376) * Standardize HoS/Warden winter coats, add unarmored variants for printing (#24865) * Both winter coats with same armor as their counterparts * Matching description for HoS's, unarmored variants for balancing the uniform printer * Forgot some text * New sprite provided by PursuitinAshes, old sprite moved to unarmored version * Removed the 'unarmored' specifier, in line with the rest of the winter coats * Remove unarmored warden, no sprite * Re-implemented the warden's unarmored coat, with sprites from Dutch-VanDerLinde * CRLF to LF * Move armor values to abstract (cherry picked from commit d67d782f99f5d26558dbafaf43ec4b95202d16d6) * Chances of triggering effects (#27056) * electrocution * slippery * flashibg * Update SlipperyComponent.cs * Update SlipperySystem.cs (cherry picked from commit 5659edd207c36b1148ba675204c74f94821abb87) * Automatic changelog update (cherry picked from commit 92089da19240f20ced7fd91f09677ac3edabe799) * cargo console radio messages on approving (#27038) * 1 * void --> "Unknown" (cherry picked from commit fd109d61b88468a1b623975ce7258462fc40b7f6) * Automatic changelog update (cherry picked from commit 45cefc9643d447e9594fd683ec1cb5312437d78a) * Low-Key Zombie Rebalance (#27060) initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak Co-authored-by: Bellwether <null> (cherry picked from commit 8213c89fdb127eba36c2c5d44e92bdae62308f2b) * Automatic changelog update (cherry picked from commit d76211514bc5697d5c1b7c93309704f73d6083b2) * Partially reverts the remote signaller resprite (#27073) de-sprites the remote signaller (cherry picked from commit 66f32d428959a1c8b5b17bd0f1346bdfbc34e8f0) * fix soap popup (#27054) fix soap (cherry picked from commit 4453fe50cfdd380f76f2c41d314e6c7ecce729fb) * Automatic changelog update (cherry picked from commit ac8d3d55ccc524f5972619502d7928f88764987e) * add greysec loadout (#27023) * inital * George orwell (cherry picked from commit 06ecf2af052b11cdc82c000be77b916109197ada) * Automatic changelog update (cherry picked from commit 8d64d2bc1e49b9fd2b2679e6a03a9bec59c5c3b8) * Add ability to shake fizzy drinks so they spray in peoples' faces (#25574) * Implemented Shakeable * Prevent shaking open Openables * Prevent shaking empty drinks. Moved part of DrinkSystem to Shared. * DrinkSystem can have a little more prediction, as a treat * Cleanup * Overhauled PressurizedDrink * Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun. * We do a little refactoring. PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy. * Documentation, cleanup, and tweaks. * Changed fizziness calculation to use a cubic-out easing curve. * Removed broken YAML that has avoid the linter's wrath for far too long * Changed reagent fizzy bool to fizziness float. Solution fizzability now scales with reagent proportion. * Rename file to match changed class name * DoAfter improvements. Cancel if the user moves away; block if no hands. * Match these filenames too * And this one * guh * Updated to use Shared puddle methods * Various fixes and improvements. * Made AttemptShakeEvent a struct * AttemptAddFizzinessEvent too (cherry picked from commit cfa94be4c2044146298d07c703f3b71bc377ca63) * Automatic changelog update (cherry picked from commit b672ea73f00a6f760f8fee720c1fe1f4160523fa) * Add Hardhats to Station Engineer Loadouts (#27044) * Add hardhats to loadout. * Update Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml * Update Resources/Prototypes/Loadouts/loadout_groups.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> (cherry picked from commit 3c1ec9ac3435600f547c30d77512744b003a1f27) * Fix loadouts UI not refreshing on char change (#27075) I love lobby code. Refreshing the entire jobs UI doesn't seem to cause issues. At least jobpriorityselector was my fault when I was far fucking stupider writing this shit. (cherry picked from commit 9b1a8b07d734853c8cfcb83a6e2b7aad4e6dd764) * fixes * fixed translation for jukebox * loadout improved part 1 * Fucking prototypes * loadout improved part 2 * fucking prototypes for fucking loadouts * remove hardcoded equipment * loadouts finally done * fixes * Clown shoes make you waddle, as God intended (#26338) * Clown shoes make you waddle, as God intended * OOPS * Toned down, client system name fix * Tidy namespacing for @deltanedas * Refactor to handle prediction better, etc. * Resolve PR comments. * fixes build * better timings for clown animation * new jukebox music and songs * Maps jukeboxes update * Emergency toolbox fill rework (#29202) * emergency toolbox fill rework * Fuck --------- Co-authored-by: Simon <63975668+simyon264@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Джексон Миссиссиппи <tripwiregamer@gmail.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Flareguy <78941145+flareguy@users.noreply.github.com> Co-authored-by: Ghagliiarghii <68826635+Ghagliiarghii@users.noreply.github.com> Co-authored-by: Jark255 <jaroslav.asanov@gmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: Token <esil.bektay@yandex.com> Co-authored-by: liltenhead <104418166+liltenhead@users.noreply.github.com> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com> Co-authored-by: Ko4ergaPunk <62609550+Ko4ergaPunk@users.noreply.github.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: deathride58 <deathride58@users.noreply.github.com> Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com> Co-authored-by: ShadowCommander <shadowjjt@gmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: superjj18 <gagnonjake@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: GreaseMonk <1354802+GreaseMonk@users.noreply.github.com> Co-authored-by: Terraspark4941 <terraspark4941@gmail.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Tyzemol <85772526+Tyzemol@users.noreply.github.com> Co-authored-by: Froffy025 <78222136+Froffy025@users.noreply.github.com> Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com> Co-authored-by: ilya.mikheev.coder <imc-ext+github@ilyamikcoder.com> Co-authored-by: Ed <96445749+theshued@users.noreply.github.com> Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: HS <81934438+HolySSSS@users.noreply.github.com> Co-authored-by: Whisper <121047731+quietlywhisper@users.noreply.github.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: tosatur <63034378+tosatur@users.noreply.github.com> Co-authored-by: rhailrake <splatt.pr@gmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Doctor-Cpu <77215380+Doctor-Cpu@users.noreply.github.com> Co-authored-by: Bellwether <157836624+bellwetherlogic@users.noreply.github.com> Co-authored-by: Alfred Baumann <93665570+CheesePlated@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com> Co-authored-by: Krunklehorn <42424291+krunklehorn@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: MisterMecky <mrmecky@hotmail.com> Co-authored-by: Pancake <pangogie@users.noreply.github.com> Co-authored-by: Jabak <163307958+Jabaks@users.noreply.github.com> Co-authored-by: PointPNG <edvard232005@gmail.com> |
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dccd8aab1a |
Magic 8 (#376)
* - add: Flash protection for wiz hardsuit helmet. * - tweak: Cheaper wiz melee weapons. * - add: Rework alt lightning. * - fix: Timestop fixes. * - add: Don't end round on midround wizard death. * - tweak: Better shield. * - fix: Some fixes. * - fix: Fix wizard teleport pulling. * - add: Improve arc. * - add: Update knock. * - add: Update knock desc. * - add: Arcane Barrage. |
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f25ad286b9 |
Magic and gamerule tweaks (#363)
* - tweak: Wiz hardsuit tweaks. * - tweak: Gamemode tweaks. * - add: Mindswap spell. * - add: Transfer wizard component on mindswap. * - add: Wizard is blight immune. |
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3353440a99 |
Реворк экспедиций (#360)
* - add: Expedition rework. * - tweak: Hardsuit tweak. |
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e9b634c6c9 | - add: Mjolnir. (#350) | ||
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4d09ed9245 |
Spellblade update (#346)
* - tweak: Don't close eui too quickly. * - add: Spellblade update. * - fix: Cult teleport spell. |
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ad65bd1e58 |
Фиксы (#332)
* - fix: Fix desword flipping on server. * - fix: Fix invalid cult target. * - fix: Fix narsie summon. * - tweak: Weaker heavy attack. * - tweak: Less toy desword stamina damage. * - fix: FrameUpdate. * - tweak: Less blunt bleed. |
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9565de0262 |
[Feat&Fix] Система лежания (#288)
* лежать * лучше так сделать * - remove: Gravity is fine. * - add: Hit moving lying targets. * - tweak: Lie down insted of stun on FTL. * - fix: Fix double component. * - remove: Disable recoil. --------- Co-authored-by: Aviu00 <aviu00@protonmail.com> |
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8712256194 |
Revert "Revert "Revert "Cleanup ExecutionSystem (#24382)" (#25555)""
This reverts commit
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e2b6002076 |
Merge remote-tracking branch 'origin/master' into upstream
# Conflicts: # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Changeling/ChangelingRuleSystem.cs # Content.Server/Changeling/ChangelingSystem.Abilities.cs # Content.Server/Doors/Systems/DoorSystem.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs # Content.Server/GameTicking/Rules/TraitorRuleSystem.cs # Content.Server/GameTicking/Rules/ZombieRuleSystem.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs # Content.Server/_White/Cult/GameRule/CultRuleComponent.cs # Content.Server/_White/Cult/GameRule/CultRuleSystem.cs # Content.Server/_White/Cult/Runes/Systems/CultSystem.Rune.cs # Content.Server/_White/Keyhole/KeyholeSystem.cs # Content.Server/_White/MeatyOre/MeatyOreStoreSystem.cs # Content.Shared/Projectiles/SharedProjectileSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/_White/Keyhole/Components/KeyBaseComponent.cs # Resources/Locale/ru-RU/White/stuff.ftl/runes-entities.ftl # Resources/Locale/ru-RU/_white/cult/blood-spear.ftl # Resources/Locale/ru-RU/_white/cult/bolt-barrage.ftl # Resources/Locale/ru-RU/_white/cult/cult.ftl # Resources/Locale/ru-RU/_white/cult/gui.ftl # Resources/Locale/ru-RU/cult/cult-structure.ftl # Resources/Locale/ru-RU/cult/pylon.ftl # Resources/Maps/White/Scoupidia.yml # Resources/Maps/White/Void.yml # Resources/Maps/White/WonderBox.yml # Resources/Prototypes/Actions/types.yml # Resources/Prototypes/Atmospherics/gases.yml # Resources/Prototypes/Catalog/Cargo/cargo_atmospherics.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/misc.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Tools/jaws_of_life.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml # Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/Entities/Structures/stairs.yml # Resources/Prototypes/_White/Entities/Objects/Misc/books.yml |
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d2d501dbc0 |
Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts: # Content.Client/Access/AccessOverlay.cs # Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs # Content.Client/Access/UI/IdCardConsoleWindow.xaml # Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/AGhost.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/Access/Components/IdCardConsoleComponent.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/RCD/Systems/RCDSystem.cs # Content.Shared/Roles/JobPrototype.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Resources/Audio/Machines/attributions.yml # Resources/Locale/en-US/rcd/components/rcd-component.ftl # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/DeviceLinking/sink_ports.yml # Resources/Prototypes/Entities/Clothing/Back/duffel.yml # Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml # Resources/Prototypes/Entities/Clothing/Neck/misc.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml # Resources/Prototypes/Entities/Objects/Magic/books.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Misc/tiles.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml # Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Decals/bricktile.rsi/white_box.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/migration.yml |
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6f6f259e12 | - add: Better cycling. (#272) | ||
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883623e448 |
Всякое (#271)
* - tweak: Something. * - tweak: Tweaks. * - tweak: Death to autoklickers. * - tweak: Warop tweak. * - tweak: Neuro tweaks. * - add: Translate animal accents. * - fix: Embeddable projectiles miss corpses. * - tweak: More sniper ammo. * - tweak: Free clothes in uplink. * - tweak: Less speed up from stuff. * - tweak: Ammo counter and toggleable clothing stuff. * - add: More emag stuff. * - tweak: No neuro blunt stamina damage. * - fix: Fix name. * - fix: Fix desc. |
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4938553945 |
[Feat] Modules Update (#268)
* add new module slot * update priority * sprites + changes in system * sprites on SMGs + fix examine * sprite fix |
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ae8a68b7cd |
MeleeHitSoundSystem (#25005)
* Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> |
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0b2238b57a |
Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts: # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs # Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs # Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml # Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Bed/Sleep/SleepingSystem.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Components/RespiratorComponent.cs # Content.Server/Body/Systems/InternalsSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/IChatManager.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/DeviceNetwork/Systems/DeviceNetworkSystem.cs # Content.Server/Electrocution/ElectrocutionSystem.cs # Content.Server/Holosign/HolosignProjectorComponent.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs # Content.Server/Store/Systems/StoreSystem.Ui.cs # Content.Server/VendingMachines/VendingMachineSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/VoiceMask/VoiceMaskerComponent.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/Sleep/SleepEmitSoundComponent.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/VoiceMask/SharedVoiceMaskSystem.cs # Resources/Locale/en-US/escape-menu/ui/options-menu.ftl # Resources/Maps/bagel.yml # Resources/Maps/box.yml # Resources/Maps/centcomm.yml # Resources/Maps/cluster.yml # Resources/Maps/europa.yml # Resources/Maps/marathon.yml # Resources/Maps/meta.yml # Resources/Maps/omega.yml # Resources/Maps/origin.yml # Resources/Maps/packed.yml # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml # Resources/Prototypes/Entities/Clothing/Hands/colored.yml # Resources/Prototypes/Entities/Clothing/Neck/mantles.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Objects/Consumable/Smokeables/Cigarettes/packs.yml # Resources/Prototypes/Entities/Objects/Misc/land_mine.yml # Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/armblade.yml # Resources/Prototypes/Entities/Structures/Decoration/curtains.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Shutter/shutters.yml # Resources/Prototypes/Entities/Structures/Holographic/projections.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Maps/marathon.yml # Resources/Prototypes/Maps/packed.yml # Resources/Prototypes/Recipes/Lathes/security.yml # Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Misc/nunrobe.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatbar.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatclown.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatnomi.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json # Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json # Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/hosformaldress.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json # Resources/Textures/Interface/Alerts/essence_counter.rsi/essence0.png # Resources/Textures/Interface/Alerts/essence_counter.rsi/essence16.png # Resources/Textures/Objects/Storage/boxes.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json |
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59e46aab93 |
Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50 * final toCoords Removed * Remove all unused variables and dead code paths * remove always true variable, should be a cvar or something instead * remove superfluous variables from tests |
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3c9c149b81 |
Revert "Revert "Cleanup ExecutionSystem (#24382)" (#25555)"
This reverts commit
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5e74f6ae53 |
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into upstream
# Conflicts: # Content.Client/Administration/Managers/ClientAdminManager.cs # Content.Client/Administration/Systems/BwoinkSystem.cs # Content.Client/Alerts/ClientAlertsSystem.cs # Content.Client/Audio/BackgroundAudioSystem.cs # Content.Client/CardboardBox/CardboardBoxSystem.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs # Content.Client/Decals/Overlays/DecalOverlay.cs # Content.Client/DoAfter/DoAfterOverlay.cs # Content.Client/Doors/AirlockSystem.cs # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Launcher/LauncherConnectingGui.xaml.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/MainMenu/UI/MainMenuControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs # Content.Client/Options/UI/Tabs/MiscTab.xaml # Content.Client/Options/UI/Tabs/MiscTab.xaml.cs # Content.Client/Outline/InteractionOutlineSystem.cs # Content.Client/Overlays/ShowSecurityIconsSystem.cs # Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs # Content.Client/Popups/PopupOverlay.cs # Content.Client/Popups/PopupSystem.cs # Content.Client/Preferences/ClientPreferencesManager.cs # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/BanCommand.cs # Content.Server/Administration/Notes/AdminMessageEui.cs # Content.Server/Administration/Notes/AdminNotesSystem.cs # Content.Server/Administration/Notes/IAdminNotesManager.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/Administration/UI/PermissionsEui.cs # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs # Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Chemistry/EntitySystems/InjectorSystem.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs # Content.Server/Database/DatabaseRecords.cs # Content.Server/Database/ServerDbBase.cs # Content.Server/Database/ServerDbManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Doors/Systems/DoorSystem.cs # Content.Server/Execution/ExecutionSystem.cs # Content.Server/Explosion/EntitySystems/ExplosionSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs # Content.Server/GameTicking/GameTicker.Replays.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs # Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs # Content.Server/GameTicking/Rules/ThiefRuleSystem.cs # Content.Server/GameTicking/Rules/TraitorRuleSystem.cs # Content.Server/GameTicking/Rules/ZombieRuleSystem.cs # Content.Server/Hands/Systems/HandsSystem.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Info/InfoSystem.cs # Content.Server/Kitchen/EntitySystems/SharpSystem.cs # Content.Server/Magic/MagicSystem.cs # Content.Server/MagicMirror/MagicMirrorSystem.cs # Content.Server/Mapping/MappingSystem.cs # Content.Server/MassMedia/Systems/NewsSystem.cs # Content.Server/Medical/Components/HealthAnalyzerComponent.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs # Content.Server/Medical/CryoPodSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Nutrition/EntitySystems/OpenableSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs # Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs # Content.Server/Species/Systems/NymphSystem.cs # Content.Server/StationEvents/Components/GasLeakRuleComponent.cs # Content.Server/StationEvents/EventManagerSystem.cs # Content.Server/Store/Systems/StoreSystem.Ui.cs # Content.Server/Strip/StrippableSystem.cs # Content.Server/VendingMachines/VendingMachineSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared.Database/LogType.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Administration/AdminFlags.cs # Content.Shared/Administration/SharedBwoinkSystem.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Buckle/SharedBuckleSystem.Strap.cs # Content.Shared/Chat/ChatChannel.cs # Content.Shared/Chemistry/Components/InjectorComponent.cs # Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs # Content.Shared/Chemistry/SharedReagentDispenser.cs # Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs # Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Implants/SharedImplanterSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs # Content.Shared/Nutrition/Components/OpenableComponent.cs # Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs # Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/ICharacterProfile.cs # Content.Shared/Projectiles/SharedProjectileSystem.cs # Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs # Content.Shared/Security/SecurityStatus.cs # Content.Shared/Security/Systems/DeployableBarrierSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/Species/Systems/ReformSystem.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Store/ListingPrototype.cs # Content.Shared/VendingMachines/SharedVendingMachineSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # README.md # Resources/Audio/Ambience/Antag/pirate_start.ogg # Resources/Changelog/Changelog.yml # Resources/Credits/GitHub.txt # Resources/Locale/en-US/criminal-records/criminal-records.ftl # Resources/Locale/en-US/escape-menu/ui/options-menu.ftl # Resources/Locale/en-US/medical/components/health-analyzer-component.ftl # Resources/Locale/en-US/reagents/meta/biological.ftl # Resources/Locale/en-US/reagents/meta/fun.ftl # Resources/Locale/en-US/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/seeds/seeds.ftl # Resources/Locale/en-US/wires/wire-names.ftl # Resources/Maps/Shuttles/cargo_fland.yml # Resources/Maps/core.yml # Resources/Maps/europa.yml # Resources/Maps/fland.yml # Resources/Maps/origin.yml # Resources/Maps/saltern.yml # Resources/Maps/train.yml # Resources/Prototypes/Actions/diona.yml # Resources/Prototypes/Atmospherics/gases.yml # Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml # Resources/Prototypes/Catalog/Cargo/cargo_engines.yml # Resources/Prototypes/Catalog/Cargo/cargo_fun.yml # Resources/Prototypes/Catalog/Cargo/cargo_security.yml # Resources/Prototypes/Catalog/Cargo/cargo_service.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Boxes/general.yml # Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml # Resources/Prototypes/Catalog/Fills/Crates/engines.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Datasets/Names/first_male.yml # Resources/Prototypes/Datasets/tips.yml # Resources/Prototypes/Entities/Clothing/Hands/colored.yml # Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/slime.yml # Resources/Prototypes/Entities/Mobs/Species/vox.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml # Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml # Resources/Prototypes/Entities/Objects/Devices/nuke.yml # Resources/Prototypes/Entities/Objects/Devices/pda.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/implanters.yml # Resources/Prototypes/Entities/Objects/Misc/kudzu.yml # Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Decoration/curtains.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml # Resources/Prototypes/Entities/Structures/Storage/glass_box.yml # Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml # Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml # Resources/Prototypes/Entities/Structures/Walls/asteroid.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/Entities/Structures/Windows/window.yml # Resources/Prototypes/Entities/Structures/stairs.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Hydroponics/seeds.yml # Resources/Prototypes/Maps/saltern.yml # Resources/Prototypes/Reagents/biological.yml # Resources/Prototypes/Reagents/fun.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml # Resources/Prototypes/Recipes/Construction/weapons.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Recipes/Lathes/clothing.yml # Resources/Prototypes/Recipes/Reactions/fun.yml # Resources/Prototypes/Research/arsenal.yml # Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml # Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml # Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml # Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml # Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/departments.yml # Resources/Prototypes/Species/human.yml # Resources/Prototypes/Species/vox.yml # Resources/Prototypes/Stacks/Materials/materials.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Tiles/plating.yml # Resources/Prototypes/Voice/speech_emote_sounds.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/secret_weights.yml # Resources/Prototypes/tags.yml # Resources/ServerInfo/Guidebook/Jobs.xml # Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml # Resources/Textures/Clothing/Belt/emt.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json # 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Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Interface/emotions.svg.192dpi.png.yml # Resources/Textures/LobbyScreens/dead-in-space.png.yml # Resources/Textures/LobbyScreens/doomed.webp.yml # Resources/Textures/LobbyScreens/pharmacy.png.yml # Resources/Textures/LobbyScreens/pharmacy.webp.yml # Resources/Textures/LobbyScreens/robotics.webp.yml # Resources/Textures/LobbyScreens/supermatter.png.yml # Resources/Textures/LobbyScreens/susstation.png.yml # Resources/Textures/LobbyScreens/warden.png.yml # Resources/Textures/LobbyScreens/warden.webp.yml # Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json # Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png # Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png # Resources/Textures/Objects/Devices/nuke.rsi/meta.json # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png # Resources/Textures/Objects/Storage/boxes.rsi/meta.json # Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png # Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png # Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png # Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png # Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png # Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/shuttleblue.png # Resources/Textures/Tiles/shuttleorange.png # Resources/Textures/Tiles/shuttlepurple.png # Resources/Textures/Tiles/shuttlered.png # Resources/Textures/Tiles/shuttlewhite.png # Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json # Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json # Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json # Resources/clientCommandPerms.yml # Resources/migration.yml |
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afc0d5f713 | fix | ||
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964c6d54ca |
Code cleanup: Purge obsoleted SharedPhysicsSystem methods (#26287)
Updated calls to SharedPhysicsSystem methods |
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451890b85b |
Fix admin verb to set unspawned ballisic ammo count (#26411)
Don't crash if an invalid value is given. |
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ce98d8157c | fix | ||
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a9b67840c0 | Merge remote-tracking branch 'origin/master' into weapon-modules | ||
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3dbd027b52 | basemodulecomponent & sharedgunsystem | ||
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4b79f1e2e0 | change components, remake system | ||
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74ef19d6a6 |
Cult update (#220)
* - tweak: Cult door not bump openable. * - tweak: Better summoning and Narsie * - tweak: Construct update. * - tweak: Eldrich blade fits in suit storage. * - tweak: More spell limit. * - fix: Fix pylon desc. * - tweak: Teleport works on cuffed targets. * - tweak: More popups if target is holy. * - fix: No rune drawing using fingers. * - tweak: Better pylon placement & less pylon healing range. * - tweak: More blood rites charge. * - fix: Fix max spell amount. * - tweak: Less cult door and wall health. * - fix: Constructs are dead IC. * - add: Revive rune now notifies player. * - add: Narsie summon rune eui. * - fix: Fix narsie summon sound not playing for reapers. * - tweak: Whatever. * - add: Conceal presence spell. * - tweak: Tweakz. * - add: Blood spear. * - add: Blood boil barrage. * - tweak: Artificer flies. * - tweak: Blood bolt color tweaks. * - tweak: Runic door is bump openable again. * - fix: Fix concealed door outline. * - add: Update concealable name and desc. * - tweak: Remove the unremoveable. * - tweak: Gift ignore. * - add: Organs regenerate on rejuvenate. * - tweak: Brainless cultist is fine. * - add: Added more fun. * - add: Add rune descriptions. * - fix: Fixes. * - tweak: Blood rites now uses verb. * - tweak: Bring it back. |
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731eb640bc |
Merge remote-tracking branch 'origin/master' into weapon-modules
# Conflicts: # Resources/Prototypes/Recipes/Lathes/security.yml |
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673d26f918 |
[Feat] Система лежания и снаряды теперь проходят через лежащих людей, если не целиться в них (#195)
* add: система лежания и вставания * add: теперь по-умолчанию по лежачим не попадают снаряды * add: только гуманоиды могут ложиться |
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1b2b313804 |
Mag gloves (#147)
* created yml * +mechanics * textures * full implementation of magnetic gloves without lathe crafts and researches * finale * meeerge * Fixed |
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9298826eb5 | wd edit | ||
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796a1f3d5d | add: new modules, sprite visuals, client and shared logic | ||
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4a83c36585 |
Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No |
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362d56981f |
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement. * Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs. * Make DoAfterArgs only use OnMove to determine whether to check for movement and MoveThreshold to determine the threshold regardless of weightlessness. Gave DistanceThreshold a default value which will always be checked now. * Fix issue introduced by merge. * Use interaction system for determining whether a distance is within range * Fix incorrect doafter args introduced by previous merge. Forgor to commit these. * Exorcise ghost. The execution system should have been deleted when I merged previously. For a reason I cannot comprehend it came back, but only the execution system. * Exorcise ghost Pt. 2 * Allow for movement check to be overriden in zero g and adjust doafter args where needed. You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check. The following doafters were made to ignore the movement check in zero g: - Healing yourself with healing items, - Removing embedded projectiles, - Using tools like welders and crowbars * Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement. * Fix evil incorrect and uneeded comments |