* fix: constructs are cultists now
* rename: announcementPrototype -> arrivalNotificationPrototype
* fix: fix naming
* fix: hop became head
* resprite: cult bola looks like cult stuff now
* add: repsrite files
* translation: translation for cult bola
* tweak: now bola fits in belt
* refactor: refactor KnockDownOnCollideSystem
* tweak: bolas knockdown on hit
* add: energy bola
* cleanup: less components
* This adds the basic wirework for the gnomes, very unfinished
* GNOMES ARE DONE EXCEPT FOR GLUE WOOO
* removes gnome id, fixes ai and punch sounds, comments out the code for glue to take fuel
* changed sounds to non meme versions
* HAT NOW GIVES THE GNOME ACCENT TOO
* fixes a typo with Unclippable being Unclipable
* removed cuffable component (iforgotaboutit)
* added unrevivable to gnomes so defibs wont try (it was immpossible anyways but this is better)
* removes scrap code i put in the repair system
* remove the carrot mutation code i made (its bad)
clean up some things in the repairable system
* changes accent system from rplacging g to replacing no
* Fix the conflict (plz work)
* adds another comment bleh bleh im trying to fix things
* PAIN.jpeg
* work plz?
* FIX FOR REAL
* camel case mayhaps?
* adds unfinished glue use code (you can still see lit or not lit when held >:/ )
* temporary fix
* add: GNOMES REVAMPED
* fix: fix accent, sounds and add spawners
* add: gnome seeds to seed vendor
---------
Co-authored-by: BITTERLYNX <gagestemmerman@gmail.com>
* Give moldy food the "Trash" tag (#29380)
Make moldy food items have the "Trash" tag, so they can be collected.
* Add "Structure" tag to switches, buttons, and levers (#29378)
shit
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Revamped Meteor Swarm (#28974)
* meteor code and balanced values
* Meteor Swarms
* Update meteors.yml
* Update meteors.yml
* HOO! (fix overkill bug and buff space dust)
* undo BloodstreamComponent.cs changes
* DamageDistribution -> DamageTypes
* part 2.
* meteor fixes
* improve meteor spawning (#29057)
* Decrease meteor frequency (#29194)
* Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571)
* Revert "Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571)"
This reverts commit 4f934f02f17ce55cabc03b965eb1df7738d63148.
* Makes machine parts stackable, removes unused field in stack prototypes (#28434)
* Makes machine parts stacks, removes unused field in stack prototypes
* forgor
* Fix tests
* Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely
* detail
* a
* Add pressure and temperature warning text to firelocks (#28341)
* fix firelocks
* missing nukies can be filled in by ghost roles (#28316)
* Revert "missing nukies can be filled in by ghost roles (#28316)"
This reverts commit 99f13e1e45bc778a4941316fde5d89d7b91337ce.
* welding gas mask (#27108)
* welding gas mask
* eek
* Canes + Cane Blade for Syndicate Librarians (#25873)
* Cane + Cane Blade
* Add - type: ContainerContainer
* Add another - type: ContainerContainer
* Fix and add proper ContainerContainer component
* Add UserInterface component
* Remove Space
* Stat Changes
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Fix stupid NPC. (#26868)
* init commit
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* fixes
---------
Co-authored-by: VeritableCalamity <34698192+Veritable-Calamity@users.noreply.github.com>
Co-authored-by: eoineoineoin <github@eoinrul.es>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Ps3Moira <113228053+ps3moira@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
* Immovable Rod changes (#26757)
* Adds non randomized rod velocity (#27123)
* adds non randomized rod velocity
* Adds despawn suffix to despawn rod
* make fire spreading scale with mass (#27202)
* make fire spreading scale with mass
* realer
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* lower max firestacks to 10, refactor flammable (#27159)
* lower max firestacks to 10, refactor flammable
* fix
* uncap fire stack damage, lower fire stack damage
* fix fire spread round removal (#27986)
* fix a resolve debug assert
* rewrite fire spread
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* fire troll fix (#28034)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Hide doafters if you're in a container (#29487)
* Hide doafters if you're in a container
* Out of the loop
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Co-authored-by: plykiya <plykiya@protonmail.com>
* Add ghost role raffles (#26629)
* Add ghost role raffles
* GRR: Fix dialogue sizing, fix merge
* GRR: Add raffle deciders (winner picker)
* GRR: Make settings prototype based with option to override
* GRR: Use Raffles folder and namespace
* GRR: DataFieldify and TimeSpanify
* GRR: Don't actually DataFieldify HashSet<ICommonSession>s
* GRR: add GetGhostRoleCount() + docs
* update engine on branch
* Ghost role raffles: docs, fix window size, cleanup, etc
* GRR: Admin UI
* GRR: Admin UI: Display initial/max/ext of selected raffle settings proto
* GRR: Make a ton of roles raffled
* Make ERT use short raffle timer (#27830)
Co-authored-by: plykiya <plykiya@protonmail.com>
* gives loneops a proper ghost role raffle (#27841)
* shorten short raffle (#28685)
* - fix: Conflicts.
* - fix.
---------
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: no <165581243+pissdemon@users.noreply.github.com>
Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: HS <81934438+HolySSSS@users.noreply.github.com>
* Mobs burn to ashes on excessive heat damage (#26971)
* mobs burn to ashes on excessive heat damage
* remove comment, remove random lines I didn't mean to add
* combine code into behavior
* clean unused
* fix namespace
* drop next to
* fix spawn entities behavior spawning entities outside container
* fix burning to ash not working on all mobs (#27158)
* add ghostnado button to warp menu (#27556)
* add ghostnado button to warp menu
* translator ops
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Make arguments and parameters wrap to one variable per line (#27766)
* Fix ghosts getting spawned in nullspace (#27617)
* Add tests for ghost spawn position
* Make ghosts spawn immediately
* Format mind system
* Move ghost spawning to GhostSystem
* Spawn ghost on grid or map
This fixes the ghosts being attached the parent entity instead of the grid.
* Move logging out of the ghost system
* Make round start observer spawn using GhostSystem
* Move GameTicker ghost spawning to GhostSystem
Moved the more robust character name selection code over.
Moved the TimeOfDeath code over.
Added canReturn logic.
* Add overrides and default for ghost spawn coordinates
* Add warning log to ghost spawn fail
* Clean up test
* Dont spawn ghost on map delete
* Minor changes to the role test
* Fix role test failing to spawn ghost
It was failing the map check due to using Nullspace
* Fix ghost tests when running in parallel
Not sure what happened, but it seems to be because they were running simultaneously and overwriting values.
* Clean up ghost tests
* Test that map deletion does not spawn ghosts
* Spawn ghost on the next available map
* Disallow spawning on deleted maps
* Fix map deletion ghost test
* Cleanup
---------
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
* add: nice job icons ui for HoP console
* Ebanniy rot
* add: Changing id visuals with HoP console
* cleanup
* add: remove drop down list and replace it with icon-buttons
* add: colored and sorted by department buttons
* add: columns
* tweak: nicer colors
* cleanup
* fix: fix localisation in lathe ui
* add: possible way to give admins access to fuckrules
* add: handcuffs pick up and drop sounds
* fix: fix missing drink glass sounds
* fix: fix missing sound
* add: all weapons now have unique pick up and drop sounds
* add: recall spell sounds
* add: cups are breakable now
* fix: fix rifles wrong collection