* WIP changes
* Merge conflict fixes
* Bring pull controlelr to current year
* Sync and predict PullController on the client
* Clean imports
* Slow down pullers and make pulling tighter
* Stop pulls on pullable or puller component removals
* Make pulling not occur when moving towards the pulled entity
* Disable job buttons when they aren't available
In real time too, the technology is overwhelming
* Jobs are all unavailable when late join is disallowed.
* Better ToggleDisallowLateJoin command parsing
* Add togglelatejoin to groups.
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
* Allow hitscan to go through open doors
So the door itself sets physics.Hard as false although that doesn't seem to include hard which I guess makes sense.
* Do the firelock thing
* Fix saltern
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* -Added Crayons + CrayonBox
-Can set any crayon state and color
-Added CrayonDecals
* Allows to cycle through decals (not the final thing)
* ItemStatus
* -UI (WIP)
-Selection thing works
-Changed some shitty state names
* -Icons
-Changed decal name
* Pure Texture Grid
* Charges
* -Reach check
-Toggle interface on use
* Can't draw on windows anymore
* UI now shows selected decal and color
* -UseSound
-Nullable
* Remove unused imports
* -Rotation
-Made decal abstract
* Remove some duplicate images
* Space Cleaner cleans
* Loc Title
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* Review adressed
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* Update saltern.yml
Adds Firelocks, some Airlocks and wires to power those
* Update saltern.yml
Forgot to switch some firelocks. Also reinforced the only row of unreinforced windows that are connected to space because my brain went "ree consistency"
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
* Rename usages of collidable to physics
* high tier PANIQUE
* aaaaaaaaAAAAAa
* cursed commit dont research
* Fix urist and items being anchored
* Fix the rest
* Replace Physics with Collidable in YAML prototypes
* Revert "Replace Physics with Collidable in YAML prototypes"
This reverts commit d8dd4b609979314c42742da01e1c0fba4d08192e.
* Replace Physics with Collidable in YAML prototypes
* Early commit
* Early commit 2
* merging master broke my git
* does anyone even read these
* life is fleeting
* it just works
* this time passing integration tests
* Remove hashset yaml serialization for now
* You got a license for those nullables?
* No examine, no context menu, part and mechanism parenting and visibility
* Fix wrong brain sprite state
* Removing layers was a mistake
* just tear body system a new one and see if it still breathes
* Remove redundant code
* Add that comment back
* Separate damage and body, component states, stomach rework
* Add containers for body parts
* Bring layers back pls
* Fix parts magically changing color
* Reimplement sprite layer visibility
* Fix tests
* Add leg test
* Active legs is gone
Crab rave
* Merge fixes, rename DamageState to CurrentState
* Remove IShowContextMenu and ICanExamine
Test still needs more checks that filepaths are valid but I think I got most of the current issues.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* initial commit
* I have to switch to master
* oops
* i need to merge master
* finishing touches
* updating submodule
* bye
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>